gecko-dev/layout/style/nsAnimationManager.cpp

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/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is nsAnimationManager, an implementation of part
* of css3-animations.
*
* The Initial Developer of the Original Code is the Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* L. David Baron <dbaron@dbaron.org>, Mozilla Corporation (original author)
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsAnimationManager.h"
#include "nsPresContext.h"
#include "nsRuleProcessorData.h"
#include "nsStyleSet.h"
#include "nsCSSRules.h"
#include "nsStyleAnimation.h"
#include "nsSMILKeySpline.h"
#include "nsEventDispatcher.h"
using namespace mozilla;
struct AnimationSegmentProperty
{
nsCSSProperty mProperty;
nsStyleAnimation::Value mFromValue, mToValue;
};
struct AnimationSegment
{
float mFromKey, mToKey;
css::ComputedTimingFunction mTimingFunction;
InfallibleTArray<AnimationSegmentProperty> mProperties;
};
/**
* Data about one animation (i.e., one of the values of
* 'animation-name') running on an element.
*/
struct ElementAnimation
{
ElementAnimation()
: mLastNotification(LAST_NOTIFICATION_NONE)
{
}
nsString mName; // empty string for 'none'
float mIterationCount; // NS_IEEEPositiveInfinity() means infinite
PRUint8 mDirection;
PRUint8 mFillMode;
PRUint8 mPlayState;
bool FillsForwards() const {
return mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BOTH ||
mFillMode == NS_STYLE_ANIMATION_FILL_MODE_FORWARDS;
}
bool FillsBackwards() const {
return mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BOTH ||
mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BACKWARDS;
}
bool IsPaused() const {
return mPlayState == NS_STYLE_ANIMATION_PLAY_STATE_PAUSED;
}
TimeStamp mStartTime; // with delay taken into account
TimeStamp mPauseStart;
TimeDuration mIterationDuration;
enum {
LAST_NOTIFICATION_NONE = PRUint32(-1),
LAST_NOTIFICATION_END = PRUint32(-2)
};
// One of the above constants, or an integer for the iteration
// whose start we last notified on.
PRUint32 mLastNotification;
InfallibleTArray<AnimationSegment> mSegments;
};
typedef nsAnimationManager::EventArray EventArray;
typedef nsAnimationManager::AnimationEventInfo AnimationEventInfo;
/**
* Data about all of the animations running on an element.
*/
struct ElementAnimations : public mozilla::css::CommonElementAnimationData
{
ElementAnimations(dom::Element *aElement, nsIAtom *aElementProperty,
nsAnimationManager *aAnimationManager)
: CommonElementAnimationData(aElement, aElementProperty,
aAnimationManager),
mNeedsRefreshes(true)
{
}
void EnsureStyleRuleFor(TimeStamp aRefreshTime,
EventArray &aEventsToDispatch);
bool IsForElement() const { // rather than for a pseudo-element
return mElementProperty == nsGkAtoms::animationsProperty;
}
void PostRestyleForAnimation(nsPresContext *aPresContext) {
nsRestyleHint hint = IsForElement() ? eRestyle_Self : eRestyle_Subtree;
aPresContext->PresShell()->RestyleForAnimation(mElement, hint);
}
// This style rule contains the style data for currently animating
// values. It only matches when styling with animation. When we
// style without animation, we need to not use it so that we can
// detect any new changes; if necessary we restyle immediately
// afterwards with animation.
// NOTE: If we don't need to apply any styles, mStyleRule will be
// null, but mStyleRuleRefreshTime will still be valid.
nsRefPtr<css::AnimValuesStyleRule> mStyleRule;
// The refresh time associated with mStyleRule.
TimeStamp mStyleRuleRefreshTime;
// False when we know that our current style rule is valid
// indefinitely into the future (because all of our animations are
// either completed or paused). May be invalidated by a style change.
bool mNeedsRefreshes;
InfallibleTArray<ElementAnimation> mAnimations;
};
static void
ElementAnimationsPropertyDtor(void *aObject,
nsIAtom *aPropertyName,
void *aPropertyValue,
void *aData)
{
ElementAnimations *ea = static_cast<ElementAnimations*>(aPropertyValue);
delete ea;
}
void
ElementAnimations::EnsureStyleRuleFor(TimeStamp aRefreshTime,
EventArray& aEventsToDispatch)
{
if (!mNeedsRefreshes) {
// All of our animations are paused or completed.
mStyleRuleRefreshTime = aRefreshTime;
return;
}
mNeedsRefreshes = false;
// mStyleRule may be null and valid, if we have no style to apply.
if (mStyleRuleRefreshTime.IsNull() ||
mStyleRuleRefreshTime != aRefreshTime) {
mStyleRuleRefreshTime = aRefreshTime;
mStyleRule = nsnull;
// FIXME(spec): assume that properties in higher animations override
// those in lower ones (and that our |HasProperty| check in
// |BuildSegment| matches the definition of when they should do so.
