зеркало из https://github.com/mozilla/gecko-dev.git
156 строки
4.9 KiB
C
156 строки
4.9 KiB
C
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_ipc_IPCStreamSource_h
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#define mozilla_ipc_IPCStreamSource_h
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#include "mozilla/AlreadyAddRefed.h"
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#include "mozilla/dom/WorkerPrivate.h"
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#include "mozilla/dom/workers/bindings/WorkerHolder.h"
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class nsIAsyncInputStream;
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namespace mozilla {
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namespace dom {
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class nsIContentChild;
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class nsIContentParent;
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} // dom namespace
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namespace ipc {
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class PBackgroundChild;
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class PBackgroundParent;
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// The IPCStream IPC actor is designed to push an nsIInputStream from child to
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// parent or parent to child incrementally. This is mainly needed for streams
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// such as nsPipe that may not yet have all their data available when the
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// stream must be sent across an IPC boundary. While many streams are handled
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// by SerializeInputStream(), these streams cannot be serialized and must be
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// sent using this actor.
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//
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// The IPCStream actor only support async, non-blocking streams because they
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// must be read inline on the main thread and Worker threads.
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//
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// In general, the creation and handling of the IPCStream actor cannot be
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// abstracted away behind SerializeInputStream() because the actor must be
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// carefully managed. Specifically:
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//
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// 1) The data flow must be explicitly initiated by calling
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// IPCStreamSource{Child,Parent}::Start() after the actor has been sent to
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// the other-side actor.
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// 2) If the actor is never sent to the other-side, then this code must
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// call IPCStreamSource{Child,Parent}::StartDestroy() to avoid memory leaks.
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// 3) The IPCStreamSource actor can only be used on threads that can be
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// guaranteed to stay alive as long as the actor is alive. Right now
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// this limits IPCStream to the main thread and Worker threads.
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//
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// In general you should probably use the AutoIPCStreamSource RAII class
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// defined in InputStreamUtils.h instead of using IPCStreamSource directly.
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class IPCStreamSource : public dom::workers::WorkerHolder
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{
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public:
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// Create a IPCStreamSource using a PContent IPC manager on the
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// main thread. This can return nullptr if the provided stream is
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// blocking.
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static PChildToParentStreamChild*
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Create(nsIAsyncInputStream* aInputStream, dom::nsIContentChild* aManager);
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// Create a IPCStreamSource using a PBackground IPC manager on the
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// main thread or a Worker thread. This can return nullptr if the provided
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// stream is blocking or if the Worker thread is already shutting down.
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static PChildToParentStreamChild*
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Create(nsIAsyncInputStream* aInputStream, PBackgroundChild* aManager);
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// Create a IPCStreamSource using a PContent IPC manager on the
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// main thread. This can return nullptr if the provided stream is
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// blocking.
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static PParentToChildStreamParent*
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Create(nsIAsyncInputStream* aInputStream, dom::nsIContentParent* aManager);
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// Create a IPCStreamSource using a PBackground IPC manager on the
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// main thread or a Worker thread. This can return nullptr if the provided
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// stream is blocking or if the Worker thread is already shutting down.
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static PParentToChildStreamParent*
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Create(nsIAsyncInputStream* aInputStream, PBackgroundParent* aManager);
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static IPCStreamSource*
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Cast(PChildToParentStreamChild* aActor);
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static IPCStreamSource*
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Cast(PParentToChildStreamParent* aActor);
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// Start reading data from the nsIAsyncInputStream used to create the actor.
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// This must be called after the actor is passed to the parent. If you
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// use AutoIPCStream this is handled automatically.
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void
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Start();
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// Start cleaning up the actor. This must be called if the actor is never
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// sent to the other side. If you use AutoIPCStream this is handled
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// automatically.
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void
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StartDestroy();
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protected:
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IPCStreamSource(nsIAsyncInputStream* aInputStream);
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virtual ~IPCStreamSource();
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bool Initialize();
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void ActorDestroyed();
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void OnEnd(nsresult aRv);
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virtual void
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Close(nsresult aRv) = 0;
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virtual void
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SendData(const nsCString& aBuffer) = 0;
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void
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ActorConstructed();
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private:
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class Callback;
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// WorkerHolder methods
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virtual bool
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Notify(dom::workers::Status aStatus) override;
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void DoRead();
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void Wait();
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void OnStreamReady(Callback* aCallback);
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nsCOMPtr<nsIAsyncInputStream> mStream;
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RefPtr<Callback> mCallback;
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// Raw pointer because this IPCStreamSource keeps the worker alive using a
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// WorkerHolder. The worker is kept alive when the actor is created and,
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// released when the actor is destroyed.
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dom::workers::WorkerPrivate* mWorkerPrivate;
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#ifdef DEBUG
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protected:
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#endif
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enum {
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ePending,
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eActorConstructed,
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eClosed
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} mState;
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private:
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NS_DECL_OWNINGTHREAD
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};
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} // namespace ipc
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} // namespace mozilla
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#endif // mozilla_ipc_IPCStreamSource_h
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