зеркало из https://github.com/mozilla/gecko-dev.git
421 строка
17 KiB
C
421 строка
17 KiB
C
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/**
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* SurfaceCache is a service for caching temporary surfaces and decoded image
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* data in imagelib.
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*/
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#ifndef mozilla_image_SurfaceCache_h
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#define mozilla_image_SurfaceCache_h
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#include "mozilla/Maybe.h" // for Maybe
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#include "mozilla/MemoryReporting.h" // for MallocSizeOf
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#include "mozilla/HashFunctions.h" // for HashGeneric and AddToHash
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#include "gfx2DGlue.h" // for gfxMemoryLocation
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#include "gfxPoint.h" // for gfxSize
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "mozilla/gfx/Point.h" // for mozilla::gfx::IntSize
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#include "mozilla/gfx/2D.h" // for SourceSurface
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#include "SVGImageContext.h" // for SVGImageContext
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namespace mozilla {
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namespace image {
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class DrawableFrameRef;
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class Image;
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class imgFrame;
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struct SurfaceMemoryCounter;
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/*
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* ImageKey contains the information we need to look up all cached surfaces for
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* a particular image.
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*/
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typedef Image* ImageKey;
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/*
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* SurfaceKey contains the information we need to look up a specific cached
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* surface. Together with an ImageKey, this uniquely identifies the surface.
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*
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* Callers should construct a SurfaceKey using the appropriate helper function
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* for their image type - either RasterSurfaceKey or VectorSurfaceKey.
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*/
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class SurfaceKey
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{
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typedef gfx::IntSize IntSize;
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public:
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bool operator==(const SurfaceKey& aOther) const
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{
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return aOther.mSize == mSize &&
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aOther.mSVGContext == mSVGContext &&
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aOther.mAnimationTime == mAnimationTime &&
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aOther.mFlags == mFlags;
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}
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uint32_t Hash() const
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{
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uint32_t hash = HashGeneric(mSize.width, mSize.height);
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hash = AddToHash(hash, mSVGContext.map(HashSIC).valueOr(0));
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hash = AddToHash(hash, mAnimationTime, mFlags);
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return hash;
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}
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IntSize Size() const { return mSize; }
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Maybe<SVGImageContext> SVGContext() const { return mSVGContext; }
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float AnimationTime() const { return mAnimationTime; }
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uint32_t Flags() const { return mFlags; }
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SurfaceKey WithNewFlags(uint32_t aFlags) const
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{
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return SurfaceKey(mSize, mSVGContext, mAnimationTime, aFlags);
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}
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private:
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SurfaceKey(const IntSize& aSize,
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const Maybe<SVGImageContext>& aSVGContext,
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const float aAnimationTime,
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const uint32_t aFlags)
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: mSize(aSize)
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, mSVGContext(aSVGContext)
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, mAnimationTime(aAnimationTime)
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, mFlags(aFlags)
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{ }
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static uint32_t HashSIC(const SVGImageContext& aSIC) {
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return aSIC.Hash();
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}
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friend SurfaceKey RasterSurfaceKey(const IntSize&, uint32_t, uint32_t);
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friend SurfaceKey VectorSurfaceKey(const IntSize&,
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const Maybe<SVGImageContext>&,
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float);
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IntSize mSize;
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Maybe<SVGImageContext> mSVGContext;
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float mAnimationTime;
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uint32_t mFlags;
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};
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inline SurfaceKey
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RasterSurfaceKey(const gfx::IntSize& aSize,
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uint32_t aFlags,
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uint32_t aFrameNum)
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{
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return SurfaceKey(aSize, Nothing(), float(aFrameNum), aFlags);
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}
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inline SurfaceKey
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VectorSurfaceKey(const gfx::IntSize& aSize,
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const Maybe<SVGImageContext>& aSVGContext,
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float aAnimationTime)
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{
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// We don't care about aFlags for VectorImage because none of the flags we
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// have right now influence VectorImage's rendering. If we add a new flag that
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// *does* affect how a VectorImage renders, we'll have to change this.
