gecko-dev/layout/style/AnimationCommon.cpp

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/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
2012-05-21 15:12:37 +04:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AnimationCommon.h"
#include "nsTransitionManager.h"
#include "nsAnimationManager.h"
#include "ActiveLayerTracker.h"
#include "gfxPlatform.h"
#include "nsRuleData.h"
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
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#include "nsCSSPropertySet.h"
#include "nsCSSValue.h"
#include "nsCycleCollectionParticipant.h"
#include "nsStyleContext.h"
#include "nsIFrame.h"
#include "nsLayoutUtils.h"
#include "mozilla/LookAndFeel.h"
#include "Layers.h"
#include "FrameLayerBuilder.h"
#include "nsDisplayList.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/dom/KeyframeEffect.h"
#include "RestyleManager.h"
#include "nsRuleProcessorData.h"
#include "nsStyleSet.h"
#include "nsStyleChangeList.h"
using mozilla::layers::Layer;
using mozilla::dom::AnimationPlayer;
using mozilla::dom::KeyframeEffectReadonly;
namespace mozilla {
/* static */ bool
IsGeometricProperty(nsCSSProperty aProperty)
{
switch (aProperty) {
case eCSSProperty_bottom:
case eCSSProperty_height:
case eCSSProperty_left:
case eCSSProperty_right:
case eCSSProperty_top:
case eCSSProperty_width:
return true;
default:
return false;
}
}
namespace css {
CommonAnimationManager::CommonAnimationManager(nsPresContext *aPresContext)
: mPresContext(aPresContext)
, mIsObservingRefreshDriver(false)
{
PR_INIT_CLIST(&mElementCollections);
}
CommonAnimationManager::~CommonAnimationManager()
{
MOZ_ASSERT(!mPresContext, "Disconnect should have been called");
}
void
CommonAnimationManager::Disconnect()
{
// Content nodes might outlive the transition or animation manager.
RemoveAllElementCollections();
mPresContext = nullptr;
}
void
CommonAnimationManager::AddElementCollection(AnimationPlayerCollection*
aCollection)
{
if (!mIsObservingRefreshDriver) {
NS_ASSERTION(aCollection->mNeedsRefreshes,
"Added data which doesn't need refreshing?");
// We need to observe the refresh driver.
mPresContext->RefreshDriver()->AddRefreshObserver(this, Flush_Style);
mIsObservingRefreshDriver = true;
}
PR_INSERT_BEFORE(aCollection, &mElementCollections);
}
void
CommonAnimationManager::RemoveAllElementCollections()
{
while (!PR_CLIST_IS_EMPTY(&mElementCollections)) {
AnimationPlayerCollection* head =
static_cast<AnimationPlayerCollection*>(
PR_LIST_HEAD(&mElementCollections));
head->Destroy();
}
}
void
CommonAnimationManager::MaybeStartObservingRefreshDriver()
{
if (mIsObservingRefreshDriver || !NeedsRefresh()) {
return;
}
mPresContext->RefreshDriver()->AddRefreshObserver(this, Flush_Style);
mIsObservingRefreshDriver = true;
}
void
CommonAnimationManager::MaybeStartOrStopObservingRefreshDriver()
{
bool needsRefresh = NeedsRefresh();
if (needsRefresh && !mIsObservingRefreshDriver) {
mPresContext->RefreshDriver()->AddRefreshObserver(this, Flush_Style);
} else if (!needsRefresh && mIsObservingRefreshDriver) {
mPresContext->RefreshDriver()->RemoveRefreshObserver(this, Flush_Style);
}
mIsObservingRefreshDriver = needsRefresh;
}
bool
CommonAnimationManager::NeedsRefresh() const
{
for (PRCList *l = PR_LIST_HEAD(&mElementCollections);
l != &mElementCollections;
l = PR_NEXT_LINK(l)) {
if (static_cast<AnimationPlayerCollection*>(l)->mNeedsRefreshes) {
return true;
}
}
return false;
}
AnimationPlayerCollection*
CommonAnimationManager::GetAnimationsForCompositor(nsIContent* aContent,
nsIAtom* aElementProperty,
nsCSSProperty aProperty)
{
if (!aContent->MayHaveAnimations())
return nullptr;
AnimationPlayerCollection* collection =
static_cast<AnimationPlayerCollection*>(
aContent->GetProperty(aElementProperty));
if (!collection ||
!collection->HasAnimationOfProperty(aProperty) ||
!collection->CanPerformOnCompositorThread(
AnimationPlayerCollection::CanAnimate_AllowPartial)) {
return nullptr;
}
// This animation can be done on the compositor.
