gecko-dev/dom/animation/EffectCompositor.h

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Bug 1226118 part 8 - Add EffectCompositor::GetAnimationsForCompositor that uses the EffectSet rather than AnimationCollection; r=dholbert This added method should behave in an equivalent manner to the existing CommonAnimationManager::GetAnimationsForCompositor except for the following differences: * It uses the EffectSet attached to a target element rather than one of the AnimationCollection object on the owning element. * It returns an array of Animation objects consisting of only those Animations that actually have the specified property as opposed to the AnimationCollection consisting of *all* CSS animations or *all* CSS transitions for the element regardless of whether they run on the compositor or not. It may not be obvious why these two methods otherwise behave in an equivalent fashion so the following explains how the existing code is mirrored in the new method. The existing code is as follows: > AnimationCollection* > CommonAnimationManager::GetAnimationsForCompositor(const nsIFrame* aFrame, > nsCSSProperty aProperty) > { > AnimationCollection* collection = GetAnimationCollection(aFrame); > if (!collection || > !collection->HasCurrentAnimationOfProperty(aProperty) || > !collection->CanPerformOnCompositorThread(aFrame)) { > return nullptr; > } > > // This animation can be done on the compositor. > return collection; > } The new EffectCompositor::GetAnimationsForCompositor begins with two checks performed at the beginning of CanPerformOnCompositorThread: the checks for whether async animations are enabled or not and whether the frame has refused async animations since these are cheap and it makes sense to check them first. The next part of EffectCompositor::GetAnimationsForCompositor checks if there is an EffectSet associated with the frame. This is equivalent to the check whether |collection| is null or not above. Following, we iterate through the effects in the EffectSet. We first check if each effect is playing or not. In the above code, HasCurrentAnimationOfProperty only checks if the effect is *current* or not. However, CanPerformOnCompositorThread will only return true if it finds an animation that can run on the compositor that is *playing*. Since playing is a strict subset of current we only need to perform the more restrictive test. Next we check if the effect should block running other animations on the compositor. This is equivalent to the remainder of CanPerformOnCompositorThread. Note that the order is important here. Only playing animations should block other animations from running on the compositor. Furthermore, this needs to happen before the following step since animations of property other than |aProperty| can still block animations from running on the compositor. Finally, we check if the effect has an animation of |aProperty|. This is equivalent to the remainder of HasCurrentAnimationOfProperty. If all these checks succeed, we add the effect's animation to the result to return.
2015-12-04 02:34:12 +03:00
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_EffectCompositor_h
#define mozilla_EffectCompositor_h
#include "mozilla/AnimationPerformanceWarning.h"
#include "mozilla/EnumeratedArray.h"
#include "mozilla/Maybe.h"
#include "mozilla/OwningNonNull.h"
#include "mozilla/PseudoElementHashEntry.h"
Bug 1226118 part 8 - Add EffectCompositor::GetAnimationsForCompositor that uses the EffectSet rather than AnimationCollection; r=dholbert This added method should behave in an equivalent manner to the existing CommonAnimationManager::GetAnimationsForCompositor except for the following differences: * It uses the EffectSet attached to a target element rather than one of the AnimationCollection object on the owning element. * It returns an array of Animation objects consisting of only those Animations that actually have the specified property as opposed to the AnimationCollection consisting of *all* CSS animations or *all* CSS transitions for the element regardless of whether they run on the compositor or not. It may not be obvious why these two methods otherwise behave in an equivalent fashion so the following explains how the existing code is mirrored in the new method. The existing code is as follows: > AnimationCollection* > CommonAnimationManager::GetAnimationsForCompositor(const nsIFrame* aFrame, > nsCSSProperty aProperty) > { > AnimationCollection* collection = GetAnimationCollection(aFrame); > if (!collection || > !collection->HasCurrentAnimationOfProperty(aProperty) || > !collection->CanPerformOnCompositorThread(aFrame)) { > return nullptr; > } > > // This animation can be done on the compositor. > return collection; > } The new EffectCompositor::GetAnimationsForCompositor begins with two checks performed at the beginning of CanPerformOnCompositorThread: the checks for whether async animations are enabled or not and whether the frame has refused async animations since these are cheap and it makes sense to check them first. The next part of EffectCompositor::GetAnimationsForCompositor checks if there is an EffectSet associated with the frame. This is equivalent to the check whether |collection| is null or not above. Following, we iterate through the effects in the EffectSet. We first check if each effect is playing or not. In the above code, HasCurrentAnimationOfProperty only checks if the effect is *current* or not. However, CanPerformOnCompositorThread will only return true if it finds an animation that can run on the compositor that is *playing*. Since playing is a strict subset of current we only need to perform the more restrictive test. Next we check if the effect should block running other animations on the compositor. This is equivalent to the remainder of CanPerformOnCompositorThread. Note that the order is important here. Only playing animations should block other animations from running on the compositor. Furthermore, this needs to happen before the following step since animations of property other than |aProperty| can still block animations from running on the compositor. Finally, we check if the effect has an animation of |aProperty|. This is equivalent to the remainder of HasCurrentAnimationOfProperty. If all these checks succeed, we add the effect's animation to the result to return.