// Therefore, we iterate from last animation to first.
nsCSSPropertySet properties;
for (PRUint32 i = mAnimations.Length(); i-- != 0; ) {
ElementAnimation &anim = mAnimations[i];
if (anim.mSegments.Length() == 0 ||
anim.mIterationDuration.ToMilliseconds() <= 0.0) {
// No animation data.
continue;
}
TimeDuration currentTimeDuration;
if (anim.IsPaused()) {
// FIXME: avoid recalculating every time
currentTimeDuration = anim.mPauseStart - anim.mStartTime;
} else {
currentTimeDuration = aRefreshTime - anim.mStartTime;
}
// Set |currentIterationCount| to the (fractional) number of
// iterations we've completed up to the current position.
double currentIterationCount =
currentTimeDuration / anim.mIterationDuration;
bool dispatchStartOrIteration = false;
if (currentIterationCount >= double(anim.mIterationCount)) {
// Dispatch 'animationend' when needed.
if (IsForElement() &&
anim.mLastNotification !=
ElementAnimation::LAST_NOTIFICATION_END) {
anim.mLastNotification = ElementAnimation::LAST_NOTIFICATION_END;
AnimationEventInfo ei(mElement, anim.mName, NS_ANIMATION_END,
currentTimeDuration);
aEventsToDispatch.AppendElement(ei);
}
if (!anim.FillsForwards()) {
// No animation data.
continue;
}
currentIterationCount = double(anim.mIterationCount);
} else {
if (!anim.IsPaused()) {
mNeedsRefreshes = true;
}
if (currentIterationCount < 0.0) {
if (!anim.FillsBackwards()) {
// No animation data.
continue;
}
currentIterationCount = 0.0;
} else {
dispatchStartOrIteration = !anim.IsPaused();
}
}
// Set |positionInIteration| to the position from 0% to 100% along
// the keyframes.
NS_ABORT_IF_FALSE(currentIterationCount >= 0.0, "must be positive");
PRUint32 whichIteration = int(currentIterationCount);
if (whichIteration == anim.mIterationCount) {
// When the animation's iteration count is an integer (as it
// normally is), we need to end at 100% of its last iteration
// rather than 0% of the next one.
--whichIteration;
}
double positionInIteration =
currentIterationCount - double(whichIteration);
if (anim.mDirection == NS_STYLE_ANIMATION_DIRECTION_ALTERNATE &&
(whichIteration & 1) == 1) {
positionInIteration = 1.0 - positionInIteration;
}
// Dispatch 'animationstart' or 'animationiteration' when needed.
if (IsForElement() && dispatchStartOrIteration &&
whichIteration != anim.mLastNotification) {
// Notify 'animationstart' even if a negative delay puts us
// past the first iteration.
// Note that when somebody changes the animation-duration
// dynamically, this will fire an extra iteration event
// immediately in many cases. It's not clear to me if that's the
// right thing to do.
PRUint32 message =
anim.mLastNotification == ElementAnimation::LAST_NOTIFICATION_NONE
? NS_ANIMATION_START : NS_ANIMATION_ITERATION;
anim.mLastNotification = whichIteration;
AnimationEventInfo ei(mElement, anim.mName, message,
currentTimeDuration);
aEventsToDispatch.AppendElement(ei);
}
NS_ABORT_IF_FALSE(0.0 <= positionInIteration &&
positionInIteration <= 1.0,
"position should be in [0-1]");
NS_ABORT_IF_FALSE(anim.mSegments[0].mFromKey == 0.0,
"incorrect first from key");
NS_ABORT_IF_FALSE(anim.mSegments[anim.mSegments.Length() - 1].mToKey
== 1.0,
"incorrect last to key");
// FIXME: Maybe cache the current segment?
