зеркало из https://github.com/mozilla/gecko-dev.git
56 строки
1.3 KiB
C
56 строки
1.3 KiB
C
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGLSHADERPRECISIONFORMAT_H_
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#define WEBGLSHADERPRECISIONFORMAT_H_
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#include "WebGLObjectModel.h"
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namespace mozilla {
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class WebGLBuffer;
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class WebGLShaderPrecisionFormat MOZ_FINAL
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: public WebGLContextBoundObject
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{
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public:
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WebGLShaderPrecisionFormat(WebGLContext *context, GLint rangeMin, GLint rangeMax, GLint precision) :
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WebGLContextBoundObject(context),
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mRangeMin(rangeMin),
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mRangeMax(rangeMax),
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mPrecision(precision)
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{
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}
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JSObject* WrapObject(JSContext *cx);
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// WebIDL WebGLShaderPrecisionFormat API
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GLint RangeMin() const {
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return mRangeMin;
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}
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GLint RangeMax() const {
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return mRangeMax;
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}
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GLint Precision() const {
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return mPrecision;
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}
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NS_INLINE_DECL_REFCOUNTING(WebGLShaderPrecisionFormat)
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private:
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// Private destructor, to discourage deletion outside of Release():
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~WebGLShaderPrecisionFormat()
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{
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}
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GLint mRangeMin;
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GLint mRangeMax;
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GLint mPrecision;
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};
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} // namespace mozilla
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#endif
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