2019-04-08 23:21:28 +03:00
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Based on
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// https://cs.chromium.org/chromium/src/device/gamepad/gamepad_standard_mappings.h
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "mozilla/dom/GamepadRemapping.h"
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namespace mozilla {
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namespace dom {
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// Follow the canonical ordering recommendation for the "Standard Gamepad"
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// from https://www.w3.org/TR/gamepad/#remapping.
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enum CanonicalButtonIndex {
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BUTTON_INDEX_PRIMARY,
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BUTTON_INDEX_SECONDARY,
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BUTTON_INDEX_TERTIARY,
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BUTTON_INDEX_QUATERNARY,
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BUTTON_INDEX_LEFT_SHOULDER,
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BUTTON_INDEX_RIGHT_SHOULDER,
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BUTTON_INDEX_LEFT_TRIGGER,
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BUTTON_INDEX_RIGHT_TRIGGER,
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BUTTON_INDEX_BACK_SELECT,
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BUTTON_INDEX_START,
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BUTTON_INDEX_LEFT_THUMBSTICK,
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BUTTON_INDEX_RIGHT_THUMBSTICK,
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BUTTON_INDEX_DPAD_UP,
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BUTTON_INDEX_DPAD_DOWN,
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BUTTON_INDEX_DPAD_LEFT,
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BUTTON_INDEX_DPAD_RIGHT,
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BUTTON_INDEX_META,
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BUTTON_INDEX_COUNT
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};
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enum CanonicalAxisIndex {
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AXIS_INDEX_LEFT_STICK_X,
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AXIS_INDEX_LEFT_STICK_Y,
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AXIS_INDEX_RIGHT_STICK_X,
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AXIS_INDEX_RIGHT_STICK_Y,
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AXIS_INDEX_COUNT
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};
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2019-04-17 20:05:43 +03:00
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bool AxisNegativeAsButton(float input) {
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const float value = (input < -0.5f) ? 1.f : 0.f;
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return value > 0.1f;
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}
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bool AxisPositiveAsButton(float input) {
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const float value = (input > 0.5f) ? 1.f : 0.f;
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return value > 0.1f;
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}
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2019-04-08 23:21:28 +03:00
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void FetchDpadFromAxis(uint32_t aIndex, double dir) {
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bool up = false;
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bool right = false;
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bool down = false;
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bool left = false;
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// Dpad is mapped as a direction on one axis, where -1 is up and it
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// increases clockwise to 1, which is up + left. It's set to a large (> 1.f)
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// number when nothing is depressed, except on start up, sometimes it's 0.0
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// for no data, rather than the large number.
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if (dir != 0.0f) {
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up = (dir >= -1.f && dir < -0.7f) || (dir >= .95f && dir <= 1.f);
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right = dir >= -.75f && dir < -.1f;
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down = dir >= -.2f && dir < .45f;
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left = dir >= .4f && dir <= 1.f;
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}
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_UP, up);
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service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_RIGHT, right);
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service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_DOWN, down);
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service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_LEFT, left);
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}
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class DefaultRemapper final : public GamepadRemapper {
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2019-04-12 16:14:25 +03:00
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public:
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virtual uint32_t GetAxisCount() const override { return numAxes; }
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2019-04-08 23:21:28 +03:00
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2019-04-12 16:14:25 +03:00
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virtual uint32_t GetButtonCount() const override { return numButtons; }
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2019-04-08 23:21:28 +03:00
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2019-04-12 16:14:25 +03:00
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virtual void SetAxisCount(uint32_t aAxisCount) override {
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numAxes = aAxisCount;
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}
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2019-04-08 23:21:28 +03:00
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2019-04-12 16:14:25 +03:00
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virtual void SetButtonCount(uint32_t aButtonCount) override {
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numButtons = aButtonCount;
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}
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2019-04-08 23:21:28 +03:00
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2019-04-18 09:44:09 +03:00
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virtual GamepadMappingType GetMappingType() const override {
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return GamepadMappingType::_empty;
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}
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2019-04-12 16:14:25 +03:00
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virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
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2019-04-08 23:21:28 +03:00
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double aValue) const override {
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2019-04-12 16:14:25 +03:00
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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2019-04-08 23:21:28 +03:00
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}
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2019-04-12 16:14:25 +03:00
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service->NewAxisMoveEvent(aIndex, aAxis, aValue);
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}
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2019-04-08 23:21:28 +03:00
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2019-04-12 16:14:25 +03:00
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virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
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bool aPressed) const override {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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2019-04-08 23:21:28 +03:00
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}
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2019-04-12 16:14:25 +03:00
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service->NewButtonEvent(aIndex, aButton, aPressed);
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}
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2019-04-08 23:21:28 +03:00
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2019-04-12 16:14:25 +03:00
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private:
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uint32_t numAxes;
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uint32_t numButtons;
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2019-04-08 23:21:28 +03:00
