gecko-dev/gfx/vr/service/moz.build

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Исходник Обычный вид История

# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*-
# vim: set filetype=python:
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
# Build Oculus support on Windows only
if CONFIG['OS_TARGET'] == 'WINNT':
SOURCES += [
'OculusSession.cpp',
]
# Build OSVR on all platforms except Android
if CONFIG['OS_TARGET'] != 'Android':
UNIFIED_SOURCES += [
'OSVRSession.cpp',
'VRService.cpp',
'VRSession.cpp',
]
# PuppetSession includes MacIOSurface.h which includes Mac headers
# which define Size and Points types in the root namespace that
# often conflict with our own types.
SOURCES += [
'PuppetSession.cpp',
]
include('/ipc/chromium/chromium-config.mozbuild')
# Build OpenVR on Windows, Linux, and macOS desktop targets
if CONFIG['OS_TARGET'] in ('WINNT', 'Linux', 'Darwin'):
DIRS += [
'openvr',
]
LOCAL_INCLUDES += [
'/dom/base',
'/gfx/layers/d3d11'
]
# OpenVRSession includes MacIOSurface.h which includes Mac headers
# which define Size and Points types in the root namespace that
# often conflict with our own types.
SOURCES += [
'OpenVRSession.cpp',
]
FINAL_LIBRARY = 'xul'