gecko-dev/testing/marionette/action.js

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const {classes: Cc, interfaces: Ci, utils: Cu} = Components;
Cu.import("resource://gre/modules/Task.jsm");
Cu.import("chrome://marionette/content/assert.js");
Cu.import("chrome://marionette/content/element.js");
Cu.import("chrome://marionette/content/error.js");
Cu.import("chrome://marionette/content/event.js");
this.EXPORTED_SYMBOLS = ["action"];
// TODO? With ES 2016 and Symbol you can make a safer approximation
// to an enum e.g. https://gist.github.com/xmlking/e86e4f15ec32b12c4689
/**
* Implements WebDriver Actions API: a low-level interface for providing
* virtualised device input to the web browser.
*/
this.action = {
Pause: "pause",
KeyDown: "keyDown",
KeyUp: "keyUp",
PointerDown: "pointerDown",
PointerUp: "pointerUp",
PointerMove: "pointerMove",
PointerCancel: "pointerCancel",
};
const ACTIONS = {
none: new Set([action.Pause]),
key: new Set([action.Pause, action.KeyDown, action.KeyUp]),
pointer: new Set([
action.Pause,
action.PointerDown,
action.PointerUp,
action.PointerMove,
action.PointerCancel,
]),
};
/** Map from normalized key value to UI Events modifier key name */
const MODIFIER_NAME_LOOKUP = {
"Alt": "alt",
"Shift": "shift",
"Control": "ctrl",
"Meta": "meta",
};
/** Map from raw key (codepoint) to normalized key value */
const NORMALIZED_KEY_LOOKUP = {
"\uE000": "Unidentified",
"\uE001": "Cancel",
"\uE002": "Help",
"\uE003": "Backspace",
"\uE004": "Tab",
"\uE005": "Clear",
"\uE006": "Return",
"\uE007": "Enter",
"\uE008": "Shift",
"\uE009": "Control",
"\uE00A": "Alt",
"\uE00B": "Pause",
"\uE00C": "Escape",
"\uE00D": " ",
"\uE00E": "PageUp",
"\uE00F": "PageDown",
"\uE010": "End",
"\uE011": "Home",
"\uE012": "ArrowLeft",
"\uE013": "ArrowUp",
"\uE014": "ArrowRight",
"\uE015": "ArrowDown",
"\uE016": "Insert",
"\uE017": "Delete",
"\uE018": ";",
"\uE019": "=",
"\uE01A": "0",
"\uE01B": "1",
"\uE01C": "2",
"\uE01D": "3",
"\uE01E": "4",
"\uE01F": "5",
"\uE020": "6",
"\uE021": "7",
"\uE022": "8",
"\uE023": "9",
"\uE024": "*",
"\uE025": "+",
"\uE026": ",",
"\uE027": "-",
"\uE028": ".",
"\uE029": "/",
"\uE031": "F1",
"\uE032": "F2",
"\uE033": "F3",
"\uE034": "F4",
"\uE035": "F5",
"\uE036": "F6",
"\uE037": "F7",
"\uE038": "F8",
"\uE039": "F9",
"\uE03A": "F10",
"\uE03B": "F11",
"\uE03C": "F12",
"\uE03D": "Meta",
"\uE040": "ZenkakuHankaku",
"\uE050": "Shift",
"\uE051": "Control",
"\uE052": "Alt",
"\uE053": "Meta",
"\uE054": "PageUp",
"\uE055": "PageDown",
"\uE056": "End",
"\uE057": "Home",
"\uE058": "ArrowLeft",
"\uE059": "ArrowUp",
"\uE05A": "ArrowRight",
"\uE05B": "ArrowDown",
"\uE05C": "Insert",
"\uE05D": "Delete",
};
/** Map from raw key (codepoint) to key location */
const KEY_LOCATION_LOOKUP = {
"\uE007": 1,
"\uE008": 1,
"\uE009": 1,
"\uE00A": 1,
"\uE01A": 3,
"\uE01B": 3,
"\uE01C": 3,
"\uE01D": 3,
"\uE01E": 3,
"\uE01F": 3,
"\uE020": 3,
"\uE021": 3,
"\uE022": 3,
"\uE023": 3,
"\uE024": 3,
"\uE025": 3,
"\uE026": 3,
"\uE027": 3,
"\uE028": 3,
