gecko-dev/gfx/src/nsIRenderingContext.h

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C
Исходник Обычный вид История

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#ifndef nsIRenderingContext_h___
#define nsIRenderingContext_h___
#include "nscore.h"
#include "nsISupports.h"
#include "nsColor.h"
#include "nsCoord.h"
class nsIWidget;
class nsIFontMetrics;
class nsIImage;
class nsTransform2D;
class nsString;
class nsIFontCache;
class nsIDeviceContext;
class nsIRegion;
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struct nsFont;
struct nsPoint;
struct nsRect;
//cliprect/region combination methods
typedef enum
{
nsClipCombine_kIntersect = 0,
nsClipCombine_kUnion = 1,
nsClipCombine_kSubtract = 2,
nsClipCombine_kReplace = 3
} nsClipCombine;
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// IID for the nsIRenderingContext interface
#define NS_IRENDERING_CONTEXT_IID \
{ 0xa6cf9068, 0x15b3, 0x11d2,{0x93, 0x2e, 0x00, 0x80, 0x5f, 0x8a, 0xdd, 0x32}}
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//----------------------------------------------------------------------
//a cross platform way of specifying a native rendering context
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typedef void * nsDrawingSurface;
// RenderingContext interface
class nsIRenderingContext : public nsISupports
{
public:
//TBD: bind/unbind, transformation of scalars (hacky),
//potential drawmode for selection, polygons. MMP
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/**
* Initialize the RenderingContext
* @param aContext the device context to use.
* @param aWidget the widget to hook up to
* @result The result of the initialization, NS_Ok if no errors
*/
NS_IMETHOD Init(nsIDeviceContext* aContext,nsIWidget *aWidget) = 0;
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/**
* Initialize the RenderingContext
* @param aContext the device context to use for the drawing.
* @param aSurface the surface to draw into
* @result The result of the initialization, NS_Ok if no errors
*/
NS_IMETHOD Init(nsIDeviceContext* aContext,nsDrawingSurface aSurface) = 0;
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/**
* Reset the rendering context
*/
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virtual void Reset() = 0;
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/**
* Get the DeviceContext that this RenderingContext was initialized with
* @result the device context
*/
virtual nsIDeviceContext * GetDeviceContext(void) = 0;
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/**
* Selects an offscreen drawing surface into the RenderingContext to draw to.
* @param aSurface is the offscreen surface we are going to draw to.
*/
NS_IMETHOD SelectOffScreenDrawingSurface(nsDrawingSurface aSurface) = 0;
/**
* Returns in aResult any rendering hints that the context has.
* See below for the hints bits. Always returns NS_OK.
*/
NS_IMETHOD GetHints(PRUint32& aResult) = 0;
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/**
* Save a graphical state onto a stack.
*/
virtual void PushState(void) = 0;
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/**
* Get and and set RenderingContext to this graphical state
* @return if PR_TRUE, indicates that the clipping region after
* popping state is empty, else PR_FALSE
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*/
virtual PRBool PopState(void) = 0;
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/**
* Tells if a given rectangle is visible within the rendering context
* @param aRect is the rectangle that will be checked for visiblity
* @result If true, that rectanglular area is visable.
*/
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virtual PRBool IsVisibleRect(const nsRect& aRect) = 0;
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/**
* Sets the clipping for the RenderingContext to the passed in rectangle
* @param aRect The rectangle to set the clipping rectangle to
* @param aCombine how to combine this rect with the current clip region.
* see the bottom of nsIRenderingContext.h
* @return PR_TRUE if the clip region is now empty, else PR_FALSE
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*/
virtual PRBool SetClipRect(const nsRect& aRect, nsClipCombine aCombine) = 0;
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/**
* Gets the bounds of the clip region of the RenderingContext
* @param aRect out parameter to contain the clip region bounds
* for the RenderingContext
* @return PR_TRUE if the rendering context has a local cliprect set
* else aRect is undefined
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*/
virtual PRBool GetClipRect(nsRect &aRect) = 0;
/**
* Sets the clipping for the RenderingContext to the passed in region
* @param aRegion The region to set the clipping area to
* @param aCombine how to combine this region with the current clip region.
* see the bottom of nsIRenderingContext.h
* @return PR_TRUE if the clip region is now empty, else PR_FALSE
*/
virtual PRBool SetClipRegion(const nsIRegion& aRegion, nsClipCombine aCombine) = 0;
/**
* Gets the current clipping region for the RenderingContext
* @param aRegion out parameter representing the clip region.
* if SetClipRegion() is called, do not assume that GetClipRegion()
* will return the same object.