const AnimationSegment *segment = anim.mSegments.Elements();
while (segment->mToKey < positionInIteration) {
NS_ABORT_IF_FALSE(segment->mFromKey < segment->mToKey,
"incorrect keys");
++segment;
NS_ABORT_IF_FALSE(segment->mFromKey == (segment-1)->mToKey,
"incorrect keys");
}
NS_ABORT_IF_FALSE(segment->mFromKey < segment->mToKey,
"incorrect keys");
NS_ABORT_IF_FALSE(segment - anim.mSegments.Elements() <
anim.mSegments.Length(),
"ran off end");
if (segment->mProperties.IsEmpty()) {
// No animation data.
continue;
}
if (!mStyleRule) {
// Allocate the style rule now that we know we have animation data.
mStyleRule = new css::AnimValuesStyleRule();
}
double positionInSegment = (positionInIteration - segment->mFromKey) /
(segment->mToKey - segment->mFromKey);
double valuePosition =
segment->mTimingFunction.GetValue(positionInSegment);
for (PRUint32 j = 0, j_end = segment->mProperties.Length();
j != j_end; ++j) {
const AnimationSegmentProperty &prop = segment->mProperties[j];
if (properties.HasProperty(prop.mProperty)) {
// A later animation already set this property.
continue;
}
properties.AddProperty(prop.mProperty);
nsStyleAnimation::Value *val =
mStyleRule->AddEmptyValue(prop.mProperty);
#ifdef DEBUG
PRBool result =
#endif
nsStyleAnimation::Interpolate(prop.mProperty,
prop.mFromValue, prop.mToValue,
valuePosition, *val);
NS_ABORT_IF_FALSE(result, "interpolate must succeed now");
}
}
}
}
ElementAnimations*
nsAnimationManager::GetElementAnimations(dom::Element *aElement,
nsCSSPseudoElements::Type aPseudoType,
PRBool aCreateIfNeeded)
{
if (!aCreateIfNeeded && PR_CLIST_IS_EMPTY(&mElementData)) {
// Early return for the most common case.
return nsnull;
}
nsIAtom *propName;
if (aPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement) {
propName = nsGkAtoms::animationsProperty;
} else if (aPseudoType == nsCSSPseudoElements::ePseudo_before) {
propName = nsGkAtoms::animationsOfBeforeProperty;
} else if (aPseudoType == nsCSSPseudoElements::ePseudo_after) {
propName = nsGkAtoms::animationsOfAfterProperty;
} else {
NS_ASSERTION(!aCreateIfNeeded,
"should never try to create transitions for pseudo "
"other than :before or :after");
return nsnull;
}
ElementAnimations *ea = static_cast<ElementAnimations*>(
aElement->GetProperty(propName));
if (!ea && aCreateIfNeeded) {
// FIXME: Consider arena-allocating?
ea = new ElementAnimations(aElement, propName, this);
if (!ea) {
NS_WARNING("out of memory");
return nsnull;
}
nsresult rv = aElement->SetProperty(propName, ea,
ElementAnimationsPropertyDtor, nsnull);
if (NS_FAILED(rv)) {
NS_WARNING("SetProperty failed");
delete ea;
return nsnull;
}
AddElementData(ea);
}
return ea;
}
/* virtual */ void
nsAnimationManager::RulesMatching(ElementRuleProcessorData* aData)
{
NS_ABORT_IF_FALSE(aData->mPresContext == mPresContext,
"pres context mismatch");
nsIStyleRule *rule =
GetAnimationRule(aData->mElement,
nsCSSPseudoElements::ePseudo_NotPseudoElement);
if (rule) {
aData->mRuleWalker->Forward(rule);
}
}
/* virtual */ void
nsAnimationManager::RulesMatching(PseudoElementRuleProcessorData* aData)
{
NS_ABORT_IF_FALSE(aData->mPresContext == mPresContext,
"pres context mismatch");
if (aData->mPseudoType != nsCSSPseudoElements::ePseudo_before &&
aData->mPseudoType != nsCSSPseudoElements::ePseudo_after) {
return;
}
// FIXME: Do we really want to be the only thing keeping a
// pseudo-element alive? I *think* the non-animation restyle should
// handle that, but should add a test.