"\uE029": 3,
"\uE03D": 1,
"\uE050": 2,
"\uE051": 2,
"\uE052": 2,
"\uE053": 2,
"\uE054": 3,
"\uE055": 3,
"\uE056": 3,
"\uE057": 3,
"\uE058": 3,
"\uE059": 3,
"\uE05A": 3,
"\uE05B": 3,
"\uE05C": 3,
"\uE05D": 3,
};
const KEY_CODE_LOOKUP = {
"\uE00A": "AltLeft",
"\uE052": "AltRight",
"\uE015": "ArrowDown",
"\uE012": "ArrowLeft",
"\uE014": "ArrowRight",
"\uE013": "ArrowUp",
"`": "Backquote",
"~": "Backquote",
"\\": "Backslash",
"|": "Backslash",
"\uE003": "Backspace",
"[": "BracketLeft",
"{": "BracketLeft",
"]": "BracketRight",
"}": "BracketRight",
",": "Comma",
"<": "Comma",
"\uE009": "ControlLeft",
"\uE051": "ControlRight",
"\uE017": "Delete",
")": "Digit0",
"0": "Digit0",
"!": "Digit1",
"1": "Digit1",
"2": "Digit2",
"@": "Digit2",
"#": "Digit3",
"3": "Digit3",
"$": "Digit4",
"4": "Digit4",
"%": "Digit5",
"5": "Digit5",
"6": "Digit6",
"^": "Digit6",
"&": "Digit7",
"7": "Digit7",
"*": "Digit8",
"8": "Digit8",
"(": "Digit9",
"9": "Digit9",
"\uE010": "End",
"\uE006": "Enter",
"+": "Equal",
"=": "Equal",
"\uE00C": "Escape",
"\uE031": "F1",
"\uE03A": "F10",
"\uE03B": "F11",
"\uE03C": "F12",
"\uE032": "F2",
"\uE033": "F3",
"\uE034": "F4",
"\uE035": "F5",
"\uE036": "F6",
"\uE037": "F7",
"\uE038": "F8",
"\uE039": "F9",
"\uE002": "Help",
"\uE011": "Home",
"\uE016": "Insert",
"<": "IntlBackslash",
">": "IntlBackslash",
"A": "KeyA",
"a": "KeyA",
"B": "KeyB",
"b": "KeyB",
"C": "KeyC",
"c": "KeyC",
"D": "KeyD",
"d": "KeyD",
"E": "KeyE",
"e": "KeyE",
"F": "KeyF",
"f": "KeyF",
"G": "KeyG",
"g": "KeyG",
"H": "KeyH",
"h": "KeyH",
"I": "KeyI",
"i": "KeyI",
"J": "KeyJ",
"j": "KeyJ",
"K": "KeyK",
"k": "KeyK",
"L": "KeyL",
"l": "KeyL",
"M": "KeyM",
"m": "KeyM",
"N": "KeyN",
"n": "KeyN",
"O": "KeyO",
"o": "KeyO",
"P": "KeyP",
"p": "KeyP",
"Q": "KeyQ",
"q": "KeyQ",
"R": "KeyR",
"r": "KeyR",
"S": "KeyS",
"s": "KeyS",
"T": "KeyT",
"t": "KeyT",
"U": "KeyU",
"u": "KeyU",
"V": "KeyV",
"v": "KeyV",
"W": "KeyW",
"w": "KeyW",
"X": "KeyX",
"x": "KeyX",
"Y": "KeyY",
"y": "KeyY",
"Z": "KeyZ",
"z": "KeyZ",
"-": "Minus",
"_": "Minus",
"\uE01A": "Numpad0",
"\uE05C": "Numpad0",
"\uE01B": "Numpad1",
"\uE056": "Numpad1",
"\uE01C": "Numpad2",
"\uE05B": "Numpad2",
"\uE01D": "Numpad3",
"\uE055": "Numpad3",
"\uE01E": "Numpad4",
"\uE058": "Numpad4",
"\uE01F": "Numpad5",
"\uE020": "Numpad6",
"\uE05A": "Numpad6",
"\uE021": "Numpad7",
"\uE057": "Numpad7",
"\uE022": "Numpad8",
"\uE059": "Numpad8",
"\uE023": "Numpad9",
"\uE054": "Numpad9",
"\uE024": "NumpadAdd",
"\uE026": "NumpadComma",
"\uE028": "NumpadDecimal",
"\uE05D": "NumpadDecimal",
"\uE029": "NumpadDivide",
"\uE007": "NumpadEnter",
"\uE024": "NumpadMultiply",
"\uE026": "NumpadSubtract",
"\uE03D": "OSLeft",
"\uE053": "OSRight",
"\uE01E": "PageDown",
"\uE01F": "PageUp",
".": "Period",
">": "Period",
"\"": "Quote",
"'": "Quote",
":": "Semicolon",
";": "Semicolon",
"\uE008": "ShiftLeft",
"\uE050": "ShiftRight",
"/": "Slash",
"?": "Slash",
"\uE00D": "Space",
" ": "Space",
"\uE004": "Tab",
};
/** Represents possible subtypes for a pointer input source. */