2015-12-04 02:34:12 +03:00
#include "mozilla/RefPtr.h"
#include "mozilla/ServoTypes.h"
#include "nsCSSPropertyID.h"
#include "nsCycleCollectionParticipant.h"
#include "nsDataHashtable.h"
Bug 1226118 part 8 - Add EffectCompositor::GetAnimationsForCompositor that uses the EffectSet rather than AnimationCollection; r=dholbert This added method should behave in an equivalent manner to the existing CommonAnimationManager::GetAnimationsForCompositor except for the following differences: * It uses the EffectSet attached to a target element rather than one of the AnimationCollection object on the owning element. * It returns an array of Animation objects consisting of only those Animations that actually have the specified property as opposed to the AnimationCollection consisting of *all* CSS animations or *all* CSS transitions for the element regardless of whether they run on the compositor or not. It may not be obvious why these two methods otherwise behave in an equivalent fashion so the following explains how the existing code is mirrored in the new method. The existing code is as follows: > AnimationCollection* > CommonAnimationManager::GetAnimationsForCompositor(const nsIFrame* aFrame, > nsCSSProperty aProperty) > { > AnimationCollection* collection = GetAnimationCollection(aFrame); > if (!collection || > !collection->HasCurrentAnimationOfProperty(aProperty) || > !collection->CanPerformOnCompositorThread(aFrame)) { > return nullptr; > } > > // This animation can be done on the compositor. > return collection; > } The new EffectCompositor::GetAnimationsForCompositor begins with two checks performed at the beginning of CanPerformOnCompositorThread: the checks for whether async animations are enabled or not and whether the frame has refused async animations since these are cheap and it makes sense to check them first. The next part of EffectCompositor::GetAnimationsForCompositor checks if there is an EffectSet associated with the frame. This is equivalent to the check whether |collection| is null or not above. Following, we iterate through the effects in the EffectSet. We first check if each effect is playing or not. In the above code, HasCurrentAnimationOfProperty only checks if the effect is *current* or not. However, CanPerformOnCompositorThread will only return true if it finds an animation that can run on the compositor that is *playing*. Since playing is a strict subset of current we only need to perform the more restrictive test. Next we check if the effect should block running other animations on the compositor. This is equivalent to the remainder of CanPerformOnCompositorThread. Note that the order is important here. Only playing animations should block other animations from running on the compositor. Furthermore, this needs to happen before the following step since animations of property other than |aProperty| can still block animations from running on the compositor. Finally, we check if the effect has an animation of |aProperty|. This is equivalent to the remainder of HasCurrentAnimationOfProperty. If all these checks succeed, we add the effect's animation to the result to return.
