2014-06-06 03:38:27 +04:00
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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2014-11-14 07:03:50 +03:00
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#ifndef WEBGL_VERTEX_ARRAY_GL_H_
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#define WEBGL_VERTEX_ARRAY_GL_H_
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2014-06-06 03:38:27 +04:00
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#include "WebGLVertexArray.h"
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namespace mozilla {
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2015-06-01 09:49:47 +03:00
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class WebGLVertexArrayGL
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2014-06-06 03:38:27 +04:00
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: public WebGLVertexArray
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{
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2015-06-01 09:49:47 +03:00
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friend class WebGLVertexArray;
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2014-06-06 03:38:27 +04:00
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public:
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2015-03-21 19:28:04 +03:00
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virtual void DeleteImpl() override;
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virtual void BindVertexArrayImpl() override;
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virtual void GenVertexArray() override;
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2015-05-21 02:58:36 +03:00
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virtual bool IsVertexArrayImpl() override;
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2014-06-06 03:38:27 +04:00
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2015-06-01 09:49:47 +03:00
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protected:
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2015-05-21 02:58:36 +03:00
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explicit WebGLVertexArrayGL(WebGLContext* webgl);
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~WebGLVertexArrayGL();
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// Bug 1140459: Some drivers (including our test slaves!) don't
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2015-11-26 22:44:55 +03:00
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// give reasonable answers for IsVertexArray, maybe others.
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2015-05-21 02:58:36 +03:00
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//
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// So we track the `is a VAO` state ourselves.
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bool mIsVAO;
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2014-06-06 03:38:27 +04:00
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};
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} // namespace mozilla
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2014-11-14 07:03:50 +03:00
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#endif // WEBGL_VERTEX_ARRAY_GL_H_
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