return collection;
}
/*
* nsISupports implementation
*/
NS_IMPL_ISUPPORTS(CommonAnimationManager, nsIStyleRuleProcessor)
nsRestyleHint
CommonAnimationManager::HasStateDependentStyle(StateRuleProcessorData* aData)
{
return nsRestyleHint(0);
}
nsRestyleHint
CommonAnimationManager::HasStateDependentStyle(PseudoElementStateRuleProcessorData* aData)
{
return nsRestyleHint(0);
}
bool
CommonAnimationManager::HasDocumentStateDependentStyle(StateRuleProcessorData* aData)
{
return false;
}
nsRestyleHint
CommonAnimationManager::HasAttributeDependentStyle(AttributeRuleProcessorData* aData)
{
return nsRestyleHint(0);
}
/* virtual */ bool
CommonAnimationManager::MediumFeaturesChanged(nsPresContext* aPresContext)
{
return false;
}
/* virtual */ void
CommonAnimationManager::RulesMatching(ElementRuleProcessorData* aData)
{
MOZ_ASSERT(aData->mPresContext == mPresContext,
"pres context mismatch");
nsIStyleRule *rule =
GetAnimationRule(aData->mElement,
nsCSSPseudoElements::ePseudo_NotPseudoElement);
if (rule) {
aData->mRuleWalker->Forward(rule);
}
}
/* virtual */ void
CommonAnimationManager::RulesMatching(PseudoElementRuleProcessorData* aData)
{
MOZ_ASSERT(aData->mPresContext == mPresContext,
"pres context mismatch");
if (aData->mPseudoType != nsCSSPseudoElements::ePseudo_before &&
aData->mPseudoType != nsCSSPseudoElements::ePseudo_after) {
return;
}
// FIXME: Do we really want to be the only thing keeping a
// pseudo-element alive? I *think* the non-animation restyle should
// handle that, but should add a test.
nsIStyleRule *rule = GetAnimationRule(aData->mElement, aData->mPseudoType);
if (rule) {
aData->mRuleWalker->Forward(rule);
}
}
/* virtual */ void
CommonAnimationManager::RulesMatching(AnonBoxRuleProcessorData* aData)
{
}
#ifdef MOZ_XUL
/* virtual */ void
CommonAnimationManager::RulesMatching(XULTreeRuleProcessorData* aData)
{
}
#endif
/* virtual */ size_t
CommonAnimationManager::SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const
{
// Measurement of the following members may be added later if DMD finds it is
// worthwhile:
// - mElementCollections
//
// The following members are not measured
// - mPresContext, because it's non-owning
return 0;
}
/* virtual */ size_t
CommonAnimationManager::SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const
{
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
void
CommonAnimationManager::AddStyleUpdatesTo(RestyleTracker& aTracker)
{
TimeStamp now = mPresContext->RefreshDriver()->MostRecentRefresh();
PRCList* next = PR_LIST_HEAD(&mElementCollections);
while (next != &mElementCollections) {
AnimationPlayerCollection* collection =
static_cast<AnimationPlayerCollection*>(next);
next = PR_NEXT_LINK(next);
collection->EnsureStyleRuleFor(now, EnsureStyleRule_IsNotThrottled);
dom::Element* elementToRestyle = collection->GetElementToRestyle();
if (elementToRestyle) {