2015-12-04 02:34:12 +03:00
#include "nsTArray.h"
class nsCSSPropertyIDSet;
class nsAtom;
class nsIFrame;
class nsPresContext;
enum class DisplayItemType : uint32_t;
struct RawServoAnimationValueMap;
typedef RawServoAnimationValueMap* RawServoAnimationValueMapBorrowedMut;
Bug 1226118 part 8 - Add EffectCompositor::GetAnimationsForCompositor that uses the EffectSet rather than AnimationCollection; r=dholbert This added method should behave in an equivalent manner to the existing CommonAnimationManager::GetAnimationsForCompositor except for the following differences: * It uses the EffectSet attached to a target element rather than one of the AnimationCollection object on the owning element. * It returns an array of Animation objects consisting of only those Animations that actually have the specified property as opposed to the AnimationCollection consisting of *all* CSS animations or *all* CSS transitions for the element regardless of whether they run on the compositor or not. It may not be obvious why these two methods otherwise behave in an equivalent fashion so the following explains how the existing code is mirrored in the new method. The existing code is as follows: > AnimationCollection* > CommonAnimationManager::GetAnimationsForCompositor(const nsIFrame* aFrame, > nsCSSProperty aProperty) > { > AnimationCollection* collection = GetAnimationCollection(aFrame); > if (!collection || > !collection->HasCurrentAnimationOfProperty(aProperty) || > !collection->CanPerformOnCompositorThread(aFrame)) { > return nullptr; > } > > // This animation can be done on the compositor. > return collection; > } The new EffectCompositor::GetAnimationsForCompositor begins with two checks performed at the beginning of CanPerformOnCompositorThread: the checks for whether async animations are enabled or not and whether the frame has refused async animations since these are cheap and it makes sense to check them first. The next part of EffectCompositor::GetAnimationsForCompositor checks if there is an EffectSet associated with the frame. This is equivalent to the check whether |collection| is null or not above. Following, we iterate through the effects in the EffectSet. We first check if each effect is playing or not. In the above code, HasCurrentAnimationOfProperty only checks if the effect is *current* or not. However, CanPerformOnCompositorThread will only return true if it finds an animation that can run on the compositor that is *playing*. Since playing is a strict subset of current we only need to perform the more restrictive test. Next we check if the effect should block running other animations on the compositor. This is equivalent to the remainder of CanPerformOnCompositorThread. Note that the order is important here. Only playing animations should block other animations from running on the compositor. Furthermore, this needs to happen before the following step since animations of property other than |aProperty| can still block animations from running on the compositor. Finally, we check if the effect has an animation of |aProperty|. This is equivalent to the remainder of HasCurrentAnimationOfProperty. If all these checks succeed, we add the effect's animation to the result to return.
2015-12-04 02:34:12 +03:00
namespace mozilla {
class ComputedStyle;
class EffectSet;
class RestyleTracker;
class StyleAnimationValue;
struct AnimationProperty;
struct NonOwningAnimationTarget;
Bug 1226118 part 8 - Add EffectCompositor::GetAnimationsForCompositor that uses the EffectSet rather than AnimationCollection; r=dholbert This added method should behave in an equivalent manner to the existing CommonAnimationManager::GetAnimationsForCompositor except for the following differences: * It uses the EffectSet attached to a target element rather than one of the AnimationCollection object on the owning element. * It returns an array of Animation objects consisting of only those Animations that actually have the specified property as opposed to the AnimationCollection consisting of *all* CSS animations or *all* CSS transitions for the element regardless of whether they run on the compositor or not. It may not be obvious why these two methods otherwise behave in an equivalent fashion so the following explains how the existing code is mirrored in the new method. The existing code is as follows: > AnimationCollection* > CommonAnimationManager::GetAnimationsForCompositor(const nsIFrame* aFrame, > nsCSSProperty aProperty) > { > AnimationCollection* collection = GetAnimationCollection(aFrame); > if (!collection || > !collection->HasCurrentAnimationOfProperty(aProperty) || > !collection->CanPerformOnCompositorThread(aFrame)) { > return nullptr; > } > > // This animation can be done on the compositor. > return collection; > } The new EffectCompositor::GetAnimationsForCompositor begins with two checks performed at the beginning of CanPerformOnCompositorThread: the checks for whether async animations are enabled or not and whether the frame has refused async animations since these are cheap and it makes sense to check them first. The next part of EffectCompositor::GetAnimationsForCompositor checks if there is an EffectSet associated with the frame. This is equivalent to the check whether |collection| is null or not above. Following, we iterate through the effects in the EffectSet. We first check if each effect is playing or not. In the above code, HasCurrentAnimationOfProperty only checks if the effect is *current* or not. However, CanPerformOnCompositorThread will only return true if it finds an animation that can run on the compositor that is *playing*. Since playing is a strict subset of current we only need to perform the more restrictive test. Next we check if the effect should block running other animations on the compositor. This is equivalent to the remainder of CanPerformOnCompositorThread. Note that the order is important here. Only playing animations should block other animations from running on the compositor. Furthermore, this needs to happen before the following step since animations of property other than |aProperty| can still block animations from running on the compositor. Finally, we check if the effect has an animation of |aProperty|. This is equivalent to the remainder of HasCurrentAnimationOfProperty. If all these checks succeed, we add the effect's animation to the result to return.