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};
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2019-04-17 20:05:43 +03:00
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class ADT1Remapper final : public GamepadRemapper {
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public:
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virtual uint32_t GetAxisCount() const override {
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return AXIS_INDEX_COUNT;
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}
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virtual uint32_t GetButtonCount() const override {
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return BUTTON_INDEX_COUNT;
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}
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virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
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double aValue) const override {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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switch (aAxis) {
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case 0:
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service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
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break;
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case 1:
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service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
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break;
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case 2:
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service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
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break;
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case 3:
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service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
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aValue > 0.1f);
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break;
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case 4:
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service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
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aValue > 0.1f);
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break;
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case 5:
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service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
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break;
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case 9:
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FetchDpadFromAxis(aIndex, aValue);
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break;
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default:
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NS_WARNING(
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nsPrintfCString(
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"Axis idx '%d' doesn't support in ADT1Remapper().", aAxis)
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.get());
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break;
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}
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}
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virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
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bool aPressed) const override {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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if (GetButtonCount() <= aIndex) {
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NS_WARNING(
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nsPrintfCString(
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"Button idx '%d' doesn't support in ADT1Remapper().",
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aButton)
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.get());
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return;
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}
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const std::map<uint32_t, uint32_t> buttonMapping = {
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{3, BUTTON_INDEX_TERTIARY},
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{4, BUTTON_INDEX_QUATERNARY},
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{6, BUTTON_INDEX_LEFT_SHOULDER},
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{7, BUTTON_INDEX_RIGHT_SHOULDER},
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{12, BUTTON_INDEX_META},
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{13, BUTTON_INDEX_LEFT_THUMBSTICK},
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{14, BUTTON_INDEX_RIGHT_THUMBSTICK}
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};
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auto find = buttonMapping.find(aButton);
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if (find != buttonMapping.end()) {
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service->NewButtonEvent(aIndex, find->second, aPressed);
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} else {
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service->NewButtonEvent(aIndex, aButton, aPressed);
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}
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}
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};
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class TwoAxesEightKeysRemapper final : public GamepadRemapper {
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public:
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virtual uint32_t GetAxisCount() const override {
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return 0;
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}
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virtual uint32_t GetButtonCount() const override {
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return BUTTON_INDEX_COUNT - 1;
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}
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virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
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double aValue) const override {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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switch (aAxis) {
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case 0:
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service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_LEFT, AxisNegativeAsButton(aValue));
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service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_RIGHT, AxisPositiveAsButton(aValue));
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break;
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case 1:
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service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_UP, AxisNegativeAsButton(aValue));
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service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_DOWN, AxisPositiveAsButton(aValue));
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break;
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default:
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NS_WARNING(
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nsPrintfCString(
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"Axis idx '%d' doesn't support in TwoAxesEightKeysRemapper().", aAxis)
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.get());
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break;
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}
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}
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virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
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bool aPressed) const override {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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if (GetButtonCount() <= aIndex) {
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NS_WARNING(
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nsPrintfCString(
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"Button idx '%d' doesn't support in TwoAxesEightKeysRemapper().",
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aButton)
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.get());
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return;
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}
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const std::map<uint32_t, uint32_t> buttonMapping = {
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{0, BUTTON_INDEX_QUATERNARY},
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{2, BUTTON_INDEX_PRIMARY},
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{3, BUTTON_INDEX_TERTIARY}
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};
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auto find = buttonMapping.find(aButton);
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if (find != buttonMapping.end()) {
