gecko-dev/gfx/layers/client/ClientCanvasLayer.cpp

141 строка
4.4 KiB
C++
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ClientCanvasLayer.h"
#include "GLContext.h" // for GLContext
#include "GLScreenBuffer.h" // for GLScreenBuffer
#include "GeckoProfiler.h" // for PROFILER_LABEL
#include "SharedSurfaceEGL.h" // for SurfaceFactory_EGLImage
#include "SharedSurfaceGL.h" // for SurfaceFactory_GLTexture, etc
#include "SurfaceStream.h" // for SurfaceStream, etc
#include "SurfaceTypes.h" // for SurfaceStreamType
#include "ClientLayerManager.h" // for ClientLayerManager, etc
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/layers/CompositorTypes.h"
#include "mozilla/layers/LayersTypes.h"
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsISupportsImpl.h" // for Layer::AddRef, etc
#include "nsRect.h" // for nsIntRect
#include "nsXULAppAPI.h" // for XRE_GetProcessType, etc
#ifdef MOZ_WIDGET_GONK
#include "SharedSurfaceGralloc.h"
#endif
#ifdef XP_MACOSX
#include "SharedSurfaceIO.h"
#endif
using namespace mozilla::gl;
namespace mozilla {
namespace layers {
void
ClientCanvasLayer::Initialize(const Data& aData)
{
CopyableCanvasLayer::Initialize(aData);
mCanvasClient = nullptr;
if (mGLContext) {
GLScreenBuffer* screen = mGLContext->Screen();
SurfaceStreamType streamType =
SurfaceStream::ChooseGLStreamType(SurfaceStream::OffMainThread,
screen->PreserveBuffer());
SurfaceFactory_GL* factory = nullptr;
if (!mForceReadback) {
if (ClientManager()->GetCompositorBackendType() == mozilla::layers::LAYERS_OPENGL) {
if (mGLContext->GetEGLContext()) {
bool isCrossProcess = !(XRE_GetProcessType() == GeckoProcessType_Default);
if (!isCrossProcess) {
// [Basic/OGL Layers, OMTC] WebGL layer init.
factory = SurfaceFactory_EGLImage::Create(mGLContext, screen->Caps());
} else {
// [Basic/OGL Layers, OOPC] WebGL layer init. (Out Of Process Compositing)
#ifdef MOZ_WIDGET_GONK
factory = new SurfaceFactory_Gralloc(mGLContext, screen->Caps(), ClientManager());
#else
// we could do readback here maybe
NS_NOTREACHED("isCrossProcess but not on native B2G!");
#endif
}
} else {
// [Basic Layers, OMTC] WebGL layer init.
// Well, this *should* work...
#ifdef XP_MACOSX
factory = new SurfaceFactory_IOSurface(mGLContext, screen->Caps());
#else
factory = new SurfaceFactory_GLTexture(mGLContext, nullptr, screen->Caps());
#endif
}
}
}
if (factory) {
screen->Morph(factory, streamType);
}
}
}
void
ClientCanvasLayer::RenderLayer()
{
PROFILER_LABEL("ClientCanvasLayer", "Paint");
if (!IsDirty()) {
return;
}
if (GetMaskLayer()) {
ToClientLayer(GetMaskLayer())->RenderLayer();
}
if (!mCanvasClient) {
TextureFlags flags = TEXTURE_IMMEDIATE_UPLOAD;
if (mNeedsYFlip) {
flags |= TEXTURE_NEEDS_Y_FLIP;
}
if (!mGLContext) {
// We don't support locking for buffer surfaces currently
flags |= TEXTURE_IMMEDIATE_UPLOAD;
} else {
// GLContext's SurfaceStream handles ownership itself,
// and doesn't require layers to do any deallocation.
flags |= TEXTURE_DEALLOCATE_CLIENT;
}
mCanvasClient = CanvasClient::CreateCanvasClient(GetCanvasClientType(),
ClientManager(), flags);
if (!mCanvasClient) {
return;
}
if (HasShadow()) {
mCanvasClient->Connect();
ClientManager()->Attach(mCanvasClient, this);
}
}
FirePreTransactionCallback();
mCanvasClient->Update(gfx::IntSize(mBounds.width, mBounds.height), this);
FireDidTransactionCallback();
ClientManager()->Hold(this);
mCanvasClient->Updated();
mCanvasClient->OnTransaction();
}
already_AddRefed<CanvasLayer>
ClientLayerManager::CreateCanvasLayer()
{
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
nsRefPtr<ClientCanvasLayer> layer =
new ClientCanvasLayer(this);
CREATE_SHADOW(Canvas);
return layer.forget();
}
}
}