gecko-dev/dom/gamepad/moz.build

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# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*-
# vim: set filetype=python:
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
with Files("**"):
BUG_COMPONENT = ("Core", "DOM: Device Interfaces")
IPDL_SOURCES += [
'ipc/GamepadEventTypes.ipdlh',
'ipc/PGamepadEventChannel.ipdl',
'ipc/PGamepadTestChannel.ipdl'
]
EXPORTS.mozilla.dom += [
'Gamepad.h',
'GamepadButton.h',
'GamepadHapticActuator.h',
'GamepadManager.h',
'GamepadMonitoring.h',
'GamepadPlatformService.h',
'GamepadPose.h',
'GamepadPoseState.h',
'GamepadServiceTest.h',
'ipc/GamepadEventChannelChild.h',
'ipc/GamepadEventChannelParent.h',
'ipc/GamepadMessageUtils.h',
'ipc/GamepadServiceType.h',
'ipc/GamepadTestChannelChild.h',
'ipc/GamepadTestChannelParent.h'
]
UNIFIED_SOURCES = [
'Gamepad.cpp',
'GamepadButton.cpp',
'GamepadHapticActuator.cpp',
'GamepadManager.cpp',
'GamepadMonitoring.cpp',
'GamepadPlatformService.cpp',
'GamepadPose.cpp',
'GamepadServiceTest.cpp',
'ipc/GamepadEventChannelChild.cpp',
'ipc/GamepadEventChannelParent.cpp',
'ipc/GamepadTestChannelChild.cpp',
'ipc/GamepadTestChannelParent.cpp'
]
if CONFIG['MOZ_GAMEPAD_BACKEND'] == 'stub':
UNIFIED_SOURCES += [
'fallback/FallbackGamepad.cpp'
]
elif CONFIG['MOZ_GAMEPAD_BACKEND'] == 'cocoa':
UNIFIED_SOURCES += [
'cocoa/CocoaGamepad.cpp'
]
elif CONFIG['MOZ_GAMEPAD_BACKEND'] == 'windows':
UNIFIED_SOURCES += [
'windows/WindowsGamepad.cpp'
]
elif CONFIG['MOZ_GAMEPAD_BACKEND'] == 'linux':
UNIFIED_SOURCES += [
'linux/LinuxGamepad.cpp'
]
elif CONFIG['MOZ_GAMEPAD_BACKEND'] == 'android':
UNIFIED_SOURCES += [
'android/AndroidGamepad.cpp'
]
LOCAL_INCLUDES += [
'ipc',
]
include('/ipc/chromium/chromium-config.mozbuild')
FINAL_LIBRARY = 'xul'
LOCAL_INCLUDES += [
'/dom/base',
]
CFLAGS += CONFIG['GLIB_CFLAGS']
CFLAGS += CONFIG['MOZ_DBUS_GLIB_CFLAGS']
CXXFLAGS += CONFIG['GLIB_CFLAGS']
CXXFLAGS += CONFIG['MOZ_DBUS_GLIB_CFLAGS']