2018-11-30 22:52:05 +03:00
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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2012-12-03 17:10:23 +04:00
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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2014-11-14 07:03:50 +03:00
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#ifndef WEBGL_SHADER_H_
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#define WEBGL_SHADER_H_
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2012-12-03 17:10:23 +04:00
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2016-07-22 09:25:41 +03:00
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#include <map>
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2019-06-21 19:52:50 +03:00
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#include <memory>
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2015-07-15 03:37:28 +03:00
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#include <string>
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#include <vector>
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2015-01-16 02:40:39 +03:00
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#include "GLDefs.h"
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2013-06-23 16:03:39 +04:00
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#include "mozilla/MemoryReporting.h"
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2015-07-15 03:37:28 +03:00
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2014-11-14 07:03:50 +03:00
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#include "WebGLObjectModel.h"
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2012-12-03 17:10:23 +04:00
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namespace mozilla {
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2015-01-16 02:40:39 +03:00
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namespace webgl {
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class ShaderValidatorResults;
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} // namespace webgl
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2018-11-30 13:46:48 +03:00
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2020-01-09 01:19:16 +03:00
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class WebGLShader final : public WebGLContextBoundObject {
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2012-12-03 17:10:23 +04:00
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friend class WebGLContext;
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friend class WebGLProgram;
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2018-11-30 13:46:48 +03:00
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2020-01-09 01:19:16 +03:00
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(WebGLShader, override)
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2012-12-03 17:10:23 +04:00
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public:
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2014-11-14 07:03:50 +03:00
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WebGLShader(WebGLContext* webgl, GLenum type);
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2018-11-30 13:46:48 +03:00
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2015-01-16 02:40:39 +03:00
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protected:
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~WebGLShader() override;
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2018-11-30 13:46:48 +03:00
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2015-01-16 02:40:39 +03:00
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public:
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// GL funcs
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void CompileShader();
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void ShaderSource(const std::string& source);
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2018-11-30 13:46:48 +03:00
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2015-01-16 02:40:39 +03:00
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// Util funcs
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size_t CalcNumSamplerUniforms() const;
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2015-10-24 07:35:16 +03:00
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size_t NumAttributes() const;
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2018-11-30 13:46:48 +03:00
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2019-06-21 19:52:50 +03:00
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const auto& CompileResults() const { return mCompileResults; }
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const auto& CompileLog() const { return mCompilationLog; }
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bool IsCompiled() const { return mCompilationSuccessful; }
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2018-11-30 13:46:48 +03:00
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2016-09-10 07:02:54 +03:00
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private:
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void BindAttribLocation(GLuint prog, const std::string& userName,
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GLuint index) const;
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void MapTransformFeedbackVaryings(
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const std::vector<std::string>& varyings,
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std::vector<std::string>* out_mappedVaryings) const;
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2018-11-30 13:46:48 +03:00
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2016-09-10 07:02:54 +03:00
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public:
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// Other funcs
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size_t SizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf) const;
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2015-01-16 02:40:39 +03:00
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public:
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const GLuint mGLName;
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const GLenum mType;
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2018-11-30 13:46:48 +03:00
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2012-12-03 17:10:23 +04:00
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protected:
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std::string mSource;
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2018-11-30 13:46:48 +03:00
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2019-06-21 19:52:50 +03:00
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std::unique_ptr<const webgl::ShaderValidatorResults>
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mCompileResults; // Never null.
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bool mCompilationSuccessful = false;
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std::string mCompilationLog;
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};
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2014-11-14 07:03:50 +03:00
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2012-12-03 17:10:23 +04:00
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} // namespace mozilla
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2014-11-14 07:03:50 +03:00
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#endif // WEBGL_SHADER_H_
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