gecko-dev/editor/libeditor/EditorUtils.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2012-05-21 15:12:37 +04:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_EditorUtils_h
#define mozilla_EditorUtils_h
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#include "mozilla/dom/Selection.h"
#include "mozilla/EditAction.h"
#include "mozilla/EditorBase.h"
#include "mozilla/EditorDOMPoint.h"
#include "mozilla/GuardObjects.h"
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#include "nsCOMPtr.h"
#include "nsDebug.h"
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#include "nsIEditor.h"
#include "nscore.h"
class nsAtom;
class nsIContentIterator;
class nsISimpleEnumerator;
class nsITransferable;
class nsRange;
namespace mozilla {
template <class T> class OwningNonNull;
namespace dom {
class Element;
class Text;
} // namespace dom
/***************************************************************************
* EditActionResult is useful to return multiple results of an editor
* action handler without out params.
* Note that when you return an anonymous instance from a method, you should
* use EditActionIgnored(), EditActionHandled() or EditActionCanceled() for
* easier to read. In other words, EditActionResult should be used when
* declaring return type of a method, being an argument or defined as a local
* variable.
*/
class MOZ_STACK_CLASS EditActionResult final
{
public:
bool Succeeded() const { return NS_SUCCEEDED(mRv); }
bool Failed() const { return NS_FAILED(mRv); }
nsresult Rv() const { return mRv; }
bool Canceled() const { return mCanceled; }
bool Handled() const { return mHandled; }
bool EditorDestroyed() const { return mRv == NS_ERROR_EDITOR_DESTROYED; }
EditActionResult SetResult(nsresult aRv)
{
mRv = aRv;
return *this;
}
EditActionResult MarkAsCanceled()
{
mCanceled = true;
return *this;
}
EditActionResult MarkAsHandled()
{
mHandled = true;
return *this;
}
explicit EditActionResult(nsresult aRv)
: mRv(aRv)
, mCanceled(false)
, mHandled(false)
{
}
EditActionResult& operator|=(const EditActionResult& aOther)
{
mCanceled |= aOther.mCanceled;
mHandled |= aOther.mHandled;
// When both result are same, keep the result.
if (mRv == aOther.mRv) {
return *this;
}
// If one of the result is NS_ERROR_EDITOR_DESTROYED, use it since it's
// the most important error code for editor.
if (EditorDestroyed() || aOther.EditorDestroyed()) {
mRv = NS_ERROR_EDITOR_DESTROYED;
}
// If one of the results is error, use NS_ERROR_FAILURE.
else if (Failed() || aOther.Failed()) {
mRv = NS_ERROR_FAILURE;
} else {
// Otherwise, use generic success code, NS_OK.
mRv = NS_OK;
}
return *this;
}
private:
nsresult mRv;
bool mCanceled;
bool mHandled;
EditActionResult(nsresult aRv, bool aCanceled, bool aHandled)
: mRv(aRv)
, mCanceled(aCanceled)
, mHandled(aHandled)
{
}
EditActionResult()
: mRv(NS_ERROR_NOT_INITIALIZED)
, mCanceled(false)
, mHandled(false)
{
}
friend EditActionResult EditActionIgnored(nsresult aRv);
friend EditActionResult EditActionHandled(nsresult aRv);
friend EditActionResult EditActionCanceled(nsresult aRv);
};
/***************************************************************************
* When an edit action handler (or its helper) does nothing,
* EditActionIgnored should be returned.
*/
inline EditActionResult
EditActionIgnored(nsresult aRv = NS_OK)
{
return EditActionResult(aRv, false, false);
}
/***************************************************************************
* When an edit action handler (or its helper) handled and not canceled,
* EditActionHandled should be returned.
*/
inline EditActionResult
EditActionHandled(nsresult aRv = NS_OK)
{
return EditActionResult(aRv, false, true);
}
/***************************************************************************
* When an edit action handler (or its helper) handled and canceled,
* EditActionHandled should be returned.
*/
inline EditActionResult
EditActionCanceled(nsresult aRv = NS_OK)
{
return EditActionResult(aRv, true, true);
}
/***************************************************************************
* CreateNodeResultBase is a simple class for CreateSomething() methods
* which want to return new node.
