2017-08-07 13:15:22 +03:00
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_RENDERD3D11TEXTUREHOSTOGL_H
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#define MOZILLA_GFX_RENDERD3D11TEXTUREHOSTOGL_H
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#include "RenderTextureHostOGL.h"
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2017-08-07 13:15:22 +03:00
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#include "GLTypes.h"
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struct ID3D11Texture2D;
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struct IDXGIKeyedMutex;
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2017-08-07 13:15:22 +03:00
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namespace mozilla {
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namespace wr {
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class RenderDXGITextureHostOGL final : public RenderTextureHostOGL
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{
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public:
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explicit RenderDXGITextureHostOGL(WindowsHandle aHandle,
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gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize);
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virtual void SetGLContext(gl::GLContext* aContext) override;
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virtual bool Lock() override;
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virtual void Unlock() override;
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virtual gfx::IntSize GetSize(uint8_t aChannelIndex) const;
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virtual GLuint GetGLHandle(uint8_t aChannelIndex) const;
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private:
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virtual ~RenderDXGITextureHostOGL();
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2017-08-07 13:15:22 +03:00
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bool EnsureLockable();
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void DeleteTextureHandle();
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RefPtr<gl::GLContext> mGL;
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WindowsHandle mHandle;
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RefPtr<ID3D11Texture2D> mTexture;
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RefPtr<IDXGIKeyedMutex> mKeyedMutex;
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EGLSurface mSurface;
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EGLStreamKHR mStream;
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2017-08-07 13:15:22 +03:00
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// We could use NV12 format for this texture. So, we might have 2 gl texture
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// handles for Y and CbCr data.
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GLuint mTextureHandle[2];
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gfx::SurfaceFormat mFormat;
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gfx::IntSize mSize;
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};
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} // namespace wr
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} // namespace mozilla
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#endif // MOZILLA_GFX_RENDERD3D11TEXTUREHOSTOGL_H
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