gecko-dev/gfx/2d/Factory.cpp

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Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Bas Schouten <bschouten@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "2D.h"
#ifdef USE_CAIRO
#include "DrawTargetCairo.h"
#endif
#ifdef USE_SKIA
#include "DrawTargetSkia.h"
#ifdef XP_MACOSX
#include "ScaledFontMac.h"
#endif
#include "ScaledFontSkia.h"
#endif
#ifdef WIN32
#include "DrawTargetD2D.h"
#include "ScaledFontDWrite.h"
#include <d3d10_1.h>
#endif
#include "Logging.h"
#ifdef PR_LOGGING
PRLogModuleInfo *sGFX2DLog = PR_NewLogModule("gfx2d");
#endif
namespace mozilla {
namespace gfx {
// XXX - Need to define an API to set this.
int sGfxLogLevel = LOG_DEBUG;
#ifdef WIN32
ID3D10Device1 *Factory::mD3D10Device;
#endif
TemporaryRef<DrawTarget>
Factory::CreateDrawTarget(BackendType aBackend, const IntSize &aSize, SurfaceFormat aFormat)
{
switch (aBackend) {
#ifdef WIN32
case BACKEND_DIRECT2D:
{
RefPtr<DrawTargetD2D> newTarget;
newTarget = new DrawTargetD2D();
if (newTarget->Init(aSize, aFormat)) {
return newTarget;
}
break;
}
#endif
#ifdef USE_SKIA
case BACKEND_SKIA:
{
RefPtr<DrawTargetSkia> newTarget;
newTarget = new DrawTargetSkia();
if (newTarget->Init(aSize, aFormat)) {
return newTarget;
}
break;
}
#endif
default:
gfxDebug() << "Invalid draw target type specified.";
return NULL;
}
gfxDebug() << "Failed to create DrawTarget, Type: " << aBackend << " Size: " << aSize;
// Failed
return NULL;
}
TemporaryRef<ScaledFont>
Factory::CreateScaledFontForNativeFont(const NativeFont &aNativeFont, Float aSize)
{
switch (aNativeFont.mType) {
#ifdef WIN32
case NATIVE_FONT_DWRITE_FONT_FACE:
{
return new ScaledFontDWrite(static_cast<IDWriteFontFace*>(aNativeFont.mFont), aSize);
}
#endif
#ifdef USE_SKIA
#ifdef XP_MACOSX
case NATIVE_FONT_MAC_FONT_FACE:
{
return new ScaledFontMac(static_cast<CGFontRef>(aNativeFont.mFont), aSize);
}
#endif
case NATIVE_FONT_SKIA_FONT_FACE:
{
return new ScaledFontSkia(static_cast<gfxFont*>(aNativeFont.mFont), aSize);
}
#endif
default:
gfxWarning() << "Invalid native font type specified.";
return NULL;
}
}
#ifdef WIN32
TemporaryRef<DrawTarget>
Factory::CreateDrawTargetForD3D10Texture(ID3D10Texture2D *aTexture, SurfaceFormat aFormat)
{
RefPtr<DrawTargetD2D> newTarget;
newTarget = new DrawTargetD2D();
if (newTarget->Init(aTexture, aFormat)) {
return newTarget;
}
gfxWarning() << "Failed to create draw target for D3D10 texture.";
// Failed
return NULL;
}
void
Factory::SetDirect3D10Device(ID3D10Device1 *aDevice)
{
mD3D10Device = aDevice;
}
ID3D10Device1*
Factory::GetDirect3D10Device()
{
return mD3D10Device;
}
#endif // XP_WIN
#ifdef USE_CAIRO
TemporaryRef<DrawTarget>
Factory::CreateDrawTargetForCairoSurface(cairo_surface_t* aSurface)
{
RefPtr<DrawTargetCairo> newTarget = new DrawTargetCairo();
if (newTarget->Init(aSurface)) {
return newTarget;
}
return NULL;
}
#endif
}
}