gecko-dev/gfx/thebes/gfxPlatformFontList.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2008-2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Jonathan Kew <jfkthame@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
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* decision by deleting the provisions above and replace them with the notice
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* the provisions above, a recipient may use your version of this file under
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* ***** END LICENSE BLOCK ***** */
#ifndef GFXPLATFORMFONTLIST_H_
#define GFXPLATFORMFONTLIST_H_
#include "nsDataHashtable.h"
#include "nsRefPtrHashtable.h"
#include "nsHashSets.h"
#include "gfxFontUtils.h"
#include "gfxFont.h"
#include "gfxPlatform.h"
#include "mozilla/FunctionTimer.h"
// gfxPlatformFontList is an abstract class for the global font list on the system;
// concrete subclasses for each platform implement the actual interface to the system fonts.
// This class exists because we cannot rely on the platform font-finding APIs to behave
// in sensible/similar ways, particularly with rich, complex OpenType families,
// so we do our own font family/style management here instead.
// Much of this is based on the old gfxQuartzFontCache, but adapted for use on all platforms.
class gfxPlatformFontList : protected gfxFontInfoLoader
{
public:
static gfxPlatformFontList* PlatformFontList() {
return sPlatformFontList;
}
static nsresult Init() {
NS_TIME_FUNCTION;
NS_ASSERTION(!sPlatformFontList, "What's this doing here?");
sPlatformFontList = gfxPlatform::GetPlatform()->CreatePlatformFontList();
if (!sPlatformFontList) return NS_ERROR_OUT_OF_MEMORY;
sPlatformFontList->InitFontList();
return NS_OK;
}
static void Shutdown() {
delete sPlatformFontList;
sPlatformFontList = nsnull;
}
void GetFontList (nsIAtom *aLangGroup,
const nsACString& aGenericFamily,
nsTArray<nsString>& aListOfFonts);
virtual PRBool ResolveFontName(const nsAString& aFontName,
nsAString& aResolvedFontName);
void UpdateFontList() { InitFontList(); }
void ClearPrefFonts() { mPrefFonts.Clear(); }
void GetFontFamilyList(nsTArray<nsRefPtr<gfxFontFamily> >& aFamilyArray);
gfxFontEntry* FindFontForChar(const PRUint32 aCh, gfxFont *aPrevFont);
// TODO: make this virtual, for lazily adding to the font list
gfxFontFamily* FindFamily(const nsAString& aFamily);
gfxFontEntry* FindFontForFamily(const nsAString& aFamily, const gfxFontStyle* aStyle, PRBool& aNeedsBold);
PRBool GetPrefFontFamilyEntries(eFontPrefLang aLangGroup, nsTArray<nsRefPtr<gfxFontFamily> > *array);
void SetPrefFontFamilyEntries(eFontPrefLang aLangGroup, nsTArray<nsRefPtr<gfxFontFamily> >& array);
// name lookup table methods
void AddOtherFamilyName(gfxFontFamily *aFamilyEntry, nsAString& aOtherFamilyName);
void AddFullname(gfxFontEntry *aFontEntry, nsAString& aFullname);
void AddPostscriptName(gfxFontEntry *aFontEntry, nsAString& aPostscriptName);
PRBool NeedFullnamePostscriptNames() { return mNeedFullnamePostscriptNames; }
// pure virtual functions, to be provided by concrete subclasses
// get the system default font
virtual gfxFontEntry* GetDefaultFont(const gfxFontStyle* aStyle,
PRBool& aNeedsBold) = 0;
// look up a font by name on the host platform
virtual gfxFontEntry* LookupLocalFont(const gfxProxyFontEntry *aProxyEntry,
const nsAString& aFontName) = 0;
// create a new platform font from downloaded data (@font-face)
// this method is responsible to ensure aFontData is NS_Free()'d
virtual gfxFontEntry* MakePlatformFont(const gfxProxyFontEntry *aProxyEntry,
const PRUint8 *aFontData,
PRUint32 aLength) = 0;
// get the standard family name on the platform for a given font name
// (platforms may override, eg Mac)
virtual PRBool GetStandardFamilyName(const nsAString& aFontName, nsAString& aFamilyName);
protected:
gfxPlatformFontList(PRBool aNeedFullnamePostscriptNames = PR_TRUE);
static gfxPlatformFontList *sPlatformFontList;
static PLDHashOperator FindFontForCharProc(nsStringHashKey::KeyType aKey,
nsRefPtr<gfxFontFamily>& aFamilyEntry,
void* userArg);
// initialize font lists
virtual void InitFontList();
// separate initialization for reading in name tables, since this is expensive
void InitOtherFamilyNames();
static PLDHashOperator InitOtherFamilyNamesProc(nsStringHashKey::KeyType aKey,
nsRefPtr<gfxFontFamily>& aFamilyEntry,
void* userArg);
// read in all fullname/Postscript names for all font faces
void InitFaceNameLists();
static PLDHashOperator InitFaceNameListsProc(nsStringHashKey::KeyType aKey,
nsRefPtr<gfxFontFamily>& aFamilyEntry,
void* userArg);
// commonly used fonts for which the name table should be loaded at startup
virtual void PreloadNamesList();
// load the bad underline blacklist from pref.
void LoadBadUnderlineList();
// explicitly set fixed-pitch flag for all faces
void SetFixedPitch(const nsAString& aFamilyName);
void GenerateFontListKey(const nsAString& aKeyName, nsAString& aResult);
static PLDHashOperator
HashEnumFuncForFamilies(nsStringHashKey::KeyType aKey,
nsRefPtr<gfxFontFamily>& aFamilyEntry,
void* aUserArg);
// gfxFontInfoLoader overrides, used to load in font cmaps
virtual void InitLoader();
virtual PRBool RunLoader();
virtual void FinishLoader();
// canonical family name ==> family entry (unique, one name per family entry)
nsRefPtrHashtable<nsStringHashKey, gfxFontFamily> mFontFamilies;
// other family name ==> family entry (not unique, can have multiple names per
// family entry, only names *other* than the canonical names are stored here)
nsRefPtrHashtable<nsStringHashKey, gfxFontFamily> mOtherFamilyNames;
// flag set after InitOtherFamilyNames is called upon first name lookup miss
PRPackedBool mOtherFamilyNamesInitialized;
// flag set after fullname and Postcript name lists are populated
PRPackedBool mFaceNamesInitialized;
// whether these are needed for a given platform
PRPackedBool mNeedFullnamePostscriptNames;
// fullname ==> font entry (unique, one name per font entry)
nsRefPtrHashtable<nsStringHashKey, gfxFontEntry> mFullnames;
// Postscript name ==> font entry (unique, one name per font entry)
nsRefPtrHashtable<nsStringHashKey, gfxFontEntry> mPostscriptNames;
// cached pref font lists
// maps list of family names ==> array of family entries, one per lang group
nsDataHashtable<nsUint32HashKey, nsTArray<nsRefPtr<gfxFontFamily> > > mPrefFonts;
// when system-wide font lookup fails for a character, cache it to skip future searches
gfxSparseBitSet mCodepointsWithNoFonts;
// the family to use for U+FFFD fallback, to avoid expensive search every time
// on pages with lots of problems
nsString mReplacementCharFallbackFamily;
nsStringHashSet mBadUnderlineFamilyNames;
// data used as part of the font cmap loading process
nsTArray<nsRefPtr<gfxFontFamily> > mFontFamiliesToLoad;
PRUint32 mStartIndex;
PRUint32 mIncrement;
PRUint32 mNumFamilies;
};
#endif /* GFXPLATFORMFONTLIST_H_ */