gecko-dev/dom/media/apple/AppleMP3Reader.cpp

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AppleMP3Reader.h"
#include "nsISeekableStream.h"
#include "MediaDecoder.h"
// Number of bytes we will read and pass to the audio parser in each
// |DecodeAudioData| call.
#define AUDIO_READ_BYTES 4096
// Maximum number of audio frames we will accept from the audio decoder in one
// go. Carefully select this to work well with both the mp3 1152 max frames
// per block and power-of-2 allocation sizes. Since we must pre-allocate the
// buffer we cannot use AudioCompactor without paying for an additional
// allocation and copy. Therefore, choosing a value that divides exactly into
// 1152 is most memory efficient.
#define MAX_AUDIO_FRAMES 128
using namespace mozilla::media;
namespace mozilla {
extern PRLogModuleInfo* gMediaDecoderLog;
#define LOGE(...) MOZ_LOG(gMediaDecoderLog, mozilla::LogLevel::Error, (__VA_ARGS__))
#define LOGW(...) MOZ_LOG(gMediaDecoderLog, mozilla::LogLevel::Warning, (__VA_ARGS__))
#define LOGD(...) MOZ_LOG(gMediaDecoderLog, mozilla::LogLevel::Debug, (__VA_ARGS__))
#define PROPERTY_ID_FORMAT "%c%c%c%c"
#define PROPERTY_ID_PRINT(x) ((x) >> 24), \
((x) >> 16) & 0xff, \
((x) >> 8) & 0xff, \
(x) & 0xff
AppleMP3Reader::AppleMP3Reader(AbstractMediaDecoder *aDecoder)
: MediaDecoderReader(aDecoder)
, mStreamReady(false)
, mAudioFramesPerCompressedPacket(0)
, mCurrentAudioFrame(0)
, mAudioChannels(0)
, mAudioSampleRate(0)
, mAudioFileStream(nullptr)
, mAudioConverter(nullptr)
, mMP3FrameParser(mDecoder->GetResource()->GetLength())
, mResource(mDecoder->GetResource())
{
MOZ_ASSERT(NS_IsMainThread(), "Should be on main thread");
}
AppleMP3Reader::~AppleMP3Reader()
{
MOZ_ASSERT(NS_IsMainThread(), "Should be on main thread");
}
/*
* The Apple audio decoding APIs are very callback-happy. When the parser has
* some metadata, it will call back to here.
*/
static void _AudioMetadataCallback(void *aThis,
AudioFileStreamID aFileStream,
AudioFileStreamPropertyID aPropertyID,
UInt32 *aFlags)
{
((AppleMP3Reader*)aThis)->AudioMetadataCallback(aFileStream, aPropertyID,
aFlags);
}
/*
* Similar to above, this is called when the parser has enough data to parse
* one or more samples.
*/
static void _AudioSampleCallback(void *aThis,
UInt32 aNumBytes, UInt32 aNumPackets,
const void *aData,
AudioStreamPacketDescription *aPackets)
{
((AppleMP3Reader*)aThis)->AudioSampleCallback(aNumBytes, aNumPackets,
aData, aPackets);
}
/*
* If we're not at end of stream, read |aNumBytes| from the media resource,
* put it in |aData|, and return true.
* Otherwise, put as much data as is left into |aData|, set |aNumBytes| to the
* amount of data we have left, and return false.
*/
nsresult
AppleMP3Reader::Read(uint32_t *aNumBytes, char *aData)
{
nsresult rv = mResource.Read(aData, *aNumBytes, aNumBytes);
if (NS_FAILED(rv)) {
*aNumBytes = 0;
return NS_ERROR_FAILURE;
}
// XXX Maybe return a better value than NS_ERROR_FAILURE?
return *aNumBytes ? NS_OK : NS_ERROR_FAILURE;
}
nsresult
AppleMP3Reader::Init(MediaDecoderReader* aCloneDonor)
{
AudioFileTypeID fileType = kAudioFileMP3Type;
OSStatus rv = AudioFileStreamOpen(this,
_AudioMetadataCallback,
_AudioSampleCallback,
fileType,
&mAudioFileStream);
if (rv) {
return NS_ERROR_FAILURE;
}
return NS_OK;
}
struct PassthroughUserData {
AppleMP3Reader *mReader;
UInt32 mNumPackets;
UInt32 mDataSize;
const void *mData;
AudioStreamPacketDescription *mPacketDesc;
bool mDone;
};
// Error value we pass through the decoder to signal that nothing has gone wrong
// during decoding, but more data is needed.
const UInt32 kNeedMoreData = 'MOAR';
/*
* This function is called from |AudioConverterFillComplexBuffer|, which is
* called from |AudioSampleCallback| below, which in turn is called by
* |AudioFileStreamParseBytes|, which is called by |DecodeAudioData|.
