gecko-dev/netwerk/test/unit/test_websocket_offline.js

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1.3 KiB
JavaScript
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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
Cu.import("resource://gre/modules/Services.jsm");
// checking to make sure we don't hang as per 1038304
// offline so url isn't impt
var url = "ws://localhost";
var chan;
var offlineStatus;
var listener = {
onAcknowledge: function(aContext, aSize) {},
onBinaryMessageAvailable: function(aContext, aMsg) {},
onMessageAvailable: function(aContext, aMsg) {},
onServerClose: function(aContext, aCode, aReason) {},
onStart: function(aContext)
{
// onStart is not called when a connection fails
do_check_true(false);
},
onStop: function(aContext, aStatusCode)
{
do_check_neq(aStatusCode, Cr.NS_OK);
Services.io.offline = offlineStatus;
do_test_finished();
}
};
function run_test() {
offlineStatus = Services.io.offline;
Services.io.offline = true;
try {
chan = Cc["@mozilla.org/network/protocol;1?name=ws"].
createInstance(Components.interfaces.nsIWebSocketChannel);
var uri = Services.io.newURI(url, null, null);
chan.asyncOpen(uri, url, listener, null);
do_test_pending();
} catch (x) {
dump("throwing " + x);
do_throw(x);
}
}