gecko-dev/gfx/gl/SurfaceTypes.cpp

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Исходник Обычный вид История

/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SurfaceTypes.h"
#include "mozilla/layers/TextureForwarder.h"
namespace mozilla {
namespace gl {
SurfaceCaps::SurfaceCaps() { Clear(); }
/* These are defined out of line so that we don't need to include
* ISurfaceAllocator.h in the header */
SurfaceCaps::SurfaceCaps(const SurfaceCaps& other) = default;
SurfaceCaps& SurfaceCaps::operator=(const SurfaceCaps& other) = default;
void SurfaceCaps::Clear() {
any = false;
color = false;
alpha = false;
bpp16 = false;
depth = false;
stencil = false;
antialias = false;
premultAlpha = true;
preserve = false;
surfaceAllocator = nullptr;
}
SurfaceCaps::~SurfaceCaps() {}
} // namespace gl
} // namespace mozilla