gecko-dev/dom/media/mediasink/VideoSink.cpp

396 строки
10 KiB
C++
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "VideoSink.h"
namespace mozilla {
extern LazyLogModule gMediaDecoderLog;
#define VSINK_LOG(msg, ...) \
MOZ_LOG(gMediaDecoderLog, LogLevel::Debug, \
("VideoSink=%p " msg, this, ##__VA_ARGS__))
#define VSINK_LOG_V(msg, ...) \
MOZ_LOG(gMediaDecoderLog, LogLevel::Verbose, \
("VideoSink=%p " msg, this, ##__VA_ARGS__))
using namespace mozilla::layers;
namespace media {
VideoSink::VideoSink(AbstractThread* aThread,
MediaSink* aAudioSink,
MediaQueue<MediaData>& aVideoQueue,
VideoFrameContainer* aContainer,
bool aRealTime,
FrameStatistics& aFrameStats,
uint32_t aVQueueSentToCompositerSize)
: mOwnerThread(aThread)
, mAudioSink(aAudioSink)
, mVideoQueue(aVideoQueue)
, mContainer(aContainer)
, mProducerID(ImageContainer::AllocateProducerID())
, mRealTime(aRealTime)
, mFrameStats(aFrameStats)
, mVideoFrameEndTime(-1)
, mOldDroppedCount(0)
, mHasVideo(false)
, mUpdateScheduler(aThread)
, mVideoQueueSendToCompositorSize(aVQueueSentToCompositerSize)
{
MOZ_ASSERT(mAudioSink, "AudioSink should exist.");
}
VideoSink::~VideoSink()
{
}
const MediaSink::PlaybackParams&
VideoSink::GetPlaybackParams() const
{
AssertOwnerThread();
return mAudioSink->GetPlaybackParams();
}
void
VideoSink::SetPlaybackParams(const PlaybackParams& aParams)
{
AssertOwnerThread();
mAudioSink->SetPlaybackParams(aParams);
}
RefPtr<GenericPromise>
VideoSink::OnEnded(TrackType aType)
{
AssertOwnerThread();
MOZ_ASSERT(mAudioSink->IsStarted(), "Must be called after playback starts.");
if (aType == TrackInfo::kAudioTrack) {
return mAudioSink->OnEnded(aType);
} else if (aType == TrackInfo::kVideoTrack) {
return mEndPromise;
}
return nullptr;
}
int64_t
VideoSink::GetEndTime(TrackType aType) const
{
AssertOwnerThread();
MOZ_ASSERT(mAudioSink->IsStarted(), "Must be called after playback starts.");
if (aType == TrackInfo::kVideoTrack) {
return mVideoFrameEndTime;
} else if (aType == TrackInfo::kAudioTrack) {
return mAudioSink->GetEndTime(aType);
}
return -1;
}
int64_t
VideoSink::GetPosition(TimeStamp* aTimeStamp) const
{
AssertOwnerThread();
return mAudioSink->GetPosition(aTimeStamp);
}
bool
VideoSink::HasUnplayedFrames(TrackType aType) const
{
AssertOwnerThread();
MOZ_ASSERT(aType == TrackInfo::kAudioTrack, "Not implemented for non audio tracks.");
return mAudioSink->HasUnplayedFrames(aType);
}
void
VideoSink::SetPlaybackRate(double aPlaybackRate)
{
AssertOwnerThread();
mAudioSink->SetPlaybackRate(aPlaybackRate);
}
void
VideoSink::SetVolume(double aVolume)
{
AssertOwnerThread();
mAudioSink->SetVolume(aVolume);
}
void
VideoSink::SetPreservesPitch(bool aPreservesPitch)
{
AssertOwnerThread();
mAudioSink->SetPreservesPitch(aPreservesPitch);
}
void
VideoSink::SetPlaying(bool aPlaying)
{
AssertOwnerThread();
VSINK_LOG_V(" playing (%d) -> (%d)", mAudioSink->IsPlaying(), aPlaying);
if (!aPlaying) {
// Reset any update timer if paused.
mUpdateScheduler.Reset();
// Since playback is paused, tell compositor to render only current frame.
