gecko-dev/gfx/vr/gfxVR.h

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C
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_VR_H
#define GFX_VR_H
#include "nsTArray.h"
#include "nsString.h"
#include "nsCOMPtr.h"
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 08:24:48 +03:00
#include "mozilla/RefPtr.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/Atomics.h"
#include "mozilla/EnumeratedArray.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/TypedEnumBits.h"
namespace mozilla {
namespace layers {
class PTextureParent;
}
namespace gfx {
class VRLayerParent;
class VRDisplayHost;
enum class VRDisplayType : uint16_t {
Oculus,
OSVR,
NumVRDisplayTypes
};
enum class VRDisplayCapabilityFlags : uint16_t {
Cap_None = 0,
/**
* Cap_Position is set if the VRDisplay is capable of tracking its position.
*/
Cap_Position = 1 << 1,
/**
* Cap_Orientation is set if the VRDisplay is capable of tracking its orientation.
*/
Cap_Orientation = 1 << 2,
/**
* Cap_Present is set if the VRDisplay is capable of presenting content to an
* HMD or similar device. Can be used to indicate "magic window" devices that
* are capable of 6DoF tracking but for which requestPresent is not meaningful.
* If false then calls to requestPresent should always fail, and
* getEyeParameters should return null.
*/
Cap_Present = 1 << 3,
/**
* Cap_External is set if the VRDisplay is separate from the device's
* primary display. If presenting VR content will obscure
* other content on the device, this should be un-set. When
* un-set, the application should not attempt to mirror VR content
* or update non-VR UI because that content will not be visible.
*/
Cap_External = 1 << 4,
/**
* Cap_All used for validity checking during IPC serialization
*/
Cap_All = (1 << 5) - 1
};
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(VRDisplayCapabilityFlags)
struct VRFieldOfView {
VRFieldOfView() {}
VRFieldOfView(double up, double right, double down, double left)
: upDegrees(up), rightDegrees(right), downDegrees(down), leftDegrees(left)
{}
bool operator==(const VRFieldOfView& other) const {
return other.upDegrees == upDegrees &&
other.downDegrees == downDegrees &&
other.rightDegrees == rightDegrees &&
other.leftDegrees == leftDegrees;
}
bool operator!=(const VRFieldOfView& other) const {
return !(*this == other);
}
bool IsZero() const {
return upDegrees == 0.0 ||
rightDegrees == 0.0 ||
downDegrees == 0.0 ||
leftDegrees == 0.0;
}
Matrix4x4 ConstructProjectionMatrix(float zNear, float zFar, bool rightHanded);
double upDegrees;
double rightDegrees;
double downDegrees;
double leftDegrees;
};
struct VRDisplayInfo
{
VRDisplayType GetType() const { return mType; }
uint32_t GetDisplayID() const { return mDisplayID; }
const nsCString& GetDisplayName() const { return mDisplayName; }
VRDisplayCapabilityFlags GetCapabilities() const { return mCapabilityFlags; }
const IntSize& SuggestedEyeResolution() const { return mEyeResolution; }
const Point3D& GetEyeTranslation(uint32_t whichEye) const { return mEyeTranslation[whichEye]; }
const VRFieldOfView& GetEyeFOV(uint32_t whichEye) const { return mEyeFOV[whichEye]; }
bool GetIsConnected() const { return mIsConnected; }
bool GetIsPresenting() const { return mIsPresenting; }
enum Eye {
Eye_Left,
Eye_Right,
NumEyes
};
uint32_t mDisplayID;
VRDisplayType mType;
nsCString mDisplayName;
VRDisplayCapabilityFlags mCapabilityFlags;
VRFieldOfView mEyeFOV[VRDisplayInfo::NumEyes];
Point3D mEyeTranslation[VRDisplayInfo::NumEyes];
IntSize mEyeResolution;
bool mIsConnected;
bool mIsPresenting;
bool operator==(const VRDisplayInfo& other) const {
return mType == other.mType &&
mDisplayID == other.mDisplayID &&
mDisplayName == other.mDisplayName &&
mCapabilityFlags == other.mCapabilityFlags &&
mEyeResolution == other.mEyeResolution &&
mIsConnected == other.mIsConnected &&
mIsPresenting == other.mIsPresenting &&
mEyeFOV[0] == other.mEyeFOV[0] &&
mEyeFOV[1] == other.mEyeFOV[1] &&
mEyeTranslation[0] == other.mEyeTranslation[0] &&
mEyeTranslation[1] == other.mEyeTranslation[1];
}
bool operator!=(const VRDisplayInfo& other) const {
return !(*this == other);
}
};
struct VRHMDSensorState {
double timestamp;
int32_t inputFrameID;
VRDisplayCapabilityFlags flags;
float orientation[4];
float position[3];
float angularVelocity[3];
float angularAcceleration[3];
float linearVelocity[3];
float linearAcceleration[3];
void Clear() {
memset(this, 0, sizeof(VRHMDSensorState));
}
};
class VRDisplayManager {
public:
static uint32_t AllocateDisplayID();
protected:
static Atomic<uint32_t> sDisplayBase;
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRDisplayManager)
virtual bool Init() = 0;
virtual void Destroy() = 0;
virtual void GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult) = 0;
protected:
VRDisplayManager() { }
virtual ~VRDisplayManager() { }
};
} // namespace gfx
} // namespace mozilla
#endif /* GFX_VR_H */