gecko-dev/widget/windows/WinCompositorWidget.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WinCompositorWidget.h"
#include "mozilla/StaticPrefs_layers.h"
#include "mozilla/gfx/DeviceManagerDx.h"
#include "mozilla/gfx/Point.h"
#include "mozilla/layers/Compositor.h"
#include "mozilla/layers/CompositorThread.h"
#include "mozilla/webrender/RenderThread.h"
#include "mozilla/widget/PlatformWidgetTypes.h"
#include "nsWindow.h"
#include "VsyncDispatcher.h"
#include "WinCompositorWindowThread.h"
#include "VRShMem.h"
#include <ddraw.h>
namespace mozilla {
namespace widget {
using namespace mozilla::gfx;
using namespace mozilla;
Bug 1373739 - Make headless compositing Windows-compatible, in addition to Linux. r=dvander To make the HeadlessCompositorWidget work under Windows as well as Linux, I had to change the way that I hooked it into the existing CompositorWidget system. Under GTK, the CompositorWidgetInitData and CompositorWidgetDelegate types provided the information needed by the headless compositor widget already (the widget client size). On Windows, however, the definitions of these types differ, and the client size information is simply retrieved from the platform APIs when needed. After this patch, CompositorWidgetDelegate is renamed to PlatformCompositorWidgetDelegate, and a new base class called CompositorWidgetDelegate is added with "AsPlatformSpecificDelegate()" and "AsHeadlessCompositorWidget()" methods. In non-headless mode, widgets use AsPlatformSpecificDelegate() to access the Windows- and GTK-specific delegate APIs. In headless mode, AsHeadlessCompositorWidget() is used to access the singular CompositorWidget implementation for headless. Meanwhile, the CompositorWidgetInitData IPDL type is made into a union which always contains a headless-specific HeadlessCompositorWidgetInitData struct and under GTK and Windows also contains an {X11,Win}CompositorWidgetInitData struct. This also includes a small patch to ensure that the GPU process and hardware-accelerated compositing are always disabled under headless mode. These features weren't activated by default in the Linux environments I tested in, but did end up activating (and then promptly crashing Firefox) when I tested on Windows. MozReview-Commit-ID: CocPoHBDV7H --HG-- extra : rebase_source : 4581fa63aa3a9f32a8dc2672015a35b9be01b20f
2017-07-07 03:45:34 +03:00
WinCompositorWidget::WinCompositorWidget(
const WinCompositorWidgetInitData& aInitData,
const layers::CompositorOptions& aOptions)
: CompositorWidget(aOptions),
mSetParentCompleted(false),
mWidgetKey(aInitData.widgetKey()),
mWnd(reinterpret_cast<HWND>(aInitData.hWnd())),
mCompositorWnds(nullptr, nullptr),
mTransparentSurfaceLock("mTransparentSurfaceLock"),
mTransparencyMode(aInitData.transparencyMode()),
mMemoryDC(nullptr),
mCompositeDC(nullptr),
mLockedBackBufferData(nullptr) {
MOZ_ASSERT(mWnd && ::IsWindow(mWnd));
// mNotDeferEndRemoteDrawing is set on the main thread during init,
// but is only accessed after on the compositor thread.
mNotDeferEndRemoteDrawing =
StaticPrefs::layers_offmainthreadcomposition_frame_rate() == 0 ||
gfxPlatform::IsInLayoutAsapMode() || gfxPlatform::ForceSoftwareVsync();
}
WinCompositorWidget::~WinCompositorWidget() { DestroyCompositorWindow(); }
void WinCompositorWidget::OnDestroyWindow() {
MutexAutoLock lock(mTransparentSurfaceLock);
mTransparentSurface = nullptr;
mMemoryDC = nullptr;
}
bool WinCompositorWidget::PreRender(WidgetRenderingContext* aContext) {
// This can block waiting for WM_SETTEXT to finish
// Using PreRender is unnecessarily pessimistic because
// we technically only need to block during the present call
// not all of compositor rendering
mPresentLock.Enter();
return true;
}
void WinCompositorWidget::PostRender(WidgetRenderingContext* aContext) {
mPresentLock.Leave();
}
LayoutDeviceIntSize WinCompositorWidget::GetClientSize() {
RECT r;
if (!::GetClientRect(mWnd, &r)) {
return LayoutDeviceIntSize();
}
return LayoutDeviceIntSize(r.right - r.left, r.bottom - r.top);
}
already_AddRefed<gfx::DrawTarget> WinCompositorWidget::StartRemoteDrawing() {
MutexAutoLock lock(mTransparentSurfaceLock);
MOZ_ASSERT(!mCompositeDC);
RefPtr<gfxASurface> surf;
if (mTransparencyMode == eTransparencyTransparent) {
surf = EnsureTransparentSurface();
}
// Must call this after EnsureTransparentSurface(), since it could update
// the DC.
