зеркало из https://github.com/mozilla/gecko-dev.git
106 строки
3.9 KiB
C
106 строки
3.9 KiB
C
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_FILTERNODECAPTURE_H_
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#define MOZILLA_GFX_FILTERNODECAPTURE_H_
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#include "2D.h"
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#include "Filters.h"
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#include <unordered_map>
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#include <vector>
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#include "mozilla/Variant.h"
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namespace mozilla {
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namespace gfx {
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class FilterNodeCapture final : public FilterNode
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeCapture, override)
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explicit FilterNodeCapture(FilterType aType)
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: mType{aType}
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, mInputsChanged{true}
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{
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}
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virtual FilterBackend GetBackendType() override { return FILTER_BACKEND_CAPTURE; }
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RefPtr<FilterNode> Validate(DrawTarget* aDT);
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template<typename T, typename C>
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void Replace(uint32_t aIndex, const T& aValue, C& aContainer)
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{
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// This replace function avoids generating the hash twice.
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auto result = aContainer.insert({ aIndex, typename C::mapped_type(aValue) });
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if (!result.second) {
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result.first->second = typename C::mapped_type(aValue);
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}
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}
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virtual void SetInput(uint32_t aIndex, SourceSurface *aSurface) override
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{
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mInputsChanged = true;
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Replace(aIndex, RefPtr<SourceSurface>(aSurface), mInputs);
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}
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virtual void SetInput(uint32_t aIndex, FilterNode *aFilter) override
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{
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mInputsChanged = true;
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Replace(aIndex, RefPtr<FilterNode>(aFilter), mInputs);
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}
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using AttributeValue = Variant<
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uint32_t,
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Float,
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Point,
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Matrix5x4,
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Point3D,
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Size,
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IntSize,
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Color,
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Rect,
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IntRect,
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bool,
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std::vector<Float>,
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IntPoint,
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Matrix
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>;
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virtual void SetAttribute(uint32_t aIndex, uint32_t aValue) override { Replace(aIndex, aValue, mAttributes); }
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virtual void SetAttribute(uint32_t aIndex, Float aValue) override { Replace(aIndex, aValue, mAttributes); }
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virtual void SetAttribute(uint32_t aIndex, const Point &aValue) override { Replace(aIndex, aValue, mAttributes); }
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virtual void SetAttribute(uint32_t aIndex, const Matrix5x4 &aValue) override { Replace(aIndex, aValue, mAttributes); }
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virtual void SetAttribute(uint32_t aIndex, const Point3D &aValue) override { Replace(aIndex, aValue, mAttributes); }
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virtual void SetAttribute(uint32_t aIndex, const Size &aValue) override { Replace(aIndex, aValue, mAttributes); }
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virtual void SetAttribute(uint32_t aIndex, const IntSize &aValue) override { Replace(aIndex, aValue, mAttributes); }
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virtual void SetAttribute(uint32_t aIndex, const Color &aValue) override { Replace(aIndex, aValue, mAttributes); }
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virtual void SetAttribute(uint32_t aIndex, const Rect &aValue) override { Replace(aIndex, aValue, mAttributes); }
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virtual void SetAttribute(uint32_t aIndex, const IntRect &aValue) override { Replace(aIndex, aValue, mAttributes); }
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virtual void SetAttribute(uint32_t aIndex, bool aValue) override { Replace(aIndex, aValue, mAttributes); }
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virtual void SetAttribute(uint32_t aIndex, const Float *aValues, uint32_t aSize) override;
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virtual void SetAttribute(uint32_t aIndex, const IntPoint &aValue) override { Replace(aIndex, aValue, mAttributes); }
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virtual void SetAttribute(uint32_t aIndex, const Matrix &aValue) override { Replace(aIndex, aValue, mAttributes); }
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private:
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FilterType mType;
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RefPtr<FilterNode> mFilterNodeInternal;
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// This only contains attributes that were set since the last validation.
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std::unordered_map<uint32_t, AttributeValue> mAttributes;
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// This always contains all inputs, so that Validate may be called on input
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// filter nodes.
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std::unordered_map<uint32_t, Variant<RefPtr<SourceSurface>, RefPtr<FilterNode>>> mInputs;
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// This is true if SetInput was called since the last validation.
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bool mInputsChanged;
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};
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}
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}
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#endif
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