gecko-dev/dom/gamepad/GamepadRemapping.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
// Based on
// https://cs.chromium.org/chromium/src/device/gamepad/gamepad_standard_mappings.h
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "mozilla/dom/GamepadRemapping.h"
namespace mozilla {
namespace dom {
// Follow the canonical ordering recommendation for the "Standard Gamepad"
// from https://www.w3.org/TR/gamepad/#remapping.
enum CanonicalButtonIndex {
BUTTON_INDEX_PRIMARY,
BUTTON_INDEX_SECONDARY,
BUTTON_INDEX_TERTIARY,
BUTTON_INDEX_QUATERNARY,
BUTTON_INDEX_LEFT_SHOULDER,
BUTTON_INDEX_RIGHT_SHOULDER,
BUTTON_INDEX_LEFT_TRIGGER,
BUTTON_INDEX_RIGHT_TRIGGER,
BUTTON_INDEX_BACK_SELECT,
BUTTON_INDEX_START,
BUTTON_INDEX_LEFT_THUMBSTICK,
BUTTON_INDEX_RIGHT_THUMBSTICK,
BUTTON_INDEX_DPAD_UP,
BUTTON_INDEX_DPAD_DOWN,
BUTTON_INDEX_DPAD_LEFT,
BUTTON_INDEX_DPAD_RIGHT,
BUTTON_INDEX_META,
BUTTON_INDEX_COUNT
};
enum CanonicalAxisIndex {
AXIS_INDEX_LEFT_STICK_X,
AXIS_INDEX_LEFT_STICK_Y,
AXIS_INDEX_RIGHT_STICK_X,
AXIS_INDEX_RIGHT_STICK_Y,
AXIS_INDEX_COUNT
};
bool AxisNegativeAsButton(float input) {
const float value = (input < -0.5f) ? 1.f : 0.f;
return value > 0.1f;
}
bool AxisPositiveAsButton(float input) {
const float value = (input > 0.5f) ? 1.f : 0.f;
return value > 0.1f;
}
void FetchDpadFromAxis(uint32_t aIndex, double dir) {
bool up = false;
bool right = false;
bool down = false;
bool left = false;
// Dpad is mapped as a direction on one axis, where -1 is up and it
// increases clockwise to 1, which is up + left. It's set to a large (> 1.f)
// number when nothing is depressed, except on start up, sometimes it's 0.0
// for no data, rather than the large number.
if (dir != 0.0f) {
up = (dir >= -1.f && dir < -0.7f) || (dir >= .95f && dir <= 1.f);
right = dir >= -.75f && dir < -.1f;
down = dir >= -.2f && dir < .45f;
left = dir >= .4f && dir <= 1.f;
}
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_UP, up);
service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_RIGHT, right);
service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_DOWN, down);
service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_LEFT, left);
}
class DefaultRemapper final : public GamepadRemapper {
public:
virtual uint32_t GetAxisCount() const override { return numAxes; }
virtual uint32_t GetButtonCount() const override { return numButtons; }
virtual void SetAxisCount(uint32_t aAxisCount) override {
numAxes = aAxisCount;
}
virtual void SetButtonCount(uint32_t aButtonCount) override {
numButtons = aButtonCount;
}
virtual GamepadMappingType GetMappingType() const override {
return GamepadMappingType::_empty;
}
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
double aValue) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
service->NewAxisMoveEvent(aIndex, aAxis, aValue);
}
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
bool aPressed) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
service->NewButtonEvent(aIndex, aButton, aPressed);
}
private:
uint32_t numAxes;
uint32_t numButtons;
};
class ADT1Remapper final : public GamepadRemapper {
public:
virtual uint32_t GetAxisCount() const override {
return AXIS_INDEX_COUNT;
}
virtual uint32_t GetButtonCount() const override {
return BUTTON_INDEX_COUNT;
}
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
double aValue) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
switch (aAxis) {
case 0:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
break;
case 1:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
break;
case 2:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
break;
case 3:
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
aValue > 0.1f);
break;
case 4:
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
aValue > 0.1f);
break;
case 5:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
break;
case 9:
FetchDpadFromAxis(aIndex, aValue);
break;
default:
NS_WARNING(
nsPrintfCString(