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service->NewButtonEvent(aIndex, find->second, aPressed);
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} else {
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service->NewButtonEvent(aIndex, aButton, aPressed);
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}
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}
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};
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class StadiaControllerRemapper final : public GamepadRemapper {
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public:
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virtual uint32_t GetAxisCount() const override {
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return AXIS_INDEX_COUNT;
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}
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virtual uint32_t GetButtonCount() const override {
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return STADIA_BUTTON_COUNT;
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}
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virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
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double aValue) const override {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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switch (aAxis) {
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case 0:
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service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
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break;
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case 1:
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service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
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break;
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case 2:
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service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
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break;
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case 3:
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service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
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break;
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case 4:
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service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER, aValue);
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break;
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case 5:
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service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER, aValue);
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break;
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default:
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NS_WARNING(
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nsPrintfCString(
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"Axis idx '%d' doesn't support in StadiaControllerRemapper().", aAxis)
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.get());
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break;
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}
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}
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virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
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bool aPressed) const override {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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if (STADIA_BUTTON_COUNT <= aIndex) {
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NS_WARNING(
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nsPrintfCString(
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"Button idx '%d' doesn't support in StadiaControllerRemapper().",
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aButton)
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.get());
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return;
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}
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service->NewButtonEvent(aIndex, aButton, aPressed);
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}
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private:
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enum STADIAButtons {
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STADIA_BUTTON_EXTRA1 = BUTTON_INDEX_COUNT,
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STADIA_BUTTON_EXTRA2,
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STADIA_BUTTON_COUNT
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};
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};
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2019-04-08 23:21:28 +03:00
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class Dualshock4Remapper final : public GamepadRemapper {
|
|
|
|
public:
|
|
|
|
virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; }
|
|
|
|
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
|
|
return DUALSHOCK_BUTTON_COUNT;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
|
|
double aValue) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (aAxis) {
|
|
|
|
case 0:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
|
|
|
|
aValue > 0.1f);
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
|
|
|
|
aValue > 0.1f);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
FetchDpadFromAxis(aIndex, aValue);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Axis idx '%d' doesn't support in Dualshock4Remapper().", aAxis)
|
|
|
|
.get());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
|
|
bool aPressed) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2019-04-12 16:14:25 +03:00
|
|
|
const std::vector<uint32_t> buttonMapping = {BUTTON_INDEX_TERTIARY,
|
|
|
|
BUTTON_INDEX_PRIMARY,
|
|
|
|
BUTTON_INDEX_SECONDARY,
|
|
|
|
BUTTON_INDEX_QUATERNARY,
|
|
|
|
BUTTON_INDEX_LEFT_SHOULDER,
|
|
|
|
BUTTON_INDEX_RIGHT_SHOULDER,
|
|
|
|
BUTTON_INDEX_LEFT_TRIGGER,
|
|
|
|
BUTTON_INDEX_RIGHT_TRIGGER,
|
|
|
|
BUTTON_INDEX_BACK_SELECT,
|
|
|
|
BUTTON_INDEX_START,
|
|
|
|
BUTTON_INDEX_LEFT_THUMBSTICK,
|
|
|
|
BUTTON_INDEX_RIGHT_THUMBSTICK,
|
|
|
|
BUTTON_INDEX_META,
|
|
|
|
DUALSHOCK_BUTTON_TOUCHPAD};
|
2019-04-08 23:21:28 +03:00
|
|
|
|
|
|
|
if (buttonMapping.size() <= aIndex) {
|
2019-04-12 16:14:25 +03:00
|
|
|
NS_WARNING(nsPrintfCString(
|
|
|
|
"Button idx '%d' doesn't support in Dualshock4Remapper().",
|
|
|
|
aButton)
|
|
|
|
.get());
|
2019-04-08 23:21:28 +03:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
service->NewButtonEvent(aIndex, buttonMapping[aButton], aPressed);
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
enum Dualshock4Buttons {
|
|
|
|
DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT,
|
|
|
|
DUALSHOCK_BUTTON_COUNT
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
2019-04-17 20:05:43 +03:00
|
|
|
class LogitechDInputRemapper final : public GamepadRemapper {
|
|
|
|
public:
|
|
|
|
virtual uint32_t GetAxisCount() const override {
|
|
|
|
return AXIS_INDEX_COUNT;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
|
|
// The Logitech button (BUTTON_INDEX_META) is not accessible through the
|
|
|
|
// device's D-mode.
|
|
|
|
return BUTTON_INDEX_COUNT - 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
|
|
double aValue) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (aAxis) {
|
|
|
|
case 0:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
FetchDpadFromAxis(aIndex, aValue);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Axis idx '%d' doesn't support in LogitechDInputRemapper().", aAxis)
|
|
|
|
.get());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
|
|
bool aPressed) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (GetButtonCount() <= aIndex) {
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Button idx '%d' doesn't support in LogitechDInputRemapper().",
|
|
|
|
aButton)
|
|
|
|
.get());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::map<uint32_t, uint32_t> buttonMapping = {
|
|
|
|
{0, BUTTON_INDEX_TERTIARY},
|
|
|
|
{1, BUTTON_INDEX_PRIMARY},
|
|
|
|
{2, BUTTON_INDEX_SECONDARY}
|
|
|
|
};
|
|
|
|
|
|
|
|
auto find = buttonMapping.find(aButton);
|
|
|
|
if (find != buttonMapping.end()) {
|
|
|
|
service->NewButtonEvent(aIndex, find->second, aPressed);
|
|
|
|
} else {
|
|
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class SwitchJoyConRemapper final : public GamepadRemapper {
|
|
|
|
public:
|
|
|
|
virtual uint32_t GetAxisCount() const override {
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
|
|
return BUTTON_INDEX_COUNT;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
|
|
double aValue) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
|
|
bool aPressed) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class SwitchProRemapper final : public GamepadRemapper {
|
|
|
|
public:
|
|
|
|
virtual uint32_t GetAxisCount() const override {
|
|
|
|
return AXIS_INDEX_COUNT;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
|
|
// The Switch Pro controller has a Capture button that has no equivalent in
|
|
|
|
// the Standard Gamepad.