*/
template<typename NodeType>
class CreateNodeResultBase;
typedef CreateNodeResultBase<dom::Element> CreateElementResult;
template<typename NodeType>
class MOZ_STACK_CLASS CreateNodeResultBase final
{
typedef CreateNodeResultBase<NodeType> SelfType;
public:
bool Succeeded() const { return NS_SUCCEEDED(mRv); }
bool Failed() const { return NS_FAILED(mRv); }
nsresult Rv() const { return mRv; }
NodeType* GetNewNode() const { return mNode; }
CreateNodeResultBase() = delete;
explicit CreateNodeResultBase(nsresult aRv)
: mRv(aRv)
{
MOZ_DIAGNOSTIC_ASSERT(NS_FAILED(mRv));
}
explicit CreateNodeResultBase(NodeType* aNode)
: mNode(aNode)
, mRv(aNode ? NS_OK : NS_ERROR_FAILURE)
{
}
explicit CreateNodeResultBase(already_AddRefed<NodeType>&& aNode)
: mNode(aNode)
, mRv(mNode.get() ? NS_OK : NS_ERROR_FAILURE)
{
}
CreateNodeResultBase(const SelfType& aOther) = delete;
SelfType& operator=(const SelfType& aOther) = delete;
CreateNodeResultBase(SelfType&& aOther) = default;
SelfType& operator=(SelfType&& aOther) = default;
already_AddRefed<NodeType> forget()
{
mRv = NS_ERROR_NOT_INITIALIZED;
return mNode.forget();
}
private:
RefPtr<NodeType> mNode;
nsresult mRv;
};
/***************************************************************************
* SplitNodeResult is a simple class for
* EditorBase::SplitNodeDeepWithTransaction().
* This makes the callers' code easier to read.
*/
class MOZ_STACK_CLASS SplitNodeResult final
{
public:
bool Succeeded() const { return NS_SUCCEEDED(mRv); }
bool Failed() const { return NS_FAILED(mRv); }
nsresult Rv() const { return mRv; }
/**
* DidSplit() returns true if a node was actually split.
*/
bool DidSplit() const
{
return mPreviousNode && mNextNode;
}
/**
* GetLeftNode() simply returns the left node which was created at splitting.
* This returns nullptr if the node wasn't split.
*/
nsIContent* GetLeftNode() const
{
return mPreviousNode && mNextNode ? mPreviousNode.get() : nullptr;
}
/**
* GetRightNode() simply returns the right node which was split.
* This won't return nullptr unless failed to split due to invalid arguments.
*/
nsIContent* GetRightNode() const
{
if (mGivenSplitPoint.IsSet()) {
return mGivenSplitPoint.GetChild();
}
return mPreviousNode && !mNextNode ? mPreviousNode : mNextNode;
}
/**
* GetPreviousNode() returns previous node at the split point.
*/
nsIContent* GetPreviousNode() const
{
if (mGivenSplitPoint.IsSet()) {
return mGivenSplitPoint.IsEndOfContainer() ?
mGivenSplitPoint.GetChild() : nullptr;
}
return mPreviousNode;
}
/**
* GetNextNode() returns next node at the split point.
*/
nsIContent* GetNextNode() const
{
if (mGivenSplitPoint.IsSet()) {
return !mGivenSplitPoint.IsEndOfContainer() ?
mGivenSplitPoint.GetChild() : nullptr;
}
return mNextNode;
}
/**
* SplitPoint() returns the split point in the container.
* This is useful when callers insert an element at split point with
* EditorBase::CreateNodeWithTransaction() or something similar methods.
*
* Note that the result is EditorRawDOMPoint but the nodes are grabbed
* by this instance. Therefore, the life time of both container node
* and child node are guaranteed while using the result temporarily.
*/
EditorRawDOMPoint SplitPoint() const
{
if (Failed()) {
return EditorRawDOMPoint();
}
if (mGivenSplitPoint.IsSet()) {
return EditorRawDOMPoint(mGivenSplitPoint);
}
if (!mPreviousNode) {
return EditorRawDOMPoint(mNextNode);
}
EditorRawDOMPoint point(mPreviousNode);
DebugOnly<bool> advanced = point.AdvanceOffset();
NS_WARNING_ASSERTION(advanced,
"Failed to advance offset to after previous node");
return point;
}
/**
* This constructor shouldn't be used by anybody except methods which
* use this as result when it succeeds.