"Axis idx '%d' doesn't support in ADT1Remapper().", aAxis)
.get());
break;
}
}
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
bool aPressed) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
if (GetButtonCount() <= aIndex) {
NS_WARNING(
nsPrintfCString(
"Button idx '%d' doesn't support in ADT1Remapper().",
aButton)
.get());
return;
}
const std::map<uint32_t, uint32_t> buttonMapping = {
{3, BUTTON_INDEX_TERTIARY},
{4, BUTTON_INDEX_QUATERNARY},
{6, BUTTON_INDEX_LEFT_SHOULDER},
{7, BUTTON_INDEX_RIGHT_SHOULDER},
{12, BUTTON_INDEX_META},
{13, BUTTON_INDEX_LEFT_THUMBSTICK},
{14, BUTTON_INDEX_RIGHT_THUMBSTICK}
};
auto find = buttonMapping.find(aButton);
if (find != buttonMapping.end()) {
service->NewButtonEvent(aIndex, find->second, aPressed);
} else {
service->NewButtonEvent(aIndex, aButton, aPressed);
}
}
};
class TwoAxesEightKeysRemapper final : public GamepadRemapper {
public:
virtual uint32_t GetAxisCount() const override {
return 0;
}
virtual uint32_t GetButtonCount() const override {
return BUTTON_INDEX_COUNT - 1;
}
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
double aValue) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
switch (aAxis) {
case 0:
service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_LEFT, AxisNegativeAsButton(aValue));
service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_RIGHT, AxisPositiveAsButton(aValue));
break;
case 1:
service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_UP, AxisNegativeAsButton(aValue));
service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_DOWN, AxisPositiveAsButton(aValue));
break;
default:
NS_WARNING(
nsPrintfCString(
"Axis idx '%d' doesn't support in TwoAxesEightKeysRemapper().", aAxis)
.get());
break;
}
}
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
bool aPressed) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
if (GetButtonCount() <= aIndex) {
NS_WARNING(
nsPrintfCString(
"Button idx '%d' doesn't support in TwoAxesEightKeysRemapper().",
aButton)
.get());
return;
}
const std::map<uint32_t, uint32_t> buttonMapping = {
{0, BUTTON_INDEX_QUATERNARY},
{2, BUTTON_INDEX_PRIMARY},
{3, BUTTON_INDEX_TERTIARY}
};
auto find = buttonMapping.find(aButton);
if (find != buttonMapping.end()) {
service->NewButtonEvent(aIndex, find->second, aPressed);
} else {
service->NewButtonEvent(aIndex, aButton, aPressed);
}
}
};
class StadiaControllerRemapper final : public GamepadRemapper {
public:
virtual uint32_t GetAxisCount() const override {
return AXIS_INDEX_COUNT;
}
virtual uint32_t GetButtonCount() const override {
return STADIA_BUTTON_COUNT;
}
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
double aValue) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
switch (aAxis) {
case 0:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
break;
case 1:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
break;
case 2:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
break;
case 3:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
break;
case 4:
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER, aValue);
break;
case 5:
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER, aValue);
break;
default:
NS_WARNING(
nsPrintfCString(
"Axis idx '%d' doesn't support in StadiaControllerRemapper().", aAxis)
.get());
break;
}
}
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
bool aPressed) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
if (STADIA_BUTTON_COUNT <= aIndex) {
NS_WARNING(
nsPrintfCString(
"Button idx '%d' doesn't support in StadiaControllerRemapper().",
aButton)
.get());
return;
}
service->NewButtonEvent(aIndex, aButton, aPressed);
}
private:
enum STADIAButtons {
STADIA_BUTTON_EXTRA1 = BUTTON_INDEX_COUNT,
STADIA_BUTTON_EXTRA2,
STADIA_BUTTON_COUNT
};
};
class Dualshock4Remapper final : public GamepadRemapper {
public:
virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; }
virtual uint32_t GetButtonCount() const override {
return DUALSHOCK_BUTTON_COUNT;
}
