2015-07-07 21:27:03 +03:00
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsTArray.h"
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#include "gtest/gtest.h"
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using namespace mozilla;
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namespace TestTArray {
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2016-07-08 23:59:04 +03:00
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struct Copyable
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{
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Copyable()
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: mDestructionCounter(nullptr)
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{
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}
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~Copyable()
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{
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if (mDestructionCounter) {
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(*mDestructionCounter)++;
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}
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}
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Copyable(const Copyable&) = default;
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Copyable& operator=(const Copyable&) = default;
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uint32_t* mDestructionCounter;
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};
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struct Movable
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{
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Movable()
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: mDestructionCounter(nullptr)
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{
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}
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~Movable()
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{
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if (mDestructionCounter) {
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(*mDestructionCounter)++;
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}
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}
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Movable(Movable&& aOther)
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: mDestructionCounter(aOther.mDestructionCounter)
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{
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aOther.mDestructionCounter = nullptr;
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}
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uint32_t* mDestructionCounter;
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};
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} // namespace TestTArray
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template<>
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struct nsTArray_CopyChooser<TestTArray::Copyable>
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{
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typedef nsTArray_CopyWithConstructors<TestTArray::Copyable> Type;
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};
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template<>
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struct nsTArray_CopyChooser<TestTArray::Movable>
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{
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typedef nsTArray_CopyWithConstructors<TestTArray::Movable> Type;
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};
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namespace TestTArray {
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2015-07-07 21:27:03 +03:00
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const nsTArray<int>& DummyArray()
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{
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static nsTArray<int> sArray;
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if (sArray.IsEmpty()) {
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const int data[] = {4, 1, 2, 8};
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sArray.AppendElements(data, ArrayLength(data));
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}
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return sArray;
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}
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// This returns an invalid nsTArray with a huge length in order to test that
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// fallible operations actually fail.
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#ifdef DEBUG
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const nsTArray<int>& FakeHugeArray()
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{
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static nsTArray<int> sArray;
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if (sArray.IsEmpty()) {
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sArray.AppendElement();
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((nsTArrayHeader*)sArray.DebugGetHeader())->mLength = UINT32_MAX;
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}
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return sArray;
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}
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#endif
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2015-11-02 08:53:26 +03:00
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TEST(TArray, AppendElementsRvalue)
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{
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nsTArray<int> array;
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nsTArray<int> temp(DummyArray());
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array.AppendElements(Move(temp));
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ASSERT_EQ(DummyArray(), array);
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ASSERT_TRUE(temp.IsEmpty());
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temp = DummyArray();
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array.AppendElements(Move(temp));
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nsTArray<int> expected;
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expected.AppendElements(DummyArray());
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expected.AppendElements(DummyArray());
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ASSERT_EQ(expected, array);
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ASSERT_TRUE(temp.IsEmpty());
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}
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2015-07-21 19:42:58 +03:00
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TEST(TArray, Assign)
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{
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nsTArray<int> array;
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array.Assign(DummyArray());
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ASSERT_EQ(DummyArray(), array);
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ASSERT_TRUE(array.Assign(DummyArray(), fallible));
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ASSERT_EQ(DummyArray(), array);
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#ifdef DEBUG
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ASSERT_FALSE(array.Assign(FakeHugeArray(), fallible));
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#endif
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nsTArray<int> array2;
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array2.Assign(Move(array));
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ASSERT_TRUE(array.IsEmpty());
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ASSERT_EQ(DummyArray(), array2);
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}
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2015-07-21 19:42:58 +03:00
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TEST(TArray, AssignmentOperatorSelfAssignment)
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{
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nsTArray<int> array;
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array = DummyArray();
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array = array;
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ASSERT_EQ(DummyArray(), array);
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array = Move(array);
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ASSERT_EQ(DummyArray(), array);
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}
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2016-07-08 23:59:04 +03:00
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TEST(TArray, CopyOverlappingForwards)
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{
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nsTArray<Movable> array;
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const size_t rangeLength = 8;
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const size_t initialLength = 2 * rangeLength;
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array.AppendElements(initialLength);
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uint32_t destructionCounters[initialLength];
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for (uint32_t i = 0; i < initialLength; ++i) {
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destructionCounters[i] = 0;
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}
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for (uint32_t i = 0; i < initialLength; ++i) {
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array[i].mDestructionCounter = &destructionCounters[i];
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}
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const size_t removedLength = rangeLength / 2;
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array.RemoveElementsAt(0, removedLength);
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for (uint32_t i = 0; i < removedLength; ++i) {
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ASSERT_EQ(destructionCounters[i], 1u);
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}
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for (uint32_t i = removedLength; i < initialLength; ++i) {
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ASSERT_EQ(destructionCounters[i], 0u);
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}
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}
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// The code to copy overlapping regions had a bug in that it wouldn't correctly
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// destroy all over the source elements being copied.
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TEST(TArray, CopyOverlappingBackwards)
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{
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nsTArray<Copyable> array;
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const size_t rangeLength = 8;
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const size_t initialLength = 2 * rangeLength;
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array.SetCapacity(3 * rangeLength);
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array.AppendElements(initialLength);
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// To tickle the bug, we need to copy a source region:
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//
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// ..XXXXX..
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//
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// such that it overlaps the destination region:
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//
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// ....XXXXX
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//
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// so we are forced to copy back-to-front to ensure correct behavior.
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// The easiest way to do that is to call InsertElementsAt, which will force
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// the desired kind of shift.
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uint32_t destructionCounters[initialLength];
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for (uint32_t i = 0; i < initialLength; ++i) {
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destructionCounters[i] = 0;
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}
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for (uint32_t i = 0; i < initialLength; ++i) {
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array[i].mDestructionCounter = &destructionCounters[i];
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}
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array.InsertElementsAt(0, rangeLength);
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for (uint32_t i = 0; i < initialLength; ++i) {
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ASSERT_EQ(destructionCounters[i], 1u);
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}
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}
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2015-07-13 18:25:42 +03:00
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} // namespace TestTArray
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