nsIStyleRule *rule = GetAnimationRule(aData->mElement, aData->mPseudoType);
if (rule) {
aData->mRuleWalker->Forward(rule);
}
}
/* virtual */ void
nsAnimationManager::RulesMatching(AnonBoxRuleProcessorData* aData)
{
}
#ifdef MOZ_XUL
/* virtual */ void
nsAnimationManager::RulesMatching(XULTreeRuleProcessorData* aData)
{
}
#endif
nsIStyleRule*
nsAnimationManager::CheckAnimationRule(nsStyleContext* aStyleContext,
mozilla::dom::Element* aElement)
{
if (!mPresContext->IsProcessingAnimationStyleChange()) {
// Everything that causes our animation data to change triggers a
// style change, which in turn triggers a non-animation restyle.
// Likewise, when we initially construct frames, we're not in a
// style change, but also not in an animation restyle.
const nsStyleDisplay *disp = aStyleContext->GetStyleDisplay();
ElementAnimations *ea =
GetElementAnimations(aElement, aStyleContext->GetPseudoType(), PR_FALSE);
if (!ea &&
disp->mAnimations.Length() == 1 &&
disp->mAnimations[0].GetName().IsEmpty()) {
return nsnull;
}
// build the animations list
InfallibleTArray<ElementAnimation> newAnimations;
BuildAnimations(aStyleContext, newAnimations);
if (newAnimations.IsEmpty()) {
if (ea) {
ea->Destroy();
}
return nsnull;
}
TimeStamp refreshTime = mPresContext->RefreshDriver()->MostRecentRefresh();
if (ea) {
// The cached style rule is invalid.
ea->mStyleRule = nsnull;
ea->mStyleRuleRefreshTime = TimeStamp();
// Copy over the start times and (if still paused) pause starts
// for each animation (matching on name only) that was also in the
// old list of animations.
// This means that we honor dynamic changes, which isn't what the
// spec says to do, but WebKit seems to honor at least some of
// them. See
// http://lists.w3.org/Archives/Public/www-style/2011Apr/0079.html
// In order to honor what the spec said, we'd copy more data over
// (or potentially optimize BuildAnimations to avoid rebuilding it
// in the first place).
if (!ea->mAnimations.IsEmpty()) {
for (PRUint32 i = 0, i_end = newAnimations.Length();
i != i_end; ++i) {
ElementAnimation *newAnim = &newAnimations[i];
// Find the matching animation with this name in the old list
// of animations. Because of this code, they must all have
// the same start time, though they might differ in pause
// state. So if a page uses multiple copies of the same
// animation in one element's animation list, and gives them
// different pause states, they, well, get what they deserve.
// We'll use the last one since it's more likely to be the one
// doing something.
const ElementAnimation *oldAnim = nsnull;
for (PRUint32 j = ea->mAnimations.Length(); j-- != 0; ) {
const ElementAnimation *a = &ea->mAnimations[j];
if (a->mName == newAnim->mName) {
oldAnim = a;
break;
}
}
if (!oldAnim) {
continue;
}
newAnim->mStartTime = oldAnim->mStartTime;
newAnim->mLastNotification = oldAnim->mLastNotification;
if (oldAnim->IsPaused()) {
if (newAnim->IsPaused()) {
// Copy pause start just like start time.
newAnim->mPauseStart = oldAnim->mPauseStart;
} else {
// Handle change in pause state by adjusting start
// time to unpause.
newAnim->mStartTime += refreshTime - oldAnim->mPauseStart;
}
}
}
}
} else {
ea = GetElementAnimations(aElement, aStyleContext->GetPseudoType(),
PR_TRUE);
}
ea->mAnimations.SwapElements(newAnimations);
ea->mNeedsRefreshes = true;
ea->EnsureStyleRuleFor(refreshTime, mPendingEvents);
// We don't actually dispatch the mPendingEvents now. We'll either
// dispatch them the next time we get a refresh driver notification
// or the next time somebody calls
// nsPresShell::FlushPendingNotifications.
