gecko-dev/include/lo_ele.h

1447 строки
36 KiB
C
Исходник Обычный вид История

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/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
/******************
* Structures used by the layout engine which will be passed
* on to the front end in the front-end to layout interface
* functions.
*
* All the major element structures have an entry
* called FE_Data. This is to be used by the front end to
* store front-end specific data that the layout ill pass
* back to it later.
******************/
#ifndef _LayoutElements_
#define _LayoutElements_
#include "xp_core.h"
#include "xp_mem.h"
#include "xp_rect.h"
#include "cl_types.h"
#include "ntypes.h"
#include "edttypes.h"
#include "il_types.h"
#ifdef DOM
struct DOM_Node;
#endif
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/*
* Colors - some might say that some of this should be user-customizable.
*/
#define LO_DEFAULT_FG_RED 0
#define LO_DEFAULT_FG_GREEN 0
#define LO_DEFAULT_FG_BLUE 0
#define LO_DEFAULT_BG_RED 192
#define LO_DEFAULT_BG_GREEN 192
#define LO_DEFAULT_BG_BLUE 192
#define LO_UNVISITED_ANCHOR_RED 0
#define LO_UNVISITED_ANCHOR_GREEN 0
#define LO_UNVISITED_ANCHOR_BLUE 238
#define LO_VISITED_ANCHOR_RED 85
#define LO_VISITED_ANCHOR_GREEN 26
#define LO_VISITED_ANCHOR_BLUE 139
#define LO_SELECTED_ANCHOR_RED 255
#define LO_SELECTED_ANCHOR_GREEN 0
#define LO_SELECTED_ANCHOR_BLUE 0
/*
* Color enumeration for getting/setting defaults
*/
#define LO_COLOR_BG 0
#define LO_COLOR_FG 1
#define LO_COLOR_LINK 2
#define LO_COLOR_VLINK 3
#define LO_COLOR_ALINK 4
#define LO_NCOLORS 5
/*
* Values for scrolling grid cells to control scrollbars
* AUTO means only use them if needed.
*/
#define LO_SCROLL_NO 0
#define LO_SCROLL_YES 1
#define LO_SCROLL_AUTO 2
#define LO_SCROLL_NEVER 3
/*
* Relative font sizes that the user can tweak from the FE
*/
#define XP_SMALL 1
#define XP_MEDIUM 2
#define XP_LARGE 3
/* --------------------------------------------------------------------------
* Layout bit flags for text and bullet types
*/
#define LO_UNKNOWN -1
#define LO_NONE 0
#define LO_TEXT 1
#define LO_LINEFEED 2
#define LO_HRULE 3
#define LO_IMAGE 4
#define LO_BULLET 5
#define LO_FORM_ELE 6
#define LO_SUBDOC 7
#define LO_TABLE 8
#define LO_CELL 9
#define LO_EMBED 10
#define LO_EDGE 11
#define LO_JAVA 12
#define LO_SCRIPT 13
#define LO_OBJECT 14
#define LO_PARAGRAPH 15
#define LO_CENTER 16
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#define LO_MULTICOLUMN 17
#define LO_FLOAT 18
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#define LO_TEXTBLOCK 19
#define LO_LIST 20
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#define LO_DESCTITLE 21
#define LO_DESCTEXT 22
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#define LO_BLOCKQUOTE 23
#define LO_LAYER 24
#define LO_HEADING 25
#define LO_SPAN 26
#define LO_DIV 27
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#define LO_BUILTIN 28
#define LO_SPACER 29
#define LO_SUPER 30
#define LO_SUB 31
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#define LO_FONT_NORMAL 0x0000
#define LO_FONT_BOLD 0x0001
#define LO_FONT_ITALIC 0x0002
#define LO_FONT_FIXED 0x0004
#define LO_ATTR_ANCHOR 0x0008
#define LO_ATTR_UNDERLINE 0x0010
#define LO_ATTR_STRIKEOUT 0x0020
#define LO_ATTR_BLINK 0x0040
#define LO_ATTR_ISMAP 0x0080
#define LO_ATTR_ISFORM 0x0100
#define LO_ATTR_DISPLAYED 0x0200
#define LO_ATTR_BACKDROP 0x0400
#define LO_ATTR_STICKY 0x0800
#define LO_ATTR_INTERNAL_IMAGE 0x1000
#define LO_ATTR_MOCHA_IMAGE 0x2000 /* Image loaded at behest of JavaScript */
#define LO_ATTR_ON_IMAGE_LIST 0x4000 /* Image on top_state->image_list */
#define LO_ATTR_CELL_BACKDROP 0x8000
#define LO_ATTR_SPELL 0x00010000
#define LO_ATTR_INLINEINPUT 0x00020000
#define LO_ATTR_INLINEINPUTTHICK 0x00040000
#define LO_ATTR_INLINEINPUTDOTTED 0x00080000
#define LO_ATTR_LAYER_BACKDROP 0x00100000
/*
* Different bullet types. The front end should only ever see
* bullets of type BULLET_ROUND and BULLET_SQUARE
*/
#define BULLET_NONE 0
#define BULLET_BASIC 1
#define BULLET_NUM 2
#define BULLET_NUM_L_ROMAN 3
#define BULLET_NUM_S_ROMAN 4
#define BULLET_ALPHA_L 5
#define BULLET_ALPHA_S 6
#define BULLET_ROUND 7
#define BULLET_SQUARE 8
#define BULLET_MQUOTE 9
/* A bullet type of WORDBREAK in a LO_TEXT element tells the relayout code to
skip that text element. */
#define WORDBREAK 10
/*
* Different border types.