HDC dc = GetWindowSurface();
if (!surf) {
if (!dc) {
return nullptr;
}
uint32_t flags = (mTransparencyMode == eTransparencyOpaque)
? 0
: gfxWindowsSurface::FLAG_IS_TRANSPARENT;
surf = new gfxWindowsSurface(dc, flags);
}
IntSize size = surf->GetSize();
if (size.width <= 0 || size.height <= 0) {
if (dc) {
FreeWindowSurface(dc);
}
return nullptr;
}
RefPtr<DrawTarget> dt =
mozilla::gfx::Factory::CreateDrawTargetForCairoSurface(
surf->CairoSurface(), size);
if (dt) {
mCompositeDC = dc;
} else {
FreeWindowSurface(dc);
}
return dt.forget();
}
void WinCompositorWidget::EndRemoteDrawing() {
MOZ_ASSERT(!mLockedBackBufferData);
if (mTransparencyMode == eTransparencyTransparent) {
MOZ_ASSERT(mTransparentSurface);
RedrawTransparentWindow();
}
if (mCompositeDC) {
FreeWindowSurface(mCompositeDC);
}
mCompositeDC = nullptr;
}
bool WinCompositorWidget::NeedsToDeferEndRemoteDrawing() {
if (mNotDeferEndRemoteDrawing) {
return false;
}
IDirectDraw7* ddraw = DeviceManagerDx::Get()->GetDirectDraw();
if (!ddraw) {
return false;
}
DWORD scanLine = 0;
int height = ::GetSystemMetrics(SM_CYSCREEN);
HRESULT ret = ddraw->GetScanLine(&scanLine);
if (ret == DDERR_VERTICALBLANKINPROGRESS) {
scanLine = 0;
} else if (ret != DD_OK) {
return false;
}
// Check if there is a risk of tearing with GDI.
if (static_cast<int>(scanLine) > height / 2) {
// No need to defer.
return false;
}
return true;
}
already_AddRefed<gfx::DrawTarget> WinCompositorWidget::GetBackBufferDrawTarget(
gfx::DrawTarget* aScreenTarget, const gfx::IntRect& aRect,
bool* aOutIsCleared) {
MOZ_ASSERT(!mLockedBackBufferData);
RefPtr<gfx::DrawTarget> target = CompositorWidget::GetBackBufferDrawTarget(
aScreenTarget, aRect, aOutIsCleared);
if (!target) {
return nullptr;
}
MOZ_ASSERT(target->GetBackendType() == BackendType::CAIRO);
uint8_t* destData;
IntSize destSize;
int32_t destStride;
SurfaceFormat destFormat;
if (!target->LockBits(&destData, &destSize, &destStride, &destFormat)) {
// LockBits is not supported. Use original DrawTarget.
return target.forget();
}
RefPtr<gfx::DrawTarget> dataTarget = Factory::CreateDrawTargetForData(
BackendType::CAIRO, destData, destSize, destStride, destFormat);
mLockedBackBufferData = destData;
return dataTarget.forget();
}
already_AddRefed<gfx::SourceSurface>
WinCompositorWidget::EndBackBufferDrawing() {
if (mLockedBackBufferData) {
MOZ_ASSERT(mLastBackBuffer);
mLastBackBuffer->ReleaseBits(mLockedBackBufferData);
mLockedBackBufferData = nullptr;
}
return CompositorWidget::EndBackBufferDrawing();
}
bool WinCompositorWidget::InitCompositor(layers::Compositor* aCompositor) {
if (aCompositor->GetBackendType() == layers::LayersBackend::LAYERS_BASIC) {
DeviceManagerDx::Get()->InitializeDirectDraw();
}
return true;
}
uintptr_t WinCompositorWidget::GetWidgetKey() { return mWidgetKey; }
void WinCompositorWidget::EnterPresentLock() { mPresentLock.Enter(); }
void WinCompositorWidget::LeavePresentLock() { mPresentLock.Leave(); }
RefPtr<gfxASurface> WinCompositorWidget::EnsureTransparentSurface() {
mTransparentSurfaceLock.AssertCurrentThreadOwns();
MOZ_ASSERT(mTransparencyMode == eTransparencyTransparent);
IntSize size = GetClientSize().ToUnknownSize();
if (!mTransparentSurface || mTransparentSurface->GetSize() != size) {
mTransparentSurface = nullptr;
mMemoryDC = nullptr;
CreateTransparentSurface(size);
}
RefPtr<gfxASurface> surface = mTransparentSurface;
return surface.forget();
}
void WinCompositorWidget::CreateTransparentSurface(const gfx::IntSize& aSize) {
mTransparentSurfaceLock.AssertCurrentThreadOwns();
MOZ_ASSERT(!mTransparentSurface && !mMemoryDC);
RefPtr<gfxWindowsSurface> surface =
new gfxWindowsSurface(aSize, SurfaceFormat::A8R8G8B8_UINT32);
mTransparentSurface = surface;
mMemoryDC = surface->GetDC();
}
void WinCompositorWidget::UpdateTransparency(nsTransparencyMode aMode) {