|
|
|
|
return SWITCHPRO_BUTTON_COUNT;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
|
|
double aValue) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
|
|
bool aPressed) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
enum SwitchProButtons {
|
|
|
|
SWITCHPRO_BUTTON_EXTRA = BUTTON_INDEX_COUNT,
|
|
|
|
SWITCHPRO_BUTTON_COUNT
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
class NvShieldRemapper final : public GamepadRemapper {
|
|
|
|
public:
|
|
|
|
virtual uint32_t GetAxisCount() const override {
|
|
|
|
return AXIS_INDEX_COUNT;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
|
|
return SHIELD_BUTTON_COUNT;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
|
|
double aValue) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (aAxis) {
|
|
|
|
case 0:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
|
|
|
|
aValue > 0.1f);
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
|
|
|
|
aValue > 0.1f);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
FetchDpadFromAxis(aIndex, aValue);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Axis idx '%d' doesn't support in NvShieldRemapper().", aAxis)
|
|
|
|
.get());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
|
|
bool aPressed) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (GetButtonCount() <= aIndex) {
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Button idx '%d' doesn't support in NvShieldRemapper().",
|
|
|
|
aButton)
|
|
|
|
.get());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::map<uint32_t, uint32_t> buttonMapping = {
|
|
|
|
{2, BUTTON_INDEX_META},
|
|
|
|
{3, BUTTON_INDEX_TERTIARY},
|
|
|
|
{4, BUTTON_INDEX_QUATERNARY},
|
|
|
|
{5, SHIELD_BUTTON_CIRCLE},
|
|
|
|
{6, BUTTON_INDEX_LEFT_SHOULDER},
|
|
|
|
{7, BUTTON_INDEX_RIGHT_SHOULDER},
|
|
|
|
{9, BUTTON_INDEX_BACK_SELECT},
|
|
|
|
{11, BUTTON_INDEX_START},
|
|
|
|
{13, BUTTON_INDEX_LEFT_THUMBSTICK},
|
|
|
|
{14, BUTTON_INDEX_RIGHT_THUMBSTICK}
|
|
|
|
};
|
|
|
|
|
|
|
|
auto find = buttonMapping.find(aButton);
|
|
|
|
if (find != buttonMapping.end()) {
|
|
|
|
service->NewButtonEvent(aIndex, find->second, aPressed);
|
|
|
|
} else {
|
|
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
enum ShieldButtons {
|
|
|
|
SHIELD_BUTTON_CIRCLE = BUTTON_INDEX_COUNT,
|
|
|
|
SHIELD_BUTTON_COUNT
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
class NvShield2017Remapper final : public GamepadRemapper {
|
|
|
|
public:
|
|
|
|
virtual uint32_t GetAxisCount() const override {
|
|
|
|
return AXIS_INDEX_COUNT;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
|
|
return SHIELD2017_BUTTON_COUNT;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
|
|
double aValue) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (aAxis) {
|
|
|
|
case 0:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
|
|
|
|
aValue > 0.1f);
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
|
|
|
|
aValue > 0.1f);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
FetchDpadFromAxis(aIndex, aValue);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Axis idx '%d' doesn't support in NvShield2017Remapper().", aAxis)
|
|
|
|
.get());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
|
|
bool aPressed) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (GetButtonCount() <= aIndex) {
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Button idx '%d' doesn't support in NvShield2017Remapper().",
|
|
|
|
aButton)
|
|
|
|
.get());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::map<uint32_t, uint32_t> buttonMapping = {
|
|
|
|
{2, BUTTON_INDEX_META},
|
|
|
|
{3, BUTTON_INDEX_TERTIARY},
|
|
|
|
{4, BUTTON_INDEX_QUATERNARY},
|
|
|
|
{5, BUTTON_INDEX_START},
|
|
|
|
{6, BUTTON_INDEX_LEFT_SHOULDER},
|
|
|
|
{7, BUTTON_INDEX_RIGHT_SHOULDER},
|
|
|
|
{8, BUTTON_INDEX_BACK_SELECT},
|
|
|
|
{11, SHIELD2017_BUTTON_PLAYPAUSE},
|
|
|
|
{13, BUTTON_INDEX_LEFT_THUMBSTICK},
|
|
|
|
{14, BUTTON_INDEX_RIGHT_THUMBSTICK}
|
|
|
|
};
|
|
|
|
|
|
|
|
auto find = buttonMapping.find(aButton);
|
|
|
|
if (find != buttonMapping.end()) {
|
|
|
|
service->NewButtonEvent(aIndex, find->second, aPressed);
|
|
|
|
} else {
|
|
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
enum Shield2017Buttons {
|
|
|
|
SHIELD2017_BUTTON_PLAYPAUSE = BUTTON_INDEX_COUNT,
|
|
|
|
SHIELD2017_BUTTON_COUNT
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
class IBuffaloRemapper final : public GamepadRemapper {
|
|
|
|
public:
|
|
|
|
virtual uint32_t GetAxisCount() const override {
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
|
|
return BUTTON_INDEX_COUNT - 1; /* no meta */
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
|
|