RenderVideoFrames(1);
}
mAudioSink->SetPlaying(aPlaying);
if (mHasVideo && aPlaying) {
// There's no thread in VideoSink for pulling video frames, need to trigger
// rendering while becoming playing status. because the VideoQueue may be
// full already.
TryUpdateRenderedVideoFrames();
}
}
void
VideoSink::Start(int64_t aStartTime, const MediaInfo& aInfo)
{
AssertOwnerThread();
VSINK_LOG("[%s]", __func__);
mAudioSink->Start(aStartTime, aInfo);
mHasVideo = aInfo.HasVideo();
if (mHasVideo) {
mEndPromise = mEndPromiseHolder.Ensure(__func__);
ConnectListener();
TryUpdateRenderedVideoFrames();
}
}
void
VideoSink::Stop()
{
AssertOwnerThread();
MOZ_ASSERT(mAudioSink->IsStarted(), "playback not started.");
VSINK_LOG("[%s]", __func__);
mAudioSink->Stop();
mUpdateScheduler.Reset();
if (mHasVideo) {
DisconnectListener();
mEndPromiseHolder.Resolve(true, __func__);
mEndPromise = nullptr;
}
mVideoFrameEndTime = -1;
}
bool
VideoSink::IsStarted() const
{
AssertOwnerThread();
return mAudioSink->IsStarted();
}
bool
VideoSink::IsPlaying() const
{
AssertOwnerThread();
return mAudioSink->IsPlaying();
}
void
VideoSink::Shutdown()
{
AssertOwnerThread();
MOZ_ASSERT(!mAudioSink->IsStarted(), "must be called after playback stops.");
VSINK_LOG("[%s]", __func__);
mAudioSink->Shutdown();
}
void
VideoSink::OnVideoQueueEvent(RefPtr<MediaData>&& aSample)
{
AssertOwnerThread();
// Listen to push event, VideoSink should try rendering ASAP if first frame
// arrives but update scheduler is not triggered yet.
VideoData* v = aSample->As<VideoData>();
if (!v->mSentToCompositor) {
// Since we push rendered frames back to the queue, we will receive
// push events for them. We only need to trigger render loop
// when this frame is not rendered yet.
TryUpdateRenderedVideoFrames();
}
}
void
VideoSink::Redraw()
{
AssertOwnerThread();
RenderVideoFrames(1);
}
void
VideoSink::TryUpdateRenderedVideoFrames()
{
AssertOwnerThread();
if (!mUpdateScheduler.IsScheduled() && VideoQueue().GetSize() >= 1 &&
mAudioSink->IsPlaying()) {
UpdateRenderedVideoFrames();
}
}
void
VideoSink::UpdateRenderedVideoFramesByTimer()
{
AssertOwnerThread();
mUpdateScheduler.CompleteRequest();
UpdateRenderedVideoFrames();
}
void
VideoSink::ConnectListener()
{
AssertOwnerThread();
mPushListener = VideoQueue().PushEvent().Connect(
mOwnerThread, this, &VideoSink::OnVideoQueueEvent);
}
void
VideoSink::DisconnectListener()
{
AssertOwnerThread();
mPushListener.Disconnect();
}
void
VideoSink::RenderVideoFrames(int32_t aMaxFrames,
int64_t aClockTime,
const TimeStamp& aClockTimeStamp)
{
AssertOwnerThread();
nsAutoTArray<RefPtr<MediaData>,16> frames;
VideoQueue().GetFirstElements(aMaxFrames, &frames);
if (frames.IsEmpty() || !mContainer) {
return;
}
nsAutoTArray<ImageContainer::NonOwningImage,16> images;
TimeStamp lastFrameTime;
MediaSink::PlaybackParams params = mAudioSink->GetPlaybackParams();
for (uint32_t i = 0; i < frames.Length(); ++i) {
VideoData* frame = frames[i]->As<VideoData>();
frame->mSentToCompositor = true;
if (!frame->mImage || !frame->mImage->IsValid()) {
continue;
}
int64_t frameTime = frame->mTime;
if (frameTime < 0) {
// Frame times before the start time are invalid; drop such frames
continue;
}
TimeStamp t;
if (aMaxFrames > 1) {
MOZ_ASSERT(!aClockTimeStamp.IsNull());
int64_t delta = frame->mTime - aClockTime;
t = aClockTimeStamp +
TimeDuration::FromMicroseconds(delta / params.mPlaybackRate);
if (!lastFrameTime.IsNull() && t <= lastFrameTime) {
// Timestamps out of order; drop the new frame. In theory we should
// probably replace the previous frame with the new frame if the
// timestamps are equal, but this is a corrupt video file already so
// never mind.