}
return GetAnimationRule(aElement, aStyleContext->GetPseudoType());
}
class PercentageHashKey : public PLDHashEntryHdr
{
public:
typedef const float& KeyType;
typedef const float* KeyTypePointer;
PercentageHashKey(KeyTypePointer aKey) : mValue(*aKey) { }
PercentageHashKey(const PercentageHashKey& toCopy) : mValue(toCopy.mValue) { }
~PercentageHashKey() { }
KeyType GetKey() const { return mValue; }
PRBool KeyEquals(KeyTypePointer aKey) const { return *aKey == mValue; }
static KeyTypePointer KeyToPointer(KeyType aKey) { return &aKey; }
static PLDHashNumber HashKey(KeyTypePointer aKey) {
PR_STATIC_ASSERT(sizeof(PLDHashNumber) == sizeof(PRUint32));
PR_STATIC_ASSERT(PLDHashNumber(-1) > PLDHashNumber(0));
float key = *aKey;
NS_ABORT_IF_FALSE(0.0f <= key && key <= 1.0f, "out of range");
return PLDHashNumber(key * PR_UINT32_MAX);
}
enum { ALLOW_MEMMOVE = PR_TRUE };
private:
const float mValue;
};
struct KeyframeData {
float mKey;
nsCSSKeyframeRule *mRule;
};
typedef InfallibleTArray<KeyframeData> KeyframeDataArray;
static PLDHashOperator
AppendKeyframeData(const float &aKey, nsCSSKeyframeRule *aRule, void *aData)
{
KeyframeDataArray *array = static_cast<KeyframeDataArray*>(aData);
KeyframeData *data = array->AppendElement();
data->mKey = aKey;
data->mRule = aRule;
return PL_DHASH_NEXT;
}
struct KeyframeDataComparator {
PRBool Equals(const KeyframeData& A, const KeyframeData& B) const {
return A.mKey == B.mKey;
}
PRBool LessThan(const KeyframeData& A, const KeyframeData& B) const {
return A.mKey < B.mKey;
}
};
class ResolvedStyleCache {
public:
ResolvedStyleCache() {
mCache.Init(16); // FIXME: make infallible!
}
nsStyleContext* Get(nsPresContext *aPresContext,
nsStyleContext *aParentStyleContext,
nsCSSKeyframeRule *aKeyframe);
private:
nsRefPtrHashtable<nsPtrHashKey<nsCSSKeyframeRule>, nsStyleContext> mCache;
};
nsStyleContext*
ResolvedStyleCache::Get(nsPresContext *aPresContext,
nsStyleContext *aParentStyleContext,
nsCSSKeyframeRule *aKeyframe)
{
// FIXME (spec): The css3-animations spec isn't very clear about how
// properties are resolved when they have values that depend on other
// properties (e.g., values in 'em'). I presume that they're resolved
// relative to the other styles of the element. The question is
// whether they are resolved relative to other animations: I assume
// that they're not, since that would prevent us from caching a lot of
// data that we'd really like to cache (in particular, the
// nsStyleAnimation::Value values in AnimationSegmentProperty).
nsStyleContext *result = mCache.GetWeak(aKeyframe);
if (!result) {
nsCOMArray<nsIStyleRule> rules;
rules.AppendObject(aKeyframe);
nsRefPtr<nsStyleContext> resultStrong = aPresContext->StyleSet()->
ResolveStyleByAddingRules(aParentStyleContext, rules);
mCache.Put(aKeyframe, resultStrong);
result = resultStrong;
}
return result;
}
void
nsAnimationManager::BuildAnimations(nsStyleContext* aStyleContext,
InfallibleTArray<ElementAnimation>& aAnimations)
{
NS_ABORT_IF_FALSE(aAnimations.IsEmpty(), "expect empty array");
ResolvedStyleCache resolvedStyles;
const nsStyleDisplay *disp = aStyleContext->GetStyleDisplay();
TimeStamp now = mPresContext->RefreshDriver()->MostRecentRefresh();
for (PRUint32 i = 0, i_end = disp->mAnimations.Length(); i != i_end; ++i) {
const nsAnimation& aSrc = disp->mAnimations[i];
ElementAnimation& aDest = *aAnimations.AppendElement();
aDest.mName = aSrc.GetName();
aDest.mIterationCount = aSrc.GetIterationCount();
aDest.mDirection = aSrc.GetDirection();
aDest.mFillMode = aSrc.GetFillMode();
aDest.mPlayState = aSrc.GetPlayState();
aDest.mStartTime = now + TimeDuration::FromMilliseconds(aSrc.GetDelay());
if (aDest.IsPaused()) {
aDest.mPauseStart = now;
} else {
aDest.mPauseStart = TimeStamp();
}
aDest.mIterationDuration = TimeDuration::FromMilliseconds(aSrc.GetDuration());
nsCSSKeyframesRule *rule = KeyframesRuleFor(aDest.mName);
if (!rule) {
// no segments
continue;
}
// Build the set of unique keyframes in the @keyframes rule. Per
// css3-animations, later keyframes with the same key replace
// earlier ones (no cascading).
