2014-06-24 04:56:21 +04:00
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGL1Context.h"
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2015-03-23 04:29:32 +03:00
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namespace mozilla {
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2014-06-24 04:56:21 +04:00
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bool
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2016-07-22 09:25:41 +03:00
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WebGL1Context::ValidateAttribPointerType(bool /*integerMode*/, GLenum type,
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uint32_t* out_alignment, const char* info)
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2014-06-24 04:56:21 +04:00
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{
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MOZ_ASSERT(out_alignment);
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if (!out_alignment)
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return false;
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switch (type) {
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case LOCAL_GL_BYTE:
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case LOCAL_GL_UNSIGNED_BYTE:
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*out_alignment = 1;
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return true;
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case LOCAL_GL_SHORT:
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case LOCAL_GL_UNSIGNED_SHORT:
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*out_alignment = 2;
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return true;
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// XXX case LOCAL_GL_FIXED:
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case LOCAL_GL_FLOAT:
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*out_alignment = 4;
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return true;
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}
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ErrorInvalidEnumInfo(info, type);
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return false;
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}
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2015-03-23 04:29:32 +03:00
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bool
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WebGL1Context::ValidateUniformMatrixTranspose(bool transpose, const char* info)
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{
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if (transpose) {
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ErrorInvalidValue("%s: transpose must be FALSE as per the "
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"OpenGL ES 2.0 spec", info);
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return false;
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}
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return true;
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}
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} // namespace mozilla
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