*/
#define BORDER_NONE 0
#define BORDER_DOTTED 1
#define BORDER_DASHED 2
#define BORDER_SOLID 3
#define BORDER_DOUBLE 4
#define BORDER_GROOVE 5
#define BORDER_RIDGE 6
#define BORDER_INSET 7
#define BORDER_OUTSET 8
/* Values for flag in LO_AnchorData */
#define ANCHOR_SUPPRESS_FEEDBACK 1
/*
* Generic union of all the possible element structure types.
* Defined at end of file.
*/
union LO_Element_struct;
/*
* Anchors can be targeted to named windows now, so anchor data is
* more than just a URL, it is a URL, and a possible target window
* name.
*/
struct LO_AnchorData_struct {
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PA_Block anchor; /* really a (char *) */
PA_Block target; /* really a (char *) */
PA_Block alt; /* really a (char *) */
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LO_Element *element; /* Needed for mocha reflection
of layout position. */
CL_Layer *layer; /* Layer containing anchor */
struct JSObject *mocha_object;
XP_Bool event_handler_present; /*Indicates whether there's a JS handler */
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uint8 flags; /* Indicates whether to suppress visual feedback */
double prevalue; /* <A HREF="http://gagan/PrefetchingThoughts.html" PRE=0.5> */
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#ifdef DOM
struct DOM_Node *node;
#endif
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};
/*
* Basic RGB triplet
*/
struct LO_Color_struct {
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uint8 red, green, blue;
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};
/*
* Contains initialization parameters for new layers. Exported here
* so that mocha can set these on resize.
*/
/* Possible values for clip_policy */
#define LO_AUTO_EXPAND_NONE 0x00
#define LO_AUTO_EXPAND_CLIP_BOTTOM 0x01
#define LO_AUTO_EXPAND_CLIP_RIGHT 0x02
#define LO_AUTO_EXPAND_CLIP_TOP 0x04
#define LO_AUTO_EXPAND_CLIP_LEFT 0x08
#define LO_AUTO_EXPAND_CLIP (LO_AUTO_EXPAND_CLIP_LEFT | \
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LO_AUTO_EXPAND_CLIP_RIGHT | \
LO_AUTO_EXPAND_CLIP_TOP | \
LO_AUTO_EXPAND_CLIP_BOTTOM)
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typedef struct LO_BlockInitializeStruct_struct {
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XP_Bool has_left;
int32 left;
XP_Bool has_top;
int32 top;
XP_Bool has_width;
int32 width;
XP_Bool has_height;
int32 height;
uint8 percent_width;
uint8 percent_height;
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char *name;
char *id;
char *above;
char *below;
XP_Bool has_zindex;
int32 zindex;
char *visibility;
char *bgcolor;
XP_Bool is_style_bgcolor;
char *bgimage;
char *src;
XP_Rect *clip;
int clip_expansion_policy;
char *overflow;
PA_Tag *tag;
PA_Tag *ss_tag;
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} LO_BlockInitializeStruct;
/*
* Attributes of the text we are currently drawing in.
*
* if font weight is specified then the "bold" fontmask attribute
* should be ignored
*
* if font face is specified then the "fixed" fontmask attribute
* should be ignored
*/
struct LO_TextAttr_struct {
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int16 size;
int32 fontmask; /* bold, italic, fixed */
LO_Color fg, bg;
Bool no_background; /* unused, text on image? */
int32 attrmask; /* anchor, underline, strikeout, blink(gag) */
char *font_face;
double point_size; /* 1.0pt through 72.0pt and above */
uint16 font_weight; /* 100, 200, ... 900 */
void *FE_Data; /* For the front end to store font IDs */
struct LO_TextAttr_struct *next; /* to chain in hash table */
int16 charset;
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uint32 refcnt;
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};
/*
* Information about the current text segment as rendered
* by the front end that the layout engine can use to place
* the text segment.
*/
struct LO_TextInfo_struct {
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intn max_width;
int16 ascent, descent;
int16 lbearing, rbearing;
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};
/*
* Bit flags for the ele_attrmask.
*/
#define LO_ELE_BREAKABLE 0x0001
#define LO_ELE_SECURE 0x0002
#define LO_ELE_SELECTED 0x0004
#define LO_ELE_BREAKING 0x0008
#define LO_ELE_FLOATING 0x0010
#define LO_ELE_SHADED 0x0020
#define LO_ELE_DELAY_CENTER 0x0040
#define LO_ELE_DELAY_RIGHT 0x0080
#define LO_ELE_DELAY_JUSTIFY 0x00c0
#define LO_ELE_DELAY_ALIGNED 0x00c0
#define LO_ELE_INVISIBLE 0x0100 /* Invisible form, applet or embed; Not from tag attributes */
#define LO_ELE_HIDDEN 0x0200 /* Element occupies no screen real-estate */
#define LO_ELE_DRAWN 0x0400 /* Indicates that the element has been drawn at least once before */
#define LO_ELE_STREAM_STARTED 0x0800
/* Special selection signal for Composer
* Used for visual feedback during dragNdrop of table cells
* (used for cells that will replaced)
* and also for the non-focus cells when > 1 cells are selected
* and the cell properties are being edited
*/
#define LO_ELE_SELECTED_SPECIAL 0x1000
#ifdef DOM
#define LO_ELE_IN_SPAN 0x2000
#endif /* DOM */
/*
* This structure heads up a group of text elements. It contains the actual text buffer
* and all the word breaking information.
