gecko-dev/mozglue/build/WindowsCFGStatus.cpp

75 строки
2.7 KiB
C++
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 40; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <windows.h>
#include <winternl.h>
#include <io.h>
#include <intrin.h>
#include <setjmp.h>
#include "WindowsCFGStatus.h"
// Inspired by https://github.com/trailofbits/cfg-showcase/blob/master/cfg_icall.cpp
jmp_buf env;
#pragma optimize("", off )
void not_entry_point() {
__nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop();
__nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop();
__nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop();
__nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop();
__nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop();
__nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop();
__nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop();
__nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop();
__nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop();
__nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop();
__nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop();
__nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop();
__nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop(); __nop();
longjmp(env, 1);
return;
}
#pragma optimize("", on )
typedef void (*fn_ptr)();
/*
* Tests for Microsoft's Control Flow Guard compiler security feature.
* This function will crash if CFG is enabled, and return false if it is
* not enabled.
*
* CFG protects indirect function calls and ensures they call a valid entry
* point. We create a function pointer that calls an invalid entry point.
* That invalid entry point is a nop sled.
*
* Jumping into the nop sled skips the preamble that a function normally
* performs, so if we hit the return (ret) we would mess up the stack.
* To 'return' from the function safely we jump back to our original
* function - no preamble and no return.
*
* We use setjmp/longjmp because inline asm instructions aren't supported
* in x64 by MSVC.
*/
MFBT_API bool
CFG_DisabledOrCrash()
{
// setjmp returns 0 on the initial call and whatever value is given
// to longjmp (here it is 1) when it is jumped back to.
int val = setjmp(env);
if (val == 0) {
fn_ptr slide_to_the_left = (fn_ptr)((uintptr_t)(not_entry_point) + 0x20);
// If CFG is enabled, we're going to crash on the next line
slide_to_the_left();
}
return false;
}