*
* @param aPreviousNodeOfSplitPoint Previous node immediately before
* split point.
* @param aNextNodeOfSplitPoint Next node immediately after split
* point.
*/
SplitNodeResult(nsIContent* aPreviousNodeOfSplitPoint,
nsIContent* aNextNodeOfSplitPoint)
: mPreviousNode(aPreviousNodeOfSplitPoint)
, mNextNode(aNextNodeOfSplitPoint)
, mRv(NS_OK)
{
MOZ_DIAGNOSTIC_ASSERT(mPreviousNode || mNextNode);
}
/**
* This constructor should be used when the method didn't split any nodes
* but want to return given split point as right point.
*/
explicit SplitNodeResult(const EditorRawDOMPoint& aGivenSplitPoint)
: mGivenSplitPoint(aGivenSplitPoint)
, mRv(NS_OK)
{
MOZ_DIAGNOSTIC_ASSERT(mGivenSplitPoint.IsSet());
}
/**
* This constructor shouldn't be used by anybody except methods which
* use this as error result when it fails.
*/
explicit SplitNodeResult(nsresult aRv)
: mRv(aRv)
{
MOZ_DIAGNOSTIC_ASSERT(NS_FAILED(mRv));
}
private:
// When methods which return this class split some nodes actually, they
// need to set a set of left node and right node to this class. However,
// one or both of them may be moved or removed by mutation observer.
// In such case, we cannot represent the point with EditorDOMPoint since
// it requires current container node. Therefore, we need to use
// nsCOMPtr<nsIContent> here instead.
nsCOMPtr<nsIContent> mPreviousNode;
nsCOMPtr<nsIContent> mNextNode;
// Methods which return this class may not split any nodes actually. Then,
// they may want to return given split point as is since such behavior makes
// their callers simpler. In this case, the point may be in a text node
// which cannot be represented as a node. Therefore, we need EditorDOMPoint
// for representing the point.
EditorDOMPoint mGivenSplitPoint;
nsresult mRv;
SplitNodeResult() = delete;
};
/***************************************************************************
* SplitRangeOffFromNodeResult class is a simple class for methods which split a
* node at 2 points for making part of the node split off from the node.
*/
class MOZ_STACK_CLASS SplitRangeOffFromNodeResult final
{
public:
bool Succeeded() const { return NS_SUCCEEDED(mRv); }
bool Failed() const { return NS_FAILED(mRv); }
nsresult Rv() const { return mRv; }
/**
* GetLeftContent() returns new created node before the part of quarried out.
* This may return nullptr if the method didn't split at start edge of
* the node.
*/
nsIContent* GetLeftContent() const { return mLeftContent; }
dom::Element* GetLeftContentAsElement() const
{
return Element::FromNodeOrNull(mLeftContent);
}
/**
* GetMiddleContent() returns new created node between left node and right
* node. I.e., this is quarried out from the node. This may return nullptr
* if the method unwrapped the middle node.
*/
nsIContent* GetMiddleContent() const { return mMiddleContent; }
dom::Element* GetMiddleContentAsElement() const
{
return Element::FromNodeOrNull(mMiddleContent);
}
/**
* GetRightContent() returns the right node after the part of quarried out.
* This may return nullptr it the method didn't split at end edge of the
* node.