*/
virtual void GetClipRegion(nsIRegion **aRegion) = 0;
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/**
* Sets the forground color for the RenderingContext
* @param aColor The color to set the RenderingContext to
*/
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virtual void SetColor(nscolor aColor) = 0;
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/**
* Get the forground color for the RenderingContext
* @return The current forground color of the RenderingContext
*/
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virtual nscolor GetColor() const = 0;
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/**
* Sets the font for the RenderingContext
* @param aFont The font to use in the RenderingContext
*/
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virtual void SetFont(const nsFont& aFont) = 0;
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/**
* Get the current font for the RenderingContext
* @return The current font of the RenderingContext
*/
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virtual const nsFont& GetFont() = 0;
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/**
* Get the current fontmetrics for the RenderingContext
* @return The current font of the RenderingContext
*/
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virtual nsIFontMetrics* GetFontMetrics() = 0;
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/**
* Add in a translate to the RenderingContext's transformation matrix
* @param aX The horizontal translation
* @param aY The vertical translation
*/
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virtual void Translate(nscoord aX, nscoord aY) = 0;
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/**
* Add in a scale to the RenderingContext's transformation matrix
* @param aX The horizontal scale
* @param aY The vertical scale
*/
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virtual void Scale(float aSx, float aSy) = 0;
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/**
* Get the current transformation matrix for the RenderingContext
* @return The transformation matrix for the RenderingContext
*/
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virtual nsTransform2D * GetCurrentTransform() = 0;
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/**
* Create an offscreen drawing surface compatible with this RenderingContext
* @param aBounds A rectangle representing the size for the drawing surface.
* if nsnull then a bitmap will not be created and associated
* with the new drawing surface
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* @return A nsDrawingSurface
*/
virtual nsDrawingSurface CreateDrawingSurface(nsRect *aBounds) = 0;
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/**
* Destroy a drawing surface created by CreateDrawingSurface()
* @param aDS A drawing surface to destroy
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*/
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virtual void DestroyDrawingSurface(nsDrawingSurface aDS) = 0;
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/**
* Draw a line
* @param aXO starting horiztonal coord in twips
* @param aY0 starting vertical coord in twips
* @param aX1 end horiztonal coord in twips
* @param aY1 end vertical coord in twips
*/
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virtual void DrawLine(nscoord aX0, nscoord aY0, nscoord aX1, nscoord aY1) = 0;
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/**
* Draw a polyline
* @param aPoints array of endpoints
* @param aNumPonts number of points
*/
virtual void DrawPolyline(const nsPoint aPoints[], PRInt32 aNumPoints) = 0;
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/**
* Draw a rectangle
* @param aRect The rectangle to draw
*/
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virtual void DrawRect(const nsRect& aRect) = 0;
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/**
* Draw a rectangle
* @param aX Horizontal left Coordinate in twips
* @param aY Vertical top Coordinate in twips
* @param aWidth Width of rectangle in twips
* @param aHeight Height of rectangle in twips
*/
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virtual void DrawRect(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) = 0;
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/**
* Fill a rectangle in the current foreground color
* @param aRect The rectangle to draw
*/
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virtual void FillRect(const nsRect& aRect) = 0;
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/**
* Fill a rectangle in the current foreground color
* @param aX Horizontal left Coordinate in twips
* @param aY Vertical top Coordinate in twips
* @param aWidth Width of rectangle in twips
* @param aHeight Height of rectangle in twips
*/
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virtual void FillRect(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) = 0;
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/**
* Draw a poly in the current foreground color
* @param aPoints points to use for the drawing, last must equal first
* @param aNumPonts number of points in the polygon
*/
virtual void DrawPolygon(const nsPoint aPoints[], PRInt32 aNumPoints) = 0;
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/**
* Fill a poly in the current foreground color
* @param aPoints points to use for the drawing, last must equal first
* @param aNumPonts number of points in the polygon
*/
virtual void FillPolygon(const nsPoint aPoints[], PRInt32 aNumPoints) = 0;
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/**
* Draw an ellipse in the current foreground color
* @param aRect The rectangle define bounds of ellipse to draw
*/
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virtual void DrawEllipse(const nsRect& aRect) = 0;
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/**
* Draw an ellipse in the current foreground color
* @param aX Horizontal left Coordinate in twips
* @param aY Vertical top Coordinate in twips
* @param aWidth Width of horizontal axis in twips
* @param aHeight Height of vertical axis in twips
*/
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virtual void DrawEllipse(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) = 0;
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/**
* Fill an ellipse in the current foreground color
* @param aRect The rectangle define bounds of ellipse to draw
*/
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virtual void FillEllipse(const nsRect& aRect) = 0;