nsRestyleHint rshint = collection->IsForTransitions()
? eRestyle_CSSTransitions : eRestyle_CSSAnimations;
aTracker.AddPendingRestyle(elementToRestyle, rshint, nsChangeHint(0));
}
}
}
void
CommonAnimationManager::NotifyCollectionUpdated(AnimationPlayerCollection&
aCollection)
{
MaybeStartObservingRefreshDriver();
mPresContext->ClearLastStyleUpdateForAllAnimations();
mPresContext->RestyleManager()->IncrementAnimationGeneration();
aCollection.UpdateAnimationGeneration(mPresContext);
aCollection.PostRestyleForAnimation(mPresContext);
}
/* static */ bool
CommonAnimationManager::ExtractComputedValueForTransition(
nsCSSProperty aProperty,
nsStyleContext* aStyleContext,
StyleAnimationValue& aComputedValue)
{
bool result = StyleAnimationValue::ExtractComputedValue(aProperty,
aStyleContext,
aComputedValue);
if (aProperty == eCSSProperty_visibility) {
MOZ_ASSERT(aComputedValue.GetUnit() ==
StyleAnimationValue::eUnit_Enumerated,
"unexpected unit");
aComputedValue.SetIntValue(aComputedValue.GetIntValue(),
StyleAnimationValue::eUnit_Visibility);
}
return result;
}
AnimationPlayerCollection*
CommonAnimationManager::GetAnimations(dom::Element *aElement,
nsCSSPseudoElements::Type aPseudoType,
bool aCreateIfNeeded)
{
if (!aCreateIfNeeded && PR_CLIST_IS_EMPTY(&mElementCollections)) {
// Early return for the most common case.
return nullptr;
}
nsIAtom *propName;
if (aPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement) {
propName = GetAnimationsAtom();
} else if (aPseudoType == nsCSSPseudoElements::ePseudo_before) {
propName = GetAnimationsBeforeAtom();
} else if (aPseudoType == nsCSSPseudoElements::ePseudo_after) {
propName = GetAnimationsAfterAtom();
} else {
NS_ASSERTION(!aCreateIfNeeded,
"should never try to create transitions for pseudo "
"other than :before or :after");
return nullptr;
}
AnimationPlayerCollection* collection =
static_cast<AnimationPlayerCollection*>(aElement->GetProperty(propName));
if (!collection && aCreateIfNeeded) {
// FIXME: Consider arena-allocating?
collection =
new AnimationPlayerCollection(aElement, propName, this);
nsresult rv =
aElement->SetProperty(propName, collection,
&AnimationPlayerCollection::PropertyDtor, false);
if (NS_FAILED(rv)) {
NS_WARNING("SetProperty failed");
delete collection;
return nullptr;
}
if (propName == nsGkAtoms::animationsProperty ||
propName == nsGkAtoms::transitionsProperty) {
aElement->SetMayHaveAnimations();
}
AddElementCollection(collection);
}
return collection;
}
nsIStyleRule*
CommonAnimationManager::GetAnimationRule(mozilla::dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType)
{
MOZ_ASSERT(
aPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement ||
aPseudoType == nsCSSPseudoElements::ePseudo_before ||
aPseudoType == nsCSSPseudoElements::ePseudo_after,
"forbidden pseudo type");
if (!mPresContext->IsDynamic()) {
// For print or print preview, ignore animations.