action.PointerType = {
Mouse: "mouse",
Pen: "pen",
Touch: "touch",
};
/**
* Look up a PointerType.
*
* @param {string} str
* Name of pointer type.
*
* @return {string}
* A pointer type for processing pointer parameters.
*
* @throws {InvalidArgumentError}
* If |str| is not a valid pointer type.
*/
action.PointerType.get = function (str) {
let name = capitalize(str);
if (!(name in this)) {
throw new InvalidArgumentError(`Unknown pointerType: ${str}`);
}
return this[name];
};
/**
* Input state associated with current session. This is a map between input ID and
* the device state for that input source, with one entry for each active input source.
*
* Initialized in listener.js
*/
action.inputStateMap = undefined;
/**
* List of |action.Action| associated with current session. Used to manage dispatching
* events when resetting the state of the input sources. Reset operations are assumed
* to be idempotent.
*
* Initialized in listener.js
*/
action.inputsToCancel = undefined;
/**
* Represents device state for an input source.
*/
class InputState {
constructor() {
this.type = this.constructor.name.toLowerCase();
}
/**
* Check equality of this InputState object with another.
*
* @para{?} other
* Object representing an input state.
* @return {boolean}
* True if |this| has the same |type| as |other|.
*/
is(other) {
if (typeof other == "undefined") {
return false;
}
return this.type === other.type;
}
toString() {
return `[object ${this.constructor.name}InputState]`;
}
/**
* @param {?} obj
* Object with property |type|, representing an action sequence or an
* action item.
*
* @return {action.InputState}
* An |action.InputState| object for the type of the |actionSequence|.
*
* @throws {InvalidArgumentError}
* If |actionSequence.type| is not valid.
*/
static fromJson(obj) {
let type = obj.type;
if (!(type in ACTIONS)) {
throw new InvalidArgumentError(`Unknown action type: ${type}`);
}
let name = type == "none" ? "Null" : capitalize(type);
return new action.InputState[name]();
}
}
/** Possible kinds of |InputState| for supported input sources. */
action.InputState = {};
/**
* Input state associated with a keyboard-type device.
*/
action.InputState.Key = class extends InputState {
constructor() {
super();
this.pressed = new Set();
this.alt = false;
this.shift = false;
this.ctrl = false;
this.meta = false;
}
/**
* Update modifier state according to |key|.
*
* @param {string} key
* Normalized key value of a modifier key.
* @param {boolean} value
* Value to set the modifier attribute to.
*
* @throws {InvalidArgumentError}
* If |key| is not a modifier.
*/
setModState(key, value) {
if (key in MODIFIER_NAME_LOOKUP) {
this[MODIFIER_NAME_LOOKUP[key]] = value;
} else {
throw new InvalidArgumentError("Expected 'key' to be one of " +
`${Object.keys(MODIFIER_NAME_LOOKUP)}; got: ${key}`);
}
}
/**
* Check whether |key| is pressed.
*
* @param {string} key
* Normalized key value.
*
* @return {boolean}
* True if |key| is in set of pressed keys.