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/**
* Fill an ellipse in the current foreground color
* @param aX Horizontal left Coordinate in twips
* @param aY Vertical top Coordinate in twips
* @param aWidth Width of horizontal axis in twips
* @param aHeight Height of vertical axis in twips
*/
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virtual void FillEllipse(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) = 0;
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/**
* Draw an arc in the current forground color
* @param aRect The rectangle define bounds of ellipse to use
* @param aStartAngle the starting angle of the arc, in the ellipse
* @param aEndAngle The ending angle of the arc, in the ellipse
*/
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virtual void DrawArc(const nsRect& aRect,
float aStartAngle, float aEndAngle) = 0;
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/**
* Draw an arc in the current forground color
* @param aX Horizontal left Coordinate in twips
* @param aY Vertical top Coordinate in twips
* @param aWidth Width of horizontal axis in twips
* @param aHeight Height of vertical axis in twips
* @param aStartAngle the starting angle of the arc, in the ellipse
* @param aEndAngle The ending angle of the arc, in the ellipse
*/
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virtual void DrawArc(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight,
float aStartAngle, float aEndAngle) = 0;
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/**
* Fill an arc in the current forground color
* @param aRect The rectangle define bounds of ellipse to use
* @param aStartAngle the starting angle of the arc, in the ellipse
* @param aEndAngle The ending angle of the arc, in the ellipse
*/
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virtual void FillArc(const nsRect& aRect,
float aStartAngle, float aEndAngle) = 0;
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/**
* Fill an arc in the current forground color
* @param aX Horizontal left Coordinate in twips
* @param aY Vertical top Coordinate in twips
* @param aWidth Width of horizontal axis in twips
* @param aHeight Height of vertical axis in twips
* @param aStartAngle the starting angle of the arc, in the ellipse
* @param aEndAngle The ending angle of the arc, in the ellipse
*/
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virtual void FillArc(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight,
float aStartAngle, float aEndAngle) = 0;
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/**
* Draw a string in the RenderingContext
* @param aString The string to draw
* @param aLength The length of the aString
* @param aX Horizontal starting point of baseline
* @param aY Vertical starting point of baseline.
* @param aWidth Width of the underline
*/
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virtual void DrawString(const char *aString, PRUint32 aLength,
nscoord aX, nscoord aY,
nscoord aWidth) = 0;
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/**
* Draw a string in the RenderingContext
* @param aString A PRUnichar of the string
* @param aLength The length of the aString
* @param aX Horizontal starting point of baseline
* @param aY Vertical starting point of baseline.
* @param aWidth length in twips of the underline
*/
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virtual void DrawString(const PRUnichar *aString, PRUint32 aLength,
nscoord aX, nscoord aY,
nscoord aWidth) = 0;
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/**
* Draw a string in the RenderingContext
* @param aString A nsString of the string
* @param aX Horizontal starting point of baseline
* @param aY Vertical starting point of baseline.
* @param aWidth Width of the underline
*/
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virtual void DrawString(const nsString& aString, nscoord aX, nscoord aY,
nscoord aWidth) = 0;
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/**
* Copy an image to the RenderingContext
* @param aX Horzontal left destination coordinate
* @param aY Vertical top of destinatio coordinate
*/
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virtual void DrawImage(nsIImage *aImage, nscoord aX, nscoord aY) = 0;
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/**
* Copy an image to the RenderingContext, scaling can occur if width/hieght does not match source
* @param aX Horzontal left destination coordinate
* @param aY Vertical top of destinatio coordinate
* @param aWidth Width of destination,
* @param aHeight Height of destination
*/
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virtual void DrawImage(nsIImage *aImage, nscoord aX, nscoord aY,
nscoord aWidth, nscoord aHeight) = 0;
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/**
* Copy an image to the RenderingContext, scaling can occur if source/dest rects differ
* @param aRect Destination rectangle to copy the image to
*/
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virtual void DrawImage(nsIImage *aImage, const nsRect& aRect) = 0;
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/**
* Copy an image to the RenderingContext, scaling/clipping can occur if source/dest rects differ
* @param aSRect Source rectangle to copy from
* @param aDRect Destination rectangle to copy the image to
*/
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virtual void DrawImage(nsIImage *aImage, const nsRect& aSRect, const nsRect& aDRect)=0;
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/**
* Copy offscreen pixelmap to this RenderingContext
* @param aBounds Destination rectangle to copy to
*/
NS_IMETHOD CopyOffScreenBits(nsRect &aBounds) = 0;
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};
//modifiers for text rendering
#define NS_DRAWSTRING_NORMAL 0x0
#define NS_DRAWSTRING_UNDERLINE 0x1
#define NS_DRAWSTRING_OVERLINE 0x2
#define NS_DRAWSTRING_LINE_THROUGH 0x4
// Bit values for GetHints
/**
* This bit, when set, indicates that the underlying rendering system
* prefers 8 bit text rendering over PRUnichar text rendering. When this
* bit is <b>not</b> set the opposite is true: the system prefers PRUnichar
* rendering, not 8 bit rendering.
*/
#define NS_RENDERING_HINT_FAST_8BIT_TEXT 0x1
/**
* This bit, when set, indicates that the rendering is being done
* remotely.
*/
#define NS_RENDERING_HINT_REMOTE_RENDERING 0x2
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#endif /* nsIRenderingContext_h___ */