gecko-dev/content/media/webaudio/WaveShaperNode.h

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C
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WaveShaperNode_h_
#define WaveShaperNode_h_
#include "AudioNode.h"
#include "mozilla/dom/WaveShaperNodeBinding.h"
#include "mozilla/dom/TypedArray.h"
namespace mozilla {
namespace dom {
class AudioContext;
class WaveShaperNode : public AudioNode
{
public:
explicit WaveShaperNode(AudioContext *aContext);
virtual ~WaveShaperNode();
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS_INHERITED(WaveShaperNode, AudioNode)
virtual JSObject* WrapObject(JSContext *aCx,
JS::Handle<JSObject*> aScope) MOZ_OVERRIDE;
JSObject* GetCurve(JSContext* aCx) const
{
return mCurve;
}
void SetCurve(const Nullable<Float32Array>& aData);
OverSampleType Oversample() const
{
return mType;
}
void SetOversample(OverSampleType aType);
private:
void ClearCurve();
private:
JS::Heap<JSObject*> mCurve;
OverSampleType mType;
};
}
}
#endif