nsDataHashtable<PercentageHashKey, nsCSSKeyframeRule*> keyframes;
keyframes.Init(16); // FIXME: make infallible!
for (PRUint32 j = 0, j_end = rule->StyleRuleCount(); j != j_end; ++j) {
nsICSSRule* cssRule = rule->GetStyleRuleAt(j);
NS_ABORT_IF_FALSE(cssRule, "must have rule");
NS_ABORT_IF_FALSE(cssRule->GetType() == nsICSSRule::KEYFRAME_RULE,
"must be keyframe rule");
nsCSSKeyframeRule *kfRule = static_cast<nsCSSKeyframeRule*>(cssRule);
const nsTArray<float> &keys = kfRule->GetKeys();
for (PRUint32 k = 0, k_end = keys.Length(); k != k_end; ++k) {
float key = keys[k];
// FIXME (spec): The spec doesn't say what to do with
// out-of-range keyframes. We'll ignore them.
// (And PercentageHashKey currently assumes we either ignore or
// clamp them.)
if (0.0f <= key && key <= 1.0f) {
keyframes.Put(key, kfRule);
}
}
}
KeyframeDataArray sortedKeyframes;
keyframes.EnumerateRead(AppendKeyframeData, &sortedKeyframes);
sortedKeyframes.Sort(KeyframeDataComparator());
if (sortedKeyframes.Length() == 0) {
// no segments
continue;
}
KeyframeData fromKeyframe = sortedKeyframes[0];
nsRefPtr<nsStyleContext> fromContext =
resolvedStyles.Get(mPresContext, aStyleContext,
fromKeyframe.mRule);
// If there's no rule for 0%, there's implicitly an empty rule.
if (fromKeyframe.mKey != 0.0f) {
BuildSegment(aDest.mSegments, aSrc,
0.0f, aStyleContext, nsnull,
fromKeyframe.mKey, fromContext,
fromKeyframe.mRule->Declaration());
}
for (PRUint32 j = 1, j_end = sortedKeyframes.Length(); j != j_end; ++j) {
KeyframeData toKeyframe = sortedKeyframes[j];
nsRefPtr<nsStyleContext> toContext =
resolvedStyles.Get(mPresContext, aStyleContext, toKeyframe.mRule);
BuildSegment(aDest.mSegments, aSrc,
fromKeyframe.mKey, fromContext,
fromKeyframe.mRule->Declaration(),
toKeyframe.mKey, toContext,
toKeyframe.mRule->Declaration());
fromContext = toContext;
fromKeyframe = toKeyframe;
}
// If there's no rule for 100%, there's implicitly an empty rule.
if (fromKeyframe.mKey != 1.0f) {
BuildSegment(aDest.mSegments, aSrc,
fromKeyframe.mKey, fromContext,
fromKeyframe.mRule->Declaration(),
1.0f, aStyleContext, nsnull);
}
}
}
void
nsAnimationManager::BuildSegment(InfallibleTArray<AnimationSegment>& aSegments,
const nsAnimation& aAnimation,
float aFromKey, nsStyleContext* aFromContext,
mozilla::css::Declaration* aFromDeclaration,
float aToKey, nsStyleContext* aToContext,
mozilla::css::Declaration* aToDeclaration)
{
AnimationSegment &segment = *aSegments.AppendElement();
segment.mFromKey = aFromKey;
segment.mToKey = aToKey;
const nsTimingFunction *tf;
if (aFromDeclaration &&
aFromDeclaration->HasProperty(eCSSProperty_animation_timing_function)) {
tf = &aFromContext->GetStyleDisplay()->mAnimations[0].GetTimingFunction();
} else {
tf = &aAnimation.GetTimingFunction();
}
segment.mTimingFunction.Init(*tf);
for (nsCSSProperty prop = nsCSSProperty(0);
prop < eCSSProperty_COUNT_no_shorthands;
prop = nsCSSProperty(prop + 1)) {
if (nsCSSProps::kAnimTypeTable[prop] == eStyleAnimType_None) {
continue;
}
if (!(aFromDeclaration && aFromDeclaration->HasProperty(prop)) &&
!(aToDeclaration && aToDeclaration->HasProperty(prop))) {
// Don't store an animation if neither declaration has the property.
