gecko-dev/dom/media/AbstractThread.h

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3.4 KiB
C
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(AbstractThread_h_)
#define AbstractThread_h_
#include "nscore.h"
#include "nsIRunnable.h"
#include "nsISupportsImpl.h"
#include "nsIThread.h"
#include "nsRefPtr.h"
#include "mozilla/ThreadLocal.h"
namespace mozilla {
class MediaTaskQueue;
class TaskDispatcher;
/*
* We often want to run tasks on a target that guarantees that events will never
* run in parallel. There are various target types that achieve this - namely
* nsIThread and MediaTaskQueue. Note that nsIThreadPool (which implements
* nsIEventTarget) does not have this property, so we do not want to use
* nsIEventTarget for this purpose. This class encapsulates the specifics of
* the structures we might use here and provides a consistent interface.
*
* At present, the supported AbstractThread implementations are MediaTaskQueue
* and AbstractThread::MainThread. If you add support for another thread that is
* not the MainThread, you'll need to figure out how to make it unique such that
* comparing AbstractThread pointers is equivalent to comparing nsIThread pointers.
*/
class AbstractThread
{
public:
// Returns the AbstractThread that the caller is currently running in, or null
// if the caller is not running in an AbstractThread.
static AbstractThread* GetCurrent() { return sCurrentThreadTLS.get(); }
AbstractThread(bool aRequireTailDispatch) : mRequireTailDispatch(aRequireTailDispatch) {}
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AbstractThread);
enum DispatchFailureHandling { AssertDispatchSuccess, DontAssertDispatchSuccess };
enum DispatchReason { NormalDispatch, TailDispatch };
virtual void Dispatch(already_AddRefed<nsIRunnable> aRunnable,
DispatchFailureHandling aHandling = AssertDispatchSuccess,
DispatchReason aReason = NormalDispatch) = 0;
virtual bool IsCurrentThreadIn() = 0;
// Returns true if dispatch is generally reliable. This is used to guard
// against FlushableMediaTaskQueues, which should go away.
virtual bool IsDispatchReliable() { return true; }
// Returns a TaskDispatcher that will dispatch its tasks when the currently-
// running tasks pops off the stack.
//
// May only be called when running within the it is invoked up, and only on
// threads which support it.
virtual TaskDispatcher& TailDispatcher() = 0;
// Returns true if this task queue requires all dispatches performed by its
// tasks to go through the tail dispatcher.
bool RequiresTailDispatch() const { return mRequireTailDispatch; }
virtual MediaTaskQueue* AsTaskQueue() { MOZ_CRASH("Not a task queue!"); }
virtual nsIThread* AsXPCOMThread() { MOZ_CRASH("Not an XPCOM thread!"); }
// Convenience method for getting an AbstractThread for the main thread.
static AbstractThread* MainThread();
// Must be called exactly once during startup.
static void InitStatics();
protected:
virtual ~AbstractThread() {}
static ThreadLocal<AbstractThread*> sCurrentThreadTLS;
// True if we want to require that every task dispatched from tasks running in
// this queue go through our queue's tail dispatcher.
const bool mRequireTailDispatch;
};
} // namespace mozilla
#endif