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return SurfaceKey(aSize, aSVGContext, aAnimationTime, 0);
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}
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enum class Lifetime : uint8_t {
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Transient,
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Persistent
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};
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enum class InsertOutcome : uint8_t {
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SUCCESS, // Success (but see Insert documentation).
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FAILURE, // Couldn't insert (e.g., for capacity reasons).
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FAILURE_ALREADY_PRESENT // A surface with the same key is already present.
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};
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/**
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* SurfaceCache is an imagelib-global service that allows caching of temporary
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* surfaces. Surfaces normally expire from the cache automatically if they go
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* too long without being accessed.
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*
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* SurfaceCache does not hold surfaces directly; instead, it holds imgFrame
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* objects, which hold surfaces but also layer on additional features specific
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* to imagelib's needs like animation, padding support, and transparent support
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* for volatile buffers.
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*
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* Sometime it's useful to temporarily prevent surfaces from expiring from the
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* cache. This is most often because losing the data could harm the user
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* experience (for example, we often don't want to allow surfaces that are
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* currently visible to expire) or because it's not possible to rematerialize
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* the surface. SurfaceCache supports this through the use of image locking and
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* surface lifetimes; see the comments for Insert() and LockImage() for more
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* details.
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*
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* Any image which stores surfaces in the SurfaceCache *must* ensure that it
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* calls RemoveImage() before it is destroyed. See the comments for
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* RemoveImage() for more details.
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*/
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struct SurfaceCache
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{
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typedef gfx::IntSize IntSize;
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/**
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* Initialize static data. Called during imagelib module initialization.
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*/
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static void Initialize();
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/**
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* Release static data. Called during imagelib module shutdown.
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*/
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static void Shutdown();
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/**
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* Look up the imgFrame containing a surface in the cache and returns a
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* drawable reference to that imgFrame.
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*
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* If the image associated with the surface is locked, then the surface will
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* be locked before it is returned.
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*
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* If the imgFrame was found in the cache, but had stored its surface in a
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* volatile buffer which was discarded by the OS, then it is automatically
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* removed from the cache and an empty DrawableFrameRef is returned. Note that
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* this will never happen to persistent surfaces associated with a locked
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* image; the cache keeps a strong reference to such surfaces internally.
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*
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* @param aImageKey Key data identifying which image the surface belongs
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* to.
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*
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* @param aSurfaceKey Key data which uniquely identifies the requested
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* surface.
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*
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* @param aAlternateFlags If not Nothing(), a different set of flags than the
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* ones specified in @aSurfaceKey which are also
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* acceptable to the caller. This is more efficient
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* than calling Lookup() twice, which requires taking a
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* lock each time.
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*
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* @return a DrawableFrameRef to the imgFrame wrapping the
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* requested surface, or an empty DrawableFrameRef if
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* not found.
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*/
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static DrawableFrameRef Lookup(const ImageKey aImageKey,
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const SurfaceKey& aSurfaceKey,
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const Maybe<uint32_t>& aAlternateFlags
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= Nothing());
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/**
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* Looks up the best matching surface in the cache and returns a drawable
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* reference to the imgFrame containing it.
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*
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* Returned surfaces may vary from the requested surface only in terms of
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* size, unless @aAlternateFlags is specified.
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*
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* @param aImageKey Key data identifying which image the surface belongs
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* to.
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*
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* @param aSurfaceKey Key data which identifies the ideal surface to return.
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*
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* @param aAlternateFlags If not Nothing(), a different set of flags than the
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* ones specified in @aSurfaceKey which are also
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* acceptable to the caller. This is much more
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* efficient than calling LookupBestMatch() twice.
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*
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* @return a DrawableFrameRef to the imgFrame wrapping a surface similar to
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* the requested surface, or an empty DrawableFrameRef if not found.
