gecko-dev/other-licenses/ia2/AccessibleAction.idl

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/*************************************************************************
*
* File Name (AccessibleAction.idl)
*
* IAccessible2 IDL Specification
*
* Copyright (c) Linux Foundation 2007, 2008
* Copyright (c) IBM Corp. 2006
* Copyright (c) Sun Microsystems, Inc. 2000, 2006
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
************************************************************************/
import "objidl.idl";
import "oaidl.idl";
import "oleacc.idl";
/** @brief This interface gives access to actions that can be executed
for accessible objects.
Every accessible object that can be manipulated via the native GUI beyond the
methods available either in the MSAA IAccessible interface or in the set of
IAccessible2 interfaces (other than this IAccessibleAction interface) should
support the IAccessibleAction interface in order to provide Assistive Technology
access to all the actions that can be performed by the object. Each action can
be performed or queried for a name, description or associated key bindings.
Actions are needed more for ATs that assist the mobility impaired, such as
on-screen keyboards and voice command software. By providing actions directly,
the AT can present them to the user without the user having to perform the extra
steps to navigate a context menu.
The first action should be equivalent to the MSAA default action. If there is
only one action, %IAccessibleAction should also be implemented.
*/
[object, uuid(B70D9F59-3B5A-4dba-AB9E-22012F607DF5)]
interface IAccessibleAction : IUnknown
{
/** @brief Returns the number of accessible actions available in this object.
If there are more than one, the first one is considered the
"default" action of the object.
@param [out] nActions
The returned value of the number of actions is zero if there are
no actions.
@retval S_OK
@note This method is missing a [propget] prefix in the IDL. The result is the
method is named nActions in generated C++ code instead of get_nActions.
*/
HRESULT nActions
(
[out,retval] long* nActions
);
/** @brief Performs the specified Action on the object.
@param [in] actionIndex
0 based index specifying the action to perform. If it lies outside
the valid range no action is performed.
@retval S_OK
@retval E_INVALIDARG if bad [in] passed
*/
HRESULT doAction
(
[in] long actionIndex
);
/** @brief Returns a description of the specified action of the object.
@param [in] actionIndex
0 based index specifying which action's description to return.
If it lies outside the valid range an empty string is returned.
@param [out] description
The returned value is a localized string of the specified action.
@retval S_OK
@retval S_FALSE if there is nothing to return, [out] value is NULL
@retval E_INVALIDARG if bad [in] passed, [out] value is NULL
*/
[propget] HRESULT description
(
[in] long actionIndex,
[out, retval] BSTR *description
);
/** @brief Returns an array of BSTRs describing one or more key bindings, if
there are any, associated with the specified action.
The returned strings are the localized human readable key sequences to be
used to activate each action, e.g. "Ctrl+Shift+D". Since these key
sequences are to be used when the object has focus, they are like
mnemonics (access keys), and not like shortcut (accelerator) keys.
There is no need to implement this method for single action controls since
that would be redundant with the standard MSAA programming practice of
getting the mnemonic from get_accKeyboardShortcut.
An AT such as an On Screen Keyboard might not expose these bindings but
provide alternative means of activation.
Note: the client allocates and passes in an array of pointers. The server
allocates the BSTRs and passes back one or more pointers to these BSTRs into
the array of pointers allocated by the client. The client is responsible
for deallocating the BSTRs.
@param [in] actionIndex
0 based index specifying which action's key bindings should be returned.
@param [in] nMaxBindings
This parameter is ignored. Refer to @ref _arrayConsideration
"Special Consideration when using Arrays" for more details.
@param [out] keyBindings
An array of BSTRs, allocated by the server, one for each key binding.
Free it with CoTaskMemFree.
@param [out] nBindings
The number of key bindings returned; the size of the returned array.
@retval S_OK
@retval S_FALSE if there are no relations, [out] values are NULL and 0 respectively
@retval E_INVALIDARG if bad [in] passed, [out] values are NULL and 0 respectively
*/
[propget] HRESULT keyBinding
(
[in] long actionIndex,
[in] long nMaxBindings,
[out, size_is(,nMaxBindings), length_is(,*nBindings)] BSTR **keyBindings,
[out, retval] long *nBindings
);
/** @brief Returns the non-localized name of specified action.
@param [in] actionIndex
0 based index specifying which action's non-localized name should be returned.
@param [out] name
@retval S_OK
@retval S_FALSE if there is nothing to return, [out] value is NULL
@retval E_INVALIDARG if bad [in] passed, [out] value is NULL
*/
[propget] HRESULT name
(
[in] long actionIndex,
[out, retval] BSTR *name
);
/** @brief Returns the localized name of specified action.
@param [in] actionIndex
0 based index specifying which action's localized name should be returned.
@param [out] localizedName
@retval S_OK
@retval S_FALSE if there is nothing to return, [out] value is NULL
@retval E_INVALIDARG if bad [in] passed, [out] value is NULL
*/
[propget] HRESULT localizedName
(
[in] long actionIndex,
[out, retval] BSTR *localizedName
);
}