continue;
}
lastFrameTime = t;
}
ImageContainer::NonOwningImage* img = images.AppendElement();
img->mTimeStamp = t;
img->mImage = frame->mImage;
img->mFrameID = frame->mFrameID;
img->mProducerID = mProducerID;
VSINK_LOG_V("playing video frame %lld (id=%x) (vq-queued=%i)",
frame->mTime, frame->mFrameID, VideoQueue().GetSize());
}
mContainer->SetCurrentFrames(frames[0]->As<VideoData>()->mDisplay, images);
uint32_t dropped = mContainer->GetDroppedImageCount();
mFrameStats.NotifyDecodedFrames(0, 0, dropped - mOldDroppedCount);
mOldDroppedCount = dropped;
}
void
VideoSink::UpdateRenderedVideoFrames()
{
AssertOwnerThread();
MOZ_ASSERT(mAudioSink->IsPlaying(), "should be called while playing.");
TimeStamp nowTime;
const int64_t clockTime = mAudioSink->GetPosition(&nowTime);
// Skip frames up to the frame at the playback position, and figure out
// the time remaining until it's time to display the next frame and drop
// the current frame.
NS_ASSERTION(clockTime >= 0, "Should have positive clock time.");
int64_t remainingTime = -1;
if (VideoQueue().GetSize() > 0) {
RefPtr<MediaData> currentFrame = VideoQueue().PopFront();
int32_t framesRemoved = 0;
while (VideoQueue().GetSize() > 0) {
MediaData* nextFrame = VideoQueue().PeekFront();
if (!mRealTime && nextFrame->mTime > clockTime) {
remainingTime = nextFrame->mTime - clockTime;
break;
}
++framesRemoved;
if (!currentFrame->As<VideoData>()->mSentToCompositor) {
mFrameStats.NotifyDecodedFrames(0, 0, 1);
VSINK_LOG_V("discarding video frame mTime=%lld clock_time=%lld",
currentFrame->mTime, clockTime);
}
currentFrame = VideoQueue().PopFront();
}
VideoQueue().PushFront(currentFrame);
if (framesRemoved > 0) {
mVideoFrameEndTime = currentFrame->GetEndTime();
mFrameStats.NotifyPresentedFrame();
}
}
RenderVideoFrames(mVideoQueueSendToCompositorSize, clockTime, nowTime);
// No next fame to render. There is no need to schedule next render
// loop. We will run render loops again upon incoming frames.
if (remainingTime < 0) {
return;
}
TimeStamp target = nowTime + TimeDuration::FromMicroseconds(
remainingTime / mAudioSink->GetPlaybackParams().mPlaybackRate);
RefPtr<VideoSink> self = this;
mUpdateScheduler.Ensure(target, [self] () {
self->UpdateRenderedVideoFramesByTimer();
}, [self] () {
self->UpdateRenderedVideoFramesByTimer();
});
}
} // namespace media
} // namespace mozilla