*/
isPressed(key) {
return this.pressed.has(key);
}
/**
* Add |key| to the set of pressed keys.
*
* @param {string} key
* Normalized key value.
*
* @return {boolean}
* True if |key| is in list of pressed keys.
*/
press(key) {
return this.pressed.add(key);
}
/**
* Remove |key| from the set of pressed keys.
*
* @param {string} key
* Normalized key value.
*
* @return {boolean}
* True if |key| is removed successfully, false otherwise.
*/
release(key) {
return this.pressed.delete(key);
}
};
/**
* Input state not associated with a specific physical device.
*/
action.InputState.Null = class extends InputState {
constructor() {
super();
this.type = "none";
}
};
/**
* Input state associated with a pointer-type input device.
*
* @param {string} subtype
* Kind of pointing device: mouse, pen, touch.
* @param {boolean} primary
* Whether the pointing device is primary.
*/
action.InputState.Pointer = class extends InputState {
constructor(subtype, primary) {
super();
this.pressed = new Set();
this.subtype = subtype;
this.primary = primary;
this.x = 0;
this.y = 0;
}
};
/**
* Repesents an action for dispatch. Used in |action.Chain| and |action.Sequence|.
*
* @param {string} id
* Input source ID.
* @param {string} type
* Action type: none, key, pointer.
* @param {string} subtype
* Action subtype: pause, keyUp, keyDown, pointerUp, pointerDown, pointerMove, pointerCancel.
*
* @throws {InvalidArgumentError}
* If any parameters are undefined.
*/
action.Action = class {
constructor(id, type, subtype) {
if ([id, type, subtype].includes(undefined)) {
throw new InvalidArgumentError("Missing id, type or subtype");
}
for (let attr of [id, type, subtype]) {
if (typeof attr != "string") {
throw new InvalidArgumentError(`Expected string, got: ${attr}`);
}
}
this.id = id;
this.type = type;
this.subtype = subtype;
};
toString() {
return `[action ${this.type}]`;
}
/**
* @param {?} actionSequence
* Object representing sequence of actions from one input source.
* @param {?} actionItem
* Object representing a single action from |actionSequence|.
*
* @return {action.Action}
* An action that can be dispatched; corresponds to |actionItem|.
*
* @throws {InvalidArgumentError}
* If any |actionSequence| or |actionItem| attributes are invalid.
* @throws {UnsupportedOperationError}
* If |actionItem.type| is |pointerCancel|.
*/
static fromJson(actionSequence, actionItem) {
let type = actionSequence.type;
let id = actionSequence.id;
let subtypes = ACTIONS[type];
if (!subtypes) {
throw new InvalidArgumentError("Unknown type: " + type);
}
let subtype = actionItem.type;
if (!subtypes.has(subtype)) {
throw new InvalidArgumentError(`Unknown subtype for ${type} action: ${subtype}`);
}
let item = new action.Action(id, type, subtype);
if (type === "pointer") {
action.processPointerAction(id,
action.PointerParameters.fromJson(actionSequence.parameters), item);
}
switch (item.subtype) {
case action.KeyUp:
case action.KeyDown:
let key = actionItem.value;
// TODO countGraphemes
// TODO key.value could be a single code point like "\uE012" (see rawKey)
// or "grapheme cluster"
if (typeof key != "string") {
throw new InvalidArgumentError(
"Expected 'value' to be a string that represents single code point " +
"or grapheme cluster, got: " + key);
}
item.value = key;
break;
case action.PointerDown:
case action.PointerUp:
assert.positiveInteger(actionItem.button,
error.pprint`Expected 'button' (${actionItem.button}) to be >= 0`);
item.button = actionItem.button;
break;
case action.PointerMove:
item.duration = actionItem.duration;
if (typeof item.duration != "undefined"){
assert.positiveInteger(item.duration,
error.pprint`Expected 'duration' (${item.duration}) to be >= 0`);
}
if (typeof actionItem.element != "undefined" &&
!element.isWebElementReference(actionItem.element)) {
throw new InvalidArgumentError(
"Expected 'actionItem.element' to be a web element reference, " +
`got: ${actionItem.element}`);
}
item.element = actionItem.element;
item.x = actionItem.x;
if (typeof item.x != "undefined") {
assert.positiveInteger(item.x, error.pprint`Expected 'x' (${item.x}) to be >= 0`);
}
item.y = actionItem.y;
if (typeof item.y != "undefined") {
assert.positiveInteger(item.y, error.pprint`Expected 'y' (${item.y}) to be >= 0`);
}
break;
case action.PointerCancel:
throw new UnsupportedOperationError();
break;
case action.Pause:
item.duration = actionItem.duration;
if (typeof item.duration != "undefined") {
assert.positiveInteger(item.duration,
error.pprint`Expected 'duration' (${item.duration}) to be >= 0`);
}
break;
}
return item;
}
};
/**
* Represents a series of ticks, specifying which actions to perform at each tick.
