gecko-dev/dom/media/mediacontrol/AudioFocusManager.h

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_audiofocusmanager_h__
#define mozilla_dom_audiofocusmanager_h__
#include "base/basictypes.h"
#include "nsTArray.h"
namespace mozilla {
namespace dom {
class MediaControlService;
/**
* AudioFocusManager is used to assign the audio focus to different requester
* and decide which requester can own audio focus when audio competing happens.
* When the audio competing happens, the last request would be a winner who can
* still own the audio focus, and all the other requesters would lose the audio
* focus. Now MediaController is the onlt requester, it would request the audio
* focus when it becomes audible and revoke the audio focus when the controller
* is no longer active.
*/
class AudioFocusManager {
public:
void RequestAudioFocus(uint64_t aId);
void RevokeAudioFocus(uint64_t aId);
explicit AudioFocusManager(MediaControlService* aService);
~AudioFocusManager() = default;
uint32_t GetAudioFocusNums() const;
private:
friend class MediaControlService;
void Shutdown();
void HandleAudioCompetition(uint64_t aId);
RefPtr<MediaControlService> mService;
nsTArray<uint64_t> mOwningFocusControllers;
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_audiofocusmanager_h__