*
* Mercifully, this is all synchronous.
*
* This callback is run when the AudioConverter (decoder) wants more MP3 packets
* to decode.
*/
/* static */ OSStatus
AppleMP3Reader::PassthroughInputDataCallback(AudioConverterRef aAudioConverter,
UInt32 *aNumDataPackets /* in/out */,
AudioBufferList *aData /* in/out */,
AudioStreamPacketDescription **aPacketDesc,
void *aUserData)
{
if (!aPacketDesc) {
return kAudioFileStreamError_UnspecifiedError;
}
PassthroughUserData *userData = (PassthroughUserData *)aUserData;
if (userData->mDone) {
// We make sure this callback is run _once_, with all the data we received
// from |AudioFileStreamParseBytes|. When we return an error, the decoder
// simply passes the return value on to the calling method,
// |AudioSampleCallback|; and flushes all of the audio frames it had
// buffered. It does not change the decoder's state.
LOGD("requested too much data; returning\n");
*aNumDataPackets = 0;
return kNeedMoreData;
}
userData->mDone = true;
LOGD("AudioConverter wants %u packets of audio data\n", *aNumDataPackets);
*aNumDataPackets = userData->mNumPackets;
*aPacketDesc = userData->mPacketDesc;
aData->mBuffers[0].mNumberChannels = userData->mReader->mAudioChannels;
aData->mBuffers[0].mDataByteSize = userData->mDataSize;
aData->mBuffers[0].mData = const_cast<void *>(userData->mData);
return 0;
}
/*
* This callback is called when |AudioFileStreamParseBytes| has enough data to
* extract one or more MP3 packets.
*/
void
AppleMP3Reader::AudioSampleCallback(UInt32 aNumBytes,
UInt32 aNumPackets,
const void *aData,
AudioStreamPacketDescription *aPackets)
{
LOGD("got %u bytes, %u packets\n", aNumBytes, aNumPackets);
// 1 frame per packet * num channels * 32-bit float
uint32_t decodedSize = MAX_AUDIO_FRAMES * mAudioChannels *
sizeof(AudioDataValue);
// descriptions for _decompressed_ audio packets. ignored.
nsAutoArrayPtr<AudioStreamPacketDescription>
packets(new AudioStreamPacketDescription[MAX_AUDIO_FRAMES]);
// This API insists on having MP3 packets spoon-fed to it from a callback.
// This structure exists only to pass our state and the result of the parser
// on to the callback above.
PassthroughUserData userData = { this, aNumPackets, aNumBytes, aData, aPackets, false };
do {
// Decompressed audio buffer
nsAutoArrayPtr<uint8_t> decoded(new uint8_t[decodedSize]);
AudioBufferList decBuffer;
decBuffer.mNumberBuffers = 1;
decBuffer.mBuffers[0].mNumberChannels = mAudioChannels;
decBuffer.mBuffers[0].mDataByteSize = decodedSize;
decBuffer.mBuffers[0].mData = decoded.get();
// in: the max number of packets we can handle from the decoder.
// out: the number of packets the decoder is actually returning.
UInt32 numFrames = MAX_AUDIO_FRAMES;
OSStatus rv = AudioConverterFillComplexBuffer(mAudioConverter,
PassthroughInputDataCallback,
&userData,
&numFrames /* in/out */,
&decBuffer,
packets.get());
if (rv && rv != kNeedMoreData) {
LOGE("Error decoding audio stream: %x\n", rv);
break;
}
// If we decoded zero frames then AudiOConverterFillComplexBuffer is out
// of data to provide. We drained its internal buffer completely on the
// last pass.
if (numFrames == 0 && rv == kNeedMoreData) {
LOGD("FillComplexBuffer out of data exactly\n");
break;
}
int64_t time = FramesToUsecs(mCurrentAudioFrame, mAudioSampleRate).value();
int64_t duration = FramesToUsecs(numFrames, mAudioSampleRate).value();
LOGD("pushed audio at time %lfs; duration %lfs\n",
(double)time / USECS_PER_S, (double)duration / USECS_PER_S);
AudioData *audio = new AudioData(mResource.Tell(),
time, duration, numFrames,
reinterpret_cast<AudioDataValue *>(decoded.forget()),
mAudioChannels, mAudioSampleRate);
mAudioQueue.Push(audio);
mCurrentAudioFrame += numFrames;
if (rv == kNeedMoreData) {
// No error; we just need more data.