return nullptr;
}
AnimationPlayerCollection* collection =
GetAnimations(aElement, aPseudoType, false);
if (!collection) {
return nullptr;
}
RestyleManager* restyleManager = mPresContext->RestyleManager();
if (restyleManager->SkipAnimationRules()) {
return nullptr;
}
collection->EnsureStyleRuleFor(
mPresContext->RefreshDriver()->MostRecentRefresh(),
EnsureStyleRule_IsNotThrottled);
return collection->mStyleRule;
}
/* static */ const CommonAnimationManager::LayerAnimationRecord
CommonAnimationManager::sLayerAnimationInfo[] =
{ { eCSSProperty_transform,
nsDisplayItem::TYPE_TRANSFORM,
nsChangeHint_UpdateTransformLayer },
{ eCSSProperty_opacity,
nsDisplayItem::TYPE_OPACITY,
nsChangeHint_UpdateOpacityLayer } };
/* static */ const CommonAnimationManager::LayerAnimationRecord*
CommonAnimationManager::LayerAnimationRecordFor(nsCSSProperty aProperty)
{
MOZ_ASSERT(nsCSSProps::PropHasFlags(aProperty,
CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR),
"unexpected property");
const auto& info = sLayerAnimationInfo;
for (size_t i = 0; i < ArrayLength(info); ++i) {
if (aProperty == info[i].mProperty) {
return &info[i];
}
}
return nullptr;
}
#ifdef DEBUG
/* static */ void
CommonAnimationManager::Initialize()
{
const auto& info = css::CommonAnimationManager::sLayerAnimationInfo;
for (size_t i = 0; i < ArrayLength(info); i++) {
auto record = info[i];
MOZ_ASSERT(nsCSSProps::PropHasFlags(record.mProperty,
CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR),
"CSS property with entry in sLayerAnimationInfo does not "
"have the CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR flag");
}
// Check that every property with the flag for animating on the
// compositor has an entry in sLayerAnimationInfo.
for (nsCSSProperty prop = nsCSSProperty(0);
prop < eCSSProperty_COUNT;
prop = nsCSSProperty(prop + 1)) {
if (nsCSSProps::PropHasFlags(prop,
CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR)) {
bool found = false;
for (size_t i = 0; i < ArrayLength(info); i++) {
auto record = info[i];
if (record.mProperty == prop) {
found = true;
break;
}
}
MOZ_ASSERT(found,
"CSS property with the CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR "
"flag does not have an entry in sLayerAnimationInfo");
}
}
}
#endif
NS_IMPL_ISUPPORTS(AnimValuesStyleRule, nsIStyleRule)
/* virtual */ void
AnimValuesStyleRule::MapRuleInfoInto(nsRuleData* aRuleData)
{
nsStyleContext *contextParent = aRuleData->mStyleContext->GetParent();
if (contextParent && contextParent->HasPseudoElementData()) {
// Don't apply transitions or animations to things inside of
// pseudo-elements.
// FIXME (Bug 522599): Add tests for this.
return;
}
for (uint32_t i = 0, i_end = mPropertyValuePairs.Length(); i < i_end; ++i) {
PropertyValuePair &cv = mPropertyValuePairs[i];
if (aRuleData->mSIDs & nsCachedStyleData::GetBitForSID(
nsCSSProps::kSIDTable[cv.mProperty]))
{
nsCSSValue *prop = aRuleData->ValueFor(cv.mProperty);
if (prop->GetUnit() == eCSSUnit_Null) {
#ifdef DEBUG
bool ok =
#endif
StyleAnimationValue::UncomputeValue(cv.mProperty, cv.mValue, *prop);
MOZ_ASSERT(ok, "could not store computed value");
}
}
}
}
#ifdef DEBUG
/* virtual */ void