*/
typedef struct LO_TextBlock_struct {
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/* the base layout struct */
int16 type;
#ifdef DOM
struct DOM_Node *node;
#endif
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int16 x_offset;
int32 ele_id;
int32 x, y;
int32 y_offset;
int32 width, height;
int32 line_height;
LO_Element *next;
LO_Element *prev;
ED_Element *edit_element;
int32 edit_offset;
/* textblock specific */
LO_TextAttr * text_attr;
LO_AnchorData * anchor_href;
uint16 ele_attrmask; /* breakable, secure, selected, etc. */
uint16 format_mode;
LO_TextStruct * startTextElement;
LO_TextStruct * endTextElement;
uint8 * text_buffer;
uint32 buffer_length;
uint32 buffer_write_index;
uint32 last_buffer_write_index;
uint32 buffer_read_index;
uint32 last_line_break;
uint32 * break_table;
uint32 break_length;
uint32 break_write_index;
uint32 break_read_index;
uint32 last_break_offset;
uint32 multibyte_index;
uint32 multibyte_length;
LO_TextStruct * old_break;
uint32 old_break_pos;
uint32 old_break_width;
uint32 totalWidth;
uint32 totalChars;
uint8 break_pending;
uint8 last_char_is_whitespace;
int16 ascent; /* font information for relayout */
int16 descent;
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} LO_TextBlock;
/*
* This is the structure that the layout module will
* pass to the front-end and ask the front end to render
* this text segment in the x,y location specified.
* The selected flag in combination with the text_attr
* structure will tell the front-end how to render the text.
*/
struct LO_TextStruct_struct {
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int16 type;
#ifdef DOM
struct DOM_Node *node;
#endif
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int16 x_offset;
int32 ele_id;
int32 x, y;
int32 y_offset;
int32 width, height;
int32 line_height;
LO_Element *next;
LO_Element *prev;
ED_Element *edit_element;
int32 edit_offset;
void *FE_Data;
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#if defined(XP_WIN)
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union {
PA_Block text; /* lock to a (char *) */
char *pText;
};
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#else
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PA_Block text; /* lock to a (char *) */
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#endif
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uint16 block_offset; /* offset to this line in the parent text block */
uint16 doc_width; /* doc width that this line was layed out into */
LO_AnchorData *anchor_href;
LO_TextAttr *text_attr;
uint16 ele_attrmask; /* breakable, secure, selected, etc. */
int16 text_len;
int16 sel_start;
int16 sel_end;
intn bullet_type; /* set to MQUOTE in lo_make_quote_text, and other things in lo_PlaceBulletStr. */
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};
/*****************
* Similar to the structures above, these are the structures
* used to manage image elements between the layout and the
* front-end.
****************/
/*
* Current status of a displayed image.
* ImageData (above) can be reused for a single
* image displayed multiple times, but ImageAttr is
* unique to a particular instance of a displayed image.
*/
struct LO_ImageAttr_struct {
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int32 attrmask; /* anchor, delayed, ismap */
intn alignment;
int32 layer_id;
intn form_id;
char *usemap_name; /* Use named client-side map if here */
void *usemap_ptr; /* private, used by layout only! */
intn submit_x; /* for form, last click coord */
intn submit_y; /* for form, last click coord */
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};
/* Suppression of feedback such as the drawing of the delayed icon, temporary
border and alt text when an image is coming in, and the drawing of keyboard
navigation feedback. */
typedef enum {
LO_SUPPRESS_UNDEFINED,
LO_SUPPRESS,
LO_DONT_SUPPRESS
} lo_SuppressMode;
/*
* This is the structure that the layout module will
* pass to the front-end and ask the front end to render
* this image at the x,y location specified.
* The selected flag in combination with the image_attr
* structure will tell the front-end how to render the image.
* alt is alternate text to display if the image is not to
* be displayed.
