gecko-dev/dom/canvas/WebGLSync.h

50 строки
1.3 KiB
C
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGL_SYNC_H_
#define WEBGL_SYNC_H_
#include "mozilla/LinkedList.h"
#include "nsWrapperCache.h"
#include "WebGLObjectModel.h"
namespace mozilla {
namespace webgl {
class AvailabilityRunnable;
} // namespace webgl
class WebGLSync final
: public nsWrapperCache
, public WebGLRefCountedObject<WebGLSync>
, public LinkedListElement<WebGLSync>
{
friend class WebGL2Context;
friend class webgl::AvailabilityRunnable;
const GLsync mGLName;
const uint64_t mFenceId;
bool mCanBeAvailable = false;
public:
WebGLSync(WebGLContext* webgl, GLenum condition, GLbitfield flags);
void Delete();
WebGLContext* GetParentObject() const;
virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override;
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLSync)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLSync)
void MarkSignaled() const;
private:
~WebGLSync();
};
} // namespace mozilla
#endif // WEBGL_SYNC_H_