2015-12-04 02:34:12 +03:00
namespace dom {
class Animation;
class Element;
Bug 1226118 part 8 - Add EffectCompositor::GetAnimationsForCompositor that uses the EffectSet rather than AnimationCollection; r=dholbert This added method should behave in an equivalent manner to the existing CommonAnimationManager::GetAnimationsForCompositor except for the following differences: * It uses the EffectSet attached to a target element rather than one of the AnimationCollection object on the owning element. * It returns an array of Animation objects consisting of only those Animations that actually have the specified property as opposed to the AnimationCollection consisting of *all* CSS animations or *all* CSS transitions for the element regardless of whether they run on the compositor or not. It may not be obvious why these two methods otherwise behave in an equivalent fashion so the following explains how the existing code is mirrored in the new method. The existing code is as follows: > AnimationCollection* > CommonAnimationManager::GetAnimationsForCompositor(const nsIFrame* aFrame, > nsCSSProperty aProperty) > { > AnimationCollection* collection = GetAnimationCollection(aFrame); > if (!collection || > !collection->HasCurrentAnimationOfProperty(aProperty) || > !collection->CanPerformOnCompositorThread(aFrame)) { > return nullptr; > } > > // This animation can be done on the compositor. > return collection; > } The new EffectCompositor::GetAnimationsForCompositor begins with two checks performed at the beginning of CanPerformOnCompositorThread: the checks for whether async animations are enabled or not and whether the frame has refused async animations since these are cheap and it makes sense to check them first. The next part of EffectCompositor::GetAnimationsForCompositor checks if there is an EffectSet associated with the frame. This is equivalent to the check whether |collection| is null or not above. Following, we iterate through the effects in the EffectSet. We first check if each effect is playing or not. In the above code, HasCurrentAnimationOfProperty only checks if the effect is *current* or not. However, CanPerformOnCompositorThread will only return true if it finds an animation that can run on the compositor that is *playing*. Since playing is a strict subset of current we only need to perform the more restrictive test. Next we check if the effect should block running other animations on the compositor. This is equivalent to the remainder of CanPerformOnCompositorThread. Note that the order is important here. Only playing animations should block other animations from running on the compositor. Furthermore, this needs to happen before the following step since animations of property other than |aProperty| can still block animations from running on the compositor. Finally, we check if the effect has an animation of |aProperty|. This is equivalent to the remainder of HasCurrentAnimationOfProperty. If all these checks succeed, we add the effect's animation to the result to return.
2015-12-04 02:34:12 +03:00
} // namespace dom
class EffectCompositor {
public:
explicit EffectCompositor(nsPresContext* aPresContext)
: mPresContext(aPresContext) {}
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(EffectCompositor)
NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(EffectCompositor)
void Disconnect() { mPresContext = nullptr; }
// Animations can be applied at two different levels in the CSS cascade:
enum class CascadeLevel : uint32_t {
// The animations sheet (CSS animations, script-generated animations,
// and CSS transitions that are no longer tied to CSS markup)
Animations = 0,
// The transitions sheet (CSS transitions that are tied to CSS markup)
Transitions = 1
};
// We don't define this as part of CascadeLevel as then we'd have to add
// explicit checks for the Count enum value everywhere CascadeLevel is used.
static const size_t kCascadeLevelCount =
static_cast<size_t>(CascadeLevel::Transitions) + 1;
// NOTE: This can return null after Disconnect().
nsPresContext* PresContext() const { return mPresContext; }
enum class RestyleType {
// Animation style has changed but the compositor is applying the same
// change so we might be able to defer updating the main thread until it
// becomes necessary.