*/
action.Chain = class extends Array {
toString() {
return `[chain ${super.toString()}]`;
}
/**
* @param {Array.<?>} actions
* Array of objects that each represent an action sequence.
*
* @return {action.Chain}
* Transpose of |actions| such that actions to be performed in a single tick
* are grouped together.
*
* @throws {InvalidArgumentError}
* If |actions| is not an Array.
*/
static fromJson(actions) {
assert.array(actions,
error.pprint`Expected 'actions' to be an Array, got: ${actions}`);
let actionsByTick = new action.Chain();
// TODO check that each actionSequence in actions refers to a different input ID
for (let actionSequence of actions) {
let inputSourceActions = action.Sequence.fromJson(actionSequence);
for (let i = 0; i < inputSourceActions.length; i++) {
// new tick
if (actionsByTick.length < (i + 1)) {
actionsByTick.push([]);
}
actionsByTick[i].push(inputSourceActions[i]);
}
}
return actionsByTick;
}
};
/**
* Represents one input source action sequence; this is essentially an |Array.<action.Action>|.
*/
action.Sequence = class extends Array {
toString() {
return `[sequence ${super.toString()}]`;
}
/**
* @param {?} actionSequence
* Object that represents a sequence action items for one input source.
*
* @return {action.Sequence}
* Sequence of actions that can be dispatched.
*
* @throws {InvalidArgumentError}
* If |actionSequence.id| is not a string or it's aleady mapped
* to an |action.InputState} incompatible with |actionSequence.type|.
* If |actionSequence.actions| is not an Array.
*/
static fromJson(actionSequence) {
// used here only to validate 'type' and InputState type
let inputSourceState = InputState.fromJson(actionSequence);
let id = actionSequence.id;
if (typeof id == "undefined") {
actionSequence.id = id = element.generateUUID();
} else if (typeof id != "string") {
throw new InvalidArgumentError(`Expected 'id' to be a string, got: ${id}`);
}
let actionItems = actionSequence.actions;
if (!Array.isArray(actionItems)) {
throw new InvalidArgumentError(
`Expected 'actionSequence.actions' to be an Array, got: ${actionSequence.actions}`);
}
if (action.inputStateMap.has(id) && !action.inputStateMap.get(id).is(inputSourceState)) {
throw new InvalidArgumentError(
`Expected ${id} to be mapped to ${inputSourceState}, ` +
`got: ${action.inputStateMap.get(id)}`);
}
let actions = new action.Sequence();
for (let actionItem of actionItems) {
actions.push(action.Action.fromJson(actionSequence, actionItem));
}
return actions;
}
};
/**
* Represents parameters in an action for a pointer input source.
*
* @param {string=} pointerType
* Type of pointing device. If the parameter is undefined, "mouse" is used.
* @param {boolean=} primary
* Whether the input source is the primary pointing device.
* If the parameter is undefined, true is used.
*/
action.PointerParameters = class {
constructor(pointerType = "mouse", primary = true) {
this.pointerType = action.PointerType.get(pointerType);
assert.boolean(primary);
this.primary = primary;
}
toString() {
return `[pointerParameters ${this.pointerType}, primary=${this.primary}]`;
}
/**
* @param {?} parametersData
* Object that represents pointer parameters.
*
* @return {action.PointerParameters}
* Validated pointer paramters.
