gecko-dev/layout/base/Units.h

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C
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZ_UNITS_H_
#define MOZ_UNITS_H_
#include "mozilla/gfx/Point.h"
#include "mozilla/gfx/Rect.h"
#include "nsDeviceContext.h"
namespace mozilla {
struct CSSPixel;
struct LayerPixel;
struct ScreenPixel;
typedef gfx::PointTyped<CSSPixel> CSSPoint;
typedef gfx::IntPointTyped<CSSPixel> CSSIntPoint;
typedef gfx::SizeTyped<CSSPixel> CSSSize;
typedef gfx::IntSizeTyped<CSSPixel> CSSIntSize;
typedef gfx::RectTyped<CSSPixel> CSSRect;
typedef gfx::IntRectTyped<CSSPixel> CSSIntRect;
typedef gfx::PointTyped<LayerPixel> LayerPoint;
typedef gfx::IntPointTyped<LayerPixel> LayerIntPoint;
typedef gfx::SizeTyped<LayerPixel> LayerSize;
typedef gfx::IntSizeTyped<LayerPixel> LayerIntSize;
typedef gfx::RectTyped<LayerPixel> LayerRect;
typedef gfx::IntRectTyped<LayerPixel> LayerIntRect;
typedef gfx::PointTyped<ScreenPixel> ScreenPoint;
typedef gfx::IntPointTyped<ScreenPixel> ScreenIntPoint;
typedef gfx::SizeTyped<ScreenPixel> ScreenSize;
typedef gfx::IntSizeTyped<ScreenPixel> ScreenIntSize;
typedef gfx::RectTyped<ScreenPixel> ScreenRect;
typedef gfx::IntRectTyped<ScreenPixel> ScreenIntRect;
/*
* The pixels that content authors use to specify sizes in.
*/
struct CSSPixel {
// Conversions from app units
static CSSPoint FromAppUnits(const nsPoint& aPoint) {
return CSSPoint(NSAppUnitsToFloatPixels(aPoint.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSAppUnitsToFloatPixels(aPoint.y, float(nsDeviceContext::AppUnitsPerCSSPixel())));
}
static CSSRect FromAppUnits(const nsRect& aRect) {
return CSSRect(NSAppUnitsToFloatPixels(aRect.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSAppUnitsToFloatPixels(aRect.y, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSAppUnitsToFloatPixels(aRect.width, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSAppUnitsToFloatPixels(aRect.height, float(nsDeviceContext::AppUnitsPerCSSPixel())));
}
static CSSIntPoint FromAppUnitsRounded(const nsPoint& aPoint) {
return CSSIntPoint(NSAppUnitsToIntPixels(aPoint.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSAppUnitsToIntPixels(aPoint.y, float(nsDeviceContext::AppUnitsPerCSSPixel())));
}
static CSSIntRect FromAppUnitsRounded(const nsRect& aRect) {
return CSSIntRect(NSAppUnitsToIntPixels(aRect.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSAppUnitsToIntPixels(aRect.y, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSAppUnitsToIntPixels(aRect.width, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSAppUnitsToIntPixels(aRect.height, float(nsDeviceContext::AppUnitsPerCSSPixel())));
}
// Conversions to app units
static nsPoint ToAppUnits(const CSSPoint& aPoint) {
return nsPoint(NSFloatPixelsToAppUnits(aPoint.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSFloatPixelsToAppUnits(aPoint.y, float(nsDeviceContext::AppUnitsPerCSSPixel())));
}
static nsPoint ToAppUnits(const CSSIntPoint& aPoint) {
return nsPoint(NSIntPixelsToAppUnits(aPoint.x, nsDeviceContext::AppUnitsPerCSSPixel()),
NSIntPixelsToAppUnits(aPoint.y, nsDeviceContext::AppUnitsPerCSSPixel()));
}
static nsRect ToAppUnits(const CSSRect& aRect) {
return nsRect(NSFloatPixelsToAppUnits(aRect.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSFloatPixelsToAppUnits(aRect.y, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSFloatPixelsToAppUnits(aRect.width, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSFloatPixelsToAppUnits(aRect.height, float(nsDeviceContext::AppUnitsPerCSSPixel())));
}
};
/*
* The pixels that layout rasterizes and delivers to the graphics code.
* These are generally referred to as "device pixels" in layout code. Layer
* pixels are affected by:
* 1) the "display resolution" (see nsIPresShell::SetResolution)
* 2) the "full zoom" (see nsPresContext::SetFullZoom)
* 3) the "widget scale" (nsIWidget::GetDefaultScale)
*/
struct LayerPixel {
// Conversions from CSS units
static LayerPoint FromCSSPoint(const CSSPoint& aPoint, float aResolutionX, float aResolutionY) {
return LayerPoint(aPoint.x * aResolutionX,
aPoint.y * aResolutionY);
}
static LayerIntPoint FromCSSPointRounded(const CSSPoint& aPoint, float aResolutionX, float aResolutionY) {
return LayerIntPoint(NS_lround(aPoint.x * aResolutionX),
NS_lround(aPoint.y * aResolutionY));
}
static LayerRect FromCSSRect(const CSSRect& aRect, float aResolutionX, float aResolutionY) {
return LayerRect(aRect.x * aResolutionX,
aRect.y * aResolutionY,
aRect.width * aResolutionX,
aRect.height * aResolutionY);
}
static LayerIntRect FromCSSRectRounded(const CSSRect& aRect, float aResolutionX, float aResolutionY) {
return gfx::RoundedToInt(FromCSSRect(aRect, aResolutionX, aResolutionY));
}
};
/*
* The pixels that are displayed on the screen.
* On non-OMTC platforms this should be equivalent to LayerPixel units.
* On OMTC platforms these may diverge from LayerPixel units temporarily,
* while an asynchronous zoom is happening, but should eventually converge
* back to LayerPixel units. Some variables (such as those representing
* chrome UI element sizes) that are not subject to content zoom should
* generally be represented in ScreenPixel units.
*/
struct ScreenPixel {
// Conversions from CSS units
static ScreenPoint FromCSSPoint(const CSSPoint& aPoint, float aResolutionX, float aResolutionY) {
return ScreenPoint(aPoint.x * aResolutionX,
aPoint.y * aResolutionY);
}
// Conversions to CSS units
static CSSPoint ToCSSPoint(const ScreenPoint& aPoint, float aResolutionX, float aResolutionY) {
return CSSPoint(aPoint.x * aResolutionX,
aPoint.y * aResolutionY);
}
static CSSIntRect ToCSSIntRectRoundIn(const ScreenIntRect& aRect, float aResolutionX, float aResolutionY) {
CSSIntRect ret(aRect.x, aRect.y, aRect.width, aRect.height);
ret.ScaleInverseRoundIn(aResolutionX, aResolutionY);
return ret;
}
};
};
#endif