double aValue) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (aAxis) {
|
|
|
|
case 0:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_LEFT, AxisNegativeAsButton(aValue));
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_RIGHT, AxisPositiveAsButton(aValue));
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_UP, AxisNegativeAsButton(aValue));
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_DOWN, AxisPositiveAsButton(aValue));
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Axis idx '%d' doesn't support in IBuffaloRemapper().", aAxis)
|
|
|
|
.get());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
|
|
bool aPressed) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (GetButtonCount() <= aIndex) {
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Button idx '%d' doesn't support in IBuffaloRemapper().",
|
|
|
|
aButton)
|
|
|
|
.get());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::map<uint32_t, uint32_t> buttonMapping = {
|
|
|
|
{0, BUTTON_INDEX_SECONDARY},
|
|
|
|
{1, BUTTON_INDEX_PRIMARY},
|
|
|
|
{2, BUTTON_INDEX_QUATERNARY},
|
|
|
|
{3, BUTTON_INDEX_TERTIARY},
|
|
|
|
{5, BUTTON_INDEX_RIGHT_TRIGGER},
|
|
|
|
{6, BUTTON_INDEX_BACK_SELECT},
|
|
|
|
{7, BUTTON_INDEX_START}
|
|
|
|
};
|
|
|
|
|
|
|
|
auto find = buttonMapping.find(aButton);
|
|
|
|
if (find != buttonMapping.end()) {
|
|
|
|
service->NewButtonEvent(aIndex, find->second, aPressed);
|
|
|
|
} else {
|
|
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class XSkillsRemapper final : public GamepadRemapper {
|
|
|
|
public:
|
|
|
|
virtual uint32_t GetAxisCount() const override {
|
|
|
|
return AXIS_INDEX_COUNT;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
|
|
return GAMECUBE_BUTTON_COUNT;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
|
|
double aValue) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (aAxis) {
|
|
|
|
case 0:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
|
|
|
|
aValue > 0.1f);
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
|
|
|
|
aValue > 0.1f);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Axis idx '%d' doesn't support in XSkillsRemapper().", aAxis)
|
|
|
|
.get());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
|
|
bool aPressed) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (GetButtonCount() <= aIndex) {
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Button idx '%d' doesn't support in XSkillsRemapper().",
|
|
|
|
aButton)
|
|
|
|
.get());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::map<uint32_t, uint32_t> buttonMapping = {
|
|
|
|
{0, BUTTON_INDEX_PRIMARY}, // A
|
|
|
|
{1, BUTTON_INDEX_TERTIARY}, // B
|
|
|
|
{2, BUTTON_INDEX_SECONDARY}, // X
|
|
|
|
{3, BUTTON_INDEX_QUATERNARY}, // Y
|
|
|
|
{4, GAMECUBE_BUTTON_LEFT_TRIGGER_CLICK},
|
|
|
|
{5, GAMECUBE_BUTTON_RIGHT_TRIGGER_CLICK},
|
|
|
|
{6, BUTTON_INDEX_RIGHT_SHOULDER},
|
|
|
|
{7, BUTTON_INDEX_START},
|
|
|
|
{8, BUTTON_INDEX_DPAD_LEFT},
|
|
|
|
{9, BUTTON_INDEX_DPAD_RIGHT},
|
|
|
|
{10, BUTTON_INDEX_DPAD_DOWN},
|
|
|
|
{11, BUTTON_INDEX_DPAD_UP}
|
|
|
|
};
|
|
|
|
|
|
|
|
auto find = buttonMapping.find(aButton);
|
|
|
|
if (find != buttonMapping.end()) {
|
|
|
|
service->NewButtonEvent(aIndex, find->second, aPressed);
|
|
|
|
} else {
|
|
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
enum GamecubeButtons {
|
|
|
|
GAMECUBE_BUTTON_LEFT_TRIGGER_CLICK = BUTTON_INDEX_COUNT,
|
|
|
|
GAMECUBE_BUTTON_RIGHT_TRIGGER_CLICK,
|
|
|
|
GAMECUBE_BUTTON_COUNT
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
class BoomN64PsxRemapper final : public GamepadRemapper {
|
|
|
|
public:
|
|
|
|
virtual uint32_t GetAxisCount() const override {
|
|
|
|
return AXIS_INDEX_COUNT;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
|
|
return BUTTON_INDEX_COUNT - 1; // no meta
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
|
|
double aValue) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (aAxis) {
|
|
|
|
case 0:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Axis idx '%d' doesn't support in BoomN64PsxRemapper().", aAxis)
|
|
|
|
.get());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
|
|
bool aPressed) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::vector<uint32_t> buttonMapping = {
|
|
|
|
BUTTON_INDEX_QUATERNARY,
|
|
|
|
BUTTON_INDEX_SECONDARY,
|
|
|
|
BUTTON_INDEX_PRIMARY,
|
|
|
|
BUTTON_INDEX_TERTIARY,
|
|
|
|
BUTTON_INDEX_LEFT_TRIGGER,
|
|
|
|
BUTTON_INDEX_RIGHT_TRIGGER,
|
|
|
|
BUTTON_INDEX_LEFT_SHOULDER,
|
|
|
|
BUTTON_INDEX_RIGHT_SHOULDER,
|
|
|
|
BUTTON_INDEX_BACK_SELECT,
|
|
|
|
BUTTON_INDEX_LEFT_THUMBSTICK,
|
|
|
|
BUTTON_INDEX_RIGHT_THUMBSTICK,
|
|
|
|
BUTTON_INDEX_START,
|
|
|
|
BUTTON_INDEX_DPAD_UP,
|
|
