gecko-dev/dom/media/webaudio/AudioBlock.cpp

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2.6 KiB
C++
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AudioBlock.h"
namespace mozilla {
/**
* Heap-allocated buffer of channels of 128-sample float arrays, with
* threadsafe refcounting. Typically you would allocate one of these, fill it
* in, and then treat it as immutable while it's shared.
* This only guarantees 4-byte alignment of the data. For alignment we simply
* assume that the memory from malloc is at least 4-byte aligned and the
* refcount's size is large enough that AudioBlockBuffer's size is divisible
* by 4.
*/
class AudioBlockBuffer final : public ThreadSharedObject {
public:
float* ChannelData(uint32_t aChannel)
{
return reinterpret_cast<float*>(this + 1) + aChannel * WEBAUDIO_BLOCK_SIZE;
}
static already_AddRefed<AudioBlockBuffer> Create(uint32_t aChannelCount)
{
CheckedInt<size_t> size = WEBAUDIO_BLOCK_SIZE;
size *= aChannelCount;
size *= sizeof(float);
size += sizeof(AudioBlockBuffer);
if (!size.isValid()) {
MOZ_CRASH();
}
void* m = moz_xmalloc(size.value());
nsRefPtr<AudioBlockBuffer> p = new (m) AudioBlockBuffer();
NS_ASSERTION((reinterpret_cast<char*>(p.get() + 1) - reinterpret_cast<char*>(p.get())) % 4 == 0,
"AudioBlockBuffers should be at least 4-byte aligned");
return p.forget();
}
virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override
{
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
private:
AudioBlockBuffer() {}
};
void
AllocateAudioBlock(uint32_t aChannelCount, AudioChunk* aChunk)
{
if (aChunk->mBuffer && !aChunk->mBuffer->IsShared() &&
aChunk->ChannelCount() == aChannelCount) {
MOZ_ASSERT(aChunk->mBufferFormat == AUDIO_FORMAT_FLOAT32);
MOZ_ASSERT(aChunk->mDuration == WEBAUDIO_BLOCK_SIZE);
// No need to allocate again.
aChunk->mVolume = 1.0f;
return;
}
// XXX for SIMD purposes we should do something here to make sure the
// channel buffers are 16-byte aligned.
nsRefPtr<AudioBlockBuffer> buffer = AudioBlockBuffer::Create(aChannelCount);
aChunk->mDuration = WEBAUDIO_BLOCK_SIZE;
aChunk->mChannelData.SetLength(aChannelCount);
for (uint32_t i = 0; i < aChannelCount; ++i) {
aChunk->mChannelData[i] = buffer->ChannelData(i);
}
aChunk->mBuffer = buffer.forget();
aChunk->mVolume = 1.0f;
aChunk->mBufferFormat = AUDIO_FORMAT_FLOAT32;
}
} // namespace mozilla