*/
struct LO_ImageStruct_struct {
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int16 type;
#ifdef DOM
struct DOM_Node *node;
#endif
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int16 x_offset;
int32 ele_id;
int32 x, y;
int32 y_offset;
int32 width, height;
int32 line_height;
LO_Element *next;
LO_Element *prev;
ED_Element *edit_element;
int32 edit_offset;
int32 layer_id;
int32 percent_width; /* For relayout */
int32 percent_height; /* For relayout */
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struct JSObject *mocha_object;
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CL_Layer *layer;
XP_Rect valid_rect;
IL_ImageReq *image_req; /* Image library representation. */
IL_ImageReq *lowres_image_req; /* Handle on lowres image while
highres image is coming in. */
uint8 is_icon; /* Is this an image or an icon? */
uint16 icon_number; /* If this is an icon, the icon number. */
PA_Block alt;
LO_AnchorData *anchor_href;
PA_Block image_url;
PA_Block lowres_image_url;
LO_ImageAttr *image_attr;
LO_TextAttr *text_attr;
int32 border_width;
int32 border_vert_space;
int32 border_horiz_space;
uint16 ele_attrmask; /* floating, secure, selected, etc. */
uint16 image_status;
uint8 is_transparent;
lo_SuppressMode suppress_mode; /* For temp icon, temp border, etc. */
int16 alt_len;
int16 sel_start;
int16 sel_end;
intn seq_num;
PRPackedBool pending_mocha_event;
LO_ImageStruct *next_image; /* next image in list for this document */
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};
/* Tiling mode for implementing CSS's background-repeat property */
typedef enum {
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/* The code depends on specific values for this enum - don't change them. */
LO_TILE_BOTH = 0, /* Tile in both X and Y direction */
LO_TILE_HORIZ = 1, /* Tile horizontally only */
LO_TILE_VERT = 2, /* Tile vertically only */
LO_NO_TILE = 3 /* Don't tile */
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} lo_TileMode;
/* An (optionally) tiled backdrop image, optionally on top of a solid color */
typedef struct {
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LO_Color *bg_color; /* Solid color, or NULL, if transparent */
char *url; /* String URL or NULL, if no backdrop image */
lo_TileMode tile_mode; /* CSS tiling mode for backdrop image */
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} lo_Backdrop;
struct LO_SubDocStruct_struct {
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int16 type;
#ifdef DOM
struct DOM_Node *node;
#endif
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int16 x_offset;
int32 ele_id;
int32 x, y;
int32 y_offset;
int32 width, height;
int32 line_height;
LO_Element *next;
LO_Element *prev;
ED_Element *edit_element;
int32 edit_offset;
void *FE_Data;
void *state; /* Hack-o-rama to opaque the lo_DocState type */
lo_Backdrop backdrop; /* To carry over into CellStruct */
LO_AnchorData *anchor_href;
LO_TextAttr *text_attr;
int32 alignment;
int32 vert_alignment;
int32 horiz_alignment;
int32 border_width;
int32 border_vert_space;
int32 border_horiz_space;
uint16 ele_attrmask; /* floating, secure, selected, etc. */
int16 sel_start;
int16 sel_end;
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};
/*
* This is the structure that the layout module will
* pass to the front-end and ask the front end to render
* this form element at the x,y location specified.
* The widget_data field holds state data for this form
* element, such as the current text in a text entry area.
*/
#define FORM_TYPE_NONE 0
#define FORM_TYPE_TEXT 1
#define FORM_TYPE_RADIO 2
#define FORM_TYPE_CHECKBOX 3
#define FORM_TYPE_HIDDEN 4
#define FORM_TYPE_SUBMIT 5
#define FORM_TYPE_RESET 6
#define FORM_TYPE_PASSWORD 7
#define FORM_TYPE_BUTTON 8
#define FORM_TYPE_JOT 9
#define FORM_TYPE_SELECT_ONE 10
#define FORM_TYPE_SELECT_MULT 11
#define FORM_TYPE_TEXTAREA 12
#define FORM_TYPE_ISINDEX 13
#define FORM_TYPE_IMAGE 14
#define FORM_TYPE_FILE 15
#define FORM_TYPE_KEYGEN 16
#define FORM_TYPE_READONLY 17
#define FORM_TYPE_OBJECT 18
#ifdef ENDER
#define FORM_TYPE_HTMLAREA 19
#endif /*ENDER*/
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#define FORM_METHOD_GET 0
#define FORM_METHOD_POST 1
#define TEXTAREA_WRAP_OFF 0
#define TEXTAREA_WRAP_SOFT 1
#define TEXTAREA_WRAP_HARD 2
#define INPUT_TYPE_ENCODING_NORMAL 0
#define INPUT_TYPE_ENCODING_MACBIN 1
/*
* Union of all different form element data structures
*/
union LO_FormElementData_struct;
/*
* This is the element_data structure for elements whose
* element_type = FORM_TYPE_SELECT_ONE, FORM_TYPE_SELECT_MULT.
*/
/*
* nesting deeper and deeper, harder and harder, go, go, oh, OH, OHHHHH!!
* Sorry, got carried away there.
*/
struct lo_FormElementOptionData_struct {
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PA_Block text_value;
PA_Block value;
Bool def_selected;
Bool selected;
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};
struct lo_FormElementSelectData_struct {
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int32 type;
void *FE_Data;
PA_Block name;
int32 size;
Bool disabled;
Bool multiple;
Bool options_valid;
int32 option_cnt;
PA_Block options; /* really a (lo_FormElementOptionData *) */
PA_Tag *saved_tag; /* mocha weazels need for threading */
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};
/*
* This is the element_data structure for elements whose
* element_type = FORM_TYPE_TEXT, FORM_TYPE_PASSWORD, FORM_TYPE_FILE.
*/
struct lo_FormElementTextData_struct {
int32 type;
void *FE_Data;
PA_Block name;
PA_Block default_text;
Bool disabled;
Bool read_only;
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PA_Block current_text;
int32 size;
int32 max_size;
int32 encoding;
};
/*
* This is the element_data structure for elements whose
* element_type = FORM_TYPE_TEXTAREA.