|
|
BUTTON_INDEX_DPAD_RIGHT,
|
|
|
|
BUTTON_INDEX_DPAD_DOWN,
|
|
|
|
BUTTON_INDEX_DPAD_LEFT
|
|
|
|
};
|
|
|
|
|
|
|
|
if (buttonMapping.size() <= aIndex) {
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Button idx '%d' doesn't support in BoomN64PsxRemapper().",
|
|
|
|
aButton)
|
|
|
|
.get());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
service->NewButtonEvent(aIndex, buttonMapping[aButton], aPressed);
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
enum GamecubeButtons {
|
|
|
|
GAMECUBE_BUTTON_LEFT_TRIGGER_CLICK = BUTTON_INDEX_COUNT,
|
|
|
|
GAMECUBE_BUTTON_RIGHT_TRIGGER_CLICK,
|
|
|
|
GAMECUBE_BUTTON_COUNT
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
class AnalogGamepadRemapper final : public GamepadRemapper {
|
|
|
|
public:
|
|
|
|
virtual uint32_t GetAxisCount() const override {
|
|
|
|
return AXIS_INDEX_COUNT;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
|
|
return ANALOG_GAMEPAD_BUTTON_COUNT;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
|
|
double aValue) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (aAxis) {
|
|
|
|
case 0:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
|
|
|
|
aValue > 0.1f);
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
|
|
|
|
aValue > 0.1f);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
FetchDpadFromAxis(aIndex, aValue);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Axis idx '%d' doesn't support in AnalogGamepadRemapper().", aAxis)
|
|
|
|
.get());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
|
|
bool aPressed) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (GetButtonCount() <= aIndex) {
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Button idx '%d' doesn't support in AnalogGamepadRemapper().",
|
|
|
|
aButton)
|
|
|
|
.get());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::map<uint32_t, uint32_t> buttonMapping = {
|
|
|
|
{3, BUTTON_INDEX_TERTIARY},
|
|
|
|
{4, BUTTON_INDEX_QUATERNARY},
|
|
|
|
{6, BUTTON_INDEX_LEFT_SHOULDER},
|
|
|
|
{7, BUTTON_INDEX_RIGHT_SHOULDER},
|
|
|
|
{10, BUTTON_INDEX_BACK_SELECT},
|
|
|
|
{11, BUTTON_INDEX_META},
|
|
|
|
{12, BUTTON_INDEX_START},
|
|
|
|
{13, BUTTON_INDEX_LEFT_THUMBSTICK},
|
|
|
|
{14, BUTTON_INDEX_RIGHT_THUMBSTICK},
|
|
|
|
{16, ANALOG_GAMEPAD_BUTTON_EXTRA},
|
|
|
|
{17, ANALOG_GAMEPAD_BUTTON_EXTRA2}
|
|
|
|
};
|
|
|
|
|
|
|
|
auto find = buttonMapping.find(aButton);
|
|
|
|
if (find != buttonMapping.end()) {
|
|
|
|
service->NewButtonEvent(aIndex, find->second, aPressed);
|
|
|
|
} else {
|
|
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
enum AnalogGamepadButtons {
|
|
|
|
ANALOG_GAMEPAD_BUTTON_EXTRA = BUTTON_INDEX_COUNT,
|
|
|
|
ANALOG_GAMEPAD_BUTTON_EXTRA2,
|
|
|
|
ANALOG_GAMEPAD_BUTTON_COUNT
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
class RazerServalRemapper final : public GamepadRemapper {
|
|
|
|
public:
|
|
|
|
virtual uint32_t GetAxisCount() const override {
|
|
|
|
return AXIS_INDEX_COUNT;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
|
|
return BUTTON_INDEX_COUNT - 1; /* no meta */
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
|
|
double aValue) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (aAxis) {
|
|
|
|
case 0:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
|
|
|
|
aValue > 0.1f);
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
|
|
|
|
aValue > 0.1f);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
FetchDpadFromAxis(aIndex, aValue);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Axis idx '%d' doesn't support in RazerServalRemapper().", aAxis)
|
|
|
|
.get());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
|
|
bool aPressed) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (GetButtonCount() <= aIndex) {
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Button idx '%d' doesn't support in RazerServalRemapper().",
|
|
|
|
aButton)
|
|
|
|
.get());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::map<uint32_t, uint32_t> buttonMapping = {
|
|
|
|
{3, BUTTON_INDEX_TERTIARY},
|
|
|
|
{4, BUTTON_INDEX_QUATERNARY},
|
|
|
|
{6, BUTTON_INDEX_LEFT_SHOULDER},
|
|
|
|
{7, BUTTON_INDEX_RIGHT_SHOULDER},
|
|
|
|
{10, BUTTON_INDEX_BACK_SELECT},
|
|
|
|
{11, BUTTON_INDEX_START},
|
|
|
|
{12, BUTTON_INDEX_START},
|
|
|
|
{13, BUTTON_INDEX_LEFT_THUMBSTICK},
|
|
|
|
{14, BUTTON_INDEX_RIGHT_THUMBSTICK}
|
|
|
|
};
|
|
|
|
|
|
|
|
auto find = buttonMapping.find(aButton);
|
|
|
|
if (find != buttonMapping.end()) {
|
|
|
|
service->NewButtonEvent(aIndex, find->second, aPressed);
|
|
|
|
} else {
|
|
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class MogaProRemapper final : public GamepadRemapper {
|
|
|
|
public:
|
