gecko-dev/image/imgIContainer.idl

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Исходник Обычный вид История

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/** -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
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* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsISupports.idl"
webidl Document;
%{C++
#include "ImgDrawResult.h"
#include "gfxPoint.h"
#include "mozilla/gfx/Types.h"
#include "mozilla/AspectRatio.h"
#include "mozilla/Maybe.h"
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
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#include "mozilla/RefPtr.h"
#include "nsRect.h"
#include "nsSize.h"
#include "nsTArray.h"
#include "limits.h"
class gfxContext;
namespace mozilla {
struct AspectRatio;
namespace gfx {
class SourceSurface;
}
namespace layers {
class LayerManager;
class ImageContainer;
}
}
class nsIFrame;
namespace mozilla {
class TimeStamp;
class SVGImageContext;
struct MediaFeatureChange;
}
namespace mozilla {
namespace image {
class ImageRegion;
struct Orientation;
}
}
%}
native MaybeAspectRatio(mozilla::Maybe<mozilla::AspectRatio>);
native ImgDrawResult(mozilla::image::ImgDrawResult);
[ptr] native gfxContext(gfxContext);
[ref] native gfxMatrix(gfxMatrix);
[ref] native gfxRect(gfxRect);
[ref] native gfxSize(gfxSize);
native SamplingFilter(mozilla::gfx::SamplingFilter);
[ref] native nsIntRect(nsIntRect);
native nsIntRectByVal(nsIntRect);
[ref] native nsIntSize(nsIntSize);
native nsSize(nsSize);
[ptr] native nsIFrame(nsIFrame);
native TempRefImageContainer(already_AddRefed<mozilla::layers::ImageContainer>);
[ptr] native ImageContainer(mozilla::layers::ImageContainer);
[ref] native ImageRegion(mozilla::image::ImageRegion);
[ptr] native LayerManager(mozilla::layers::LayerManager);
native Orientation(mozilla::image::Orientation);
[ref] native TimeStamp(mozilla::TimeStamp);
[ref] native MaybeSVGImageContext(mozilla::Maybe<mozilla::SVGImageContext>);
native TempRefSourceSurface(already_AddRefed<mozilla::gfx::SourceSurface>);
native TempRefImgIContainer(already_AddRefed<imgIContainer>);
native nsIntSizeByVal(nsIntSize);
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/**
* imgIContainer is the interface that represents an image. It allows
* access to frames as Thebes surfaces. It also allows drawing of images
* onto Thebes contexts.
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*
* Internally, imgIContainer also manages animation of images.
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*/
[scriptable, builtinclass, uuid(a8dbee24-ff86-4755-b40e-51175caf31af)]
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interface imgIContainer : nsISupports
{
/**
* The width of the container rectangle. In the case of any error,
* zero is returned, and an exception will be thrown.
*/
readonly attribute int32_t width;
/**
* The height of the container rectangle. In the case of any error,
* zero is returned, and an exception will be thrown.
*/
readonly attribute int32_t height;
/**
* The intrinsic size of this image in appunits. If the image has no intrinsic
* size in a dimension, -1 will be returned for that dimension. In the case of
* any error, an exception will be thrown.
*/
[noscript] readonly attribute nsSize intrinsicSize;
/**
* The (dimensionless) intrinsic ratio of this image. In the case of any
* error, Nothing() will be returned.
*/
[notxpcom, nostdcall] readonly attribute MaybeAspectRatio intrinsicRatio;
/**
* The x coordinate of the image's hotspot, or 0 if there is no hotspot.
*/
readonly attribute int32_t hotspotX;
/**
* The y coordinate of the image's hotspot, or 0 if there is no hotspot.
*/
readonly attribute int32_t hotspotY;
/**
* Given a size at which this image will be displayed, and the drawing
* parameters affecting how it will be drawn, returns the image size which
* should be used to draw to produce the highest quality result. This is the
* appropriate size, for example, to use as an input to the pixel snapping
* algorithm.
*
* For best results the size returned by this method should not be cached. It
* can change over time due to changes in the internal state of the image.
*
* @param aDest The size of the destination rect into which this image will be
* drawn, in device pixels.
* @param aWhichFrame Frame specifier of the FRAME_* variety.
* @param aSamplingFilter The filter to be used if we're scaling the image.
* @param aFlags Flags of the FLAG_* variety
*/
[notxpcom, nostdcall] nsIntSizeByVal
optimalImageSizeForDest([const] in gfxSize aDest, in uint32_t aWhichFrame,
in SamplingFilter aSamplingFilter, in uint32_t aFlags);
/**
* Enumerated values for the 'type' attribute (below).