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*/
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static DrawableFrameRef LookupBestMatch(const ImageKey aImageKey,
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const SurfaceKey& aSurfaceKey,
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const Maybe<uint32_t>& aAlternateFlags
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= Nothing());
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/**
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* Insert a surface into the cache. If a surface with the same ImageKey and
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* SurfaceKey is already in the cache, Insert returns FAILURE_ALREADY_PRESENT.
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*
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* Each surface in the cache has a lifetime, either Transient or Persistent.
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* Transient surfaces can expire from the cache at any time. Persistent
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* surfaces, on the other hand, will never expire as long as they remain
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* locked, but if they become unlocked, can expire just like transient
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* surfaces. When it is first inserted, a persistent surface is locked if its
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* associated image is locked. When that image is later unlocked, the surface
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* becomes unlocked too. To become locked again at that point, two things must
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* happen: the image must become locked again (via LockImage()), and the
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* surface must be touched again (via one of the Lookup() functions).
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*
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* All of this means that a very particular procedure has to be followed for
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* surfaces which cannot be rematerialized. First, they must be inserted
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* with a persistent lifetime *after* the image is locked with LockImage(); if
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* you use the other order, the surfaces might expire before LockImage() gets
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* called or before the surface is touched again by Lookup(). Second, the
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* image they are associated with must never be unlocked.
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*
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* If a surface cannot be rematerialized, it may be important to know whether
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* it was inserted into the cache successfully. Insert() returns FAILURE if it
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* failed to insert the surface, which could happen because of capacity
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* reasons, or because it was already freed by the OS. If you aren't inserting
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* a surface with persistent lifetime, or if the surface isn't associated with
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* a locked image, checking for SUCCESS or FAILURE is useless: the surface
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* might expire immediately after being inserted, even though Insert()
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* returned SUCCESS. Thus, many callers do not need to check the result of
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* Insert() at all.
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*
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* @param aTarget The new surface (wrapped in an imgFrame) to insert into
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* the cache.
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* @param aImageKey Key data identifying which image the surface belongs
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* to.
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* @param aSurfaceKey Key data which uniquely identifies the requested
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* surface.
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* @param aLifetime Whether this is a transient surface that can always be
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* allowed to expire, or a persistent surface that
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* shouldn't expire if the image is locked.
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* @return SUCCESS if the surface was inserted successfully. (But see above
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* for more information about when you should check this.)
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* FAILURE if the surface could not be inserted, e.g. for capacity
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* reasons. (But see above for more information about when you
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* should check this.)
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* FAILURE_ALREADY_PRESENT if a surface with the same ImageKey and
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* SurfaceKey already exists in the cache.
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*/
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static InsertOutcome Insert(imgFrame* aSurface,
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const ImageKey aImageKey,
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const SurfaceKey& aSurfaceKey,
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Lifetime aLifetime);
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/**
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* Checks if a surface of a given size could possibly be stored in the cache.
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* If CanHold() returns false, Insert() will always fail to insert the
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* surface, but the inverse is not true: Insert() may take more information
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* into account than just image size when deciding whether to cache the
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* surface, so Insert() may still fail even if CanHold() returns true.
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*
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* Use CanHold() to avoid the need to create a temporary surface when we know
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* for sure the cache can't hold it.
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*
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* @param aSize The dimensions of a surface in pixels.
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* @param aBytesPerPixel How many bytes each pixel of the surface requires.
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* Defaults to 4, which is appropriate for RGBA or RGBX
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* images.
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*
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* @return false if the surface cache can't hold a surface of that size.
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*/
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static bool CanHold(const IntSize& aSize, uint32_t aBytesPerPixel = 4);
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static bool CanHold(size_t aSize);
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/**
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* Locks an image. Any of the image's persistent surfaces which are either
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* inserted or accessed while the image is locked will not expire.
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*
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* Locking an image does not automatically lock that image's existing
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* surfaces. A call to LockImage() guarantees that persistent surfaces which
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* are inserted afterward will not expire before the next call to
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* UnlockImage() or UnlockSurfaces() for that image. Surfaces that are
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* accessed via Lookup() or LookupBestMatch() after a LockImage() call will
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* also not expire until the next UnlockImage() or UnlockSurfaces() call for
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* that image. Any other surfaces owned by the image may expire at any time,
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* whether they are persistent or transient.