MutexAutoLock lock(mTransparentSurfaceLock);
if (mTransparencyMode == aMode) {
return;
}
mTransparencyMode = aMode;
mTransparentSurface = nullptr;
mMemoryDC = nullptr;
if (mTransparencyMode == eTransparencyTransparent) {
EnsureTransparentSurface();
}
}
bool WinCompositorWidget::HasGlass() const {
MOZ_ASSERT(layers::CompositorThreadHolder::IsInCompositorThread() ||
wr::RenderThread::IsInRenderThread());
nsTransparencyMode transparencyMode = mTransparencyMode;
return transparencyMode == eTransparencyGlass ||
transparencyMode == eTransparencyBorderlessGlass;
}
void WinCompositorWidget::ClearTransparentWindow() {
MutexAutoLock lock(mTransparentSurfaceLock);
if (!mTransparentSurface) {
return;
}
EnsureTransparentSurface();
IntSize size = mTransparentSurface->GetSize();
if (!size.IsEmpty()) {
RefPtr<DrawTarget> drawTarget =
gfxPlatform::CreateDrawTargetForSurface(mTransparentSurface, size);
if (!drawTarget) {
return;
}
drawTarget->ClearRect(Rect(0, 0, size.width, size.height));
RedrawTransparentWindow();
}
}
bool WinCompositorWidget::RedrawTransparentWindow() {
MOZ_ASSERT(mTransparencyMode == eTransparencyTransparent);
LayoutDeviceIntSize size = GetClientSize();
::GdiFlush();
BLENDFUNCTION bf = {AC_SRC_OVER, 0, 255, AC_SRC_ALPHA};
SIZE winSize = {size.width, size.height};
POINT srcPos = {0, 0};
HWND hWnd = WinUtils::GetTopLevelHWND(mWnd, true);
RECT winRect;
::GetWindowRect(hWnd, &winRect);
// perform the alpha blend
return !!::UpdateLayeredWindow(hWnd, nullptr, (POINT*)&winRect, &winSize,
mMemoryDC, &srcPos, 0, &bf, ULW_ALPHA);
}
HDC WinCompositorWidget::GetWindowSurface() {
return eTransparencyTransparent == mTransparencyMode ? mMemoryDC
: ::GetDC(mWnd);
}
void WinCompositorWidget::FreeWindowSurface(HDC dc) {
if (eTransparencyTransparent != mTransparencyMode) ::ReleaseDC(mWnd, dc);
}
bool WinCompositorWidget::IsHidden() const { return ::IsIconic(mWnd); }
void WinCompositorWidget::EnsureCompositorWindow() {
if (mCompositorWnds.mCompositorWnd || mCompositorWnds.mInitialParentWnd) {
return;
}
mCompositorWnds = WinCompositorWindowThread::CreateCompositorWindow();
UpdateCompositorWnd(mCompositorWnds.mCompositorWnd, mWnd);
MOZ_ASSERT(mCompositorWnds.mCompositorWnd);
MOZ_ASSERT(mCompositorWnds.mInitialParentWnd);
}
void WinCompositorWidget::DestroyCompositorWindow() {
if (!mCompositorWnds.mCompositorWnd && !mCompositorWnds.mInitialParentWnd) {
return;
}
WinCompositorWindowThread::DestroyCompositorWindow(mCompositorWnds);
mCompositorWnds = WinCompositorWnds(nullptr, nullptr);
}
void WinCompositorWidget::UpdateCompositorWndSizeIfNecessary() {
if (!mCompositorWnds.mCompositorWnd) {
return;
}
LayoutDeviceIntSize size = GetClientSize();
if (mLastCompositorWndSize == size) {
return;
}
// This code is racing with the compositor, which needs to reparent
// the compositor surface to the actual window (mWnd). To avoid racing
// mutations, we refuse to proceed until ::SetParent() is called in parent
// process. After the ::SetParent() call, composition is scheduled in
// CompositorWidgetParent::UpdateCompositorWnd().
if (!mSetParentCompleted) {
// ::SetParent() is not completed yet.
return;
}
MOZ_ASSERT(mWnd == ::GetParent(mCompositorWnds.mCompositorWnd));
// Force a resize and redraw (but not a move, activate, etc.).
if (!::SetWindowPos(
mCompositorWnds.mCompositorWnd, nullptr, 0, 0, size.width,
size.height,
SWP_NOACTIVATE | SWP_NOCOPYBITS | SWP_NOOWNERZORDER | SWP_NOZORDER)) {
return;
}
mLastCompositorWndSize = size;
}
// Creates a new instance of FxROutputHandler so that this compositor widget
// can send its output to Firefox Reality for Desktop.
void WinCompositorWidget::RequestFxrOutput() {
MOZ_ASSERT(mFxrHandler == nullptr);
mFxrHandler.reset(new FxROutputHandler());
}
} // namespace widget
} // namespace mozilla