*/
const unsigned short TYPE_RASTER = 0;
const unsigned short TYPE_VECTOR = 1;
const unsigned short TYPE_REQUEST = 2;
/**
* The type of this image (one of the TYPE_* values above).
*/
[infallible] readonly attribute unsigned short type;
/**
* Whether this image is animated. You can only be guaranteed that querying
* this will not throw if STATUS_DECODE_COMPLETE is set on the imgIRequest.
*
* @throws NS_ERROR_NOT_AVAILABLE if the animated state cannot be determined.
*/
readonly attribute boolean animated;
/**
* Producer ID for image containers created by this image.
*/
[infallible] readonly attribute unsigned long producerId;
/**
* Flags for imgIContainer operations.
*
* Meanings:
*
* FLAG_NONE: Lack of flags.
*
* FLAG_SYNC_DECODE: Forces synchronous/non-progressive decode of all
* available data before the call returns.
*
* FLAG_SYNC_DECODE_IF_FAST: Like FLAG_SYNC_DECODE, but requests a sync decode
* be performed only if ImageLib estimates it can be completed very quickly.
*
* FLAG_ASYNC_NOTIFY: Send notifications asynchronously, even if we decode
* synchronously because of FLAG_SYNC_DECODE or FLAG_SYNC_DECODE_IF_FAST.
*
* FLAG_DECODE_NO_PREMULTIPLY_ALPHA: Do not premultiply alpha if
* it's not already premultiplied in the image data.
*
* FLAG_DECODE_NO_COLORSPACE_CONVERSION: Do not do any colorspace conversion;
* ignore any embedded profiles, and don't convert to any particular
* destination space.
*
* FLAG_CLAMP: Extend the image to the fill area by clamping image sample
* coordinates instead of by tiling. This only affects 'draw'.
*
* FLAG_HIGH_QUALITY_SCALING: A hint as to whether this image should be
* scaled using the high quality scaler. Do not set this if not drawing to
* a window or not listening to invalidations. Passing this flag will do two
* things: 1) request a decode of the image at the size asked for by the
* caller if one isn't already started or complete, and 2) allows a decoded
* frame of any size (it could be neither the requested size, nor the
* intrinsic size) to be substituted.
*
* FLAG_WANT_DATA_SURFACE: Can be passed to GetFrame when the caller wants a
* DataSourceSurface instead of a hardware accelerated surface. This can be
* important for performance (by avoiding an upload to/readback from the GPU)
* when the caller knows they want a SourceSurface of type DATA.
*
* FLAG_BYPASS_SURFACE_CACHE: Forces drawing to happen rather than taking
* cached rendering from the surface cache. This is used when we are printing,
* for example, where we want the vector commands from VectorImages to end up
* in the PDF output rather than a cached rendering at screen resolution.
*
* FLAG_FORCE_PRESERVEASPECTRATIO_NONE: Force scaling this image
* non-uniformly if necessary. This flag is for vector image only. A raster
* image should ignore this flag. While drawing a vector image with this
* flag, do not force uniform scaling even if its root <svg> node has a
* preserveAspectRatio attribute that would otherwise require uniform
* scaling , such as xMinYMin/ xMidYMin. Always scale the graphic content of
* the given image non-uniformly if necessary such that the image's
* viewBox (if specified or implied by height/width attributes) exactly
* matches the viewport rectangle.
*
* FLAG_FORCE_UNIFORM_SCALING: Signal to ClippedImage::OptimalSizeForDest that
* its returned size can only scale the image's size *uniformly* (by the same
* factor in each dimension). We need this flag when painting border-image
* section with SVG image source-data, if the SVG image has no viewBox and no
* intrinsic size. In such a case, we synthesize a viewport for the SVG image
* (a "window into SVG space") based on the border image area, and we need to
* be sure we don't subsequently scale that viewport in a way that distorts
* its contents by stretching them more in one dimension than the other.
*
* FLAG_AVOID_REDECODE_FOR_SIZE: If there is already a raster surface
* available for this image, but it is not the same size as requested, skip
* starting a new decode for said size.
*
* FLAG_DECODE_TO_SRGB_COLORSPACE: Instead of converting the colorspace to
* the display's colorspace, use sRGB.
