gecko-dev/dom/canvas/WebGL1Context.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGL1Context.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "mozilla/Telemetry.h"
#include "WebGLFormats.h"
namespace mozilla {
/*static*/ WebGL1Context* WebGL1Context::Create() {
return new WebGL1Context();
}
WebGL1Context::WebGL1Context() : WebGLContext() {}
WebGL1Context::~WebGL1Context() {}
UniquePtr<webgl::FormatUsageAuthority> WebGL1Context::CreateFormatUsage(
gl::GLContext* gl) const {
return webgl::FormatUsageAuthority::CreateForWebGL1(gl);
}
JSObject* WebGL1Context::WrapObject(JSContext* cx,
JS::Handle<JSObject*> givenProto) {
return dom::WebGLRenderingContext_Binding::Wrap(cx, this, givenProto);
}
} // namespace mozilla