зеркало из https://github.com/mozilla/gecko-dev.git
51 строка
1.3 KiB
HTML
51 строка
1.3 KiB
HTML
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<!doctype html>
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<html class="reftest-wait">
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<head>
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<script type="text/javascript">
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var gl;
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function start() {
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var canvas = document.getElementById("glcanvas");
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gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
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if (gl) {
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initTextures();
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} else {
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finish();
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}
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}
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function initTextures() {
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var cubeTexture = gl.createTexture();
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var cubeImage = document.getElementById("i");
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cubeImage.onload = function() { handleTextureLoaded(cubeImage, cubeTexture); }
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cubeImage.onerror = function() { finish(); }
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cubeImage.src = "1251091-1.png";
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}
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function handleTextureLoaded(image, texture) {
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST);
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gl.generateMipmap(gl.TEXTURE_2D);
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gl.bindTexture(gl.TEXTURE_2D, null);
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setTimeout(showit,0);
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}
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function showit() {
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document.getElementById("i").style.display = "";
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finish();
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}
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function finish() {
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document.documentElement.removeAttribute("class");
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}
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</script>
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</head>
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<body onload="start()">
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<canvas id="glcanvas" width="640" height="480"></canvas>
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<img id="i" style="display: none;">
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</body>
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</html>
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