*/
struct lo_FormElementTextareaData_struct {
int32 type;
void *FE_Data;
PA_Block name;
PA_Block default_text;
Bool disabled;
Bool read_only;
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PA_Block current_text;
int32 rows;
int32 cols;
uint8 auto_wrap;
PA_Tag *saved_tag; /* mocha weazels need for threading */
};
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#ifdef MOZ_ENDER_MIME
/*
just like a text area, but it is an html area data
we basically leave it as a text element until we need to cast it.
*/
struct lo_FormElementHtmlareaData_struct {
lo_FormElementTextareaData textarea;
char *mime_bits;
};
#endif /*MOZ_ENDER_MIME*/
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/*
* This is the element_data structure for elements whose
* element_type = FORM_TYPE_HIDDEN, FORM_TYPE_SUBMIT, FORM_TYPE_RESET,
* FORM_TYPE_BUTTON, FORM_TYPE_READONLY.
*/
struct lo_FormElementMinimalData_struct {
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int32 type;
void *FE_Data;
PA_Block name;
PA_Block value;
Bool disabled;
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};
/*
* This is the element_data structure for elements whose
* element_type = FORM_TYPE_RADIO, FORM_TYPE_CHECKBOX.
*/
struct lo_FormElementToggleData_struct {
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int32 type;
void *FE_Data;
PA_Block name;
PA_Block value;
Bool disabled;
Bool default_toggle;
Bool toggled;
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};
/*
* This is the element_data structure for elements whose
* element_type = FORM_TYPE_OBJECT.
*/
struct lo_FormElementObjectData_struct {
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int32 type;
void *FE_Data;
PA_Block name;
LO_JavaAppStruct *object;
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};
/*
* This is the element_data structure for elements whose
* element_type = FORM_TYPE_KEYGEN.
*/
struct lo_FormElementKeygenData_struct {
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int32 type;
PA_Block name;
PA_Block challenge;
PA_Block key_type;
PA_Block pqg; /* DSA only */
char *value_str;
PRBool dialog_done;
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};
union LO_FormElementData_struct {
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int32 type;
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lo_FormElementTextData ele_text;
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lo_FormElementTextareaData ele_textarea;
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lo_FormElementMinimalData ele_minimal;
lo_FormElementToggleData ele_toggle;
lo_FormElementObjectData ele_object;
lo_FormElementSelectData ele_select;
lo_FormElementKeygenData ele_keygen;
#ifdef MOZ_ENDER_MIME
lo_FormElementHtmlareaData ele_mimearea;
#endif /*MOZ_ENDER_MIME*/
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};
struct LO_FormSubmitData_struct {
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PA_Block action;
PA_Block encoding;
PA_Block window_target;
int32 method;
int32 value_cnt;
PA_Block name_array;
PA_Block value_array;
PA_Block type_array;
PA_Block encoding_array;
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};
struct LO_FormElementStruct_struct {
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int16 type;
#ifdef DOM
struct DOM_Node *node;
#endif
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int16 x_offset;
int32 ele_id;
int32 x, y;
int32 y_offset;
int32 width, height;
int32 line_height;
LO_Element *next;
LO_Element *prev;
ED_Element *edit_element;
int32 edit_offset;
int32 layer_id;
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struct JSObject *mocha_object;
XP_Bool event_handler_present; /*Indicates whether there's a JS handler */
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int16 border_vert_space;
int16 border_horiz_space;
int32 element_index;
LO_FormElementData *element_data;
LO_TextAttr *text_attr;
int32 baseline;
uint16 ele_attrmask; /* secure, selected, etc. */
int16 form_id;
int16 sel_start;
int16 sel_end;
CL_Layer *layer;
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};
/*
* This is the structure that the layout module will
* pass to the front-end and ask the front end to render
* a linefeed at the x,y location specified.
* Linefeeds are rendered as just a filled rectangle.
* Height should be the height of the tallest element
* on the line.