LOGD("FillComplexBuffer out of data\n");
break;
}
} while (true);
}
bool
AppleMP3Reader::DecodeAudioData()
{
MOZ_ASSERT(OnTaskQueue());
// Read AUDIO_READ_BYTES if we can
char bytes[AUDIO_READ_BYTES];
uint32_t numBytes = AUDIO_READ_BYTES;
nsresult readrv = Read(&numBytes, bytes);
// This function calls |AudioSampleCallback| above, synchronously, when it
// finds compressed MP3 frame.
OSStatus rv = AudioFileStreamParseBytes(mAudioFileStream,
numBytes,
bytes,
0 /* flags */);
if (NS_FAILED(readrv)) {
mAudioQueue.Finish();
return false;
}
// DataUnavailable just means there wasn't enough data to demux anything.
// We should have more to push into the demuxer next time we're called.
if (rv && rv != kAudioFileStreamError_DataUnavailable) {
LOGE("AudioFileStreamParseBytes returned unknown error %x", rv);
return false;
}
return true;
}
bool
AppleMP3Reader::DecodeVideoFrame(bool &aKeyframeSkip,
int64_t aTimeThreshold)
{
MOZ_ASSERT(OnTaskQueue());
return false;
}
bool
AppleMP3Reader::HasAudio()
{
MOZ_ASSERT(OnTaskQueue());
return mStreamReady;
}
bool
AppleMP3Reader::HasVideo()
{
MOZ_ASSERT(OnTaskQueue());
return false;
}
bool
AppleMP3Reader::IsMediaSeekable()
{
// not used
return true;
}
/*
* Query the MP3 parser for a piece of metadata.
*/
static nsresult
GetProperty(AudioFileStreamID aAudioFileStream,
AudioFileStreamPropertyID aPropertyID, void *aData)
{
UInt32 size;
Boolean writeable;
OSStatus rv = AudioFileStreamGetPropertyInfo(aAudioFileStream, aPropertyID,
&size, &writeable);
if (rv) {
LOGW("Couldn't get property " PROPERTY_ID_FORMAT "\n",
PROPERTY_ID_PRINT(aPropertyID));
return NS_ERROR_FAILURE;
}
rv = AudioFileStreamGetProperty(aAudioFileStream, aPropertyID,
&size, aData);
return NS_OK;
}
nsresult
AppleMP3Reader::ReadMetadata(MediaInfo* aInfo,
MetadataTags** aTags)
{
MOZ_ASSERT(OnTaskQueue());
*aTags = nullptr;
/*
* Feed bytes into the parser until we have all the metadata we need to
* set up the decoder. When the parser has enough data, it will
* synchronously call back to |AudioMetadataCallback| below.
*/
OSStatus rv;
nsresult readrv;
uint32_t offset = 0;
do {
char bytes[AUDIO_READ_BYTES];
uint32_t numBytes = AUDIO_READ_BYTES;
readrv = Read(&numBytes, bytes);
rv = AudioFileStreamParseBytes(mAudioFileStream,
numBytes,
bytes,
0 /* flags */);
mMP3FrameParser.Parse(reinterpret_cast<uint8_t*>(bytes), numBytes, offset);
offset += numBytes;
// We have to do our decoder setup from the callback. When it's done it will
// set mStreamReady.
} while (!mStreamReady && !rv && NS_SUCCEEDED(readrv));
if (rv) {
LOGE("Error decoding audio stream metadata\n");
return NS_ERROR_FAILURE;
}
if (!mAudioConverter) {
LOGE("Failed to setup the AudioToolbox audio decoder\n");
return NS_ERROR_FAILURE;
}
if (!mMP3FrameParser.IsMP3()) {
LOGE("Frame parser failed to parse MP3 stream\n");
return NS_ERROR_FAILURE;
}
if (mStreamReady) {
aInfo->mAudio.mRate = mAudioSampleRate;
aInfo->mAudio.mChannels = mAudioChannels;
}
// This special snowflake reader doesn't seem to set *aInfo = mInfo like all
// the others. Yuck.
mDuration = mMP3FrameParser.GetDuration();
mInfo.mMetadataDuration.emplace(TimeUnit::FromMicroseconds(mDuration));
aInfo->mMetadataDuration.emplace(TimeUnit::FromMicroseconds(mDuration));
return NS_OK;
}
void
AppleMP3Reader::AudioMetadataCallback(AudioFileStreamID aFileStream,
AudioFileStreamPropertyID aPropertyID,
UInt32 *aFlags)
{
if (aPropertyID == kAudioFileStreamProperty_ReadyToProducePackets) {
/*
* The parser is ready to send us packets of MP3 audio.
