2015-06-01 09:49:47 +03:00
|
|
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
|
|
|
|
#include "WebGLVertexArrayObject.h"
|
|
|
|
|
2015-07-15 03:37:28 +03:00
|
|
|
#include "GLContext.h"
|
2015-06-01 09:49:47 +03:00
|
|
|
#include "mozilla/dom/WebGL2RenderingContextBinding.h"
|
2015-07-15 03:37:28 +03:00
|
|
|
#include "WebGLContext.h"
|
2015-06-01 09:49:47 +03:00
|
|
|
|
|
|
|
namespace mozilla {
|
|
|
|
namespace dom {
|
|
|
|
|
|
|
|
WebGLVertexArray*
|
|
|
|
WebGLVertexArrayObject::Create(WebGLContext* webgl)
|
|
|
|
{
|
|
|
|
// WebGL 2: This is core in GL ES 3. If support is missing something
|
|
|
|
// is very wrong.
|
|
|
|
bool vaoSupport = webgl->GL()->IsSupported(gl::GLFeature::vertex_array_object);
|
2016-06-06 18:17:23 +03:00
|
|
|
MOZ_RELEASE_ASSERT(vaoSupport, "GFX: Vertex Array Objects aren't supported.");
|
2015-06-01 09:49:47 +03:00
|
|
|
if (vaoSupport)
|
|
|
|
return new WebGLVertexArrayObject(webgl);
|
|
|
|
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
JSObject*
|
|
|
|
WebGLVertexArrayObject::WrapObject(JSContext* cx,
|
|
|
|
JS::Handle<JSObject*> givenProto)
|
|
|
|
{
|
|
|
|
return dom::WebGLVertexArrayObjectBinding::Wrap(cx, this, givenProto);
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace dom
|
|
|
|
} // namespace mozilla
|