1998-08-25 01:19:49 +04:00
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/*
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1999-11-02 09:20:05 +03:00
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* The contents of this file are subject to the Netscape Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/NPL/
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1998-08-25 01:19:49 +04:00
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*
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1999-11-02 09:20:05 +03:00
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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1998-08-25 01:19:49 +04:00
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*
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1999-11-02 09:20:05 +03:00
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* The Original Code is the Netscape Messaging Access SDK Version 3.5 code,
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* released on or about June 15, 1998. *
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* The Initial Developer of the Original Code is Netscape Communications
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* Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All
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* Rights Reserved.
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1998-08-25 01:19:49 +04:00
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*
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1999-11-02 09:20:05 +03:00
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* Contributor(s): ______________________________________.
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1998-08-25 01:19:49 +04:00
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*/
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/*
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* Copyright (c) 1997 and 1998 Netscape Communications Corporation
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* (http://home.netscape.com/misc/trademarks.html)
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*/
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#ifndef NSSOCKET_H
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#define NSSOCKET_H
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/*
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* nssocket.h
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* @author derekt@netscape.com
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* @version 1.0
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*/
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#include "linklist.h"
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#include <stdio.h>
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#ifdef XP_UNIX
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#include <sys/time.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netdb.h>
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#endif /* XP_UNIX */
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#ifdef AIX
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#include <sys/select.h>
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#endif /* AIX */
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#ifdef WIN32
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#include <winsock.h>
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#endif /* WIN32 */
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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/* Functions used to initialize and terminate socket IO. */
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void NSSock_Initialize();
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/* Functions used to initialize and terminate socket IO. */
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void NSSock_Terminate();
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/* Close the socket connection. */
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int NSSock_Close( int in_socket );
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/* Connect to the specified host. */
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int NSSock_Connect( int in_socket,
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const struct sockaddr * in_pHostInetAddr,
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int in_port );
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/* Read data from the socket. */
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int NSSock_Read( int in_socket, char * io_buffer, int in_length );
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/*
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* Select to determine the status of one or more sockets.
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* We use this to simulate timeouts.
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*/
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int NSSock_Select( int in_nfds,
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fd_set * in_readfds,
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fd_set * in_writefds,
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fd_set * in_exceptfds,
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struct timeval * in_timeout );
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/* Create a new socket descriptor. */
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int NSSock_Socket ( int in_af, int in_type, int in_protocol );
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/* Write data to the socket. */
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int NSSock_Write( int in_socket, char * in_buffer, int in_length );
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/* Call the platform specific getHostbyName(). */
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int NSSock_GetHostName( char * out_hostName, int in_maxLength );
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LinkedList_t * NSSock_GetHostByName( const char * in_hostName );
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/*
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int Flush( NSMAIL_Socket_t * in_socket );
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char * GetHostByAddr( char * in_dottedDecimal );
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char * GetHostByName( const char * in_hostName );
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*/
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* NSSOCKET_H */
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