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
double aValue) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
switch (aAxis) {
case 0:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
break;
case 1:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
break;
case 2:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
break;
case 3:
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
aValue > 0.1f);
break;
case 4:
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
aValue > 0.1f);
break;
case 5:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
break;
case 9:
FetchDpadFromAxis(aIndex, aValue);
break;
default:
NS_WARNING(
nsPrintfCString(
"Axis idx '%d' doesn't support in Dualshock4Remapper().", aAxis)
.get());
break;
}
}
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
bool aPressed) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
const std::vector<uint32_t> buttonMapping = {BUTTON_INDEX_TERTIARY,
BUTTON_INDEX_PRIMARY,
BUTTON_INDEX_SECONDARY,
BUTTON_INDEX_QUATERNARY,
BUTTON_INDEX_LEFT_SHOULDER,
BUTTON_INDEX_RIGHT_SHOULDER,
BUTTON_INDEX_LEFT_TRIGGER,
BUTTON_INDEX_RIGHT_TRIGGER,
BUTTON_INDEX_BACK_SELECT,
BUTTON_INDEX_START,
BUTTON_INDEX_LEFT_THUMBSTICK,
BUTTON_INDEX_RIGHT_THUMBSTICK,
BUTTON_INDEX_META,
DUALSHOCK_BUTTON_TOUCHPAD};
if (buttonMapping.size() <= aIndex) {
NS_WARNING(nsPrintfCString(
"Button idx '%d' doesn't support in Dualshock4Remapper().",
aButton)
.get());
return;
}
service->NewButtonEvent(aIndex, buttonMapping[aButton], aPressed);
}
private:
enum Dualshock4Buttons {
DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT,
DUALSHOCK_BUTTON_COUNT
};
};
class LogitechDInputRemapper final : public GamepadRemapper {
public:
virtual uint32_t GetAxisCount() const override {
return AXIS_INDEX_COUNT;
}
virtual uint32_t GetButtonCount() const override {
// The Logitech button (BUTTON_INDEX_META) is not accessible through the
// device's D-mode.
return BUTTON_INDEX_COUNT - 1;
}
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
double aValue) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
switch (aAxis) {
case 0:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
break;
case 1:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
break;
case 2:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
break;
case 5:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
break;
case 9:
FetchDpadFromAxis(aIndex, aValue);
break;
default:
NS_WARNING(
nsPrintfCString(
"Axis idx '%d' doesn't support in LogitechDInputRemapper().", aAxis)
.get());
break;
}
}
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
bool aPressed) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
if (GetButtonCount() <= aIndex) {
NS_WARNING(
nsPrintfCString(
"Button idx '%d' doesn't support in LogitechDInputRemapper().",
aButton)
.get());
return;
}
const std::map<uint32_t, uint32_t> buttonMapping = {
{0, BUTTON_INDEX_TERTIARY},
{1, BUTTON_INDEX_PRIMARY},
{2, BUTTON_INDEX_SECONDARY}
};
auto find = buttonMapping.find(aButton);
if (find != buttonMapping.end()) {
service->NewButtonEvent(aIndex, find->second, aPressed);
} else {
service->NewButtonEvent(aIndex, aButton, aPressed);
}
}
};
class SwitchJoyConRemapper final : public GamepadRemapper {
public:
virtual uint32_t GetAxisCount() const override {
return 2;
}
virtual uint32_t GetButtonCount() const override {
return BUTTON_INDEX_COUNT;
}
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
double aValue) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
}
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
bool aPressed) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
service->NewButtonEvent(aIndex, aButton, aPressed);
}
};
class SwitchProRemapper final : public GamepadRemapper {
public:
virtual uint32_t GetAxisCount() const override {
return AXIS_INDEX_COUNT;
}
virtual uint32_t GetButtonCount() const override {
// The Switch Pro controller has a Capture button that has no equivalent in
// the Standard Gamepad.