*/
static fromJson(parametersData) {
if (typeof parametersData == "undefined") {
return new action.PointerParameters();
} else {
return new action.PointerParameters(parametersData.pointerType, parametersData.primary);
}
}
};
/**
* Adds |pointerType| and |primary| attributes to Action |act|. Helper function
* for |action.Action.fromJson|.
*
* @param {string} id
* Input source ID.
* @param {action.PointerParams} pointerParams
* Input source pointer parameters.
* @param {action.Action} act
* Action to be updated.
*
* @throws {InvalidArgumentError}
* If |id| is already mapped to an |action.InputState| that is
* not compatible with |act.subtype|.
*/
action.processPointerAction = function processPointerAction(id, pointerParams, act) {
let subtype = act.subtype;
if (action.inputStateMap.has(id) && action.inputStateMap.get(id).subtype !== subtype) {
throw new InvalidArgumentError(
`Expected 'id' ${id} to be mapped to InputState whose subtype is ` +
`${action.inputStateMap.get(id).subtype}, got: ${subtype}`);
}
act.pointerType = pointerParams.pointerType;
act.primary = pointerParams.primary;
};
/** Collect properties associated with KeyboardEvent */
action.Key = class {
constructor(rawKey) {
this.key = NORMALIZED_KEY_LOOKUP[rawKey] || rawKey;
this.code = KEY_CODE_LOOKUP[rawKey];
this.location = KEY_LOCATION_LOOKUP[rawKey] || 0;
this.altKey = false;
this.shiftKey = false;
this.ctrlKey = false;
this.metaKey = false;
this.repeat = false;
this.isComposing = false;
// Prevent keyCode from being guessed in event.js; we don't want to use it anyway.
this.keyCode = 0;
}
update(inputState) {
this.altKey = inputState.alt;
this.shiftKey = inputState.shift;
this.ctrlKey = inputState.ctrl;
this.metaKey = inputState.meta;
}
};
/**
* Dispatch a chain of actions over |chain.length| ticks.
*
* This is done by creating a Promise for each tick that resolves once all the
* Promises for individual tick-actions are resolved. The next tick's actions are
* not dispatched until the Promise for the current tick is resolved.
*
* @param {action.Chain} chain
* Actions grouped by tick; each element in |chain| is a sequence of
* actions for one tick.
* @param {element.Store} seenEls
* Element store.
* @param {?} container
* Object with |frame| attribute of type |nsIDOMWindow|.
*
* @return {Promise}
* Promise for dispatching all actions in |chain|.
*/
action.dispatch = function(chain, seenEls, container) {
let chainEvents = Task.spawn(function*() {
for (let tickActions of chain) {
yield action.dispatchTickActions(
tickActions, action.computeTickDuration(tickActions), seenEls, container);
}
});
return chainEvents;
};
/**
* Dispatch sequence of actions for one tick.
*
* This creates a Promise for one tick that resolves once the Promise for each
* tick-action is resolved, which takes at least |tickDuration| milliseconds.
* The resolved set of events for each tick is followed by firing of pending DOM events.
*
* Note that the tick-actions are dispatched in order, but they may have different
* durations and therefore may not end in the same order.
*
* @param {Array.<action.Action>} tickActions
* List of actions for one tick.
* @param {number} tickDuration
* Duration in milliseconds of this tick.
* @param {element.Store} seenEls
* Element store.
* @param {?} container
* Object with |frame| attribute of type |nsIDOMWindow|.
*
* @return {Promise}
* Promise for dispatching all tick-actions and pending DOM events.
*/
action.dispatchTickActions = function(tickActions, tickDuration, seenEls, container) {
let pendingEvents = tickActions.map(toEvents(tickDuration, seenEls, container));
return Promise.all(pendingEvents).then(() => flushEvents(container));
};
/**
* Compute tick duration in milliseconds for a collection of actions.
*
* @param {Array.<action.Action>} tickActions
* List of actions for one tick.
*
* @return {number}
* Longest action duration in |tickActions| if any, or 0.
*/
action.computeTickDuration = function(tickActions) {
let max = 0;
for (let a of tickActions) {
let affectsWallClockTime = a.subtype == action.Pause ||
(a.type == "pointer" && a.subtype == action.PointerMove);
if (affectsWallClockTime && a.duration) {
max = Math.max(a.duration, max);
}
}
return max;
};
/**
* Create a closure to use as a map from action definitions to Promise events.