*/
nsIContent* GetRightContent() const { return mRightContent; }
dom::Element* GetRightContentAsElement() const
{
return Element::FromNodeOrNull(mRightContent);
}
SplitRangeOffFromNodeResult(nsIContent* aLeftContent, nsIContent* aMiddleContent,
nsIContent* aRightContent)
: mLeftContent(aLeftContent)
, mMiddleContent(aMiddleContent)
, mRightContent(aRightContent)
, mRv(NS_OK)
{
}
SplitRangeOffFromNodeResult(SplitNodeResult& aSplitResultAtLeftOfMiddleNode,
SplitNodeResult& aSplitResultAtRightOfMiddleNode)
: mRv(NS_OK)
{
if (aSplitResultAtLeftOfMiddleNode.Succeeded()) {
mLeftContent = aSplitResultAtLeftOfMiddleNode.GetPreviousNode();
}
if (aSplitResultAtRightOfMiddleNode.Succeeded()) {
mRightContent = aSplitResultAtRightOfMiddleNode.GetNextNode();
mMiddleContent = aSplitResultAtRightOfMiddleNode.GetPreviousNode();
}
if (!mMiddleContent && aSplitResultAtLeftOfMiddleNode.Succeeded()) {
mMiddleContent = aSplitResultAtLeftOfMiddleNode.GetNextNode();
}
}
explicit SplitRangeOffFromNodeResult(nsresult aRv)
: mRv(aRv)
{
MOZ_DIAGNOSTIC_ASSERT(NS_FAILED(mRv));
}
SplitRangeOffFromNodeResult(
const SplitRangeOffFromNodeResult& aOther) = delete;
SplitRangeOffFromNodeResult&
operator=(const SplitRangeOffFromNodeResult& aOther) = delete;
SplitRangeOffFromNodeResult(SplitRangeOffFromNodeResult&& aOther) = default;
SplitRangeOffFromNodeResult&
operator=(SplitRangeOffFromNodeResult&& aOther) = default;
private:
nsCOMPtr<nsIContent> mLeftContent;
nsCOMPtr<nsIContent> mMiddleContent;
nsCOMPtr<nsIContent> mRightContent;
nsresult mRv;
SplitRangeOffFromNodeResult() = delete;
};
/***************************************************************************
* stack based helper class for batching a collection of transactions inside a
* placeholder transaction.
*/
class MOZ_RAII AutoPlaceholderBatch final
{
private:
RefPtr<EditorBase> mEditorBase;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
public:
explicit AutoPlaceholderBatch(EditorBase* aEditorBase
MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mEditorBase(aEditorBase)
{
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
BeginPlaceholderTransaction(nullptr);
}
AutoPlaceholderBatch(EditorBase* aEditorBase,
nsAtom* aTransactionName
MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mEditorBase(aEditorBase)
{
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
BeginPlaceholderTransaction(aTransactionName);
}
~AutoPlaceholderBatch()
{
if (mEditorBase) {
mEditorBase->EndPlaceholderTransaction();
}
}
private:
void BeginPlaceholderTransaction(nsAtom* aTransactionName)
{
if (mEditorBase) {
mEditorBase->BeginPlaceholderTransaction(aTransactionName);
}
}
};
/***************************************************************************
* stack based helper class for saving/restoring selection. Note that this
* assumes that the nodes involved are still around afterwards!
*/
class MOZ_RAII AutoSelectionRestorer final
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{
private:
// Ref-counted reference to the selection that we are supposed to restore.
RefPtr<dom::Selection> mSelection;
EditorBase* mEditorBase; // Non-owning ref to EditorBase.
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
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public:
/**
* Constructor responsible for remembering all state needed to restore
* aSelection.
*/
AutoSelectionRestorer(dom::Selection* aSelection,
EditorBase* aEditorBase
MOZ_GUARD_OBJECT_NOTIFIER_PARAM);
/**
* Destructor restores mSelection to its former state
*/
~AutoSelectionRestorer();
/**
* Abort() cancels to restore the selection.
*/
void Abort();
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};
/***************************************************************************
* AutoTopLevelEditSubActionNotifier notifies editor of start to handle
* top level edit sub-action and end handling top level edit sub-action.