AnimValuesStyleRule::List(FILE* out, int32_t aIndent) const
{
nsAutoCString str;
for (int32_t index = aIndent; --index >= 0; ) {
str.AppendLiteral(" ");
}
str.AppendLiteral("[anim values] { ");
for (uint32_t i = 0, i_end = mPropertyValuePairs.Length(); i < i_end; ++i) {
const PropertyValuePair &pair = mPropertyValuePairs[i];
str.Append(nsCSSProps::GetStringValue(pair.mProperty));
str.AppendLiteral(": ");
nsAutoString value;
StyleAnimationValue::UncomputeValue(pair.mProperty, pair.mValue, value);
AppendUTF16toUTF8(value, str);
str.AppendLiteral("; ");
}
str.AppendLiteral("}\n");
fprintf_stderr(out, "%s", str.get());
}
#endif
} /* end sub-namespace css */
bool
AnimationPlayerCollection::CanAnimatePropertyOnCompositor(
const dom::Element *aElement,
nsCSSProperty aProperty,
CanAnimateFlags aFlags)
{
bool shouldLog = nsLayoutUtils::IsAnimationLoggingEnabled();
nsIFrame* frame = nsLayoutUtils::GetStyleFrame(aElement);
if (IsGeometricProperty(aProperty)) {
if (shouldLog) {
nsCString message;
message.AppendLiteral("Performance warning: Async animation of geometric property '");
message.Append(nsCSSProps::GetStringValue(aProperty));
message.AppendLiteral("' is disabled");
LogAsyncAnimationFailure(message, aElement);
}
return false;
}
if (aProperty == eCSSProperty_transform) {
if (frame->Preserves3D() &&
frame->Preserves3DChildren()) {
if (shouldLog) {
nsCString message;
message.AppendLiteral("Gecko bug: Async animation of 'preserve-3d' transforms is not supported. See bug 779598");
LogAsyncAnimationFailure(message, aElement);
}
return false;
}
if (frame->IsSVGTransformed()) {
if (shouldLog) {
nsCString message;
message.AppendLiteral("Gecko bug: Async 'transform' animations of frames with SVG transforms is not supported. See bug 779599");
LogAsyncAnimationFailure(message, aElement);
}
return false;
}
if (aFlags & CanAnimate_HasGeometricProperty) {
if (shouldLog) {
nsCString message;
message.AppendLiteral("Performance warning: Async animation of 'transform' not possible due to presence of geometric properties");
LogAsyncAnimationFailure(message, aElement);
}
return false;
}
}
2013-05-23 11:09:26 +04:00
bool enabled = nsLayoutUtils::AreAsyncAnimationsEnabled();
if (!enabled && shouldLog) {
nsCString message;
message.AppendLiteral("Performance warning: Async animations are disabled");
LogAsyncAnimationFailure(message);
}
bool propertyAllowed = (aProperty == eCSSProperty_transform) ||
(aProperty == eCSSProperty_opacity) ||
(aFlags & CanAnimate_AllowPartial);
return enabled && propertyAllowed;
}
/* static */ bool
AnimationPlayerCollection::IsCompositorAnimationDisabledForFrame(
nsIFrame* aFrame)
{
void* prop = aFrame->Properties().Get(nsIFrame::RefusedAsyncAnimation());
return bool(reinterpret_cast<intptr_t>(prop));
}
bool
AnimationPlayerCollection::CanPerformOnCompositorThread(
CanAnimateFlags aFlags) const
{
nsIFrame* frame = nsLayoutUtils::GetStyleFrame(mElement);
if (!frame) {
return false;
}
nsIWidget* widget = frame->GetNearestWidget();
if (!widget ||
widget->GetLayerManager()->GetBackendType() !=
layers::LayersBackend::LAYERS_CLIENT) {
// No widget (huh?), or a widget not using off-main-thread compositor.