|
|
|
virtual uint32_t GetAxisCount() const override {
|
|
|
|
return AXIS_INDEX_COUNT;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
|
|
return BUTTON_INDEX_COUNT - 1; /* no meta */
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
|
|
double aValue) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (aAxis) {
|
|
|
|
case 0:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
|
|
|
|
aValue > 0.1f);
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
|
|
|
|
aValue > 0.1f);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
FetchDpadFromAxis(aIndex, aValue);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Axis idx '%d' doesn't support in MogaProRemapper().", aAxis)
|
|
|
|
.get());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
|
|
bool aPressed) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (GetButtonCount() <= aIndex) {
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Button idx '%d' doesn't support in MogaProRemapper().",
|
|
|
|
aButton)
|
|
|
|
.get());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::map<uint32_t, uint32_t> buttonMapping = {
|
|
|
|
{3, BUTTON_INDEX_TERTIARY},
|
|
|
|
{4, BUTTON_INDEX_QUATERNARY},
|
|
|
|
{6, BUTTON_INDEX_LEFT_SHOULDER},
|
|
|
|
{7, BUTTON_INDEX_RIGHT_SHOULDER},
|
|
|
|
{11, BUTTON_INDEX_START},
|
|
|
|
{13, BUTTON_INDEX_LEFT_THUMBSTICK},
|
|
|
|
{14, BUTTON_INDEX_RIGHT_THUMBSTICK}
|
|
|
|
};
|
|
|
|
|
|
|
|
auto find = buttonMapping.find(aButton);
|
|
|
|
if (find != buttonMapping.end()) {
|
|
|
|
service->NewButtonEvent(aIndex, find->second, aPressed);
|
|
|
|
} else {
|
|
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class OnLiveWirelessRemapper final : public GamepadRemapper {
|
|
|
|
public:
|
|
|
|
virtual uint32_t GetAxisCount() const override {
|
|
|
|
return AXIS_INDEX_COUNT;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
|
|
return BUTTON_INDEX_COUNT;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
|
|
double aValue) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (aAxis) {
|
|
|
|
case 0:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER, aValue > 0.1f);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER, aValue > 0.1f);
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
FetchDpadFromAxis(aIndex, aValue);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Axis idx '%d' doesn't support in OnLiveWirelessRemapper().", aAxis)
|
|
|
|
.get());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
|
|
bool aPressed) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (GetButtonCount() <= aIndex) {
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Button idx '%d' doesn't support in OnLiveWirelessRemapper().",
|
|
|
|
aButton)
|
|
|
|
.get());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::map<uint32_t, uint32_t> buttonMapping = {
|
|
|
|
{3, BUTTON_INDEX_TERTIARY},
|
|
|
|
{4, BUTTON_INDEX_QUATERNARY},
|
|
|
|
{6, BUTTON_INDEX_LEFT_SHOULDER},
|
|
|
|
{7, BUTTON_INDEX_RIGHT_SHOULDER},
|
|
|
|
{12, BUTTON_INDEX_META},
|
|
|
|
{13, BUTTON_INDEX_LEFT_THUMBSTICK},
|
|
|
|
{14, BUTTON_INDEX_RIGHT_THUMBSTICK}
|
|
|
|
};
|
|
|
|
|
|
|
|
auto find = buttonMapping.find(aButton);
|
|
|
|
if (find != buttonMapping.end()) {
|
|
|
|
service->NewButtonEvent(aIndex, find->second, aPressed);
|
|
|
|
} else {
|
|
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class OUYARemapper final : public GamepadRemapper {
|
|
|
|
public:
|
|
|
|
virtual uint32_t GetAxisCount() const override {
|
|
|
|
return AXIS_INDEX_COUNT;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
|
|
return BUTTON_INDEX_COUNT;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
|
|
double aValue) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (aAxis) {
|
|
|
|
case 0:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER, aValue > 0.1f);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER, aValue > 0.1f);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Axis idx '%d' doesn't support in OUYARemapper().", aAxis)
|
|
|
|
.get());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
|
|
bool aPressed) const override {
|
|
|
|
RefPtr<GamepadPlatformService> service =
|
|
|
|
GamepadPlatformService::GetParentService();
|
|
|
|
if (!service) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (GetButtonCount() <= aIndex) {
|
|
|
|
NS_WARNING(
|
|
|
|
nsPrintfCString(
|
|
|
|
"Button idx '%d' doesn't support in OUYARemapper().",
|
|
|
|
aButton)
|
|
|
|
.get());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::map<uint32_t, uint32_t> buttonMapping = {
|
|
|
|
{1, BUTTON_INDEX_TERTIARY},
|
|
|
|
{2, BUTTON_INDEX_QUATERNARY},
|
|
|
|
{3, BUTTON_INDEX_SECONDARY},
|
|
|
|