return SWITCHPRO_BUTTON_COUNT;
}
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
double aValue) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
}
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
bool aPressed) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
service->NewButtonEvent(aIndex, aButton, aPressed);
}
private:
enum SwitchProButtons {
SWITCHPRO_BUTTON_EXTRA = BUTTON_INDEX_COUNT,
SWITCHPRO_BUTTON_COUNT
};
};
class NvShieldRemapper final : public GamepadRemapper {
public:
virtual uint32_t GetAxisCount() const override {
return AXIS_INDEX_COUNT;
}
virtual uint32_t GetButtonCount() const override {
return SHIELD_BUTTON_COUNT;
}
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
double aValue) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
switch (aAxis) {
case 0:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
break;
case 1:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
break;
case 2:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
break;
case 3:
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
aValue > 0.1f);
break;
case 4:
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
aValue > 0.1f);
break;
case 5:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
break;
case 9:
FetchDpadFromAxis(aIndex, aValue);
break;
default:
NS_WARNING(
nsPrintfCString(
"Axis idx '%d' doesn't support in NvShieldRemapper().", aAxis)
.get());
break;
}
}
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
bool aPressed) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
if (GetButtonCount() <= aIndex) {
NS_WARNING(
nsPrintfCString(
"Button idx '%d' doesn't support in NvShieldRemapper().",
aButton)
.get());
return;
}
const std::map<uint32_t, uint32_t> buttonMapping = {
{2, BUTTON_INDEX_META},
{3, BUTTON_INDEX_TERTIARY},
{4, BUTTON_INDEX_QUATERNARY},
{5, SHIELD_BUTTON_CIRCLE},
{6, BUTTON_INDEX_LEFT_SHOULDER},
{7, BUTTON_INDEX_RIGHT_SHOULDER},
{9, BUTTON_INDEX_BACK_SELECT},
{11, BUTTON_INDEX_START},
{13, BUTTON_INDEX_LEFT_THUMBSTICK},
{14, BUTTON_INDEX_RIGHT_THUMBSTICK}
};
auto find = buttonMapping.find(aButton);
if (find != buttonMapping.end()) {
service->NewButtonEvent(aIndex, find->second, aPressed);
} else {
service->NewButtonEvent(aIndex, aButton, aPressed);
}
}
private:
enum ShieldButtons {
SHIELD_BUTTON_CIRCLE = BUTTON_INDEX_COUNT,
SHIELD_BUTTON_COUNT
};
};
class NvShield2017Remapper final : public GamepadRemapper {
public:
virtual uint32_t GetAxisCount() const override {
return AXIS_INDEX_COUNT;
}
virtual uint32_t GetButtonCount() const override {
return SHIELD2017_BUTTON_COUNT;
}
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
double aValue) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
switch (aAxis) {
case 0:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
break;
case 1:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
break;
case 2:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
break;
case 3:
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
aValue > 0.1f);
break;
case 4:
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
aValue > 0.1f);
break;
case 5:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
break;
case 9:
FetchDpadFromAxis(aIndex, aValue);
break;
default:
NS_WARNING(
nsPrintfCString(
"Axis idx '%d' doesn't support in NvShield2017Remapper().", aAxis)
.get());
break;
}
}
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
bool aPressed) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
if (GetButtonCount() <= aIndex) {
NS_WARNING(
nsPrintfCString(
"Button idx '%d' doesn't support in NvShield2017Remapper().",
aButton)
.get());
return;
}
const std::map<uint32_t, uint32_t> buttonMapping = {
{2, BUTTON_INDEX_META},
{3, BUTTON_INDEX_TERTIARY},
{4, BUTTON_INDEX_QUATERNARY},
{5, BUTTON_INDEX_START},
{6, BUTTON_INDEX_LEFT_SHOULDER},
{7, BUTTON_INDEX_RIGHT_SHOULDER},
{8, BUTTON_INDEX_BACK_SELECT},
{11, SHIELD2017_BUTTON_PLAYPAUSE},
{13, BUTTON_INDEX_LEFT_THUMBSTICK},
{14, BUTTON_INDEX_RIGHT_THUMBSTICK}
};
auto find = buttonMapping.find(aButton);
if (find != buttonMapping.end()) {
service->NewButtonEvent(aIndex, find->second, aPressed);
} else {
service->NewButtonEvent(aIndex, aButton, aPressed);
