gecko-dev/dom/media/webaudio/MediaStreamAudioSourceNode.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MediaStreamAudioSourceNode_h_
#define MediaStreamAudioSourceNode_h_
#include "AudioNode.h"
#include "DOMMediaStream.h"
#include "AudioNodeEngine.h"
namespace mozilla {
namespace dom {
class AudioContext;
struct MediaStreamAudioSourceOptions;
class MediaStreamAudioSourceNodeEngine final : public AudioNodeEngine {
public:
explicit MediaStreamAudioSourceNodeEngine(AudioNode* aNode)
: AudioNodeEngine(aNode), mEnabled(false) {}
bool IsEnabled() const { return mEnabled; }
enum Parameters { ENABLE };
void SetInt32Parameter(uint32_t aIndex, int32_t aValue) override {
switch (aIndex) {
case ENABLE:
mEnabled = !!aValue;
break;
default:
NS_ERROR("MediaStreamAudioSourceNodeEngine bad parameter index");
}
}
Bug 1094764 - Implement AudioContext.suspend and friends. r=roc,ehsan - Relevant spec text: - http://webaudio.github.io/web-audio-api/#widl-AudioContext-suspend-Promise - http://webaudio.github.io/web-audio-api/#widl-AudioContext-resume-Promise - http://webaudio.github.io/web-audio-api/#widl-AudioContext-close-Promise - http://webaudio.github.io/web-audio-api/#widl-AudioContext-state - http://webaudio.github.io/web-audio-api/#widl-AudioContext-onstatechange - In a couple words, the behavior we want: - Closed context cannot have new nodes created, but can do decodeAudioData, and create buffers, and such. - OfflineAudioContexts don't support those methods, transitions happen at startRendering and at the end of processing. onstatechange is used to make this observable. - (regular) AudioContexts support those methods. The promises and onstatechange should be resolved/called when the operation has actually completed on the rendering thread. Once a context has been closed, it cannot transition back to "running". An AudioContext switches to "running" when the audio callback start running, this allow authors to know how long the audio stack takes to start running. - MediaStreams that feed in/go out of a suspended graph should respectively not buffer at the graph input, and output silence - suspended context should not be doing much on the CPU, and we should try to pause audio streams if we can (this behaviour is the main reason we need this in the first place, for saving battery on mobile, and CPU on all platforms) - Now, the implementation: - AudioNodeStreams are now tagged with a context id, to be able to operate on all the streams of a given AudioContext on the Graph thread without having to go and lock everytime to touch the AudioContext. This happens in the AudioNodeStream ctor. IDs are of course constant for the lifetime of the node. - When an AudioContext goes into suspended mode, streams for this AudioContext are moved out of the mStreams array to a second array, mSuspendedStreams. Streams in mSuspendedStream are not ordered, and are not processed. - The MSG will automatically switch to a SystemClockDriver when it finds that there are no more AudioNodeStream/Stream with an audio track. This is how pausing the audio subsystem and saving battery works. Subsequently, when the MSG finds that there are only streams in mSuspendedStreams, it will go to sleep (block on a monitor), so we save CPU, but it does not shut itself down. This is mostly not a new behaviour (this is what the MSG does since the refactoring), but is important to note. - Promises are gripped (addref-ed) on the main thread, and then shepherd down other threads and to the GraphDriver, if needed (sometimes we can resolve them right away). They move between threads as void* to prevent calling methods on them, as they are not thread safe. Then, the driver executes the operation, and when it's done (initializing and closing audio streams can take some time), we send the promise back to the main thread, and resolve it, casting back to Promise* after asserting we're back on the main thread. This way, we can send them back on the main thread once an operation has complete (suspending an audio stream, starting it again on resume(), etc.), without having to do bookkeeping between suspend calls and their result. Promises are not thread safe, so we can't move them around AddRef-ed. - The stream destruction logic now takes into account that a stream can be destroyed while not being in mStreams. - A graph can now switch GraphDriver twice or more per iteration, for example if an author goes suspend()/resume()/suspend() in the same script. - Some operation have to be done on suspended stream, so we now use double for-loop around mSuspendedStreams and mStreams in some places in MediaStreamGraph.cpp. - A tricky part was making sure everything worked at AudioContext boundaries. TrackUnionStream that have one of their input stream suspended append null ticks instead. - The graph ordering algorithm had to be altered to not include suspended streams. - There are some edge cases (adding a stream on a suspended graph, calling suspend/resume when a graph has just been close()d).
2015-02-27 20:22:05 +03:00
private:
bool mEnabled;
};
class MediaStreamAudioSourceNode
: public AudioNode,
public DOMMediaStream::TrackListener,
public PrincipalChangeObserver<MediaStreamTrack> {
public:
static already_AddRefed<MediaStreamAudioSourceNode> Create(
AudioContext& aContext, const MediaStreamAudioSourceOptions& aOptions,
ErrorResult& aRv);
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(MediaStreamAudioSourceNode,
AudioNode)
static already_AddRefed<MediaStreamAudioSourceNode> Constructor(
const GlobalObject& aGlobal, AudioContext& aAudioContext,
const MediaStreamAudioSourceOptions& aOptions, ErrorResult& aRv) {
return Create(aAudioContext, aOptions, aRv);
}
JSObject* WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) override;
void DestroyMediaStream() override;
uint16_t NumberOfInputs() const override { return 0; }
const char* NodeType() const override { return "MediaStreamAudioSourceNode"; }
virtual const char* CrossOriginErrorString() const {
return "MediaStreamAudioSourceNodeCrossOrigin";
}
size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override;
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override;
// Attaches to aTrack so that its audio content will be used as input.
void AttachToTrack(const RefPtr<MediaStreamTrack>& aTrack);
// Detaches from the currently attached track if there is one.
void DetachFromTrack();
// Attaches to the first audio track in the MediaStream, when the tracks are
// ordered by id.
void AttachToRightTrack(const RefPtr<DOMMediaStream>& aMediaStream,
ErrorResult& aRv);
// From DOMMediaStream::TrackListener.
void NotifyTrackAdded(const RefPtr<MediaStreamTrack>& aTrack) override;
void NotifyTrackRemoved(const RefPtr<MediaStreamTrack>& aTrack) override;
void NotifyActive() override;
// From PrincipalChangeObserver<MediaStreamTrack>.
void PrincipalChanged(MediaStreamTrack* aMediaStreamTrack) override;
// This allows implementing the correct behaviour for both
// MediaElementAudioSourceNode and MediaStreamAudioSourceNode, that have most
// of their behaviour shared.
enum TrackChangeBehavior {
// MediaStreamAudioSourceNode locks on the track it picked, and never
// changes.
LockOnTrackPicked,
// MediaElementAudioSourceNode can change track, depending on what the
// HTMLMediaElement does.
FollowChanges
};
protected:
MediaStreamAudioSourceNode(AudioContext* aContext,
TrackChangeBehavior aBehavior);
void Init(DOMMediaStream* aMediaStream, ErrorResult& aRv);
virtual void Destroy();
virtual ~MediaStreamAudioSourceNode();
private:
const TrackChangeBehavior mBehavior;
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 08:24:48 +03:00
RefPtr<MediaInputPort> mInputPort;
RefPtr<DOMMediaStream> mInputStream;
// On construction we set this to the first audio track of mInputStream.
RefPtr<MediaStreamTrack> mInputTrack;
};
} // namespace dom
} // namespace mozilla
#endif