*
* @param {number} tickDuration
* Duration in milliseconds of this tick.
* @param {element.Store} seenEls
* Element store.
* @param {?} container
* Object with |frame| attribute of type |nsIDOMWindow|.
*
* @return {function(action.Action): Promise}
* Function that takes an action and returns a Promise for dispatching
* the event that corresponds to that action.
*/
function toEvents(tickDuration, seenEls, container) {
return function (a) {
if (!action.inputStateMap.has(a.id)) {
action.inputStateMap.set(a.id, InputState.fromJson(a));
}
let inputState = action.inputStateMap.get(a.id);
switch (a.subtype) {
case action.KeyUp:
return dispatchKeyUp(a, inputState, container.frame);
case action.KeyDown:
return dispatchKeyDown(a, inputState, container.frame);
case action.PointerDown:
case action.PointerUp:
case action.PointerMove:
case action.PointerCancel:
throw new UnsupportedOperationError();
case action.Pause:
return dispatchPause(a, tickDuration);
}
};
}
/**
* Dispatch a keyDown action equivalent to pressing a key on a keyboard.
*
* @param {action.Action} a
* Action to dispatch.
* @param {action.InputState} inputState
* Input state for this action's input source.
* @param {nsIDOMWindow} win
* Current window.
*
* @return {Promise}
* Promise to dispatch at least a keydown event, and keypress if appropriate.
*/
function dispatchKeyDown(a, inputState, win) {
return new Promise(resolve => {
let keyEvent = new action.Key(a.value);
keyEvent.repeat = inputState.isPressed(keyEvent.key);
inputState.press(keyEvent.key);
if (keyEvent.key in MODIFIER_NAME_LOOKUP) {
inputState.setModState(keyEvent.key, true);
}
// Append a copy of |a| with keyUp subtype
action.inputsToCancel.push(Object.assign({}, a, {subtype: action.KeyUp}));
keyEvent.update(inputState);
event.sendKeyDown(keyEvent.key, keyEvent, win);
resolve();
});
}
/**
* Dispatch a keyUp action equivalent to releasing a key on a keyboard.
*
* @param {action.Action} a
* Action to dispatch.
* @param {action.InputState} inputState
* Input state for this action's input source.
* @param {nsIDOMWindow} win
* Current window.
*
* @return {Promise}
* Promise to dispatch a keyup event.
*/
function dispatchKeyUp(a, inputState, win) {
return new Promise(resolve => {
let keyEvent = new action.Key(a.value);
if (!inputState.isPressed(keyEvent.key)) {
resolve();
return;
}
if (keyEvent.key in MODIFIER_NAME_LOOKUP) {
inputState.setModState(keyEvent.key, false);
}
inputState.release(keyEvent.key);
keyEvent.update(inputState);
event.sendKeyUp(keyEvent.key, keyEvent, win);
resolve();
});
}
/**
* Dispatch a pause action equivalent waiting for |a.duration| milliseconds, or a
* default time interval of |tickDuration|.
*
* @param {action.Action} a
* Action to dispatch.
* @param {number} tickDuration
* Duration in milliseconds of this tick.
*
* @return {Promise}
* Promise that is resolved after the specified time interval.
*/
function dispatchPause(a, tickDuration) {
const TIMER = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
let duration = typeof a.duration == "undefined" ? tickDuration : a.duration;
return new Promise(resolve =>
TIMER.initWithCallback(resolve, duration, Ci.nsITimer.TYPE_ONE_SHOT)
);
}
// helpers
/**
* Force any pending DOM events to fire.
*
* @param {?} container
* Object with |frame| attribute of type |nsIDOMWindow|.
*
* @return {Promise}
* Promise to flush DOM events.
*/
function flushEvents(container) {
return new Promise(resolve => container.frame.requestAnimationFrame(resolve));
}
function capitalize(str) {
if (typeof str != "string") {
throw new InvalidArgumentError(`Expected string, got: ${str}`);
}
return str.charAt(0).toUpperCase() + str.slice(1);
}