gecko-dev/gfx/layers/basic/BasicContainerLayer.cpp

237 строки
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C++
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "BasicLayersImpl.h"
#include "BasicContainerLayer.h"
using namespace mozilla::gfx;
namespace mozilla {
namespace layers {
BasicContainerLayer::~BasicContainerLayer()
{
while (mFirstChild) {
ContainerRemoveChild(mFirstChild, this);
}
MOZ_COUNT_DTOR(BasicContainerLayer);
}
bool
BasicContainerLayer::ChildrenPartitionVisibleRegion(const nsIntRect& aInRect)
{
gfxMatrix transform;
if (!GetEffectiveTransform().CanDraw2D(&transform) ||
transform.HasNonIntegerTranslation())
return false;
nsIntPoint offset(PRInt32(transform.x0), PRInt32(transform.y0));
nsIntRect rect = aInRect.Intersect(GetEffectiveVisibleRegion().GetBounds() + offset);
nsIntRegion covered;
for (Layer* l = mFirstChild; l; l = l->GetNextSibling()) {
if (ToData(l)->IsHidden())
continue;
gfxMatrix childTransform;
if (!l->GetEffectiveTransform().CanDraw2D(&childTransform) ||
childTransform.HasNonIntegerTranslation() ||
l->GetEffectiveOpacity() != 1.0)
return false;
nsIntRegion childRegion = l->GetEffectiveVisibleRegion();
childRegion.MoveBy(PRInt32(childTransform.x0), PRInt32(childTransform.y0));
childRegion.And(childRegion, rect);
if (l->GetClipRect()) {
childRegion.And(childRegion, *l->GetClipRect() + offset);
}
nsIntRegion intersection;
intersection.And(covered, childRegion);
if (!intersection.IsEmpty())
return false;
covered.Or(covered, childRegion);
}
return covered.Contains(rect);
}
class BasicShadowableContainerLayer : public BasicContainerLayer,
public BasicShadowableLayer {
public:
BasicShadowableContainerLayer(BasicShadowLayerManager* aManager) :
BasicContainerLayer(aManager)
{
MOZ_COUNT_CTOR(BasicShadowableContainerLayer);
}
virtual ~BasicShadowableContainerLayer()
{
MOZ_COUNT_DTOR(BasicShadowableContainerLayer);
}
virtual void InsertAfter(Layer* aChild, Layer* aAfter);
virtual void RemoveChild(Layer* aChild);
virtual Layer* AsLayer() { return this; }
virtual ShadowableLayer* AsShadowableLayer() { return this; }
virtual void Disconnect()
{
BasicShadowableLayer::Disconnect();
}
private:
BasicShadowLayerManager* ShadowManager()
{
return static_cast<BasicShadowLayerManager*>(mManager);
}
};
void
BasicShadowableContainerLayer::InsertAfter(Layer* aChild, Layer* aAfter)
{
if (HasShadow() && ShouldShadow(aChild)) {
while (aAfter && !ShouldShadow(aAfter)) {
aAfter = aAfter->GetPrevSibling();
}
ShadowManager()->InsertAfter(ShadowManager()->Hold(this),
ShadowManager()->Hold(aChild),
aAfter ? ShadowManager()->Hold(aAfter) : nsnull);
}
BasicContainerLayer::InsertAfter(aChild, aAfter);
}
void
BasicShadowableContainerLayer::RemoveChild(Layer* aChild)
{
if (HasShadow() && ShouldShadow(aChild)) {
ShadowManager()->RemoveChild(ShadowManager()->Hold(this),
ShadowManager()->Hold(aChild));
}
BasicContainerLayer::RemoveChild(aChild);
}
class BasicShadowContainerLayer : public ShadowContainerLayer, public BasicImplData {
template<class Container>
friend void ContainerInsertAfter(Layer* aChild, Layer* aAfter, Container* aContainer);
template<class Container>
friend void ContainerRemoveChild(Layer* aChild, Container* aContainer);
template<class Container>
friend void ContainerComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface,
Container* aContainer);
public:
BasicShadowContainerLayer(BasicShadowLayerManager* aLayerManager) :
ShadowContainerLayer(aLayerManager, static_cast<BasicImplData*>(this))
{
MOZ_COUNT_CTOR(BasicShadowContainerLayer);
}
virtual ~BasicShadowContainerLayer()
{
while (mFirstChild) {
ContainerRemoveChild(mFirstChild, this);
}
MOZ_COUNT_DTOR(BasicShadowContainerLayer);
}
virtual void InsertAfter(Layer* aChild, Layer* aAfter)
{ ContainerInsertAfter(aChild, aAfter, this); }
virtual void RemoveChild(Layer* aChild)
{ ContainerRemoveChild(aChild, this); }
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
{
ContainerComputeEffectiveTransforms(aTransformToSurface, this);
}
};
class BasicShadowableRefLayer : public RefLayer, public BasicImplData,
public BasicShadowableLayer {
template<class Container>
friend void ContainerComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface,
Container* aContainer);
public:
BasicShadowableRefLayer(BasicShadowLayerManager* aManager) :
RefLayer(aManager, static_cast<BasicImplData*>(this))
{
MOZ_COUNT_CTOR(BasicShadowableRefLayer);
}
virtual ~BasicShadowableRefLayer()
{
MOZ_COUNT_DTOR(BasicShadowableRefLayer);
}
virtual Layer* AsLayer() { return this; }
virtual ShadowableLayer* AsShadowableLayer() { return this; }
virtual void Disconnect()
{
BasicShadowableLayer::Disconnect();
}
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
{
ContainerComputeEffectiveTransforms(aTransformToSurface, this);
}
private:
BasicShadowLayerManager* ShadowManager()
{
return static_cast<BasicShadowLayerManager*>(mManager);
}
};
already_AddRefed<ContainerLayer>
BasicLayerManager::CreateContainerLayer()
{
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
nsRefPtr<ContainerLayer> layer = new BasicContainerLayer(this);
return layer.forget();
}
already_AddRefed<ContainerLayer>
BasicShadowLayerManager::CreateContainerLayer()
{
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
nsRefPtr<BasicShadowableContainerLayer> layer =
new BasicShadowableContainerLayer(this);
MAYBE_CREATE_SHADOW(Container);
return layer.forget();
}
already_AddRefed<RefLayer>
BasicShadowLayerManager::CreateRefLayer()
{
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
nsRefPtr<BasicShadowableRefLayer> layer =
new BasicShadowableRefLayer(this);
MAYBE_CREATE_SHADOW(Ref);
return layer.forget();
}
already_AddRefed<ShadowContainerLayer>
BasicShadowLayerManager::CreateShadowContainerLayer()
{
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
nsRefPtr<ShadowContainerLayer> layer = new BasicShadowContainerLayer(this);
return layer.forget();
}
already_AddRefed<ShadowRefLayer>
BasicShadowLayerManager::CreateShadowRefLayer()
{
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
// FIXME/IMPL
return nsnull;
}
}
}