зеркало из https://github.com/mozilla/gecko-dev.git
76 строки
2.2 KiB
Plaintext
76 строки
2.2 KiB
Plaintext
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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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enum PresentationConnectionState
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{
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// Existing presentation, and the communication channel is active.
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"connected",
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// Existing presentation, but the communication channel is inactive.
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"closed",
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// The presentation is nonexistent anymore. It could be terminated manually,
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// or either controlling or receiving browsing context is no longer available.
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"terminated"
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};
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[Pref="dom.presentation.enabled",
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CheckAnyPermissions="presentation"]
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interface PresentationConnection : EventTarget {
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/*
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* Unique id for all existing connections.
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*/
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[Constant]
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readonly attribute DOMString id;
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/*
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* @value "connected", "closed", or "terminated".
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*/
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readonly attribute PresentationConnectionState state;
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/*
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* It is called when connection state changes.
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*/
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attribute EventHandler onstatechange;
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/*
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* After a communication channel has been established between the controlling
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* and receiving context, this function is called to send message out, and the
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* event handler "onmessage" will be invoked at the remote side.
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*
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* This function only works when the state is "connected".
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*
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* TODO bug 1148307 Implement PresentationSessionTransport with DataChannel to
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* support other binary types.
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*/
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[Throws]
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void send(DOMString data);
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/*
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* It is triggered when receiving messages.
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*/
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attribute EventHandler onmessage;
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/*
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* Both the controlling and receiving browsing context can close the
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* connection. Then the connection state should turn into "closed".
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*
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* This function only works when the state is not "connected".
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*/
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// TODO Bug 1210340 - Support close semantics.
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// [Throws]
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// void close();
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/*
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* Both the controlling and receiving browsing context can terminate the
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* connection. Then the connection state should turn into "terminated".
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*
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* This function only works when the state is not "connected".
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*/
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[Throws]
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void terminate();
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};
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