gecko-dev/gfx/layers/PaintThread.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "PaintThread.h"
#include "base/task.h"
#include "gfxPrefs.h"
#include "GeckoProfiler.h"
#include "mozilla/layers/CompositorBridgeChild.h"
#include "mozilla/layers/ShadowLayers.h"
#include "mozilla/layers/SyncObject.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/Preferences.h"
#include "mozilla/SyncRunnable.h"
// Uncomment the following line to dispatch sync runnables when
// painting so that rasterization happens synchronously from
// the perspective of the main thread
// #define OMTP_FORCE_SYNC
namespace mozilla {
namespace layers {
using namespace gfx;
bool
CapturedBufferState::Copy::CopyBuffer()
{
if (mSource->Lock(OpenMode::OPEN_READ_ONLY)) {
mDestination->UpdateDestinationFrom(*mSource, mBounds);
mSource->Unlock();
return true;
}
return false;
}
bool
CapturedBufferState::Unrotate::UnrotateBuffer()
{
return mBuffer->UnrotateBufferTo(mParameters);
}
bool
CapturedBufferState::PrepareBuffer()
{
return (!mBufferFinalize || mBufferFinalize->CopyBuffer()) &&
(!mBufferUnrotate || mBufferUnrotate->UnrotateBuffer()) &&
(!mBufferInitialize || mBufferInitialize->CopyBuffer());
}
void
CapturedBufferState::GetTextureClients(nsTArray<RefPtr<TextureClient>>& aTextureClients)
{
if (mBufferFinalize) {
if (TextureClient* source = mBufferFinalize->mSource->GetClient()) {
aTextureClients.AppendElement(source);
}
if (TextureClient* sourceOnWhite = mBufferFinalize->mSource->GetClientOnWhite()) {
aTextureClients.AppendElement(sourceOnWhite);
}
if (TextureClient* destination = mBufferFinalize->mDestination->GetClient()) {
aTextureClients.AppendElement(destination);
}
if (TextureClient* destinationOnWhite = mBufferFinalize->mDestination->GetClientOnWhite()) {
aTextureClients.AppendElement(destinationOnWhite);
}
}
if (mBufferUnrotate) {
if (TextureClient* client = mBufferUnrotate->mBuffer->GetClient()) {
aTextureClients.AppendElement(client);
}
if (TextureClient* clientOnWhite = mBufferUnrotate->mBuffer->GetClientOnWhite()) {
aTextureClients.AppendElement(clientOnWhite);
}
}
if (mBufferInitialize) {
if (TextureClient* source = mBufferInitialize->mSource->GetClient()) {
aTextureClients.AppendElement(source);
}
if (TextureClient* sourceOnWhite = mBufferInitialize->mSource->GetClientOnWhite()) {
aTextureClients.AppendElement(sourceOnWhite);
}
if (TextureClient* destination = mBufferInitialize->mDestination->GetClient()) {
aTextureClients.AppendElement(destination);
}
if (TextureClient* destinationOnWhite = mBufferInitialize->mDestination->GetClientOnWhite()) {
aTextureClients.AppendElement(destinationOnWhite);
}
}
}
StaticAutoPtr<PaintThread> PaintThread::sSingleton;
StaticRefPtr<nsIThread> PaintThread::sThread;
PlatformThreadId PaintThread::sThreadId;
// RAII make sure we clean up and restore our draw targets
// when we paint async.
