gecko-dev/gfx/webrender_bindings/RenderD3D11TextureHostOGL.h

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C
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_RENDERD3D11TEXTUREHOSTOGL_H
#define MOZILLA_GFX_RENDERD3D11TEXTUREHOSTOGL_H
#include "RenderTextureHostOGL.h"
#include "GLTypes.h"
struct ID3D11Texture2D;
struct IDXGIKeyedMutex;
namespace mozilla {
namespace wr {
class RenderDXGITextureHostOGL final : public RenderTextureHostOGL
{
public:
explicit RenderDXGITextureHostOGL(WindowsHandle aHandle,
gfx::SurfaceFormat aFormat,
gfx::IntSize aSize);
virtual void SetGLContext(gl::GLContext* aContext) override;
virtual bool Lock() override;
virtual void Unlock() override;
virtual gfx::IntSize GetSize(uint8_t aChannelIndex) const;
virtual GLuint GetGLHandle(uint8_t aChannelIndex) const;
private:
virtual ~RenderDXGITextureHostOGL();
bool EnsureLockable();
void DeleteTextureHandle();
RefPtr<gl::GLContext> mGL;
WindowsHandle mHandle;
RefPtr<ID3D11Texture2D> mTexture;
RefPtr<IDXGIKeyedMutex> mKeyedMutex;
EGLSurface mSurface;
EGLStreamKHR mStream;
// We could use NV12 format for this texture. So, we might have 2 gl texture
// handles for Y and CbCr data.
GLuint mTextureHandle[2];
gfx::SurfaceFormat mFormat;
gfx::IntSize mSize;
};
} // namespace wr
} // namespace mozilla
#endif // MOZILLA_GFX_RENDERD3D11TEXTUREHOSTOGL_H