зеркало из https://github.com/mozilla/gecko-dev.git
62 строки
2.0 KiB
C
62 строки
2.0 KiB
C
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_VR_DISPLAY_LOCAL_H
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#define GFX_VR_DISPLAY_LOCAL_H
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#include "gfxVR.h"
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#include "VRDisplayHost.h"
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#if defined(XP_WIN)
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#include <d3d11_1.h>
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#elif defined(XP_MACOSX)
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class MacIOSurface;
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#endif
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namespace mozilla {
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namespace gfx {
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class VRThread;
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class VRDisplayLocal : public VRDisplayHost
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{
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public:
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#if defined(XP_WIN)
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// Subclasses should override this SubmitFrame function.
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// Returns true if the SubmitFrame call will block as necessary
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// to control timing of the next frame and throttle the render loop
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// for the needed framerate.
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virtual bool SubmitFrame(ID3D11Texture2D* aSource,
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const IntSize& aSize,
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const gfx::Rect& aLeftEyeRect,
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const gfx::Rect& aRightEyeRect) = 0;
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#elif defined(XP_MACOSX)
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virtual bool SubmitFrame(MacIOSurface* aMacIOSurface,
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const IntSize& aSize,
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const gfx::Rect& aLeftEyeRect,
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const gfx::Rect& aRightEyeRect) = 0;
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#elif defined(MOZ_WIDGET_ANDROID)
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virtual bool SubmitFrame(const mozilla::layers::SurfaceTextureDescriptor& aSurface,
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const gfx::Rect& aLeftEyeRect,
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const gfx::Rect& aRightEyeRect) = 0;
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#endif
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protected:
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explicit VRDisplayLocal(VRDeviceType aType);
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virtual ~VRDisplayLocal();
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private:
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bool SubmitFrame(const layers::SurfaceDescriptor& aTexture,
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uint64_t aFrameId,
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const gfx::Rect& aLeftEyeRect,
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const gfx::Rect& aRightEyeRect) final;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif // GFX_VR_DISPLAY_LOCAL_H
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