*/
const unsigned long FLAG_NONE = 0x0;
const unsigned long FLAG_SYNC_DECODE = 0x1;
const unsigned long FLAG_SYNC_DECODE_IF_FAST = 0x2;
const unsigned long FLAG_ASYNC_NOTIFY = 0x4;
const unsigned long FLAG_DECODE_NO_PREMULTIPLY_ALPHA = 0x8;
const unsigned long FLAG_DECODE_NO_COLORSPACE_CONVERSION = 0x10;
const unsigned long FLAG_CLAMP = 0x20;
const unsigned long FLAG_HIGH_QUALITY_SCALING = 0x40;
const unsigned long FLAG_WANT_DATA_SURFACE = 0x80;
const unsigned long FLAG_BYPASS_SURFACE_CACHE = 0x100;
const unsigned long FLAG_FORCE_PRESERVEASPECTRATIO_NONE = 0x200;
const unsigned long FLAG_FORCE_UNIFORM_SCALING = 0x400;
const unsigned long FLAG_AVOID_REDECODE_FOR_SIZE = 0x800;
const unsigned long FLAG_DECODE_TO_SRGB_COLORSPACE = 0x1000;
/**
* A constant specifying the default set of decode flags (i.e., the default
* values for FLAG_DECODE_*).
*/
const unsigned long DECODE_FLAGS_DEFAULT = 0;
/**
* A constant specifying the decode flags recommended to be used when
* re-encoding an image, or with the clipboard.
*/
const unsigned long DECODE_FLAGS_FOR_REENCODE =
FLAG_DECODE_NO_PREMULTIPLY_ALPHA | FLAG_DECODE_TO_SRGB_COLORSPACE;
/**
* Constants for specifying various "special" frames.
*
* FRAME_FIRST: The first frame
* FRAME_CURRENT: The current frame
*
* FRAME_MAX_VALUE should be set to the value of the maximum constant above,
* as it is used for ensuring that a valid value was passed in.
*/
const unsigned long FRAME_FIRST = 0;
const unsigned long FRAME_CURRENT = 1;
const unsigned long FRAME_MAX_VALUE = 1;
/**
* Get a surface for the given frame. This may be a platform-native,
* optimized surface, so you cannot inspect its pixel data. If you
* need that, use SourceSurface::GetDataSurface.
*
* @param aWhichFrame Frame specifier of the FRAME_* variety.
* @param aFlags Flags of the FLAG_* variety
*/
[noscript, notxpcom] TempRefSourceSurface getFrame(in uint32_t aWhichFrame,
in uint32_t aFlags);
/**
* Get a surface for the given frame at the specified size. Matching the
* requested size is best effort; it's not guaranteed that the surface you get
* will be a perfect match. (Some reasons you may get a surface of a different
* size include: if you requested upscaling, if downscale-during-decode is
* disabled, or if you didn't request the first frame.)
*
* @param aSize The desired size.
* @param aWhichFrame Frame specifier of the FRAME_* variety.
* @param aFlags Flags of the FLAG_* variety
*/
[noscript, notxpcom] TempRefSourceSurface getFrameAtSize([const] in nsIntSize aSize,
in uint32_t aWhichFrame,
in uint32_t aFlags);
/**
* Returns true if this image will draw opaquely right now if asked to draw
* with FLAG_HIGH_QUALITY_SCALING and otherwise default flags. If this image
* (when decoded) is opaque but no decoded frames are available then
* willDrawOpaqueNow will return false.
*/
[noscript, notxpcom] boolean willDrawOpaqueNow();
/**
* @return true if getImageContainer() is expected to return a valid
* ImageContainer when passed the given @Manager and @Flags
* parameters.
*/
[noscript, notxpcom] boolean isImageContainerAvailable(in LayerManager aManager,
in uint32_t aFlags);
/**
* Attempts to create an ImageContainer (and Image) containing the current
* frame at its native size.
*
* Avoid calling this unless you're actually going to layerize this image.
*
* @param aManager The LayerManager which will be used to create the
* ImageContainer.
* @param aFlags Decoding / drawing flags (in other words, FLAG_* flags).
* Currently only FLAG_SYNC_DECODE and FLAG_SYNC_DECODE_IF_FAST
* are supported.
* @return An ImageContainer for the current frame, or nullptr if one could
* not be created.
*/
[noscript, notxpcom] TempRefImageContainer getImageContainer(in LayerManager aManager,
in uint32_t aFlags);
/**
* Attempts to create an ImageContainer (and Image) containing the current
* frame at the given size. Match the requested size is best effort; it's
* not guaranteed that the surface you get will be a perfect match. (Some
* reasons you may get a surface of a different size include: if you
* requested upscaling, or if downscale-during-decode is disabled.)