Throttled,
// Animation style has changed and needs to be updated on the main thread.
Standard,
// Animation style has changed and needs to be updated on the main thread
// as well as forcing animations on layers to be updated.
// This is needed in cases such as when an animation becomes paused or has
// its playback rate changed. In such cases, although the computed style
// and refresh driver time might not change, we still need to ensure the
// corresponding animations on layers are updated to reflect the new
// configuration of the animation.
Layer
};
// Notifies the compositor that the animation rule for the specified
// (pseudo-)element at the specified cascade level needs to be updated.
// The specified steps taken to update the animation rule depend on
// |aRestyleType| whose values are described above.
void RequestRestyle(dom::Element* aElement, PseudoStyleType aPseudoType,
RestyleType aRestyleType, CascadeLevel aCascadeLevel);
// Schedule an animation restyle. This is called automatically by
// RequestRestyle when necessary. However, it is exposed here since we also
// need to perform this step when triggering transitions *without* also
// invalidating the animation style rule (which RequestRestyle would do).
void PostRestyleForAnimation(dom::Element* aElement,
PseudoStyleType aPseudoType,
CascadeLevel aCascadeLevel);
// Posts an animation restyle for any elements whose animation style rule
// is out of date but for which an animation restyle has not yet been
// posted because updates on the main thread are throttled.
void PostRestyleForThrottledAnimations();
// Clear all pending restyle requests for the given (pseudo-) element (and its
// ::before and ::after elements if the given element is not pseudo).
void ClearRestyleRequestsFor(dom::Element* aElement);
// Called when computed style on the specified (pseudo-) element might
// have changed so that any context-sensitive values stored within
// animation effects (e.g. em-based endpoints used in keyframe effects)
// can be re-resolved to computed values.
void UpdateEffectProperties(const ComputedStyle* aStyle,
dom::Element* aElement,
PseudoStyleType aPseudoType);
// Get animation rule for stylo. This is an equivalent of GetAnimationRule
// and will be called from servo side.
// The animation rule is stored in |RawServoAnimationValueMapBorrowed|.
// We need to be careful while doing any modification because it may cause
// some thread-safe issues.
bool GetServoAnimationRule(
const dom::Element* aElement, PseudoStyleType aPseudoType,
CascadeLevel aCascadeLevel,
RawServoAnimationValueMapBorrowedMut aAnimationValues);
2016-01-13 01:54:55 +03:00
bool HasPendingStyleUpdates() const;
static bool HasAnimationsForCompositor(const nsIFrame* aFrame,
DisplayItemType aType);
Bug 1226118 part 8 - Add EffectCompositor::GetAnimationsForCompositor that uses the EffectSet rather than AnimationCollection; r=dholbert This added method should behave in an equivalent manner to the existing CommonAnimationManager::GetAnimationsForCompositor except for the following differences: * It uses the EffectSet attached to a target element rather than one of the AnimationCollection object on the owning element. * It returns an array of Animation objects consisting of only those Animations that actually have the specified property as opposed to the AnimationCollection consisting of *all* CSS animations or *all* CSS transitions for the element regardless of whether they run on the compositor or not. It may not be obvious why these two methods otherwise behave in an equivalent fashion so the following explains how the existing code is mirrored in the new method. The existing code is as follows: > AnimationCollection* > CommonAnimationManager::GetAnimationsForCompositor(const nsIFrame* aFrame, > nsCSSProperty aProperty) > { > AnimationCollection* collection = GetAnimationCollection(aFrame); > if (!collection || > !collection->HasCurrentAnimationOfProperty(aProperty) || > !collection->CanPerformOnCompositorThread(aFrame)) { > return nullptr; > } > > // This animation can be done on the compositor. > return collection; > } The new EffectCompositor::GetAnimationsForCompositor begins with two checks performed at the beginning of CanPerformOnCompositorThread: the checks for whether async animations are