gecko-dev/ef/Runtime/ClassInfo/ClassCentral.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#ifndef _CLASS_CENTRAL_H_
#define _CLASS_CENTRAL_H_
#include "DoublyLinkedList.h"
#include "HashTable.h"
#include "Pool.h"
#include "Vector.h"
#include "ClassFileSummary.h"
#include "ClassWorld.h"
#include "PathComponent.h"
/* A node on pathList; represents a canonical path in which
* to find classes
*/
class PathNode : public DoublyLinkedEntry<PathNode> {
public:
PathComponent *component;
};
/* ClassCentral is a repository of all classes currently loaded
*/
class NS_EXTERN ClassCentral {
public:
/* classPath is a colon-separated list of directories in which to search
* for class files. If this is NULL, the system-dependent environment
* setting (the env variable CLASSPATH on Unix and Windows, on MAC?)
* is used to determine the directories to search for class files.
* This routine makes its own copy of classPath, so it does not need to
* persist after this routine exits.
* world is a runtime repository used to hold Class, Interface and
* Type objects for all runtime objects that ClassCentral creates.
* sp is a repository that will hold all strings interned
* during class-file resolution.
* p is a pool that will be used to allocate runtime objects.
*/
ClassCentral(Pool &p, ClassWorld &world, StringPool &sp,
const char *classPath=0);
/* Set the path to search for class files. The path must be canonical
* (Unix-like). An argument of zero resets the value of the classPath
* to whatever is derived from the environment; in effect, it "resets"
* the classPath to the default.
* This routine makes its own copy of classPath, so it does not need to
* persist after this routine exits.
*/
void setClassPath(const char *classPath=0);
/* Get the current class path */
const char *getClassPath() const {
return classPath;
}
/* Add the set of directories in path in front of, or behind, the current
* classPath
*/
void prefixClassPath(const char *path);
void suffixClassPath(const char *path);
/* Load a class and return a pointer to the class information. If a class
* is already loaded, it just returns a pointer to the loaded class.
* Will also recursively load all of the class's ancestor classes (but not
* interfaces) that haven't already been loaded.
* className is the fully qualified name of the class.
* (eg., java/lang/Object)
* fileName, if non-NULL, points to an absolute or relative pathname
* which represents the file that contains this class. If fileName
* is set to NULL, then the user's CLASSPATH is searched to determine
* the location of the file. fileName can be either a native or
* canonical (Unix-like) file-path.
*/
ClassFileSummary &addClass(const char *className, const char *fileName=0);
/* Load a class using the given FileReader class to read the raw bytes
* in the class. Return a pointer to the loaded class. className is the
* fully qualified name of the class.
* If the class is already loaded, it returns a pointer to the loaded
* class (not sure if it should do this).
*/
ClassFileSummary &addClass(const char *className, FileReader &reader);
/* Remove a class from the pool. Need to properly define the semantics
* of this, but the idea is that this will attempt to also clean up
* as many dependent classes as possible.
*/
void removeClass(const char *className);
void removeClass(ClassFileSummary *info);
/* Parse the Java field descriptor string starting at s. Construct
* and return a Type class corresponding to the parsed descriptor,
* loading classes if neccessary. Sets *next to point to
* remaining string on success.
*/
Type &parseFieldDescriptor(const char *s, const char *&next);
/* Return a reference to the string pool used to intern strings */
StringPool &getStringPool() { return sp; }
/* return a reference to the ClassWorld object used internally */
ClassWorld &getClassWorld() { return world; }
private:
char *classPath;
DoublyLinkedList<PathNode> pathList;
HashTable<ClassFileSummary *> classPool;
Pool staticPool; /* Pool to allocate static information */
ClassWorld &world;
StringPool &sp;
Pool &dynamicPool; /* Pool to allocate dynamic types that will be used
* by the runtime
*/
char *getEnvPath();
char *concatPath(const char *s, const char *t);
void addPath(char *cpath, bool end);
bool validateName(const char *className) const;
FileReader *resolveClassName(const char *className);
FileReader *lookForClassFile(const char* className,
size_t maxFileNameLen = 0);
ClassFileSummary &loadClass(Vector<ClassFileSummary *> &vec,
const char *className, const char *fileName,
bool &alreadyLoaded,
bool &loadParents);
ClassFileSummary &newSummary(const char *className,
FileReader *fr,
bool arrayType,
Uint32 numDimensions,
bool primitiveComponentType,
TypeKind tk,
ClassFileSummary *component);
ClassFileSummary &addClass(Vector<ClassFileSummary *> &vec,
const char *className, const char *fileName=0);
};
#endif /* _CLASS_CENTRAL_H_ */