*/
#define LO_LINEFEED_BREAK_SOFT 0
#define LO_LINEFEED_BREAK_HARD 1
#define LO_LINEFEED_BREAK_PARAGRAPH 2
#define LO_CLEAR_NONE 0
#define LO_CLEAR_TO_LEFT 1
#define LO_CLEAR_TO_RIGHT 2
#define LO_CLEAR_TO_ALL 3
#define LO_CLEAR_TO_BOTH 4
struct LO_LinefeedStruct_struct {
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int16 type;
#ifdef DOM
struct DOM_Node *node;
#endif
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int16 x_offset;
int32 ele_id;
int32 x, y;
int32 y_offset;
int32 width, height;
int32 line_height;
LO_Element *next;
LO_Element *prev;
ED_Element *edit_element;
int32 edit_offset;
void *FE_Data;
LO_AnchorData *anchor_href;
LO_TextAttr *text_attr;
int32 baseline;
uint16 ele_attrmask; /* breaking, secure, selected, etc. */
int16 sel_start;
int16 sel_end;
uint8 break_type; /* is this an end-of-paragraph or a break? */
uint8 clear_type; /* the clear="" attribute */
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};
struct LO_HorizRuleStruct_struct {
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int16 type;
#ifdef DOM
struct DOM_Node *node;
#endif
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int16 x_offset;
int32 ele_id;
int32 x, y;
int32 y_offset;
int32 width, height;
int32 line_height;
LO_Element *next;
LO_Element *prev;
ED_Element *edit_element;
int32 edit_offset;
int32 end_x, end_y;
void *FE_Data;
uint16 ele_attrmask; /* shaded, secure, selected, etc. */
int16 alignment;
int16 thickness; /* 1 - 100 */
int16 sel_start;
int16 sel_end;
int32 percent_width; /* needed for relayout. */
int32 width_in_initial_layout; /* needed for relayout. */
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};
struct LO_BulletStruct_struct {
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int16 type;
#ifdef DOM
struct DOM_Node *node;
#endif
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int16 x_offset;
int32 ele_id;
int32 x, y;
int32 y_offset;
int32 width, height;
int32 line_height;
LO_Element *next;
LO_Element *prev;
ED_Element *edit_element;
int32 edit_offset;
void *FE_Data;
int32 bullet_type;
int32 bullet_size;
LO_TextAttr *text_attr;
uint16 ele_attrmask; /* secure, selected, etc. */
int16 level;
int16 sel_start;
int16 sel_end;
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};
struct LO_TableStruct_struct {
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int16 type;
#ifdef DOM
struct DOM_Node *node;
#endif
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int16 x_offset;
int32 ele_id;
int32 x, y;
int32 y_offset;
int32 width, height;
int32 line_height;
LO_Element *next;
LO_Element *prev;
ED_Element *edit_element;
int32 edit_offset;
void *FE_Data;
LO_AnchorData *anchor_href;
int32 expected_y;
int32 alignment;
LO_Color border_color;
int32 border_style;
int32 border_width;
int32 border_top_width;
int32 border_right_width;
int32 border_bottom_width;
int32 border_left_width;
int32 border_vert_space;
int32 border_horiz_space;
uint16 ele_attrmask; /* floating, secure, selected, etc. */
int16 sel_start;
int16 sel_end;
int32 inter_cell_space; /*cmanske: CELLSPACING value - used when drawing table selection feedback */
void *table; /* Actually a lo_TableRec *. Added for relayout */
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};
struct LO_CellStruct_struct {
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int16 type;
#ifdef DOM
struct DOM_Node *node;
#endif
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int16 x_offset;
int32 ele_id;
int32 x, y;
int32 y_offset;
int32 width, height;
int32 line_height;
LO_Element *next;
LO_Element *prev;
ED_Element *edit_element;
int32 edit_offset;
void *FE_Data;
LO_Element *cell_list;
LO_Element *cell_list_end;
LO_Element *cell_float_list;
lo_Backdrop backdrop;
int32 border_width;
int32 border_vert_space;
int32 border_horiz_space;
uint16 ele_attrmask; /* secure, selected, etc. */
int16 sel_start;
int16 sel_end;
int32 inter_cell_space; /*cmanske: CELLSPACING value - used when drawing cell selection feedback */
CL_Layer *cell_inflow_layer; /* Non-NULL if this cell
exists to encapsulate
an in-flow layer (ILAYER) */
CL_Layer *cell_bg_layer; /* BGCOLOR/BACKGROUND for cell */
void *table_cell; /* An lo_TableCell *. For use during relayout without reload. */
void *table_row; /* An lo_TableRow *. Parent row state struct */
void *table; /* An lo_TableRec *. Parent table state struct */
Bool isCaption; /* Needed for relayout without reload */
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};
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struct lo_NVList {
uint32 n; /* number of name/value pairs */
char** names;
char** values;
};
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typedef struct lo_NVList lo_NVList;
#define LO_NVList_Init( pList ) (pList)->n=0, (pList)->names=NULL, (pList)->values=NULL
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struct LO_CommonPluginStruct_struct {
int16 type;
#ifdef DOM
struct DOM_Node *node;
#endif
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int16 x_offset;
int32 ele_id;
int32 x, y;
int32 y_offset;
int32 width, height;
int32 line_height;
LO_Element *next;
LO_Element *prev;
ED_Element *edit_element;
int32 edit_offset;
void * FE_Data;
void *session_data;
int32 alignment;
int32 border_width;
int32 border_vert_space;
int32 border_horiz_space;
uint16 ele_attrmask; /* floating, secure, selected, etc. */
int32 embed_index; /* Unique ID within this doc */
PA_Tag *tag;
CL_Layer *layer;
int32 percent_width; /* needed for relayout. */
int32 percent_height; /* needed for relayout. */
PA_Block base_url;
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struct JSObject *mocha_object;
int16 sub_type;
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};
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struct LO_BuiltinStruct_struct {
int16 type;
#ifdef DOM
struct DOM_Node *node;
#endif
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int16 x_offset;
int32 ele_id;
int32 x, y;
int32 y_offset;
int32 width, height;
int32 line_height;
LO_Element *next;
LO_Element *prev;
ED_Element *edit_element;
int32 edit_offset;
void * FE_Data;
void *session_data;
PA_Block builtin_src;
lo_NVList attributes;
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int32 alignment;
int32 border_width;
int32 border_vert_space;
int32 border_horiz_space;
uint16 ele_attrmask; /* floating, secure, selected, etc. */
int32 builtin_index; /* Unique ID within this doc */
struct LO_BuiltinStruct_struct *nextBuiltin;
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struct JSObject *mocha_object;
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PA_Tag *tag;
CL_Layer *layer;
void *htPane;
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int32 percent_width; /* needed for relayout. */
int32 percent_height; /* needed for relayout. */
};
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struct LO_EmbedStruct_struct {
struct LO_CommonPluginStruct_struct objTag; /* "superclass" */
struct LO_EmbedStruct_struct *nextEmbed;
PA_Block embed_src;
lo_NVList attributes;
lo_NVList parameters;
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#ifdef DOM
uint16 ele_attrmask;
#endif
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};
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#define LO_JAVA_SELECTOR_APPLET 0
#define LO_JAVA_SELECTOR_OBJECT_JAVA 1
#define LO_JAVA_SELECTOR_OBJECT_JAVAPROGRAM 2
#define LO_JAVA_SELECTOR_OBJECT_JAVABEAN 3
struct LO_JavaAppStruct_struct {
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struct LO_CommonPluginStruct_struct objTag; /* "superclass" */
/* linked list thread for applets in the current document.