*
* Avoid calling this unless you're actually going to layerize this image.
*
* @param aManager The LayerManager which will be used to create the
* ImageContainer.
* @param aSVGContext If specified, SVG-related rendering context, such as
* overridden attributes on the image document's root <svg>
* node, and the size of the viewport that the full image
* would occupy. Ignored for raster images.
* @param aFlags Decoding / drawing flags (in other words, FLAG_* flags).
* Currently only FLAG_SYNC_DECODE and FLAG_SYNC_DECODE_IF_FAST
* are supported.
* @param aContainer Return value for ImageContainer for the current frame.
* May be null depending on the draw result.
* @return The draw result for the current frame.
*/
[noscript, notxpcom] ImgDrawResult getImageContainerAtSize(in LayerManager aManager,
[const] in nsIntSize aSize,
[const] in MaybeSVGImageContext aSVGContext,
in uint32_t aFlags,
out ImageContainer aOutContainer);
/**
* @return true if getImageContainer() is expected to return a valid
* ImageContainer when passed the given @Manager, @Size and @Flags
* parameters.
*/
[noscript, notxpcom] boolean isImageContainerAvailableAtSize(in LayerManager aManager,
[const] in nsIntSize aSize,
in uint32_t aFlags);
/**
* Draw the requested frame of this image onto the context specified.
*
* Drawing an image involves scaling it to a certain size (which may be
* implemented as a "smart" scale by substituting an HQ-scaled frame or
* rendering at a high DPI), and then selecting a region of that image to
* draw. That region is drawn onto the graphics context and in the process
* transformed by the context matrix, which determines the final area that is
* filled. The basic process looks like this:
*
* +------------------+
* | Image |
* | |
* | intrinsic width |
* | X |
* | intrinsic height |
* +------------------+
* / \
* / \
* / (scale to aSize) \
* / \
* +----------------------------+
* | |
* | Scaled Image |
* | aSize.width X aSize.height |
* | |
* | +---------+ |
* | | aRegion | |
* | +---------+ |
* +-------(---------(----------+
* | |
* / \
* | (transform |
* / by aContext \
* | matrix) |
* / \
* +---------------------+
* | |
* | Fill Rect |
* | |
* +---------------------+
*
* The region may extend outside of the scaled image's boundaries. It's
* actually a region in tiled image space, which is formed by tiling the
* scaled image infinitely in every direction. Drawing with a region larger
* than the scaled image thus causes the filled area to contain multiple tiled
* copies of the image, which looks like this:
*
* ....................................................
* : : : :
* : Tile : Tile : Tile :
* : +------------[aRegion]------------+ :
* :........|.......:................:........|.......:
* : | : : | :
* : Ti|le : Scaled Image : Ti|le :
* : | : : | :
* :........|.......:................:........|.......:
* : +---------------------------------+ :
* : Ti|le : Tile : Ti|le :
* : / : : \ :
* :......(.........:................:..........).....:
* | |
* / \
* | (transform by aContext matrix) |
* / \
* +---------------------------------------------+
* | : : |
* |.....:.................................:.....|
* | : : |
* | : Tiled Fill : |
* | : : |
* |.....:.................................:.....|
* | : : |
* +---------------------------------------------+
*
*
* @param aContext The Thebes context to draw the image to.
* @param aSize The size to which the image should be scaled before drawing.
* This requirement may be satisfied using HQ scaled frames,
* selecting from different resolution layers, drawing at a
* higher DPI, or just performing additional scaling on the
* graphics context. Callers can use optimalImageSizeForDest()
* to determine the best choice for this parameter if they have
* no special size requirements.
* @param aRegion The region in tiled image space which will be drawn onto the
* graphics context. aRegion is in the coordinate space of the
* image after it has been scaled to aSize - that is, the image
* is scaled first, and then aRegion is applied. When aFlags
* includes FLAG_CLAMP, the image will be extended to this area
* by clamping image sample coordinates. Otherwise, the image
* will be automatically tiled as necessary. aRegion can also
* optionally contain a second region which restricts the set
* of pixels we're allowed to sample from when drawing; this
* is only of use to callers which need to draw with pixel
* snapping.
* @param aWhichFrame Frame specifier of the FRAME_* variety.
* @param aSamplingFilter The filter to be used if we're scaling the image.
* @param aSVGContext If specified, SVG-related rendering context, such as
* overridden attributes on the image document's root <svg>
* node, and the size of the viewport that the full image
* would occupy. Ignored for raster images.