}
}
private:
enum Shield2017Buttons {
SHIELD2017_BUTTON_PLAYPAUSE = BUTTON_INDEX_COUNT,
SHIELD2017_BUTTON_COUNT
};
};
class IBuffaloRemapper final : public GamepadRemapper {
public:
virtual uint32_t GetAxisCount() const override {
return 2;
}
virtual uint32_t GetButtonCount() const override {
return BUTTON_INDEX_COUNT - 1; /* no meta */
}
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
double aValue) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
switch (aAxis) {
case 0:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_LEFT, AxisNegativeAsButton(aValue));
service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_RIGHT, AxisPositiveAsButton(aValue));
break;
case 1:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_UP, AxisNegativeAsButton(aValue));
service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_DOWN, AxisPositiveAsButton(aValue));
break;
default:
NS_WARNING(
nsPrintfCString(
"Axis idx '%d' doesn't support in IBuffaloRemapper().", aAxis)
.get());
break;
}
}
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
bool aPressed) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
if (GetButtonCount() <= aIndex) {
NS_WARNING(
nsPrintfCString(
"Button idx '%d' doesn't support in IBuffaloRemapper().",
aButton)
.get());
return;
}
const std::map<uint32_t, uint32_t> buttonMapping = {
{0, BUTTON_INDEX_SECONDARY},
{1, BUTTON_INDEX_PRIMARY},
{2, BUTTON_INDEX_QUATERNARY},
{3, BUTTON_INDEX_TERTIARY},
{5, BUTTON_INDEX_RIGHT_TRIGGER},
{6, BUTTON_INDEX_BACK_SELECT},
{7, BUTTON_INDEX_START}
};
auto find = buttonMapping.find(aButton);
if (find != buttonMapping.end()) {
service->NewButtonEvent(aIndex, find->second, aPressed);
} else {
service->NewButtonEvent(aIndex, aButton, aPressed);
}
}
};
class XSkillsRemapper final : public GamepadRemapper {
public:
virtual uint32_t GetAxisCount() const override {
return AXIS_INDEX_COUNT;
}
virtual uint32_t GetButtonCount() const override {
return GAMECUBE_BUTTON_COUNT;
}
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
double aValue) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
switch (aAxis) {
case 0:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
break;
case 1:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
break;
case 2:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
break;
case 3:
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
aValue > 0.1f);
break;
case 4:
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
aValue > 0.1f);
break;
case 5:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
break;
default:
NS_WARNING(
nsPrintfCString(
"Axis idx '%d' doesn't support in XSkillsRemapper().", aAxis)
.get());
break;
}
}
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
bool aPressed) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
if (GetButtonCount() <= aIndex) {
NS_WARNING(
nsPrintfCString(
"Button idx '%d' doesn't support in XSkillsRemapper().",
aButton)
.get());
return;
}
const std::map<uint32_t, uint32_t> buttonMapping = {
{0, BUTTON_INDEX_PRIMARY}, // A
{1, BUTTON_INDEX_TERTIARY}, // B
{2, BUTTON_INDEX_SECONDARY}, // X
{3, BUTTON_INDEX_QUATERNARY}, // Y
{4, GAMECUBE_BUTTON_LEFT_TRIGGER_CLICK},
{5, GAMECUBE_BUTTON_RIGHT_TRIGGER_CLICK},
{6, BUTTON_INDEX_RIGHT_SHOULDER},
{7, BUTTON_INDEX_START},
{8, BUTTON_INDEX_DPAD_LEFT},
{9, BUTTON_INDEX_DPAD_RIGHT},
{10, BUTTON_INDEX_DPAD_DOWN},
{11, BUTTON_INDEX_DPAD_UP}
};
auto find = buttonMapping.find(aButton);
if (find != buttonMapping.end()) {
service->NewButtonEvent(aIndex, find->second, aPressed);
} else {
service->NewButtonEvent(aIndex, aButton, aPressed);
}
}
private:
enum GamecubeButtons {
GAMECUBE_BUTTON_LEFT_TRIGGER_CLICK = BUTTON_INDEX_COUNT,
GAMECUBE_BUTTON_RIGHT_TRIGGER_CLICK,
GAMECUBE_BUTTON_COUNT
};
};
class BoomN64PsxRemapper final : public GamepadRemapper {
public:
virtual uint32_t GetAxisCount() const override {
return AXIS_INDEX_COUNT;
}
virtual uint32_t GetButtonCount() const override {
return BUTTON_INDEX_COUNT - 1; // no meta
}
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
double aValue) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
switch (aAxis) {
case 0:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