* should be "prev" since they're in reverse order but who's
* counting? */
struct LO_JavaAppStruct_struct *nextApplet;
/* selector_type indicates whether the tag was an
* APPLET tag or OBJECT tag, and if it was an OBJECT tag,
* whether the protocol selector in CLASSID was "java:",
* "javaprogram:", or "javabean:".
*/
int32 selector_type;
PA_Block attr_code;
PA_Block attr_codebase;
PA_Block attr_archive;
PA_Block attr_name;
Bool may_script;
lo_NVList attributes;
lo_NVList parameters;
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#ifdef DOM
uint16 ele_attrmask;
#endif
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};
struct LO_EdgeStruct_struct {
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int16 type;
#ifdef DOM
struct DOM_Node *node;
#endif
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int16 x_offset;
int32 ele_id;
int32 x, y;
int32 y_offset;
int32 width, height;
int32 line_height;
LO_Element *next;
LO_Element *prev;
void * FE_Data;
void *lo_edge_info;
LO_Color *bg_color;
int16 size;
Bool visible;
Bool movable;
Bool is_vertical;
int32 left_top_bound;
int32 right_bottom_bound;
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};
struct LO_Any_struct {
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int16 type;
#ifdef DOM
struct DOM_Node *node;
#endif
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int16 x_offset;
int32 ele_id;
int32 x, y;
int32 y_offset;
int32 width, height;
int32 line_height;
LO_Element *next;
LO_Element *prev;
ED_Element *edit_element;
int32 edit_offset;
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};
/* some DocState mutating elements. */
typedef struct LO_CenterStruct_struct {
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LO_Any lo_any;
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/* nothing really to center elements */
Bool is_end;
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} LO_CenterStruct;
typedef struct LO_MulticolumnStruct_struct {
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LO_Any lo_any;
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Bool is_end;
PA_Tag *tag;
void *multicol; /* Pointer to lo_MultiCol struct */
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} LO_MulticolumnStruct;
typedef struct LO_SpacerStruct_struct {
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LO_Any lo_any;
int32 size;
int8 type;
int32 alignment;
Bool floating;
Bool is_percent_width;
int32 width;
Bool is_percent_height;
int32 height;
PA_Tag *tag;
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} LO_SpacerStruct;
typedef struct LO_SuperStruct_struct {
LO_Any lo_any;
int32 baseline_adj;
Bool is_end;
} LO_SuperStruct;
typedef struct LO_SubStruct_struct {
LO_Any lo_any;
int32 baseline_adj;
Bool is_end;
} LO_SubStruct;
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typedef struct LO_NoBreakStruct_struct {
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LO_Any lo_any;
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/* nothing really to nobreak elements */
Bool is_end;
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} LO_NoBreakStruct;
typedef struct LO_ParagraphStruct_struct {
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LO_Any lo_any;
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Bool is_end;
intn blank_lines;
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/* only used in the close element */
Bool implicit_end;
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/* only used in the open element */
Bool alignment_set;
int32 alignment;
Bool has_top_ss_margin;
Bool has_bottom_ss_margin;
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} LO_ParagraphStruct;
typedef struct LO_FloatStruct_struct {
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LO_Any lo_any;
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LO_Element *float_ele;
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} LO_FloatStruct;
typedef struct LO_ListStruct_struct {
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LO_Any lo_any;
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Bool is_end;
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PA_Tag *tag;
int32 bullet_type;
int32 bullet_start;
int32 quote_type;
Bool compact;
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} LO_ListStruct;
typedef struct LO_DescTitle_struct {
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LO_Any lo_any;
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} LO_DescTitleStruct;
typedef struct LO_DescText_struct {
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LO_Any lo_any;
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} LO_DescTextStruct;
typedef struct LO_BlockQuote_struct {
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LO_Any lo_any;
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Bool is_end;
int8 quote_type;
PA_Tag *tag;
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} LO_BlockQuoteStruct;
typedef struct LO_Layer_struct {
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LO_Any lo_any;
Bool is_end;
void /* lo_LayerDocState */ *layerDoc;
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LO_BlockInitializeStruct *initParams;