if (nsLayoutUtils::IsAnimationLoggingEnabled()) {
nsCString message;
message.AppendLiteral("Performance warning: Compositor disabled");
LogAsyncAnimationFailure(message);
}
return false;
}
if (mElementProperty != nsGkAtoms::transitionsProperty &&
mElementProperty != nsGkAtoms::animationsProperty) {
if (nsLayoutUtils::IsAnimationLoggingEnabled()) {
nsCString message;
message.AppendLiteral("Gecko bug: Async animation of pseudoelements"
" not supported. See bug 771367 (");
message.Append(nsAtomCString(mElementProperty));
message.Append(")");
LogAsyncAnimationFailure(message, mElement);
}
return false;
}
for (size_t playerIdx = mPlayers.Length(); playerIdx-- != 0; ) {
const AnimationPlayer* player = mPlayers[playerIdx];
if (!player->IsPlaying()) {
continue;
}
const KeyframeEffectReadonly* effect = player->GetEffect();
MOZ_ASSERT(effect, "A playing player should have an effect");
for (size_t propIdx = 0, propEnd = effect->Properties().Length();
propIdx != propEnd; ++propIdx) {
if (IsGeometricProperty(effect->Properties()[propIdx].mProperty)) {
aFlags = CanAnimateFlags(aFlags | CanAnimate_HasGeometricProperty);
break;
}
}
}
bool existsProperty = false;
for (size_t playerIdx = mPlayers.Length(); playerIdx-- != 0; ) {
const AnimationPlayer* player = mPlayers[playerIdx];
if (!player->IsPlaying()) {
continue;
}
const KeyframeEffectReadonly* effect = player->GetEffect();
MOZ_ASSERT(effect, "A playing player should have an effect");
existsProperty = existsProperty || effect->Properties().Length() > 0;
for (size_t propIdx = 0, propEnd = effect->Properties().Length();
propIdx != propEnd; ++propIdx) {
const AnimationProperty& prop = effect->Properties()[propIdx];
if (!CanAnimatePropertyOnCompositor(mElement,
prop.mProperty,
aFlags) ||
IsCompositorAnimationDisabledForFrame(frame)) {
return false;
}
}
}
// No properties to animate
if (!existsProperty) {
return false;
}
return true;
}
void
AnimationPlayerCollection::PostUpdateLayerAnimations()
{
nsCSSPropertySet propsHandled;
for (size_t playerIdx = mPlayers.Length(); playerIdx-- != 0; ) {
const auto& properties = mPlayers[playerIdx]->GetEffect()->Properties();
for (size_t propIdx = properties.Length(); propIdx-- != 0; ) {
nsCSSProperty prop = properties[propIdx].mProperty;
if (nsCSSProps::PropHasFlags(prop,
CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR) &&
!propsHandled.HasProperty(prop)) {
propsHandled.AddProperty(prop);
nsChangeHint changeHint = css::CommonAnimationManager::
LayerAnimationRecordFor(prop)->mChangeHint;
dom::Element* element = GetElementToRestyle();
if (element) {
mManager->mPresContext->RestyleManager()->
PostRestyleEvent(element, nsRestyleHint(0), changeHint);
}
}
}
}
}
bool
AnimationPlayerCollection::HasAnimationOfProperty(
nsCSSProperty aProperty) const
{
for (size_t playerIdx = mPlayers.Length(); playerIdx-- != 0; ) {
const KeyframeEffectReadonly* effect = mPlayers[playerIdx]->GetEffect();
if (effect && effect->HasAnimationOfProperty(aProperty) &&
!effect->IsFinishedTransition()) {
return true;
}
}
return false;
}
mozilla::dom::Element*
AnimationPlayerCollection::GetElementToRestyle() const
{
if (IsForElement()) {
return mElement;
}
nsIFrame* primaryFrame = mElement->GetPrimaryFrame();
if (!primaryFrame) {
return nullptr;
}
nsIFrame* pseudoFrame;
if (IsForBeforePseudo()) {
pseudoFrame = nsLayoutUtils::GetBeforeFrame(primaryFrame);
} else if (IsForAfterPseudo()) {
pseudoFrame = nsLayoutUtils::GetAfterFrame(primaryFrame);
} else {
MOZ_ASSERT(false, "unknown mElementProperty");
return nullptr;
}
if (!pseudoFrame) {
return nullptr;
}
return pseudoFrame->GetContent()->AsElement();
}
void
AnimationPlayerCollection::NotifyPlayerUpdated()
{
// On the next flush, force us to update the style rule
mNeedsRefreshes = true;
mStyleRuleRefreshTime = TimeStamp();
mManager->NotifyCollectionUpdated(*this);
}
/* static */ void
AnimationPlayerCollection::LogAsyncAnimationFailure(nsCString& aMessage,
const nsIContent* aContent)
{
if (aContent) {
aMessage.AppendLiteral(" [");
aMessage.Append(nsAtomCString(aContent->NodeInfo()->NameAtom()));
nsIAtom* id = aContent->GetID();
if (id) {
aMessage.AppendLiteral(" with id '");
aMessage.Append(nsAtomCString(aContent->GetID()));
aMessage.Append('\'');
}
aMessage.Append(']');
}
aMessage.Append('\n');
