2017-10-27 01:08:41 +03:00
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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2016-06-28 01:26:00 +03:00
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/PGamepadTestChannelParent.h"
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#ifndef mozilla_dom_GamepadTestChannelParent_h_
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# define mozilla_dom_GamepadTestChannelParent_h_
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namespace mozilla {
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namespace dom {
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class GamepadTestChannelParent final : public PGamepadTestChannelParent {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadTestChannelParent)
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GamepadTestChannelParent() : mShuttingdown(false) {}
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virtual void ActorDestroy(ActorDestroyReason aWhy) override {}
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2016-11-15 06:26:00 +03:00
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virtual mozilla::ipc::IPCResult RecvGamepadTestEvent(
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2016-06-28 01:26:00 +03:00
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const uint32_t& aID, const GamepadChangeEvent& aGamepadEvent) override;
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2016-11-15 06:26:00 +03:00
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virtual mozilla::ipc::IPCResult RecvShutdownChannel() override;
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2018-11-30 13:46:48 +03:00
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2016-06-28 01:26:00 +03:00
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private:
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~GamepadTestChannelParent() {}
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bool mShuttingdown;
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};
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} // namespace dom
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} // namespace mozilla
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#endif
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