*
* We need to set the decoder up here, because if
* |AudioFileStreamParseBytes| has enough audio data, then it will call
* |AudioSampleCallback| before we get back to |ReadMetadata|.
*/
SetupDecoder();
mStreamReady = true;
}
}
void
AppleMP3Reader::SetupDecoder()
{
// Get input format description from demuxer
AudioStreamBasicDescription inputFormat, outputFormat;
GetProperty(mAudioFileStream, kAudioFileStreamProperty_DataFormat, &inputFormat);
memset(&outputFormat, 0, sizeof(outputFormat));
// Set output format
#if defined(MOZ_SAMPLE_TYPE_FLOAT32)
outputFormat.mBitsPerChannel = 32;
outputFormat.mFormatFlags =
kLinearPCMFormatFlagIsFloat |
0;
#else
#error Unknown audio sample type
#endif
mAudioSampleRate = outputFormat.mSampleRate = inputFormat.mSampleRate;
mAudioChannels
= outputFormat.mChannelsPerFrame = inputFormat.mChannelsPerFrame;
mAudioFramesPerCompressedPacket = inputFormat.mFramesPerPacket;
outputFormat.mFormatID = kAudioFormatLinearPCM;
// Set up the decoder so it gives us one sample per frame; this way, it will
// pass us all the samples it has in one go. Also makes it much easier to
// deinterlace.
outputFormat.mFramesPerPacket = 1;
outputFormat.mBytesPerPacket = outputFormat.mBytesPerFrame
= outputFormat.mChannelsPerFrame * outputFormat.mBitsPerChannel / 8;
OSStatus rv = AudioConverterNew(&inputFormat,
&outputFormat,
&mAudioConverter);
if (rv) {
LOGE("Error constructing audio format converter: %x\n", rv);
mAudioConverter = nullptr;
return;
}
}
nsRefPtr<MediaDecoderReader::SeekPromise>
AppleMP3Reader::Seek(int64_t aTime, int64_t aEndTime)
{
MOZ_ASSERT(OnTaskQueue());
// Find the exact frame/packet that contains |aTime|.
mCurrentAudioFrame = aTime * mAudioSampleRate / USECS_PER_S;
SInt64 packet = mCurrentAudioFrame / mAudioFramesPerCompressedPacket;
// |AudioFileStreamSeek| will pass back through |byteOffset| the byte offset
// into the stream it expects next time it reads.
SInt64 byteOffset;
UInt32 flags = 0;
OSStatus rv = AudioFileStreamSeek(mAudioFileStream,
packet,
&byteOffset,
&flags);
if (rv) {
LOGE("Couldn't seek demuxer. Error code %x\n", rv);
return SeekPromise::CreateAndReject(NS_ERROR_FAILURE, __func__);
}
LOGD("computed byte offset = %lld; estimated = %s\n",
byteOffset,
(flags & kAudioFileStreamSeekFlag_OffsetIsEstimated) ? "YES" : "NO");
mResource.Seek(nsISeekableStream::NS_SEEK_SET, byteOffset);
ResetDecode();
return SeekPromise::CreateAndResolve(aTime, __func__);
}
void
AppleMP3Reader::NotifyDataArrivedInternal(uint32_t aLength, int64_t aOffset)
{
MOZ_ASSERT(OnTaskQueue());
if (!mMP3FrameParser.NeedsData()) {
return;
}
nsRefPtr<MediaByteBuffer> bytes =
mDecoder->GetResource()->MediaReadAt(aOffset, aLength);
NS_ENSURE_TRUE_VOID(bytes);
mMP3FrameParser.Parse(bytes->Elements(), aLength, aOffset);
if (!mMP3FrameParser.IsMP3()) {
return;
}
uint64_t duration = mMP3FrameParser.GetDuration();
if (duration != mDuration) {
LOGD("Updating media duration to %lluus\n", duration);
MOZ_ASSERT(mDecoder);
mDuration = duration;
mDecoder->DispatchUpdateEstimatedMediaDuration(duration);
}
}
} // namespace mozilla