struct MOZ_STACK_CLASS AutoCapturedPaintSetup
{
AutoCapturedPaintSetup(CapturedPaintState* aState, CompositorBridgeChild* aBridge)
: mState(aState)
, mTarget(aState->mTargetDual)
, mRestorePermitsSubpixelAA(mTarget->GetPermitSubpixelAA())
, mOldTransform(mTarget->GetTransform())
, mBridge(aBridge)
{
mTarget->SetTransform(aState->mCapture->GetTransform());
mTarget->SetPermitSubpixelAA(aState->mCapture->GetPermitSubpixelAA());
}
~AutoCapturedPaintSetup()
{
mTarget->SetTransform(mOldTransform);
mTarget->SetPermitSubpixelAA(mRestorePermitsSubpixelAA);
mBridge->NotifyFinishedAsyncPaint(mState);
}
RefPtr<CapturedPaintState> mState;
RefPtr<DrawTarget> mTarget;
bool mRestorePermitsSubpixelAA;
Matrix mOldTransform;
RefPtr<CompositorBridgeChild> mBridge;
};
PaintThread::PaintThread()
: mInAsyncPaintGroup(false)
{
}
void
PaintThread::Release()
{
}
void
PaintThread::AddRef()
{
}
/* static */ void
PaintThread::Start()
{
PaintThread::sSingleton = new PaintThread();
if (!PaintThread::sSingleton->Init()) {
gfxCriticalNote << "Unable to start paint thread";
PaintThread::sSingleton = nullptr;
}
}
bool
PaintThread::Init()
{
MOZ_ASSERT(NS_IsMainThread());
RefPtr<nsIThread> thread;
nsresult rv = NS_NewNamedThread("PaintThread", getter_AddRefs(thread));
if (NS_FAILED(rv)) {
return false;
}
sThread = thread;
nsCOMPtr<nsIRunnable> paintInitTask =
NewRunnableMethod("PaintThread::InitOnPaintThread",
this, &PaintThread::InitOnPaintThread);
SyncRunnable::DispatchToThread(sThread, paintInitTask);
return true;
}
void
PaintThread::InitOnPaintThread()
{
MOZ_ASSERT(!NS_IsMainThread());
sThreadId = PlatformThread::CurrentId();
}
void
DestroyPaintThread(UniquePtr<PaintThread>&& pt)
{
MOZ_ASSERT(PaintThread::IsOnPaintThread());
pt->ShutdownOnPaintThread();
}
/* static */ void
PaintThread::Shutdown()
{
MOZ_ASSERT(NS_IsMainThread());
UniquePtr<PaintThread> pt(sSingleton.forget());
if (!pt) {
return;
}
sThread->Dispatch(NewRunnableFunction(DestroyPaintThread, Move(pt)));
sThread->Shutdown();
sThread = nullptr;
}
void
PaintThread::ShutdownOnPaintThread()
{
MOZ_ASSERT(IsOnPaintThread());
}
/* static */ PaintThread*
PaintThread::Get()
{
MOZ_ASSERT(NS_IsMainThread());
return PaintThread::sSingleton.get();
}
/* static */ bool
PaintThread::IsOnPaintThread()
{
return sThreadId == PlatformThread::CurrentId();
}
void
PaintThread::BeginLayerTransaction()
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!mInAsyncPaintGroup);
}
void
PaintThread::PrepareBuffer(CapturedBufferState* aState)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aState);
// If painting asynchronously, we need to acquire the compositor bridge which
// owns the underlying MessageChannel. Otherwise we leave it null and use
// synchronous dispatch.
RefPtr<CompositorBridgeChild> cbc(CompositorBridgeChild::Get());
RefPtr<CapturedBufferState> state(aState);
cbc->NotifyBeginAsyncPrepareBuffer(state);
RefPtr<PaintThread> self = this;
RefPtr<Runnable> task = NS_NewRunnableFunction("PaintThread::PrepareBuffer",
[self, cbc, state]() -> void
{
self->AsyncPrepareBuffer(cbc,
state);
});
#ifndef OMTP_FORCE_SYNC
sThread->Dispatch(task.forget());
#else
SyncRunnable::DispatchToThread(sThread, task);
#endif
}
void
PaintThread::AsyncPrepareBuffer(CompositorBridgeChild* aBridge,
CapturedBufferState* aState)
{
MOZ_ASSERT(IsOnPaintThread());
MOZ_ASSERT(aState);
if (!mInAsyncPaintGroup) {
mInAsyncPaintGroup = true;
PROFILER_TRACING("Paint", "Rasterize", TRACING_INTERVAL_START);
}
if (!aState->PrepareBuffer()) {
gfxCriticalNote << "Failed to prepare buffers on the paint thread.";
}
aBridge->NotifyFinishedAsyncPrepareBuffer(aState);
}
void
PaintThread::PaintContents(CapturedPaintState* aState,
PrepDrawTargetForPaintingCallback aCallback)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aState);
RefPtr<CompositorBridgeChild> cbc(CompositorBridgeChild::Get());
RefPtr<CapturedPaintState> state(aState);
cbc->NotifyBeginAsyncPaint(state);
RefPtr<PaintThread> self = this;
RefPtr<Runnable> task = NS_NewRunnableFunction("PaintThread::PaintContents",
[self, cbc, state, aCallback]() -> void
{
self->AsyncPaintContents(cbc,
state,
aCallback);
});
#ifndef OMTP_FORCE_SYNC
sThread->Dispatch(task.forget());
#else
SyncRunnable::DispatchToThread(sThread, task);
#endif
}
void
PaintThread::AsyncPaintContents(CompositorBridgeChild* aBridge,
CapturedPaintState* aState,
PrepDrawTargetForPaintingCallback aCallback)
{
MOZ_ASSERT(IsOnPaintThread());
MOZ_ASSERT(aState);
if (!mInAsyncPaintGroup) {
mInAsyncPaintGroup = true;
PROFILER_TRACING("Paint", "Rasterize", TRACING_INTERVAL_START);
}
DrawTarget* target = aState->mTargetDual;
DrawTargetCapture* capture = aState->mCapture;
AutoCapturedPaintSetup setup(aState, aBridge);
if (!aCallback(aState)) {
return;
}
// Draw all the things into the actual dest target.