continue;
}
nsStyleAnimation::Value fromValue, toValue, dummyValue;
if (ExtractComputedValueForTransition(prop, aFromContext, fromValue) &&
ExtractComputedValueForTransition(prop, aToContext, toValue) &&
// Check that we can interpolate between these values
// (If this is ever a performance problem, we could add a
// CanInterpolate method, but it seems fine for now.)
nsStyleAnimation::Interpolate(prop, fromValue, toValue,
0.5, dummyValue)) {
AnimationSegmentProperty &p = *segment.mProperties.AppendElement();
p.mProperty = prop;
p.mFromValue = fromValue;
p.mToValue = toValue;
}
}
}
nsIStyleRule*
nsAnimationManager::GetAnimationRule(mozilla::dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType)
{
NS_ABORT_IF_FALSE(
aPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement ||
aPseudoType == nsCSSPseudoElements::ePseudo_before ||
aPseudoType == nsCSSPseudoElements::ePseudo_after,
"forbidden pseudo type");
ElementAnimations *ea =
GetElementAnimations(aElement, aPseudoType, PR_FALSE);
if (!ea) {
return nsnull;
}
NS_ABORT_IF_FALSE(ea->mStyleRuleRefreshTime ==
mPresContext->RefreshDriver()->MostRecentRefresh(),
"should already have refreshed style rule");
if (mPresContext->IsProcessingRestyles() &&
!mPresContext->IsProcessingAnimationStyleChange()) {
// During the non-animation part of processing restyles, we don't
// add the animation rule.
if (ea->mStyleRule) {
ea->PostRestyleForAnimation(mPresContext);
}
return nsnull;
}
return ea->mStyleRule;
}
/* virtual */ void
nsAnimationManager::WillRefresh(mozilla::TimeStamp aTime)
{
NS_ABORT_IF_FALSE(mPresContext,
"refresh driver should not notify additional observers "
"after pres context has been destroyed");
if (!mPresContext->GetPresShell()) {
// Someone might be keeping mPresContext alive past the point
// where it has been torn down; don't bother doing anything in
// this case. But do get rid of all our transitions so we stop
// triggering refreshes.
RemoveAllElementData();
return;
}
// FIXME: check that there's at least one style rule that's not
// in its "done" state, and if there isn't, remove ourselves from
// the refresh driver (but leave the animations!).
for (PRCList *l = PR_LIST_HEAD(&mElementData); l != &mElementData;
l = PR_NEXT_LINK(l)) {
ElementAnimations *ea = static_cast<ElementAnimations*>(l);
nsRefPtr<css::AnimValuesStyleRule> oldStyleRule = ea->mStyleRule;
ea->EnsureStyleRuleFor(mPresContext->RefreshDriver()->MostRecentRefresh(),
mPendingEvents);
if (oldStyleRule != ea->mStyleRule) {
ea->PostRestyleForAnimation(mPresContext);
}
}
DispatchEvents(); // may destroy us
}
void
nsAnimationManager::DispatchEvents()
{
EventArray events;
mPendingEvents.SwapElements(events);
for (PRUint32 i = 0, i_end = events.Length(); i < i_end; ++i) {
AnimationEventInfo &info = events[i];
nsEventDispatcher::Dispatch(info.mElement, mPresContext, &info.mEvent);
if (!mPresContext) {
break;
}
}
}
nsCSSKeyframesRule*
nsAnimationManager::KeyframesRuleFor(const nsSubstring& aName)
{
if (mKeyframesListIsDirty) {
mKeyframesListIsDirty = false;
nsTArray<nsCSSKeyframesRule*> rules;
mPresContext->StyleSet()->AppendKeyframesRules(mPresContext, rules);
// Per css3-animations, the last @keyframes rule specified wins.
mKeyframesRules.Clear();
for (PRUint32 i = 0, i_end = rules.Length(); i != i_end; ++i) {
nsCSSKeyframesRule *rule = rules[i];
mKeyframesRules.Put(rule->GetName(), rule);
}
}
return mKeyframesRules.Get(aName);
}