* @param aFlags Flags of the FLAG_* variety
* @return A ImgDrawResult value indicating whether and to what degree the
* drawing operation was successful.
*/
[noscript, notxpcom] ImgDrawResult
draw(in gfxContext aContext,
[const] in nsIntSize aSize,
[const] in ImageRegion aRegion,
in uint32_t aWhichFrame,
in SamplingFilter aSamplingFilter,
[const] in MaybeSVGImageContext aSVGContext,
in uint32_t aFlags,
in float aOpacity);
/*
* Ensures that an image is decoding. Calling this function guarantees that
* the image will at some point fire off decode notifications. Images that
* can be decoded "quickly" according to some heuristic will be decoded
* synchronously.
*
* @param aFlags Flags of the FLAG_* variety. Only FLAG_ASYNC_NOTIFY
* is accepted; all others are ignored.
* @param aWhichFrame Frame specifier of the FRAME_* variety.
*/
[noscript] void startDecoding(in uint32_t aFlags, in uint32_t aWhichFrame);
%{C++
nsresult StartDecoding(uint32_t aFlags) {
return StartDecoding(aFlags, FRAME_CURRENT);
}
%}
/*
* Exactly like startDecoding above except returns whether the current frame
* of the image is complete or not.
*
* @param aFlags Flags of the FLAG_* variety. Only FLAG_ASYNC_NOTIFY
* is accepted; all others are ignored.
* @param aWhichFrame Frame specifier of the FRAME_* variety.
*/
[noscript, notxpcom] boolean startDecodingWithResult(in uint32_t aFlags, in uint32_t aWhichFrame);
%{C++
bool StartDecodingWithResult(uint32_t aFlags) {
return StartDecodingWithResult(aFlags, FRAME_CURRENT);
}
%}
/*
* This method triggers decoding for an image, but unlike startDecoding() it
* enables the caller to provide more detailed information about the decode
* request.
*
* @param aFlags Flags of the FLAG_* variety.
* @param aWhichFrame Frame specifier of the FRAME_* variety.
* @return DECODE_SURFACE_AVAILABLE if is a surface that satisfies the
* request and it is fully decoded.
* DECODE_REQUESTED if we requested a decode.
* DECODE_REQUEST_FAILED if we failed to request a decode. This means
* that either there is an error in the image or we cannot allocate a
* surface that big.
*/
cenum DecodeResult : 8 {
DECODE_SURFACE_AVAILABLE = 0,
DECODE_REQUESTED = 1,
DECODE_REQUEST_FAILED = 2
};
[noscript, notxpcom] imgIContainer_DecodeResult requestDecodeWithResult(in uint32_t aFlags, in uint32_t aWhichFrame);
%{C++
DecodeResult RequestDecodeWithResult(uint32_t aFlags) {
return RequestDecodeWithResult(aFlags, FRAME_CURRENT);
}
%}
/*
* This method triggers decoding for an image, but unlike startDecoding() it
* enables the caller to provide more detailed information about the decode
* request.
*
* @param aSize The size to which the image should be scaled while decoding,
* if possible. If the image cannot be scaled to this size while
* being decoded, it will be decoded at its intrinsic size.
* @param aFlags Flags of the FLAG_* variety.
* @param aWhichFrame Frame specifier of the FRAME_* variety.
*/
[noscript] void requestDecodeForSize([const] in nsIntSize aSize,
in uint32_t aFlags,
in uint32_t aWhichFrame);
%{C++
nsresult RequestDecodeForSize(const nsIntSize& aSize, uint32_t aFlags) {
return RequestDecodeForSize(aSize, aFlags, FRAME_CURRENT);
}
%}
/**
* Increments the lock count on the image. An image will not be discarded
* as long as the lock count is nonzero. Note that it is still possible for
* the image to be undecoded if decode-on-draw is enabled and the image
* was never drawn.
*
* Upon instantiation images have a lock count of zero.
*/
void lockImage();
/**
* Decreases the lock count on the image. If the lock count drops to zero,
* the image is allowed to discard its frame data to save memory.
*
* Upon instantiation images have a lock count of zero. It is an error to
* call this method without first having made a matching lockImage() call.
* In other words, the lock count is not allowed to be negative.
*/
void unlockImage();
/**
* If this image is unlocked, discard its decoded data. If the image is
* locked or has already been discarded, do nothing.
*/
void requestDiscard();
/**
* Indicates that this imgIContainer has been triggered to update
* its internal animation state. Likely this should only be called
* from within nsImageFrame or objects of similar type.