printf_stderr("%s", aMessage.get());
}
/*static*/ void
AnimationPlayerCollection::PropertyDtor(void *aObject, nsIAtom *aPropertyName,
void *aPropertyValue, void *aData)
{
AnimationPlayerCollection* collection =
static_cast<AnimationPlayerCollection*>(aPropertyValue);
#ifdef DEBUG
MOZ_ASSERT(!collection->mCalledPropertyDtor, "can't call dtor twice");
collection->mCalledPropertyDtor = true;
#endif
delete collection;
}
void
AnimationPlayerCollection::Tick()
{
for (size_t playerIdx = 0, playerEnd = mPlayers.Length();
playerIdx != playerEnd; playerIdx++) {
mPlayers[playerIdx]->Tick();
}
}
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
void
AnimationPlayerCollection::EnsureStyleRuleFor(TimeStamp aRefreshTime,
EnsureStyleRuleFlags aFlags)
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
{
if (!mNeedsRefreshes) {
mStyleRuleRefreshTime = aRefreshTime;
return;
}
if (!mStyleRuleRefreshTime.IsNull() &&
mStyleRuleRefreshTime == aRefreshTime) {
// mStyleRule may be null and valid, if we have no style to apply.
return;
}
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
// If we're performing animations on the compositor thread, then we can skip
// most of the work in this method. But even if we are throttled, then we
// have to do the work if an animation is ending in order to get correct end
// of animation behavior (the styles of the animation disappear, or the fill
// mode behavior). CanThrottle returns false for any finishing animations
// so we can force style recalculation in that case.
if (aFlags == EnsureStyleRule_IsThrottled) {
for (size_t playerIdx = mPlayers.Length(); playerIdx-- != 0; ) {
if (!mPlayers[playerIdx]->CanThrottle()) {
aFlags = EnsureStyleRule_IsNotThrottled;
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
break;
}
}
}
if (aFlags == EnsureStyleRule_IsThrottled) {
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
return;
}
if (mManager->IsAnimationManager()) {
// Update cascade results before updating the style rule, since the
// cascade results can influence the style rule.
static_cast<nsAnimationManager*>(mManager)->MaybeUpdateCascadeResults(this);
}
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
mStyleRuleRefreshTime = aRefreshTime;
mStyleRule = nullptr;
// We'll set mNeedsRefreshes to true below in all cases where we need them.
mNeedsRefreshes = false;
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
// If multiple animations specify behavior for the same property the
// animation which occurs last in the value of animation-name wins.
// As a result, we iterate from last animation to first and, if a
// property has already been set, we don't leave it.
nsCSSPropertySet properties;
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
for (size_t playerIdx = mPlayers.Length(); playerIdx-- != 0; ) {
mPlayers[playerIdx]->ComposeStyle(mStyleRule, properties, mNeedsRefreshes);
}
mManager->MaybeStartObservingRefreshDriver();
}
Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method. The ElementAnimations version is a more general of the ElementTransitions one with the exception that the ElementTransitions version checks for finished transitions. This patch moves the code from ElementAnimations to CommonElementAnimationData with one minor change: adding the checks for finished transitions. The ElementTransitions version is removed. Since the ElementAnimations version contains a second parameter, aIsThrottled, callers of ElementTransitions must include this extra parameter. In a subsequent patch we add an enum for this parameter to make call sites easier to read. The ElementAnimations version also sets the mNeedsRefreshes member so at the same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore, since the ElementAnimations version which we have adopted returns early if mNeedsRefreshes is false, this patch ensures that when we call EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set mNeedsRefreshes to true first. Another difference to account for is that the ElementTransitions version of EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to it) where as the ElementAnimations version only creates the rule when necessary so we need to add a check to ElementTransitions::WalkTransitionRule that mStyleRule is actually set before using it.