break;
case 1:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
break;
case 2:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
break;
case 5:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
break;
default:
NS_WARNING(
nsPrintfCString(
"Axis idx '%d' doesn't support in BoomN64PsxRemapper().", aAxis)
.get());
break;
}
}
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
bool aPressed) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
const std::vector<uint32_t> buttonMapping = {
BUTTON_INDEX_QUATERNARY,
BUTTON_INDEX_SECONDARY,
BUTTON_INDEX_PRIMARY,
BUTTON_INDEX_TERTIARY,
BUTTON_INDEX_LEFT_TRIGGER,
BUTTON_INDEX_RIGHT_TRIGGER,
BUTTON_INDEX_LEFT_SHOULDER,
BUTTON_INDEX_RIGHT_SHOULDER,
BUTTON_INDEX_BACK_SELECT,
BUTTON_INDEX_LEFT_THUMBSTICK,
BUTTON_INDEX_RIGHT_THUMBSTICK,
BUTTON_INDEX_START,
BUTTON_INDEX_DPAD_UP,
BUTTON_INDEX_DPAD_RIGHT,
BUTTON_INDEX_DPAD_DOWN,
BUTTON_INDEX_DPAD_LEFT
};
if (buttonMapping.size() <= aIndex) {
NS_WARNING(
nsPrintfCString(
"Button idx '%d' doesn't support in BoomN64PsxRemapper().",
aButton)
.get());
return;
}
service->NewButtonEvent(aIndex, buttonMapping[aButton], aPressed);
}
private:
enum GamecubeButtons {
GAMECUBE_BUTTON_LEFT_TRIGGER_CLICK = BUTTON_INDEX_COUNT,
GAMECUBE_BUTTON_RIGHT_TRIGGER_CLICK,
GAMECUBE_BUTTON_COUNT
};
};
class AnalogGamepadRemapper final : public GamepadRemapper {
public:
virtual uint32_t GetAxisCount() const override {
return AXIS_INDEX_COUNT;
}
virtual uint32_t GetButtonCount() const override {
return ANALOG_GAMEPAD_BUTTON_COUNT;
}
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
double aValue) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
switch (aAxis) {
case 0:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
break;
case 1:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
break;
case 2:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
break;
case 3:
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
aValue > 0.1f);
break;
case 4:
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
aValue > 0.1f);
break;
case 5:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
break;
case 9:
FetchDpadFromAxis(aIndex, aValue);
break;
default:
NS_WARNING(
nsPrintfCString(
"Axis idx '%d' doesn't support in AnalogGamepadRemapper().", aAxis)
.get());
break;
}
}
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
bool aPressed) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
if (GetButtonCount() <= aIndex) {
NS_WARNING(
nsPrintfCString(
"Button idx '%d' doesn't support in AnalogGamepadRemapper().",
aButton)
.get());
return;
}
const std::map<uint32_t, uint32_t> buttonMapping = {
{3, BUTTON_INDEX_TERTIARY},
{4, BUTTON_INDEX_QUATERNARY},
{6, BUTTON_INDEX_LEFT_SHOULDER},
{7, BUTTON_INDEX_RIGHT_SHOULDER},
{10, BUTTON_INDEX_BACK_SELECT},
{11, BUTTON_INDEX_META},
{12, BUTTON_INDEX_START},
{13, BUTTON_INDEX_LEFT_THUMBSTICK},
{14, BUTTON_INDEX_RIGHT_THUMBSTICK},
{16, ANALOG_GAMEPAD_BUTTON_EXTRA},
{17, ANALOG_GAMEPAD_BUTTON_EXTRA2}
};
auto find = buttonMapping.find(aButton);
if (find != buttonMapping.end()) {
service->NewButtonEvent(aIndex, find->second, aPressed);
} else {
service->NewButtonEvent(aIndex, aButton, aPressed);
}
}
private:
enum AnalogGamepadButtons {
ANALOG_GAMEPAD_BUTTON_EXTRA = BUTTON_INDEX_COUNT,
ANALOG_GAMEPAD_BUTTON_EXTRA2,
ANALOG_GAMEPAD_BUTTON_COUNT
};
};
class RazerServalRemapper final : public GamepadRemapper {
public:
virtual uint32_t GetAxisCount() const override {
return AXIS_INDEX_COUNT;
}
virtual uint32_t GetButtonCount() const override {
return BUTTON_INDEX_COUNT - 1; /* no meta */
}
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
double aValue) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
switch (aAxis) {
case 0:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
break;
case 1:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
break;
case 2:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
break;
case 3:
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
aValue > 0.1f);
break;
case 4:
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
aValue > 0.1f);
break;
case 5:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
break;
case 9:
