gecko-dev/gfx/gl/TextureImageCGL.h

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1.5 KiB
C
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef TextureImageCGL_h_
#define TextureImageCGL_h_
#include "GLTextureImage.h"
#include "GLContextTypes.h"
#include "nsAutoPtr.h"
#include "nsSize.h"
namespace mozilla {
namespace gl {
class TextureImageCGL : public BasicTextureImage
{
public:
TextureImageCGL(GLuint aTexture,
const gfx::IntSize& aSize,
GLenum aWrapMode,
ContentType aContentType,
GLContext* aContext,
TextureImage::Flags aFlags = TextureImage::NoFlags);
~TextureImageCGL();
protected:
bool FinishedSurfaceUpdate();
void FinishedSurfaceUpload();
private:
GLuint mPixelBuffer;
bool mBoundPixelBuffer;
};
already_AddRefed<TextureImage>
CreateTextureImageCGL(GLContext *gl,
const gfx::IntSize& aSize,
TextureImage::ContentType aContentType,
GLenum aWrapMode,
TextureImage::Flags aFlags,
TextureImage::ImageFormat aImageFormat);
already_AddRefed<TextureImage>
TileGenFuncCGL(GLContext *gl,
const gfx::IntSize& aSize,
TextureImage::ContentType aContentType,
TextureImage::Flags aFlags);
} // namespace gl
} // namespace mozilla
#endif