target->DrawCapturedDT(capture, Matrix());
if (!mDrawTargetsToFlush.Contains(target)) {
mDrawTargetsToFlush.AppendElement(target);
}
if (gfxPrefs::LayersOMTPReleaseCaptureOnMainThread()) {
// This should ensure the capture drawtarget, which may hold on to UnscaledFont objects,
// gets destroyed on the main thread (See bug 1404742). This assumes (unflushed) target
// DrawTargets do not themselves hold on to UnscaledFonts.
NS_ReleaseOnMainThreadSystemGroup("CapturePaintState::DrawTargetCapture", aState->mCapture.forget());
}
}
void
PaintThread::EndLayer()
{
MOZ_ASSERT(NS_IsMainThread());
RefPtr<PaintThread> self = this;
RefPtr<Runnable> task = NS_NewRunnableFunction("PaintThread::AsyncEndLayer",
[self]() -> void
{
self->AsyncEndLayer();
});
#ifndef OMTP_FORCE_SYNC
sThread->Dispatch(task.forget());
#else
SyncRunnable::DispatchToThread(sThread, task);
#endif
}
void
PaintThread::Dispatch(RefPtr<Runnable>& aRunnable)
{
#ifndef OMTP_FORCE_SYNC
sThread->Dispatch(aRunnable.forget());
#else
SyncRunnable::DispatchToThread(sThread, aRunnable);
#endif
}
void
PaintThread::AsyncEndLayer()
{
MOZ_ASSERT(IsOnPaintThread());
// Textureclient forces a flush once we "end paint", so
// users of this texture expect all the drawing to be complete.
// Force a flush now.
for (size_t i = 0; i < mDrawTargetsToFlush.Length(); i++) {
mDrawTargetsToFlush[i]->Flush();
}
mDrawTargetsToFlush.Clear();
}
void
PaintThread::EndLayerTransaction(SyncObjectClient* aSyncObject)
{
MOZ_ASSERT(NS_IsMainThread());
RefPtr<CompositorBridgeChild> cbc(CompositorBridgeChild::Get());
RefPtr<SyncObjectClient> syncObject(aSyncObject);
cbc->NotifyBeginAsyncEndLayerTransaction();
RefPtr<PaintThread> self = this;
RefPtr<Runnable> task = NS_NewRunnableFunction("PaintThread::AsyncEndLayerTransaction",
[self, cbc, syncObject]() -> void
{
self->AsyncEndLayerTransaction(cbc, syncObject);
});
#ifndef OMTP_FORCE_SYNC
sThread->Dispatch(task.forget());
#else
SyncRunnable::DispatchToThread(sThread, task);
#endif
}
void
PaintThread::AsyncEndLayerTransaction(CompositorBridgeChild* aBridge,
SyncObjectClient* aSyncObject)
{
MOZ_ASSERT(IsOnPaintThread());
MOZ_ASSERT(mInAsyncPaintGroup);
if (aSyncObject) {
aSyncObject->Synchronize();
}
mInAsyncPaintGroup = false;
PROFILER_TRACING("Paint", "Rasterize", TRACING_INTERVAL_END);
aBridge->NotifyFinishedAsyncEndLayerTransaction();
}
} // namespace layers
} // namespace mozilla