FetchDpadFromAxis(aIndex, aValue);
break;
default:
NS_WARNING(
nsPrintfCString(
"Axis idx '%d' doesn't support in RazerServalRemapper().", aAxis)
.get());
break;
}
}
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
bool aPressed) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
if (GetButtonCount() <= aIndex) {
NS_WARNING(
nsPrintfCString(
"Button idx '%d' doesn't support in RazerServalRemapper().",
aButton)
.get());
return;
}
const std::map<uint32_t, uint32_t> buttonMapping = {
{3, BUTTON_INDEX_TERTIARY},
{4, BUTTON_INDEX_QUATERNARY},
{6, BUTTON_INDEX_LEFT_SHOULDER},
{7, BUTTON_INDEX_RIGHT_SHOULDER},
{10, BUTTON_INDEX_BACK_SELECT},
{11, BUTTON_INDEX_START},
{12, BUTTON_INDEX_START},
{13, BUTTON_INDEX_LEFT_THUMBSTICK},
{14, BUTTON_INDEX_RIGHT_THUMBSTICK}
};
auto find = buttonMapping.find(aButton);
if (find != buttonMapping.end()) {
service->NewButtonEvent(aIndex, find->second, aPressed);
} else {
service->NewButtonEvent(aIndex, aButton, aPressed);
}
}
};
class MogaProRemapper final : public GamepadRemapper {
public:
virtual uint32_t GetAxisCount() const override {
return AXIS_INDEX_COUNT;
}
virtual uint32_t GetButtonCount() const override {
return BUTTON_INDEX_COUNT - 1; /* no meta */
}
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
double aValue) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
switch (aAxis) {
case 0:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
break;
case 1:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
break;
case 2:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
break;
case 3:
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
aValue > 0.1f);
break;
case 4:
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
aValue > 0.1f);
break;
case 5:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
break;
case 9:
FetchDpadFromAxis(aIndex, aValue);
break;
default:
NS_WARNING(
nsPrintfCString(
"Axis idx '%d' doesn't support in MogaProRemapper().", aAxis)
.get());
break;
}
}
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
bool aPressed) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
if (GetButtonCount() <= aIndex) {
NS_WARNING(
nsPrintfCString(
"Button idx '%d' doesn't support in MogaProRemapper().",
aButton)
.get());
return;
}
const std::map<uint32_t, uint32_t> buttonMapping = {
{3, BUTTON_INDEX_TERTIARY},
{4, BUTTON_INDEX_QUATERNARY},
{6, BUTTON_INDEX_LEFT_SHOULDER},
{7, BUTTON_INDEX_RIGHT_SHOULDER},
{11, BUTTON_INDEX_START},
{13, BUTTON_INDEX_LEFT_THUMBSTICK},
{14, BUTTON_INDEX_RIGHT_THUMBSTICK}
};
auto find = buttonMapping.find(aButton);
if (find != buttonMapping.end()) {
service->NewButtonEvent(aIndex, find->second, aPressed);
} else {
service->NewButtonEvent(aIndex, aButton, aPressed);
}
}
};
class OnLiveWirelessRemapper final : public GamepadRemapper {
public:
virtual uint32_t GetAxisCount() const override {
return AXIS_INDEX_COUNT;
}
virtual uint32_t GetButtonCount() const override {
return BUTTON_INDEX_COUNT;
}
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
double aValue) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
switch (aAxis) {
case 0:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
break;
case 1:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
break;
case 2:
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER, aValue > 0.1f);
break;
case 3:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
break;
case 4:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
break;
case 5:
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER, aValue > 0.1f);
break;
case 9:
FetchDpadFromAxis(aIndex, aValue);
break;
default:
NS_WARNING(
nsPrintfCString(
"Axis idx '%d' doesn't support in OnLiveWirelessRemapper().", aAxis)
.get());
break;
}
}
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
bool aPressed) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
if (GetButtonCount() <= aIndex) {
NS_WARNING(
nsPrintfCString(
"Button idx '%d' doesn't support in OnLiveWirelessRemapper().",
aButton)
.get());
return;
}
const std::map<uint32_t, uint32_t> buttonMapping = {
{3, BUTTON_INDEX_TERTIARY},
{4, BUTTON_INDEX_QUATERNARY},
{6, BUTTON_INDEX_LEFT_SHOULDER},
{7, BUTTON_INDEX_RIGHT_SHOULDER},