enabled or not and whether the frame has refused async animations since these are cheap and it makes sense to check them first. The next part of EffectCompositor::GetAnimationsForCompositor checks if there is an EffectSet associated with the frame. This is equivalent to the check whether |collection| is null or not above. Following, we iterate through the effects in the EffectSet. We first check if each effect is playing or not. In the above code, HasCurrentAnimationOfProperty only checks if the effect is *current* or not. However, CanPerformOnCompositorThread will only return true if it finds an animation that can run on the compositor that is *playing*. Since playing is a strict subset of current we only need to perform the more restrictive test. Next we check if the effect should block running other animations on the compositor. This is equivalent to the remainder of CanPerformOnCompositorThread. Note that the order is important here. Only playing animations should block other animations from running on the compositor. Furthermore, this needs to happen before the following step since animations of property other than |aProperty| can still block animations from running on the compositor. Finally, we check if the effect has an animation of |aProperty|. This is equivalent to the remainder of HasCurrentAnimationOfProperty. If all these checks succeed, we add the effect's animation to the result to return.
2015-12-04 02:34:12 +03:00
static nsTArray<RefPtr<dom::Animation>> GetAnimationsForCompositor(
const nsIFrame* aFrame, const nsCSSPropertyIDSet& aPropertySet);
static void ClearIsRunningOnCompositor(const nsIFrame* aFrame,
DisplayItemType aType);
// Update animation cascade results for the specified (pseudo-)element
// but only if we have marked the cascade as needing an update due a
// the change in the set of effects or a change in one of the effects'
// "in effect" state.
//
// This method does NOT detect if other styles that apply above the
// animation level of the cascade have changed.
static void MaybeUpdateCascadeResults(dom::Element* aElement,
PseudoStyleType aPseudoType);
// Update the mPropertiesWithImportantRules and
// mPropertiesForAnimationsLevel members of the given EffectSet, and also
// request any restyles required by changes to the cascade result.
//
// NOTE: This can be expensive so we should only call it if styles that apply
// above the animation level of the cascade might have changed. For all
// other cases we should call MaybeUpdateCascadeResults.
//
// This is typically reserved for internal callers but is public here since
// when we detect changes to the cascade on the Servo side we can't call
// MarkCascadeNeedsUpdate during the traversal so instead we call this as part
// of a follow-up sequential task.
static void UpdateCascadeResults(EffectSet& aEffectSet,
dom::Element* aElement,
PseudoStyleType aPseudoType);
// Helper to fetch the corresponding element and pseudo-type from a frame.
//
// For frames corresponding to pseudo-elements, the returned element is the
// element on which we store the animations (i.e. the EffectSet and/or
// AnimationCollection), *not* the generated content.
//
// Returns an empty result when a suitable element cannot be found including
// when the frame represents a pseudo-element on which we do not support
// animations.
static Maybe<NonOwningAnimationTarget> GetAnimationElementAndPseudoForFrame(
const nsIFrame* aFrame);
// Associates a performance warning with effects on |aFrame| that animates
// |aProperty|.
static void SetPerformanceWarning(
const nsIFrame* aFrame, nsCSSPropertyID aProperty,
const AnimationPerformanceWarning& aWarning);
// Do a bunch of stuff that we should avoid doing during the parallel
// traversal (e.g. changing member variables) for all elements that we expect
// to restyle on the next traversal.
//
// Returns true if there are elements needing a restyle for animation.
bool PreTraverse(ServoTraversalFlags aFlags);
// Similar to the above but only for the (pseudo-)element.
bool PreTraverse(dom::Element* aElement, PseudoStyleType aPseudoType);
// Similar to the above but for all elements in the subtree rooted
// at aElement.
bool PreTraverseInSubtree(ServoTraversalFlags aFlags, dom::Element* aRoot);
// Returns the target element for restyling.