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*
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* Regardless of locking, any of an image's surfaces may be removed using
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* RemoveSurface(), and all of an image's surfaces are removed by
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* RemoveImage(), whether the image is locked or not.
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*
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* It's safe to call LockImage() on an image that's already locked; this has
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* no effect.
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*
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* You must always unlock any image you lock. You may do this explicitly by
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* calling UnlockImage(), or implicitly by calling RemoveImage(). Since you're
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* required to call RemoveImage() when you destroy an image, this doesn't
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* impose any additional requirements, but it's preferable to call
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* UnlockImage() earlier if it's possible.
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*
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* @param aImageKey The image to lock.
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*/
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static void LockImage(const ImageKey aImageKey);
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/**
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* Unlocks an image, allowing any of its surfaces to expire at any time.
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*
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* It's OK to call UnlockImage() on an image that's already unlocked; this has
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* no effect.
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*
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* @param aImageKey The image to unlock.
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*/
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static void UnlockImage(const ImageKey aImageKey);
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/**
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* Unlocks the existing surfaces of an image, allowing them to expire at any
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* time.
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*
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* This does not unlock the image itself, so accessing the surfaces via
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* Lookup() or LookupBestMatch() will lock them again, and prevent them from
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* expiring.
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*
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* This is intended to be used in situations where it's no longer clear that
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* all of the persistent surfaces owned by an image are needed. Calling
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* UnlockSurfaces() and then taking some action that will cause Lookup() to
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* touch any surfaces that are still useful will permit the remaining surfaces
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* to expire from the cache.
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*
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* If the image is unlocked, this has no effect.
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*
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* @param aImageKey The image which should have its existing surfaces
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* unlocked.
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*/
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static void UnlockSurfaces(const ImageKey aImageKey);
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/**
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* Removes a surface from the cache, if it's present. If it's not present,
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* RemoveSurface() has no effect.
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*
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* Use this function to remove individual surfaces that have become invalid.
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* Prefer RemoveImage() or DiscardAll() when they're applicable, as they have
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* much better performance than calling this function repeatedly.
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*
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* @param aImageKey Key data identifying which image the surface belongs
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to.
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* @param aSurfaceKey Key data which uniquely identifies the requested
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surface.
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*/
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static void RemoveSurface(const ImageKey aImageKey,
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const SurfaceKey& aSurfaceKey);
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/**
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* Removes all cached surfaces associated with the given image from the cache.
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* If the image is locked, it is automatically unlocked.
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*
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* This MUST be called, at a minimum, when an Image which could be storing
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* surfaces in the surface cache is destroyed. If another image were allocated
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* at the same address it could result in subtle, difficult-to-reproduce bugs.
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*
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* @param aImageKey The image which should be removed from the cache.
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*/
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static void RemoveImage(const ImageKey aImageKey);
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/**
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* Evicts all evictable surfaces from the cache.
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*
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* All surfaces are evictable except for persistent surfaces associated with
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* locked images. Non-evictable surfaces can only be removed by
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* RemoveSurface() or RemoveImage().
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*/
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static void DiscardAll();
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/**
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* Collects an accounting of the surfaces contained in the SurfaceCache for
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* the given image, along with their size and various other metadata.
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*
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* This is intended for use with memory reporting.
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*
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* @param aImageKey The image to report memory usage for.
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* @param aCounters An array into which the report for each surface will
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* be written.
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* @param aMallocSizeOf A fallback malloc memory reporting function.
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*/
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static void CollectSizeOfSurfaces(const ImageKey aImageKey,
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nsTArray<SurfaceMemoryCounter>& aCounters,
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MallocSizeOf aMallocSizeOf);
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private:
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virtual ~SurfaceCache() = 0; // Forbid instantiation.
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};
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} // namespace image
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} // namespace mozilla
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#endif // mozilla_image_SurfaceCache_h
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