{12, BUTTON_INDEX_META},
{13, BUTTON_INDEX_LEFT_THUMBSTICK},
{14, BUTTON_INDEX_RIGHT_THUMBSTICK}
};
auto find = buttonMapping.find(aButton);
if (find != buttonMapping.end()) {
service->NewButtonEvent(aIndex, find->second, aPressed);
} else {
service->NewButtonEvent(aIndex, aButton, aPressed);
}
}
};
class OUYARemapper final : public GamepadRemapper {
public:
virtual uint32_t GetAxisCount() const override {
return AXIS_INDEX_COUNT;
}
virtual uint32_t GetButtonCount() const override {
return BUTTON_INDEX_COUNT;
}
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
double aValue) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
switch (aAxis) {
case 0:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
break;
case 1:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
break;
case 2:
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER, aValue > 0.1f);
break;
case 3:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
break;
case 4:
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
break;
case 5:
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER, aValue > 0.1f);
break;
default:
NS_WARNING(
nsPrintfCString(
"Axis idx '%d' doesn't support in OUYARemapper().", aAxis)
.get());
break;
}
}
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
bool aPressed) const override {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
if (GetButtonCount() <= aIndex) {
NS_WARNING(
nsPrintfCString(
"Button idx '%d' doesn't support in OUYARemapper().",
aButton)
.get());
return;
}
const std::map<uint32_t, uint32_t> buttonMapping = {
{1, BUTTON_INDEX_TERTIARY},
{2, BUTTON_INDEX_QUATERNARY},
{3, BUTTON_INDEX_SECONDARY},
{6, BUTTON_INDEX_LEFT_THUMBSTICK},
{7, BUTTON_INDEX_RIGHT_THUMBSTICK},
{8, BUTTON_INDEX_DPAD_UP},
{9, BUTTON_INDEX_DPAD_DOWN},
{10, BUTTON_INDEX_DPAD_LEFT},
{11, BUTTON_INDEX_DPAD_RIGHT},
{15, BUTTON_INDEX_META}
};
auto find = buttonMapping.find(aButton);
if (find != buttonMapping.end()) {
service->NewButtonEvent(aIndex, find->second, aPressed);
} else {
service->NewButtonEvent(aIndex, aButton, aPressed);
}
}
};
already_AddRefed<GamepadRemapper> GetGamepadRemapper(
const uint16_t aVendorId, const uint16_t aProductId) {
const std::vector<GamepadRemappingData> remappingRules = {
{GamepadId::kAsusTekProduct4500, new ADT1Remapper()},
{GamepadId::kDragonRiseProduct0011, new TwoAxesEightKeysRemapper()},
{GamepadId::kGoogleProduct2c40, new ADT1Remapper()},
{GamepadId::kGoogleProduct9400, new StadiaControllerRemapper()},
{GamepadId::kLogitechProductc216, new LogitechDInputRemapper()},
{GamepadId::kLogitechProductc218, new LogitechDInputRemapper()},
{GamepadId::kLogitechProductc219, new LogitechDInputRemapper()},
{GamepadId::kNintendoProduct2006, new SwitchJoyConRemapper()},
{GamepadId::kNintendoProduct2007, new SwitchJoyConRemapper()},
{GamepadId::kNintendoProduct2009, new SwitchProRemapper()},
{GamepadId::kNintendoProduct200e, new SwitchProRemapper()},
{GamepadId::kNvidiaProduct7210, new NvShieldRemapper()},
{GamepadId::kNvidiaProduct7214, new NvShield2017Remapper()},
{GamepadId::kPadixProduct2060, new IBuffaloRemapper()},
{GamepadId::kPlayComProduct0005, new XSkillsRemapper()},
{GamepadId::kPrototypeVendorProduct0667, new BoomN64PsxRemapper()},
{GamepadId::kPrototypeVendorProduct9401, new AnalogGamepadRemapper()},
{GamepadId::kRazer1532Product0900, new RazerServalRemapper()},
{GamepadId::kSonyProduct05c4, new Dualshock4Remapper()},
{GamepadId::kSonyProduct09cc, new Dualshock4Remapper()},
{GamepadId::kSonyProduct0ba0, new Dualshock4Remapper()},
{GamepadId::kVendor20d6Product6271, new MogaProRemapper()},
{GamepadId::kVendor2378Product1008, new OnLiveWirelessRemapper()},
{GamepadId::kVendor2378Product100a, new OnLiveWirelessRemapper()},
{GamepadId::kVendor2836Product0001, new OUYARemapper()}
};
const GamepadId id = static_cast<GamepadId>((aVendorId << 16) | aProductId);
for (uint32_t i = 0; i < remappingRules.size(); ++i) {
if (id == remappingRules[i].id) {
return do_AddRef(remappingRules[i].remapping.get());
}
}
static RefPtr<GamepadRemapper> defaultRemapper = new DefaultRemapper();
return do_AddRef(defaultRemapper.get());
}
} // namespace dom
} // namespace mozilla