*/
[notxpcom] void requestRefresh([const] in TimeStamp aTime);
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/**
* Animation mode Constants
* 0 = normal
* 1 = don't animate
* 2 = loop once
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*/
const short kNormalAnimMode = 0;
const short kDontAnimMode = 1;
const short kLoopOnceAnimMode = 2;
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attribute unsigned short animationMode;
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/* Methods to control animation */
void resetAnimation();
/*
* Returns an index for the requested animation frame (either FRAME_FIRST or
* FRAME_CURRENT).
*
* The units of the index aren't specified, and may vary between different
* types of images. What you can rely on is that on all occasions when
* getFrameIndex(FRAME_CURRENT) returns a certain value,
* draw(..FRAME_CURRENT..) will draw the same frame. The same holds for
* FRAME_FIRST as well.
*
* @param aWhichFrame Frame specifier of the FRAME_* variety.
*/
[notxpcom] float getFrameIndex(in uint32_t aWhichFrame);
/*
* Returns the inherent orientation of the image, as described in the image's
* metadata (e.g. EXIF).
*/
[notxpcom] Orientation getOrientation();
/*
* Returns the delay, in ms, between the first and second frame. If this
* returns 0, there is no delay between first and second frame (i.e., this
* image could render differently whenever it draws).
*
* If this image is not animated, or not known to be animated (see attribute
* animated), returns -1.
*/
[notxpcom] int32_t getFirstFrameDelay();
/*
* If this is an animated image that hasn't started animating already, this
* sets the animation's start time to the indicated time.
*
* This has no effect if the image isn't animated or it has started animating
* already; it also has no effect if the image format doesn't care about
* animation start time.
*
* In all cases, animation does not actually begin until startAnimation(),
* resetAnimation(), or requestRefresh() is called for the first time.
*/
[notxpcom] void setAnimationStartTime([const] in TimeStamp aTime);
/*
* Given an invalidation rect in the coordinate system used by the decoder,
* returns an invalidation rect in image space.
*
* This is the identity transformation in most cases, but the result can
* differ if the image is wrapped by an ImageWrapper that changes its size
* or orientation.
*/
[notxpcom] nsIntRectByVal
getImageSpaceInvalidationRect([const] in nsIntRect aRect);
/*
* Removes any ImageWrappers and returns the unwrapped base image.
*/
[notxpcom, nostdcall] TempRefImgIContainer unwrap();
/*
* Propagate the use counters (if any) from this container to the passed in
* document.
*/
Bug 1656114 - Part 4: Accumulate page use counters in the parent process. r=emilio,nika This changes the way we deal with page use counters so that we can handle out of process iframes. Currently, when a parent document is being destroyed, we poke into all of the sub-documents to merge their use counters into the parent's page use counters, which we then report via Telemetry. With Fission enabled, the sub-documents may be out of process. We can't simply turn these into async IPC calls, since the parent document will be destroyed shortly, as might the content processes holding the sub-documents. So instead, each document during its initialization identifies which ancestor document it will contribute its page use counters to, and stores its WindowContext id to identify that ancestor. A message is sent to the parent process to notify it that page use counter data will be sent at some later point. That later point is when the document loses its window. It doesn't matter if the ancestor document has already been destroyed at this point, since all we need is its WindowContext id to uniquely identify it. Once the parent process has received all of the use counters it expects to accumulate to a given WindowContext Id, it reports them via Telemetry. Reporting of document use counters remains unchanged and is done by each document in their content process. While we're here, we also: * Limit use counters to be reported for a pre-defined set of document URL schemes, rather than be based on the document principal. * Add proper MOZ_LOG logging for use counters instead of printfs. Differential Revision: https://phabricator.services.mozilla.com/D87188
2020-10-12 01:03:43 +03:00
[noscript, notxpcom] void propagateUseCounters(in Document aReferencingDocument);
%{C++
/*
* Called when media feature values that apply to all documents (such as
* those based on system metrics) have changed. If this image is a type
* that can respond to media queries (i.e., an SVG image), this function
* is overridden to handle restyling and invalidating the image.
*/
virtual void MediaFeatureValuesChangedAllDocuments(const mozilla::MediaFeatureChange& aChange) {}
/*
* Get the set of sizes the image can decode to natively.
*/
virtual nsresult GetNativeSizes(nsTArray<nsIntSize>& aNativeSizes) const = 0;
virtual size_t GetNativeSizesLength() const = 0;
%}
2001-03-10 04:11:54 +03:00
};