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} LO_LayerStruct;
typedef struct LO_Heading_struct {
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LO_Any lo_any;
Bool is_end;
int32 alignment;
Bool alignment_set;
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} LO_HeadingStruct;
typedef struct LO_Span_struct {
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LO_Any lo_any;
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Bool is_end;
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#ifdef DOM
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/* should probably keep some stuff in here... perhaps
the tag, so we can look up the inline style. */
void *name_rec; /* Points to lo_NameList * on the named span list */
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#endif
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} LO_SpanStruct;
typedef struct LO_Div_struct {
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LO_Any lo_any;
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Bool is_end;
/* should probably keep some stuff in here... perhaps
the tag, so we can look up the inline style. */
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} LO_DivStruct;
union LO_Element_struct {
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int16 type;
LO_Any lo_any;
LO_TextStruct lo_text;
LO_TextBlock lo_textBlock;
LO_ImageStruct lo_image;
LO_SubDocStruct lo_subdoc;
LO_FormElementStruct lo_form;
LO_LinefeedStruct lo_linefeed;
LO_HorizRuleStruct lo_hrule;
LO_BulletStruct lo_bullet;
LO_TableStruct lo_table;
LO_CellStruct lo_cell;
LO_CommonPluginStruct lo_plugin;
LO_EmbedStruct lo_embed;
LO_EdgeStruct lo_edge;
LO_JavaAppStruct lo_java;
/* These next elements do nothing but mutate the doc state. */
LO_CenterStruct lo_center;
LO_FloatStruct lo_float;
LO_ParagraphStruct lo_paragraph;
LO_MulticolumnStruct lo_multicolumn;
LO_NoBreakStruct lo_nobreak;
LO_ListStruct lo_list;
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LO_DescTitleStruct lo_desctitle;
LO_DescTextStruct lo_desctext;
LO_BlockQuoteStruct lo_blockquote;
LO_LayerStruct lo_layer;
LO_HeadingStruct lo_heading;
LO_SpanStruct lo_span;
LO_DivStruct lo_div;
LO_SpacerStruct lo_spacer;
LO_BuiltinStruct lo_builtin;
LO_SuperStruct lo_super;
LO_SubStruct lo_sub;
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};
struct LO_ObjectStruct_struct {
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LO_Element lo_element;
void* stream_closure;
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};
/* #ifndef NO_TAB_NAVIGATION */
#define tabFocusListMax 8
struct LO_tabFocus_struct {
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LO_Element *pElement;
int32 mapAreaIndex; /* 0 means no focus, start with index 1. */
LO_AnchorData *pAnchor;
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};
/* NO_TAB_NAVIGATION */
struct LO_Position_struct {
LO_Element* element; /* The element */
int32 position; /* The position within the element. */
};
/* begin always <= end. Both begin and end are included in
* the selected region. (i.e. it's closed. Half-open would
* be better, since then we could also express insertion
* points.)
*/
struct LO_Selection_struct {
LO_Position begin;
LO_Position end;
};
/* Hit test results */
#define LO_HIT_UNKNOWN 0
#define LO_HIT_LINE 1
#define LO_HIT_ELEMENT 2
/* Used just for the EDITOR when clicking on a line after a table */
#define LO_HIT_TABLE_LINE 3
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#define LO_HIT_LINE_REGION_BEFORE 0
#define LO_HIT_LINE_REGION_AFTER 1
#define LO_HIT_ELEMENT_REGION_BEFORE 0
#define LO_HIT_ELEMENT_REGION_MIDDLE 1
#define LO_HIT_ELEMENT_REGION_AFTER 2
struct LO_HitLineResult_struct {
int16 type; /* LO_HIT_LINE */
int16 region; /* LO_HIT_LINE_POSITION_XXX */
LO_Selection selection; /* The line */
};
struct LO_HitElementResult_struct {
int16 type; /* LO_HIT_ELEMENT */
int16 region; /* LO_HIT_ELEMENT_POSITION_XXX */
LO_Position position; /* The element that was hit. */
};
union LO_HitResult_struct {
int16 type;
LO_HitLineResult lo_hitLine;
LO_HitElementResult lo_hitElement;
};
/* Logical navigation chunks */
#define LO_NA_CHARACTER 0
#define LO_NA_WORD 1
#define LO_NA_LINEEDGE 2
#define LO_NA_DOCUMENT 3
/* It's unclear if we shouldn't figure out how to move these
declarations and defines into layout-private header files. */
typedef enum LO_LayerType_enum {
LO_BLINK_LAYER,
LO_IMAGE_LAYER,
LO_HTML_BLOCK_LAYER, /* Contents of <LAYER> tag, not including bg */
LO_HTML_BODY_LAYER, /* Contents of <BODY> tag, not including bg */
LO_HTML_BACKGROUND_LAYER, /* Background for <BODY> or <LAYER> */
LO_GROUP_LAYER, /* Parent with child background and content layers */
LO_EMBEDDED_OBJECT_LAYER /* Form, applet, plugin */
} LO_LayerType;
#define LO_DOCUMENT_LAYER_NAME "_DOCUMENT"
#define LO_BACKGROUND_LAYER_NAME "_BACKGROUND"
#define LO_BODY_LAYER_NAME "_BODY"
#define LO_BLINK_GROUP_NAME "_BLINKGROUP"
#define LO_CONTENT_LAYER_NAME "_CONTENT"
#define LO_EMBED_LAYER_NAME "_EMBED"
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#define LO_BUILTIN_LAYER_NAME "_BUILTIN"
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#define LO_DOCUMENT_LAYER_ID 0
#endif /* _LayoutElements_ */