gecko-dev/dom/canvas/WebGL2ContextSync.cpp

53 строки
1.2 KiB
C++
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGL2Context.h"
#include "GLContext.h"
using namespace mozilla;
using namespace mozilla::dom;
// -------------------------------------------------------------------------
// Sync objects
already_AddRefed<WebGLSync>
WebGL2Context::FenceSync(GLenum condition, GLbitfield flags)
{
MOZ_CRASH("Not Implemented.");
return nullptr;
}
bool
WebGL2Context::IsSync(WebGLSync* sync)
{
MOZ_CRASH("Not Implemented.");
return false;
}
void
WebGL2Context::DeleteSync(WebGLSync* sync)
{
MOZ_CRASH("Not Implemented.");
}
GLenum
WebGL2Context::ClientWaitSync(WebGLSync* sync, GLbitfield flags, GLuint64 timeout)
{
MOZ_CRASH("Not Implemented.");
return LOCAL_GL_FALSE;
}
void
WebGL2Context::WaitSync(WebGLSync* sync, GLbitfield flags, GLuint64 timeout)
{
MOZ_CRASH("Not Implemented.");
}
void
WebGL2Context::GetSyncParameter(JSContext*, WebGLSync* sync, GLenum pname, JS::MutableHandleValue retval)
{
MOZ_CRASH("Not Implemented.");
}