*/
class MOZ_RAII AutoTopLevelEditSubActionNotifier final
{
public:
AutoTopLevelEditSubActionNotifier(EditorBase& aEditorBase,
EditSubAction aEditSubAction,
nsIEditor::EDirection aDirection
MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mEditorBase(aEditorBase)
, mDoNothing(false)
{
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
// mTopLevelEditSubAction will already be set if this is nested call
// XXX Looks like that this is not aware of unexpected nested edit action
// handling via selectionchange event listener or mutation event
// listener.
if (!mEditorBase.mTopLevelEditSubAction) {
mEditorBase.OnStartToHandleTopLevelEditSubAction(aEditSubAction,
aDirection);
} else {
mDoNothing = true; // nested calls will end up here
}
}
~AutoTopLevelEditSubActionNotifier()
{
if (!mDoNothing) {
mEditorBase.OnEndHandlingTopLevelEditSubAction();
}
}
protected:
EditorBase& mEditorBase;
bool mDoNothing;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
/***************************************************************************
* stack based helper class for turning off active selection adjustment
* by low level transactions
*/
class MOZ_RAII AutoTransactionsConserveSelection final
{
public:
explicit AutoTransactionsConserveSelection(EditorBase* aEditorBase
MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mEditorBase(aEditorBase)
, mOldState(true)
{
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
if (mEditorBase) {
mOldState = mEditorBase->GetShouldTxnSetSelection();
mEditorBase->SetShouldTxnSetSelection(false);
}
}
~AutoTransactionsConserveSelection()
{
if (mEditorBase) {
mEditorBase->SetShouldTxnSetSelection(mOldState);
}
}
protected:
EditorBase* mEditorBase;
bool mOldState;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
/***************************************************************************
* stack based helper class for batching reflow and paint requests.
*/
class MOZ_RAII AutoUpdateViewBatch final
{
public:
explicit AutoUpdateViewBatch(EditorBase* aEditorBase
MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mEditorBase(aEditorBase)
{
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
NS_ASSERTION(mEditorBase, "null mEditorBase pointer!");
if (mEditorBase) {
mEditorBase->BeginUpdateViewBatch();
}
}
~AutoUpdateViewBatch()
{
if (mEditorBase) {
mEditorBase->EndUpdateViewBatch();
}
}
protected:
EditorBase* mEditorBase;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
class MOZ_STACK_CLASS AutoRangeArray final
{
public:
explicit AutoRangeArray(dom::Selection* aSelection)
{
if (!aSelection) {
return;
}
uint32_t rangeCount = aSelection->RangeCount();
for (uint32_t i = 0; i < rangeCount; i++) {
mRanges.AppendElement(*aSelection->GetRangeAt(i));
}
}
AutoTArray<mozilla::OwningNonNull<nsRange>, 8> mRanges;
};
/******************************************************************************
* some helper classes for iterating the dom tree
*****************************************************************************/
class BoolDomIterFunctor
{
public:
virtual bool operator()(nsINode* aNode) const = 0;
};
class MOZ_RAII DOMIterator
{
public:
explicit DOMIterator(MOZ_GUARD_OBJECT_NOTIFIER_ONLY_PARAM);
explicit DOMIterator(nsINode& aNode MOZ_GUARD_OBJECT_NOTIFIER_PARAM);
virtual ~DOMIterator();
nsresult Init(nsRange& aRange);
void AppendList(
const BoolDomIterFunctor& functor,
nsTArray<mozilla::OwningNonNull<nsINode>>& arrayOfNodes) const;
protected:
nsCOMPtr<nsIContentIterator> mIter;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
class MOZ_RAII DOMSubtreeIterator final : public DOMIterator
{
public:
explicit DOMSubtreeIterator(MOZ_GUARD_OBJECT_NOTIFIER_ONLY_PARAM);
virtual ~DOMSubtreeIterator();
nsresult Init(nsRange& aRange);
};
class TrivialFunctor final : public BoolDomIterFunctor
{
public:
// Used to build list of all nodes iterator covers
virtual bool operator()(nsINode* aNode) const override
{
return true;
}
};
class EditorUtils final
{
public:
/**
* IsDescendantOf() checks if aNode is a child or a descendant of aParent.
* aOutPoint is set to the child of aParent.
*
* @return true if aNode is a child or a descendant of aParent.
*/
static bool IsDescendantOf(const nsINode& aNode,
const nsINode& aParent,
EditorRawDOMPoint* aOutPoint = nullptr);
static bool IsDescendantOf(const nsINode& aNode,
const nsINode& aParent,
EditorDOMPoint* aOutPoint);
};
} // namespace mozilla
#endif // #ifndef mozilla_EditorUtils_h