{6, BUTTON_INDEX_LEFT_THUMBSTICK},
|
|
|
|
{7, BUTTON_INDEX_RIGHT_THUMBSTICK},
|
|
|
|
{8, BUTTON_INDEX_DPAD_UP},
|
|
|
|
{9, BUTTON_INDEX_DPAD_DOWN},
|
|
|
|
{10, BUTTON_INDEX_DPAD_LEFT},
|
|
|
|
{11, BUTTON_INDEX_DPAD_RIGHT},
|
|
|
|
{15, BUTTON_INDEX_META}
|
|
|
|
};
|
|
|
|
|
|
|
|
auto find = buttonMapping.find(aButton);
|
|
|
|
if (find != buttonMapping.end()) {
|
|
|
|
service->NewButtonEvent(aIndex, find->second, aPressed);
|
|
|
|
} else {
|
|
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2019-04-12 16:14:25 +03:00
|
|
|
already_AddRefed<GamepadRemapper> GetGamepadRemapper(
|
|
|
|
const uint16_t aVendorId, const uint16_t aProductId) {
|
2019-04-08 23:21:28 +03:00
|
|
|
const std::vector<GamepadRemappingData> remappingRules = {
|
2019-04-17 20:05:43 +03:00
|
|
|
{GamepadId::kAsusTekProduct4500, new ADT1Remapper()},
|
|
|
|
{GamepadId::kDragonRiseProduct0011, new TwoAxesEightKeysRemapper()},
|
|
|
|
{GamepadId::kGoogleProduct2c40, new ADT1Remapper()},
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{GamepadId::kGoogleProduct9400, new StadiaControllerRemapper()},
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{GamepadId::kLogitechProductc216, new LogitechDInputRemapper()},
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{GamepadId::kLogitechProductc218, new LogitechDInputRemapper()},
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{GamepadId::kLogitechProductc219, new LogitechDInputRemapper()},
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{GamepadId::kNintendoProduct2006, new SwitchJoyConRemapper()},
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{GamepadId::kNintendoProduct2007, new SwitchJoyConRemapper()},
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{GamepadId::kNintendoProduct2009, new SwitchProRemapper()},
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{GamepadId::kNintendoProduct200e, new SwitchProRemapper()},
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{GamepadId::kNvidiaProduct7210, new NvShieldRemapper()},
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{GamepadId::kNvidiaProduct7214, new NvShield2017Remapper()},
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{GamepadId::kPadixProduct2060, new IBuffaloRemapper()},
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{GamepadId::kPlayComProduct0005, new XSkillsRemapper()},
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{GamepadId::kPrototypeVendorProduct0667, new BoomN64PsxRemapper()},
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{GamepadId::kPrototypeVendorProduct9401, new AnalogGamepadRemapper()},
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{GamepadId::kRazer1532Product0900, new RazerServalRemapper()},
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{GamepadId::kSonyProduct05c4, new Dualshock4Remapper()},
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{GamepadId::kSonyProduct09cc, new Dualshock4Remapper()},
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{GamepadId::kSonyProduct0ba0, new Dualshock4Remapper()},
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{GamepadId::kVendor20d6Product6271, new MogaProRemapper()},
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{GamepadId::kVendor2378Product1008, new OnLiveWirelessRemapper()},
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{GamepadId::kVendor2378Product100a, new OnLiveWirelessRemapper()},
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{GamepadId::kVendor2836Product0001, new OUYARemapper()}
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};
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2019-04-08 23:21:28 +03:00
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const GamepadId id = static_cast<GamepadId>((aVendorId << 16) | aProductId);
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for (uint32_t i = 0; i < remappingRules.size(); ++i) {
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if (id == remappingRules[i].id) {
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return do_AddRef(remappingRules[i].remapping.get());
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}
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}
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static RefPtr<GamepadRemapper> defaultRemapper = new DefaultRemapper();
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return do_AddRef(defaultRemapper.get());
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}
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} // namespace dom
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} // namespace mozilla
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