//
// If |aPseudoType| is ::after or ::before, returns the generated content
// element of which |aElement| is the parent. If |aPseudoType| is any other
// pseudo type (other than PseudoStyleType::NotPseudo) returns nullptr.
// Otherwise, returns |aElement|.
static dom::Element* GetElementToRestyle(dom::Element* aElement,
PseudoStyleType aPseudoType);
// Returns true if any type of compositor animations on |aFrame| allow
// runnning on the compositor.
// Sets the reason in |aWarning| if the result is false.
static bool AllowCompositorAnimationsOnFrame(
const nsIFrame* aFrame,
AnimationPerformanceWarning::Type& aWarning /* out */);
private:
~EffectCompositor() = default;
// Get the properties in |aEffectSet| that we are able to animate on the
// compositor but which are also specified at a higher level in the cascade
// than the animations level.
static nsCSSPropertyIDSet GetOverriddenProperties(
EffectSet& aEffectSet, dom::Element* aElement,
PseudoStyleType aPseudoType);
static nsPresContext* GetPresContext(dom::Element* aElement);
nsPresContext* mPresContext;
// Elements with a pending animation restyle. The associated bool value is
// true if a pending animation restyle has also been dispatched. For
// animations that can be throttled, we will add an entry to the hashtable to
// indicate that the style rule on the element is out of date but without
// posting a restyle to update it.
EnumeratedArray<CascadeLevel, CascadeLevel(kCascadeLevelCount),
nsDataHashtable<PseudoElementHashEntry, bool>>
mElementsToRestyle;
bool mIsInPreTraverse = false;
Bug 1226118 part 8 - Add EffectCompositor::GetAnimationsForCompositor that uses the EffectSet rather than AnimationCollection; r=dholbert This added method should behave in an equivalent manner to the existing CommonAnimationManager::GetAnimationsForCompositor except for the following differences: * It uses the EffectSet attached to a target element rather than one of the AnimationCollection object on the owning element. * It returns an array of Animation objects consisting of only those Animations that actually have the specified property as opposed to the AnimationCollection consisting of *all* CSS animations or *all* CSS transitions for the element regardless of whether they run on the compositor or not. It may not be obvious why these two methods otherwise behave in an equivalent fashion so the following explains how the existing code is mirrored in the new method. The existing code is as follows: > AnimationCollection* > CommonAnimationManager::GetAnimationsForCompositor(const nsIFrame* aFrame, > nsCSSProperty aProperty) > { > AnimationCollection* collection = GetAnimationCollection(aFrame); > if (!collection || > !collection->HasCurrentAnimationOfProperty(aProperty) || > !collection->CanPerformOnCompositorThread(aFrame)) { > return nullptr; > } > > // This animation can be done on the compositor. > return collection; > } The new EffectCompositor::GetAnimationsForCompositor begins with two checks performed at the beginning of CanPerformOnCompositorThread: the checks for whether async animations are enabled or not and whether the frame has refused async animations since these are cheap and it makes sense to check them first. The next part of EffectCompositor::GetAnimationsForCompositor checks if there is an EffectSet associated with the frame. This is equivalent to the check whether |collection| is null or not above. Following, we iterate through the effects in the EffectSet. We first check if each effect is playing or not. In the above code, HasCurrentAnimationOfProperty only checks if the effect is *current* or not. However, CanPerformOnCompositorThread will only return true if it finds an animation that can run on the compositor that is *playing*. Since playing is a strict subset of current we only need to perform the more restrictive test. Next we check if the effect should block running other animations on the compositor. This is equivalent to the remainder of CanPerformOnCompositorThread. Note that the order is important here. Only playing animations should block other animations from running on the compositor. Furthermore, this needs to happen before the following step since animations of property other than |aProperty| can still block animations from running on the compositor. Finally, we check if the effect has an animation of |aProperty|. This is equivalent to the remainder of HasCurrentAnimationOfProperty. If all these checks succeed, we add the effect's animation to the result to return.
2015-12-04 02:34:12 +03:00
};
} // namespace mozilla
#endif // mozilla_EffectCompositor_h