2014-06-20 07:39:24 +04:00
bool
AnimationPlayerCollection::CanThrottleTransformChanges(TimeStamp aTime)
{
if (!nsLayoutUtils::AreAsyncAnimationsEnabled()) {
return false;
}
// If we know that the animation cannot cause overflow,
// we can just disable flushes for this animation.
// If we don't show scrollbars, we don't care about overflow.
if (LookAndFeel::GetInt(LookAndFeel::eIntID_ShowHideScrollbars) == 0) {
return true;
}
// If this animation can cause overflow, we can throttle some of the ticks.
if (!mStyleRuleRefreshTime.IsNull() &&
(aTime - mStyleRuleRefreshTime) < TimeDuration::FromMilliseconds(200)) {
return true;
}
// If the nearest scrollable ancestor has overflow:hidden,
// we don't care about overflow.
nsIScrollableFrame* scrollable = nsLayoutUtils::GetNearestScrollableFrame(
nsLayoutUtils::GetStyleFrame(mElement));
if (!scrollable) {
return true;
}
ScrollbarStyles ss = scrollable->GetScrollbarStyles();
if (ss.mVertical == NS_STYLE_OVERFLOW_HIDDEN &&
ss.mHorizontal == NS_STYLE_OVERFLOW_HIDDEN &&
scrollable->GetLogicalScrollPosition() == nsPoint(0, 0)) {
return true;
}
return false;
}
bool
AnimationPlayerCollection::CanThrottleAnimation(TimeStamp aTime)
{
nsIFrame* frame = nsLayoutUtils::GetStyleFrame(mElement);
if (!frame) {
return false;
}
const auto& info = css::CommonAnimationManager::sLayerAnimationInfo;
for (size_t i = 0; i < ArrayLength(info); i++) {
auto record = info[i];
if (!HasAnimationOfProperty(record.mProperty)) {
continue;
}
Layer* layer = FrameLayerBuilder::GetDedicatedLayer(
frame, record.mLayerType);
if (!layer || mAnimationGeneration > layer->GetAnimationGeneration()) {
return false;
}
if (record.mProperty == eCSSProperty_transform &&
!CanThrottleTransformChanges(aTime)) {
return false;
}
}
return true;
}
void
AnimationPlayerCollection::UpdateAnimationGeneration(
nsPresContext* aPresContext)
{
mAnimationGeneration =
aPresContext->RestyleManager()->GetAnimationGeneration();
}
void
AnimationPlayerCollection::UpdateCheckGeneration(
nsPresContext* aPresContext)
{
mCheckGeneration =
aPresContext->RestyleManager()->GetAnimationGeneration();
}
bool
AnimationPlayerCollection::HasCurrentAnimations() const
{
for (size_t playerIdx = mPlayers.Length(); playerIdx-- != 0; ) {
if (mPlayers[playerIdx]->HasCurrentEffect()) {
return true;
}
}
return false;
}
bool
AnimationPlayerCollection::HasCurrentAnimationsForProperties(
const nsCSSProperty* aProperties,
size_t aPropertyCount) const
{
for (size_t playerIdx = mPlayers.Length(); playerIdx-- != 0; ) {
const AnimationPlayer& player = *mPlayers[playerIdx];
const KeyframeEffectReadonly* effect = player.GetEffect();
if (effect &&
effect->IsCurrent(player) &&
effect->HasAnimationOfProperties(aProperties, aPropertyCount)) {
return true;
}
}
return false;
}
}